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view paradise.sndsrv.hp.c @ 3:5a977ccbc7a9 default tip
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author | darius |
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date | Sat, 06 Dec 1997 05:41:29 +0000 |
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/* * paradise.sndsrv.c - USS-Lite Compatible Sound - July 1996 * This server is HP/UX Specific. * Sujal M. Patel (smpatel@umiacs.umd.edu) * * * Copyright (c) 1994-1996, Sujal M. Patel * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $Id: paradise.sndsrv.hp.c,v 1.1.1.1 1997/12/06 05:41:29 darius Exp $ */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <fcntl.h> #include <sys/ioctl.h> #include <sys/time.h> #include <sys/audio.h> #include <signal.h> #include <string.h> char *FILENAME[] = { "/explode.raw", "/cloak.raw", "/firetorp.raw", "/phaser.raw", "/plasma.raw", "/shield.raw", "/torphit.raw", "/explode_big.raw", "/paradise.raw", "/thermal.raw", "/redalert.raw" }; #define NUM_SOUNDS (sizeof(FILENAME)/sizeof(char*)) signed char *sound_buffer[NUM_SOUNDS]; int sound_size[NUM_SOUNDS]; #define fragsize (256) /* Terminate: Signal Handler */ void quit () { exit (0); } void init (int argc, char **argv) { int i; char s[1024]; if (argc != 3) { printf ("This program is only executed by Paradise\n"); exit (1); } for (i=0; i < NUM_SOUNDS; i++) { s[0] = 0; strcat (s, argv[1]); if (s[(int)strlen(s) - 1] == '/') FILENAME[i]++; strcat (s, FILENAME[i]); FILENAME[i] = malloc ((int)strlen (s)+1); strcpy (FILENAME[i],s); sound_buffer[i]=NULL; sound_size[i]=0; } signal(SIGTERM, quit); /* Setup Terminate Signal Handler */ } /* Setup DSP: Opens /dev/audio Sets fragment size to 512 Error checking */ int setup_dsp (char *dspdev) { int dsp, frag, value; int mixer; dsp = open(dspdev, O_RDWR); if (dsp < 1) { fprintf (stderr, "paradise.sndsrv: Couldn't open device %s\n",dspdev); return -1; } if (-1 == ioctl(dsp, AUDIO_SET_DATA_FORMAT, AUDIO_FORMAT_LINEAR16BIT)) { fprintf(stderr,"paradise.sndsrv: parameter setting failed"); return; } if (-1 == ioctl(dsp, AUDIO_SET_CHANNELS, 1)) { fprintf(stderr,"paradise.sndsrv: parameter setting failed"); return; } if (-1 == ioctl(dsp, AUDIO_SET_SAMPLE_RATE, 16000)) { fprintf(stderr,"paradise.sndsrv: parameter setting failed"); return -1; } if (-1 == ioctl(dsp, AUDIO_SET_OUTPUT, AUDIO_OUT_INTERNAL)) { fprintf(stderr,"paradise.sndsrv: parameter setting failed"); return -1; } return dsp; } /* This just keeps the pipe from breaking... Eventually I'll look at the paradise signal handlers and just trap this. */ int do_nothing(void) { while(1) sleep (5); } int read_sound(int k) { int i,fd,size; unsigned char * b; short * d; /* fprintf(stderr,"loading sound %d, %s\n",k,FILENAME[k]); */ fd = open(FILENAME[k], O_RDONLY); if(fd<=0) { fprintf (stderr, "paradise.sndsrv: The sound %s could not be opened\n", FILENAME[k]); sound_size[k]=-1; return(0); }; size=lseek(fd,0,SEEK_END); sound_size[k]=((size)/fragsize)+1; /*size in fragments*/ sound_buffer[k]=malloc(sound_size[k]*sizeof(short)*fragsize); if(sound_buffer[k]==NULL) { fprintf(stderr,"paradise.sndsrv: couldn't malloc memory for sound\n"); sound_size[k]=-1; close(fd); return(0); }; lseek(fd,0,SEEK_SET); read(fd,sound_buffer[k],size); b = ((unsigned char *)sound_buffer[k])+sound_size[k]*fragsize; d = sound_buffer[k] + sound_size[k]*fragsize; /* fprintf(stderr,"size = %d\n",sound_size[k]*fragsize); */ for (i=0; i < sound_size[k]*fragsize; i++) { *(--d) = (((short)*(--b))-128) << 8; } close(fd); bzero(((char *)sound_buffer[k])+size, sound_size[k]*sizeof(short)*fragsize-size); /* fprintf(stderr,"buba! sound has been loaded, %d bytes\n",size);*/ /*DEBUG*/ return(1); } void do_everything (int dsp) { char k; int i, j ; int terminate = -1; /* Which Sound to Terminate */ int playing[16]; /* Sound numbers that we are playing */ int position[16]; /* Current position in each sound file */ int playnum = 0; /* Number of sounds currently being played */ short final[fragsize]; /* Final Mixing Buffer */ short *sample; for(;;) { terminate = -1; /* Try to open a new sound if we get an integer on the 'in' pipe */ i=read(STDIN_FILENO,&k,sizeof(k)); if(i==0) { /* EOF on pipe means parent has closed its end */ /*fprintf(stderr,"paradise.sndsrv: shutting down\n"); */ kill(getpid(), SIGTERM); }; if(i!=-1) { /* there was something in the pipe */ /*fprintf(stderr,"Just read a %d from pipe\n",(int)k);*/ /*DEBUG*/ /* Negative means terminate the FIRST sound in the buffer */ if(k<0) { fprintf(stderr,"terminating sound\n"); /*DEBUG*/ terminate = 0; } else { if(sound_size[(int)k]==0) read_sound(k); if(sound_size[(int)k]>0 && playnum<16) { position[playnum]=0; playing[playnum++]=k; /* fprintf(stderr,"sound %d added to play queue\n",playnum-1);*/ /*DEBUG*/ }; }; }; /* terminate a sound if necessary */ for(i=0;i<playnum;i++) { if((position[i]==sound_size[playing[i]]) || (terminate==i)) { /* fprintf(stderr,"finished playing sound %d\n",i); */ /*DEBUG*/ /* fprintf(stderr,"is was at position %d\n",position[i]); */ /*DEBUG*/ bcopy(playing+i+1,playing+i,(playnum-i)*sizeof(int)); bcopy(position+i+1,position+i,(playnum-i)*sizeof(int)); playnum--;i--; }; }; memset(final, 0, sizeof(final)); if(playnum) { /* Mix each sound into the final buffer */ for(i=0;i<playnum;i++) { short * f = final; sample=sound_buffer[playing[i]]+position[i]*fragsize; for(j=0;j<fragsize;j++) { long s = *f; s += *sample++; if (s < -32768) { s = -32768; } if (s > 32767) { s = 32767; } *f++ = (short)s; }; position[i]++; } } else { /* We have no sounds to play Just fill the buffer with silence and maybe play it */ }; write (dsp, final, fragsize*sizeof(short)); /* The sound server is in a tight loop, EXCEPT for this write which blocks. Any optimizations in the above code would really be helpful. Right now the server takes up to 7% cpu on a 486DX/50. */ } } void main (argc, argv) int argc; char **argv; { int dsp; fcntl(STDIN_FILENO,F_SETFL,O_NONBLOCK); init (argc, argv); dsp = setup_dsp (argv[2]); if (dsp < 1) do_nothing(); do_everything (dsp); }