Mercurial > ~darius > hgwebdir.cgi > paradise_server
diff docs/README.League @ 2:2719a89505ba
First entry of Paradise Server 2.9 patch 10 Beta
author | darius |
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date | Sat, 06 Dec 1997 04:37:01 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/README.League Sat Dec 06 04:37:01 1997 +0000 @@ -0,0 +1,95 @@ +(9/19/94) + + Robert Forsman sez + +HOW TO SET UP A PARADISE LEAGUE SERVER: + + Compile the server. If you have a working server already, you're + good to go. There are no special options to turn on to configure a + league tournament server. + + Instead of invoking listen with "listen -p 2592" start two of them: + + % listen -H -p 3333 + % listen -A -p 4444 + + These processes automatically invoke ntserv with the proper + arguments and ntserv then invokes the daemon with the correct + arguments. A daemon running in league mode does NOT use the .sysdef + file. Any necessary adjustments will be made by the League Council + (you can modify sysdefaults.c or shipvals.c if you REALLY want to + change something, but we discourage it). + + People can connect to the port of their choice and they will be + forced onto the home or the away team. + + Once in the game players have a number of commands available to + them. To access these commands send yourself a message starting with + the word "league" (or any abbreviation down to "le"). + + One player will be captain and declare himself so by issuing the + command "league captain". The captain's next duty is to name his team + with "league teamname *string*". + + The away team has first choice of empires. To choose an empire the + captain issues the command "league *shortname*". The available + empires are FED, ROM, KLI, and ORI. The home team then chooses an + empire. + + Once empires are chosen both captains issue the command "league + start", everyone explodes, and the game enters the warmup. After 1 + minute of warmup everyone explodes again and the game begins + ("commence scumming, you twinks!"). + + Other commands are available under the league prefix. Some of them + are restricted to captains. Here is a section I put in my MOTD once. + I've got my roommate working on flashy graphics. + +HOW TO USE THE CONTROLS FOR LEAGUE PLAY. + + You can use a league control by sending a message to yourself + beginning with "league" (or any abbreviation down to "le"). The + following commands are usable by any peasant: + + "league help" gives you a short refresher on available league + commands. + + "league captain" makes you the captain of your team. "league + captain 0" will unmake you captain. + + "league info" tells you about each team. + + "league time" tells you how much time the game is configured for. + Overtime is not yet implemented. + + "league home" and "league away" can be used to defect to another + team. + +THE FOLLOWING COMMANDS ARE RESERVED FOR TEAM CAPTAINS: + + "league pass" can be used to pass the first choice of empire to + the other team. Away has the first choice of + empire when the server starts. + + "league start" signifies your team is ready to start. If you + decide you are NOT ready to start, use "league + start 0". You need a team name, a team captain + and an empire to start. + + "league teamname whatever" names your team `whatever'. + + "league empire" (where empire is "ind", "fed", "rom", "kli", or + "ori") sets your team's empire to that empire. + Ind actually stands for no choice of empire and + allows your opponents to choose that empire. + + "league time regulation overtime" (where regulation and overtime are + integers) sets the time in minutes of each period + of the tournament. Overtime is not yet implemented. + + "league home pnum" and "league away pnum" allow the captain of a team + to throw a player off his own team. + + "league galaxy" resets the galaxy with a new planetary + configuration. +