view src/stats.c @ 20:9f180bf494bd default tip

Made torps and fighter wobbly. They have a chance of tracking randomly instead of staying straight or seeking if in nebulous terrain. Option is turned on when NEBULA_EFFECT contains PHOTON and/or FIGHTER.
author darius
date Wed, 24 Dec 1997 12:42:09 +0000
parents 0836fb919dfa
children
line wrap: on
line source

/*--------------------------------------------------------------------------
NETREK II -- Paradise

Permission to use, copy, modify, and distribute this software and its
documentation, or any derivative works thereof, for any NON-COMMERCIAL
purpose and without fee is hereby granted, provided that this copyright
notice appear in all copies.  No representations are made about the
suitability of this software for any purpose.  This software is provided
"as is" without express or implied warranty.

    Xtrek Copyright 1986                            Chris Guthrie
    Netrek (Xtrek II) Copyright 1989                Kevin P. Smith
                                                    Scott Silvey
    Paradise II (Netrek II) Copyright 1993          Larry Denys
                                                    Kurt Olsen
                                                    Brandon Gillespie
--------------------------------------------------------------------------*/

#include "config.h"
#include "defs.h"
#include "struct.h"
#include "shmem.h"

void
credit_armiesbombed(plyr, armies, plan)
  struct player *plyr;
  int armies;
  struct planet *plan;
{
  double factor;

  if (!status->tourn)
    return;			/* nothing counts outside T-mode */

  plyr->p_armsbomb += armies;	/* inc armies bombed */

  /* no honor in beating up on someone who isn't there */
  factor = (plan->pl_owner == NOBODY) ? 0.5 : 1.0;

  plyr->p_stats.st_di += 0.02 * armies * factor;	/* inc players DI */
#ifdef WB_BOMBING_CREDIT
  if (plyr->p_ship.s_type == WARBASE)
    plyr->p_stats.st_di += 0.02 * armies * factor;
#endif
  plyr->p_kills += 0.02 * armies * factor;	/* increase players kills */

  armies = random_round(factor * armies);

  status->armsbomb += armies;
  plyr->p_stats.st_tarmsbomb += armies;	/* increase player stats */
#ifdef WB_BOMBING_CREDIT
  if (plyr->p_ship.s_type == WARBASE)
    plyr->p_stats.st_tarmsbomb += armies;
#endif
  checkmaxkills(plyr->p_no);	/* check if over max kills */
}