Mercurial > ~darius > hgwebdir.cgi > paradise_server
comparison docs/CHANGES @ 2:2719a89505ba
First entry of Paradise Server 2.9 patch 10 Beta
author | darius |
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date | Sat, 06 Dec 1997 04:37:01 +0000 |
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1:4d6502ffaa5e | 2:2719a89505ba |
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1 2.4 patch 1b: (Brandon Gillespie / Rob Forsman) | |
2 | |
3 * Observer bug fix | |
4 * even better setup script. Note: it is now in the NETREKDIR, not | |
5 NETREKDIR/src (so you can remove NETREKDIR/src/setup). | |
6 * Galaxy Generator #6. This isn't really more than Heath's Galaxy | |
7 Generator #3 with a few tweaks on the settings, but I made it | |
8 another generator rather than a define in config.h so you can use | |
9 both generators. | |
10 * Made the robot actually say something in binary (before he didn't) | |
11 * Fixed the rank exemption for GODLIKE people (top to ranks of royalty) | |
12 on ships. Before it was backwards (i.e. Wesleys were exempt). | |
13 * Exempted GODLIKE people from cluechecker #2 | |
14 * Added the RSA exemption file (Rob's) | |
15 * fixed the WE ARE CLOSED message (wasn't displaying because line was | |
16 too long). | |
17 | |
18 2.4 patch 2: (Brandon Gillespie) | |
19 | |
20 * Adjusted default values per PLC decision | |
21 * fixed some problems in the setup script | |
22 * fixed a minor bug with announcing the end of a game. | |
23 | |
24 2.4 patch 3: (Bob Glamm) | |
25 | |
26 * Despite this patch having my name on it, I contributed no actual | |
27 code to this patch. Rather, it is a compilation of bug fixes | |
28 that people such as Sujal, Rob, and Joe contributed to the | |
29 mailing list but were too small to be considered 2.4p3 | |
30 individually. Maybe they should have been 2.4p2.1, 2.2, etc?? | |
31 | |
32 2.4 patch 4: (Mike McGrath) | |
33 | |
34 * Added support for terrain features. | |
35 * Implemented asteroids using the new terrain stuff. | |
36 | |
37 2.4 patch 5: (Bob Glamm) | |
38 | |
39 * I actually did the coding for this one. | |
40 * Socket code for Mike's terrains (nebula/asteroids) | |
41 | |
42 2.4 patch 6: (Mike McGrath) | |
43 | |
44 * Asteroids are completely finished -- fields have different | |
45 densities, thicknesses, distances from their parent star, etc. | |
46 * Asteroids affect ships, in addition to weapons. | |
47 * New PLC ship values turned default. | |
48 | |
49 2.4 patch 7: (Bob Glamm) | |
50 | |
51 * Added FEATURE_PACKETS so the server wouldn't hose the client if the | |
52 client couldn't understand terrain. Note that these are probably not the | |
53 same thing as Bronco feature packets. Define as FEATURE in config.h | |
54 (on by default). | |
55 | |
56 2.4 patch 8: (Gary Parnes, Ken Germann) | |
57 | |
58 * Added higher wtemp for butt torpers (Gary Parnes) | |
59 * Added ship-variable det distances (Ken Germann) | |
60 | |
61 2.4 patch 9: (Mike McGrath) | |
62 | |
63 * Added basic nebula code | |
64 * New orbital code, so planets don't end up same dist from stars, and so | |
65 orbiting planets don't overlap. | |
66 * New detdist (1750) made default, | |
67 Variable det dist stuff used for CVs, and UTs, to make them tougher. | |
68 * New low-fuel based explosion values made default. | |
69 * Self-hurting torps made optional. |