Mercurial > ~darius > hgwebdir.cgi > paradise_server
comparison src/pl_gen0.c @ 4:aa38447a4b21
First entry of Paradise Server 2.9 patch 10 Beta
author | darius |
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date | Sat, 06 Dec 1997 04:37:03 +0000 |
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1 /*-------------------------------------------------------------------------- | |
2 NETREK II -- Paradise | |
3 | |
4 Permission to use, copy, modify, and distribute this software and its | |
5 documentation, or any derivative works thereof, for any NON-COMMERCIAL | |
6 purpose and without fee is hereby granted, provided that this copyright | |
7 notice appear in all copies. No representations are made about the | |
8 suitability of this software for any purpose. This software is provided | |
9 "as is" without express or implied warranty. | |
10 | |
11 Xtrek Copyright 1986 Chris Guthrie | |
12 Netrek (Xtrek II) Copyright 1989 Kevin P. Smith | |
13 Scott Silvey | |
14 Paradise II (Netrek II) Copyright 1993 Larry Denys | |
15 Kurt Olsen | |
16 Brandon Gillespie | |
17 --------------------------------------------------------------------------*/ | |
18 | |
19 #include "config.h" | |
20 | |
21 #include <math.h> | |
22 #include <stdio.h> | |
23 | |
24 #include "defs.h" | |
25 #include "struct.h" | |
26 #include "shmem.h" | |
27 #include "planets.h" | |
28 | |
29 /* | |
30 * This file contains utility procedures useful when laying out the galaxy. | |
31 * | |
32 */ | |
33 | |
34 /* #define SLOWER */ | |
35 | |
36 int | |
37 place_stars(first, count, border, minpad, maxpad, | |
38 othercheck, ocount) | |
39 struct planet *first; | |
40 int count; | |
41 int border, minpad, maxpad; | |
42 struct planet *othercheck; | |
43 int ocount; | |
44 { | |
45 int i; | |
46 double x, y; | |
47 | |
48 for (i = 0; i < count; i++) | |
49 { | |
50 int done, attempts; | |
51 int j; | |
52 | |
53 attempts = 0; | |
54 done = 0; | |
55 #ifndef SLOWER | |
56 x = drand48() * (configvals->gwidth - 2 * border) + border; | |
57 y = drand48() * (configvals->gwidth - 2 * border) + border; | |
58 #endif | |
59 do | |
60 { | |
61 | |
62 attempts++; | |
63 | |
64 #ifdef SLOWER | |
65 x = drand48() * (configvals->gwidth - 2 * border) + border; | |
66 y = drand48() * (configvals->gwidth - 2 * border) + border; | |
67 #else | |
68 x = border + fmod(x + 3574 - border, | |
69 (configvals->gwidth - 2.0 * border)); | |
70 y = border + fmod(y + 1034 - border, | |
71 (configvals->gwidth - 2.0 * border)); | |
72 #endif | |
73 done = 1; | |
74 /* check to make sure we aren't too close to other stars */ | |
75 for (j = 0; j < ocount; j++) | |
76 { | |
77 double dist = hypot(x - othercheck[j].pl_x, | |
78 y - othercheck[j].pl_y); | |
79 if (dist < minpad || dist > maxpad) | |
80 { | |
81 done = 0; | |
82 break; | |
83 } | |
84 } | |
85 /* | |
86 * check to make sure we're not too close to the current set of stars | |
87 */ | |
88 if (done) | |
89 for (j = 0; j < i; j++) | |
90 { | |
91 double dist = hypot(x - first[j].pl_x, | |
92 y - first[j].pl_y); | |
93 if (dist < minpad || dist > maxpad) | |
