diff README.SOUND @ 1:ff5e05767bd3 ALPHA

Empty changelog
author darius
date Sat, 06 Dec 1997 05:41:28 +0000
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+Blurb about Paradise Sound Support.
+
+
+GENERAL
+-------
+
+* At this time, only Linux, and FreeBSD are supported.
+* I've included HP & Sun expermental, untested sound servers.  Please
+	report whether these work or don't work.
+
+* Generic Rplay support will be added later (SGI, NetBSD, etc)
+
+
+COMPILING
+---------
+
+* If you are compiling a client with sound support, define UNIX_SOUND
+  and explictly compile the sound server with "make paradise.sndsrv.linux".
+  The client defaults to using UNIX_SOUND, for simplicity (overhead is
+  negligable).  You may take your UNIX_SOUND if you architecture does not
+  have a sound server, but it really doesn't matter if you don't.
+
+* For those of you who are brave enough to try to port this to a new arch.
+  Just add your arch.'s define to sound.c and then make a new sound server
+  based on my linux sound server.  Do not modify the linux sound server,
+  please make a new one.
+
+
+USING
+-----
+
+* Once a client is compiled with sound support you'll need to uncomment and
+  set the path for the sounds in the .paradiserc (Option soundPath), if you
+  want sounds to play.
+
+* Without the soundPath defined, the client will not even look for an audio
+  device.
+
+* Define soundDev for the audio device "/dev/dsp" is the default.  This is
+  the RAW device ONLY!
+
+* Some minor Sound skipping may occur under heavy load.  Please report any
+  major problems.  A better scheme is in the works! :)
+
+
+
+Sujal Patel (smpatel@umiacs.umd.edu)