Mercurial > ~darius > hgwebdir.cgi > paradise_server
diff src/pl_gen0.c @ 4:aa38447a4b21
First entry of Paradise Server 2.9 patch 10 Beta
author | darius |
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date | Sat, 06 Dec 1997 04:37:03 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/pl_gen0.c Sat Dec 06 04:37:03 1997 +0000 @@ -0,0 +1,336 @@ +/*-------------------------------------------------------------------------- +NETREK II -- Paradise + +Permission to use, copy, modify, and distribute this software and its +documentation, or any derivative works thereof, for any NON-COMMERCIAL +purpose and without fee is hereby granted, provided that this copyright +notice appear in all copies. No representations are made about the +suitability of this software for any purpose. This software is provided +"as is" without express or implied warranty. + + Xtrek Copyright 1986 Chris Guthrie + Netrek (Xtrek II) Copyright 1989 Kevin P. Smith + Scott Silvey + Paradise II (Netrek II) Copyright 1993 Larry Denys + Kurt Olsen + Brandon Gillespie +--------------------------------------------------------------------------*/ + +#include "config.h" + +#include <math.h> +#include <stdio.h> + +#include "defs.h" +#include "struct.h" +#include "shmem.h" +#include "planets.h" + +/* + * This file contains utility procedures useful when laying out the galaxy. + * + */ + +/* #define SLOWER */ + +int +place_stars(first, count, border, minpad, maxpad, + othercheck, ocount) + struct planet *first; + int count; + int border, minpad, maxpad; + struct planet *othercheck; + int ocount; +{ + int i; + double x, y; + + for (i = 0; i < count; i++) + { + int done, attempts; + int j; + + attempts = 0; + done = 0; +#ifndef SLOWER + x = drand48() * (configvals->gwidth - 2 * border) + border; + y = drand48() * (configvals->gwidth - 2 * border) + border; +#endif + do + { + + attempts++; + +#ifdef SLOWER + x = drand48() * (configvals->gwidth - 2 * border) + border; + y = drand48() * (configvals->gwidth - 2 * border) + border; +#else + x = border + fmod(x + 3574 - border, + (configvals->gwidth - 2.0 * border)); + y = border + fmod(y + 1034 - border, + (configvals->gwidth - 2.0 * border)); +#endif + done = 1; + /* check to make sure we aren't too close to other stars */ + for (j = 0; j < ocount; j++) + { + double dist = hypot(x - othercheck[j].pl_x, + y - othercheck[j].pl_y); + if (dist < minpad || dist > maxpad) + { + done = 0; + break; + } + } + /* + * check to make sure we're not too close to the current set of stars + */ + if (done) + for (j = 0; j < i; j++) + { + double dist = hypot(x - first[j].pl_x, + y - first[j].pl_y); + if (dist < minpad || dist > maxpad) + { + done = 0; + break; + } + } + } while (!done && attempts < 1000); + if (!done) + return 0; + + first[i].pl_owner = NOBODY; + first[i].pl_system = (&first[i] - planets) + 1; + first[i].pl_flags |= PLSTAR; + move_planet(&first[i] - planets, (int) x, (int) y, 0); + first[i].pl_hinfo = ALLTEAM;/* all teams know its a star */ + for (j = 0; j < MAXTEAM + 1; j++) + { /* go put in info for teams */ + first[i].pl_tinfo[j].owner = NOBODY; /* nobody owns it */ + first[i].pl_tinfo[j].armies = 0; + first[i].pl_tinfo[j].flags = first[i].pl_flags; + } + } + return 1; +} + +void +zero_plflags(first, count) + struct planet *first; + int count; +{ + int i; + for (i = 0; i < count; i++) + { + first[i].pl_flags = 0; + } +} + +void +randomize_atmospheres(first, count, p1, p2, p3, p4) + struct planet *first; + int count; + int p1, p2, p3, p4; +{ + int i; + int sum = p1 + p2 + p3 + p4; + for (i = 0; i < count; i++) + { + int val; + int atmosphere; + val = lrand48() % sum; + if ((val -= p1) < 0) + atmosphere = PLATYPE1; + else if ((val -= p2) < 0) + atmosphere = PLATYPE2; + else if ((val -= p3) < 0) + atmosphere = PLATYPE3; + else + atmosphere = PLPOISON; + first[i].pl_flags &= !PLATMASK; + first[i].pl_flags |= atmosphere; + } +} + +/* + * special note. + * + * It looks like this function originally wanted to make all Dilithium planets + * toxic, but the code was buggy and if an arable happened to be placed on + * the same planet later, you would get an STND DA. + * + * I am loath to fix this bug, because it would noticably alter the galactic + * mix. This must be brought before the PLC. + * + * -RF + * + */ +void +randomize_resources(first, count, nm, nd, na) + struct planet *first; + int count; + int nm, nd, na; +{ + for (; count > 0; count--, first++) + { + int val; + + val = lrand48() % count; + if (val < nm) + { + nm--; + first->pl_flags |= PLMETAL; + if (!configvals->resource_bombing) + first->pl_flags |= PLREPAIR; + } + + val = lrand48() % count; + if (val < nd) + { + nd--; + first->pl_flags |= PLDILYTH; + first->pl_flags &= ~(PLATMASK | PLARABLE); + first->pl_flags |= PLPOISON; + if (!configvals->resource_bombing) + first->pl_flags |= PLFUEL; + } + + val = lrand48() % count; + if (val < na) + { + na--; + first->pl_flags |= PLARABLE | PLATYPE1; + if (!configvals->resource_bombing) + first->pl_flags |= PLAGRI; + } + } +} + +static int +count_planets_in_system(sysnum) + int sysnum; +{ + int rval = 0; + int i; + + for (i = 0; i < NUMPLANETS; i++) + { + if (PL_TYPE(planets[i]) == PLPLANET && + planets[i].pl_system == sysnum) + rval++; + } + return rval; +} + +static int +pick_metal_planet_from_system(sysnum, nplanets) + int sysnum, nplanets; +{ + int i; + + for (i = 0; i < NUMPLANETS; i++) + { + if (PL_TYPE(planets[i]) == PLPLANET && + planets[i].pl_system == sysnum && + (planets[i].pl_flags & PLMETAL)) + { + if (lrand48() % nplanets == 0) + return i; + nplanets--; + } + } + return -1; +} + +static int +pick_planet_from_system(sysnum, nplanets) + int sysnum, nplanets; +{ + int i; + + if (nplanets < 0) + nplanets = count_planets_in_system(sysnum); + + for (i = 0; i < NUMPLANETS; i++) + { + if (PL_TYPE(planets[i]) == PLPLANET && + planets[i].pl_system == sysnum) + { + if (lrand48() % nplanets == 0) + return i; + nplanets--; + } + } + return -1; +} + + +void +justify_galaxy(numsystems) + int numsystems; +/* + * Balances the galaxy to be "fair". Currently ensures that: -> One metal + * planet exists within each system. + */ +{ + int i, j; + int *metalcount; + + metalcount = malloc(sizeof(*metalcount) * (numsystems + 1)); + + for (i = 0; i <= numsystems; i++) + metalcount[i] = 0; + + for (i = 0; i < NUMPLANETS; i++) + { + switch (PL_TYPE(planets[i])) + { + case PLPLANET: + { + int system = planets[i].pl_system; + if (system < 0 || system > numsystems) + break; + if (planets[i].pl_flags & PLMETAL) + metalcount[system]++; + } + break; + default: + ; + /* don't care about other stuff */ + } + } + + for (i = 1; i <= numsystems; i++) + { + if (metalcount[i] < 1) + { + int to, from; + int randbase; + + randbase = lrand48() % (numsystems + 1); + + for (j = 0; j <= numsystems; j++) + if (metalcount[(j + randbase) % (numsystems + 1)] > 1) + break; + if (j > numsystems) + { + fprintf(stderr, "error stealing metal planet. Too few!\n"); + return; + } + j = (j + randbase) % (numsystems + 1); + to = pick_planet_from_system(i, -1); + from = pick_metal_planet_from_system(j, metalcount[j]); + planets[to].pl_flags |= PLMETAL; + planets[from].pl_flags &= ~PLMETAL; + if (!configvals->resource_bombing) + { + planets[to].pl_flags |= PLREPAIR; + planets[from].pl_flags &= PLREPAIR; + } + metalcount[i]++; + metalcount[j]--; + } + } + free(metalcount); +}