94 { | |
95 done = 0; | |
96 break; | |
97 } | |
98 } | |
99 } while (!done && attempts < 1000); | |
100 if (!done) | |
101 return 0; | |
102 | |
103 first[i].pl_owner = NOBODY; | |
104 first[i].pl_system = (&first[i] - planets) + 1; | |
105 first[i].pl_flags |= PLSTAR; | |
106 move_planet(&first[i] - planets, (int) x, (int) y, 0); | |
107 first[i].pl_hinfo = ALLTEAM;/* all teams know its a star */ | |
108 for (j = 0; j < MAXTEAM + 1; j++) | |
109 { /* go put in info for teams */ | |
110 first[i].pl_tinfo[j].owner = NOBODY; /* nobody owns it */ | |
111 first[i].pl_tinfo[j].armies = 0; | |
112 first[i].pl_tinfo[j].flags = first[i].pl_flags; | |
113 } | |
114 } | |
115 return 1; | |
116 } | |
117 | |
118 void | |
119 zero_plflags(first, count) | |
120 struct planet *first; | |
121 int count; | |
122 { | |
123 int i; | |
124 for (i = 0; i < count; i++) | |
125 { | |
126 first[i].pl_flags = 0; | |
127 } | |
128 } | |
129 | |
130 void | |
131 randomize_atmospheres(first, count, p1, p2, p3, p4) | |
132 struct planet *first; | |
133 int count; | |
134 int p1, p2, p3, p4; | |
135 { | |
136 int i; | |
137 int sum = p1 + p2 + p3 + p4; | |
138 for (i = 0; i < count; i++) | |
139 { | |
140 int val; | |
141 int atmosphere; | |
142 val = lrand48() % sum; | |
143 if ((val -= p1) < 0) | |
144 atmosphere = PLATYPE1; | |
145 else if ((val -= p2) < 0) | |
146 atmosphere = PLATYPE2; | |
147 else if ((val -= p3) < 0) | |
148 atmosphere = PLATYPE3; | |
149 else | |
150 atmosphere = PLPOISON; | |
151 first[i].pl_flags &= !PLATMASK; | |
152 first[i].pl_flags |= atmosphere; | |
153 } | |
154 } | |
155 | |
156 /* | |
157 * special note. | |
158 * | |
159 * It looks like this function originally wanted to make all Dilithium planets | |
160 * toxic, but the code was buggy and if an arable happened to be placed on | |
161 * the same planet later, you would get an STND DA. | |
162 * | |
163 * I am loath to fix this bug, because it would noticably alter the galactic | |
164 * mix. This must be brought before the PLC. | |
165 * | |
166 * -RF | |
167 * | |
168 */ | |
169 void | |
170 randomize_resources(first, count, nm, nd, na) | |
171 struct planet *first; | |
172 int count; | |
173 int nm, nd, na; | |
174 { | |
175 for (; count > 0; count--, first++) | |
176 { | |
177 int val; | |
178 | |
179 val = lrand48() % count; | |
180 if (val < nm) | |
181 { | |
182 nm--; | |
183 first->pl_flags |= PLMETAL; | |
184 if (!configvals->resource_bombing) | |
185 first->pl_flags |= PLREPAIR; | |
186 } | |
187 | |
188 val = lrand48() % count; | |
189 if (val < nd) | |
190 { | |
191 nd--; | |
192 first->pl_flags |= PLDILYTH; | |
193 first->pl_flags &= ~(PLATMASK | PLARABLE); | |
194 first->pl_flags |= PLPOISON; | |
195 if (!configvals->resource_bombing) | |
196 first->pl_flags |= PLFUEL; | |
197 } | |
198 | |
199 val = lrand48() % count; | |
200 if (val < na) | |
201 { | |
202 na--; | |
203 first->pl_flags |= PLARABLE | PLATYPE1; | |
204 if (!configvals->resource_bombing) | |
205 first->pl_flags |= PLAGRI; | |
206 } | |
207 } | |
208 } | |
209 | |
210 static int | |
