comparison docs/CHANGES @ 2:2719a89505ba

First entry of Paradise Server 2.9 patch 10 Beta
author darius
date Sat, 06 Dec 1997 04:37:01 +0000
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1:4d6502ffaa5e 2:2719a89505ba
1 2.4 patch 1b: (Brandon Gillespie / Rob Forsman)
2
3 * Observer bug fix
4 * even better setup script. Note: it is now in the NETREKDIR, not
5 NETREKDIR/src (so you can remove NETREKDIR/src/setup).
6 * Galaxy Generator #6. This isn't really more than Heath's Galaxy
7 Generator #3 with a few tweaks on the settings, but I made it
8 another generator rather than a define in config.h so you can use
9 both generators.
10 * Made the robot actually say something in binary (before he didn't)
11 * Fixed the rank exemption for GODLIKE people (top to ranks of royalty)
12 on ships. Before it was backwards (i.e. Wesleys were exempt).
13 * Exempted GODLIKE people from cluechecker #2
14 * Added the RSA exemption file (Rob's)
15 * fixed the WE ARE CLOSED message (wasn't displaying because line was
16 too long).
17
18 2.4 patch 2: (Brandon Gillespie)
19
20 * Adjusted default values per PLC decision
21 * fixed some problems in the setup script
22 * fixed a minor bug with announcing the end of a game.
23
24 2.4 patch 3: (Bob Glamm)
25
26 * Despite this patch having my name on it, I contributed no actual
27 code to this patch. Rather, it is a compilation of bug fixes
28 that people such as Sujal, Rob, and Joe contributed to the
29 mailing list but were too small to be considered 2.4p3
30 individually. Maybe they should have been 2.4p2.1, 2.2, etc??
31
32 2.4 patch 4: (Mike McGrath)
33
34 * Added support for terrain features.
35 * Implemented asteroids using the new terrain stuff.
36
37 2.4 patch 5: (Bob Glamm)
38
39 * I actually did the coding for this one.
40 * Socket code for Mike's terrains (nebula/asteroids)
41
42 2.4 patch 6: (Mike McGrath)
43
44 * Asteroids are completely finished -- fields have different
45 densities, thicknesses, distances from their parent star, etc.
46 * Asteroids affect ships, in addition to weapons.
47 * New PLC ship values turned default.
48
49 2.4 patch 7: (Bob Glamm)
50
51 * Added FEATURE_PACKETS so the server wouldn't hose the client if the
52 client couldn't understand terrain. Note that these are probably not the
53 same thing as Bronco feature packets. Define as FEATURE in config.h
54 (on by default).
55
56 2.4 patch 8: (Gary Parnes, Ken Germann)
57
58 * Added higher wtemp for butt torpers (Gary Parnes)
59 * Added ship-variable det distances (Ken Germann)
60
61 2.4 patch 9: (Mike McGrath)
62
63 * Added basic nebula code
64 * New orbital code, so planets don't end up same dist from stars, and so
65 orbiting planets don't overlap.
66 * New detdist (1750) made default,
67 Variable det dist stuff used for CVs, and UTs, to make them tougher.
68 * New low-fuel based explosion values made default.
69 * Self-hurting torps made optional.