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1 Blurb about Paradise Sound Support.
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2
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3
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4 GENERAL
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5 -------
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6
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7 * At this time, only Linux, and FreeBSD are supported.
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8 * I've included HP & Sun expermental, untested sound servers. Please
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9 report whether these work or don't work.
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10
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11 * Generic Rplay support will be added later (SGI, NetBSD, etc)
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12
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13
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14 COMPILING
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15 ---------
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16
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17 * If you are compiling a client with sound support, define UNIX_SOUND
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18 and explictly compile the sound server with "make paradise.sndsrv.linux".
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19 The client defaults to using UNIX_SOUND, for simplicity (overhead is
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20 negligable). You may take your UNIX_SOUND if you architecture does not
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21 have a sound server, but it really doesn't matter if you don't.
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22
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23 * For those of you who are brave enough to try to port this to a new arch.
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24 Just add your arch.'s define to sound.c and then make a new sound server
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25 based on my linux sound server. Do not modify the linux sound server,
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26 please make a new one.
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27
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28
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29 USING
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30 -----
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31
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32 * Once a client is compiled with sound support you'll need to uncomment and
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33 set the path for the sounds in the .paradiserc (Option soundPath), if you
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34 want sounds to play.
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35
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36 * Without the soundPath defined, the client will not even look for an audio
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37 device.
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38
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39 * Define soundDev for the audio device "/dev/dsp" is the default. This is
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40 the RAW device ONLY!
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41
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42 * Some minor Sound skipping may occur under heavy load. Please report any
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43 major problems. A better scheme is in the works! :)
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44
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45
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46
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47 Sujal Patel (smpatel@umiacs.umd.edu)
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