211 count_planets_in_system(sysnum) | |
212 int sysnum; | |
213 { | |
214 int rval = 0; | |
215 int i; | |
216 | |
217 for (i = 0; i < NUMPLANETS; i++) | |
218 { | |
219 if (PL_TYPE(planets[i]) == PLPLANET && | |
220 planets[i].pl_system == sysnum) | |
221 rval++; | |
222 } | |
223 return rval; | |
224 } | |
225 | |
226 static int | |
227 pick_metal_planet_from_system(sysnum, nplanets) | |
228 int sysnum, nplanets; | |
229 { | |
230 int i; | |
231 | |
232 for (i = 0; i < NUMPLANETS; i++) | |
233 { | |
234 if (PL_TYPE(planets[i]) == PLPLANET && | |
235 planets[i].pl_system == sysnum && | |
236 (planets[i].pl_flags & PLMETAL)) | |
237 { | |
238 if (lrand48() % nplanets == 0) | |
239 return i; | |
240 nplanets--; | |
241 } | |
242 } | |
243 return -1; | |
244 } | |
245 | |
246 static int | |
247 pick_planet_from_system(sysnum, nplanets) | |
248 int sysnum, nplanets; | |
249 { | |
250 int i; | |
251 | |
252 if (nplanets < 0) | |
253 nplanets = count_planets_in_system(sysnum); | |
254 | |
255 for (i = 0; i < NUMPLANETS; i++) | |
256 { | |
257 if (PL_TYPE(planets[i]) == PLPLANET && | |
258 planets[i].pl_system == sysnum) | |
259 { | |
260 if (lrand48() % nplanets == 0) | |
261 return i; | |
262 nplanets--; | |
263 } | |
264 } | |
265 return -1; | |
266 } | |
267 | |
268 | |
269 void | |
270 justify_galaxy(numsystems) | |
271 int numsystems; | |
272 /* | |
273 * Balances the galaxy to be "fair". Currently ensures that: -> One metal | |
274 * planet exists within each system. | |
275 */ | |
276 { | |
277 int i, j; | |
278 int *metalcount; | |
279 | |
280 metalcount = malloc(sizeof(*metalcount) * (numsystems + 1)); | |
281 | |
282 for (i = 0; i <= numsystems; i++) | |
283 metalcount[i] = 0; | |
284 | |
285 for (i = 0; i < NUMPLANETS; i++) | |
286 { | |
287 switch (PL_TYPE(planets[i])) | |
288 { | |
289 case PLPLANET: | |
290 { | |
291 int system = planets[i].pl_system; | |
292 if (system < 0 || system > numsystems) | |
293 break; | |
294 if (planets[i].pl_flags & PLMETAL) | |
295 metalcount[system]++; | |
296 } | |
297 break; | |
298 default: | |
299 ; | |
300 /* don't care about other stuff */ | |
301 } | |
302 } | |
303 | |
304 for (i = 1; i <= numsystems; i++) | |
305 { | |
306 if (metalcount[i] < 1) | |
307 { | |
308 int to, from; | |
309 int randbase; | |
310 | |
311 randbase = lrand48() % (numsystems + 1); | |
312 | |
313 for (j = 0; j <= numsystems; j++) | |
314 if (metalcount[(j + randbase) % (numsystems + 1)] > 1) | |
315 break; | |
316 if (j > numsystems) | |
317 { | |
318 fprintf(stderr, "error stealing metal planet. Too few!\n"); | |
319 return; | |
320 } | |
321 j = (j + randbase) % (numsystems + 1); | |
322 to = pick_planet_from_system(i, -1); | |
323 from = pick_metal_planet_from_system(j, metalcount[j]); | |
324 planets[to].pl_flags |= PLMETAL; | |
325 planets[from].pl_flags &= ~PLMETAL; | |
326 if (!configvals->resource_bombing) | |
327 { | |
328 planets[to].pl_flags |= PLREPAIR; | |
329 planets[from].pl_flags &= PLREPAIR; | |
330 } | |
331 metalcount[i]++; | |
332 metalcount[j]--; | |
333 } | |
334 } | |
335 free(metalcount); | |
336 } |