Mercurial > ~darius > hgwebdir.cgi > paradise_server
diff docs/CHANGES @ 2:2719a89505ba
First entry of Paradise Server 2.9 patch 10 Beta
author | darius |
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date | Sat, 06 Dec 1997 04:37:01 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/CHANGES Sat Dec 06 04:37:01 1997 +0000 @@ -0,0 +1,69 @@ +2.4 patch 1b: (Brandon Gillespie / Rob Forsman) + + * Observer bug fix + * even better setup script. Note: it is now in the NETREKDIR, not + NETREKDIR/src (so you can remove NETREKDIR/src/setup). + * Galaxy Generator #6. This isn't really more than Heath's Galaxy + Generator #3 with a few tweaks on the settings, but I made it + another generator rather than a define in config.h so you can use + both generators. + * Made the robot actually say something in binary (before he didn't) + * Fixed the rank exemption for GODLIKE people (top to ranks of royalty) + on ships. Before it was backwards (i.e. Wesleys were exempt). + * Exempted GODLIKE people from cluechecker #2 + * Added the RSA exemption file (Rob's) + * fixed the WE ARE CLOSED message (wasn't displaying because line was + too long). + +2.4 patch 2: (Brandon Gillespie) + + * Adjusted default values per PLC decision + * fixed some problems in the setup script + * fixed a minor bug with announcing the end of a game. + +2.4 patch 3: (Bob Glamm) + + * Despite this patch having my name on it, I contributed no actual + code to this patch. Rather, it is a compilation of bug fixes + that people such as Sujal, Rob, and Joe contributed to the + mailing list but were too small to be considered 2.4p3 + individually. Maybe they should have been 2.4p2.1, 2.2, etc?? + +2.4 patch 4: (Mike McGrath) + + * Added support for terrain features. + * Implemented asteroids using the new terrain stuff. + +2.4 patch 5: (Bob Glamm) + + * I actually did the coding for this one. + * Socket code for Mike's terrains (nebula/asteroids) + +2.4 patch 6: (Mike McGrath) + + * Asteroids are completely finished -- fields have different + densities, thicknesses, distances from their parent star, etc. + * Asteroids affect ships, in addition to weapons. + * New PLC ship values turned default. + +2.4 patch 7: (Bob Glamm) + + * Added FEATURE_PACKETS so the server wouldn't hose the client if the + client couldn't understand terrain. Note that these are probably not the + same thing as Bronco feature packets. Define as FEATURE in config.h + (on by default). + +2.4 patch 8: (Gary Parnes, Ken Germann) + + * Added higher wtemp for butt torpers (Gary Parnes) + * Added ship-variable det distances (Ken Germann) + +2.4 patch 9: (Mike McGrath) + + * Added basic nebula code + * New orbital code, so planets don't end up same dist from stars, and so + orbiting planets don't overlap. + * New detdist (1750) made default, + Variable det dist stuff used for CVs, and UTs, to make them tougher. + * New low-fuel based explosion values made default. + * Self-hurting torps made optional.