2
+ − 1 2.4 patch 1b: (Brandon Gillespie / Rob Forsman)
+ − 2
+ − 3 * Observer bug fix
+ − 4 * even better setup script. Note: it is now in the NETREKDIR, not
+ − 5 NETREKDIR/src (so you can remove NETREKDIR/src/setup).
+ − 6 * Galaxy Generator #6. This isn't really more than Heath's Galaxy
+ − 7 Generator #3 with a few tweaks on the settings, but I made it
+ − 8 another generator rather than a define in config.h so you can use
+ − 9 both generators.
+ − 10 * Made the robot actually say something in binary (before he didn't)
+ − 11 * Fixed the rank exemption for GODLIKE people (top to ranks of royalty)
+ − 12 on ships. Before it was backwards (i.e. Wesleys were exempt).
+ − 13 * Exempted GODLIKE people from cluechecker #2
+ − 14 * Added the RSA exemption file (Rob's)
+ − 15 * fixed the WE ARE CLOSED message (wasn't displaying because line was
+ − 16 too long).
+ − 17
+ − 18 2.4 patch 2: (Brandon Gillespie)
+ − 19
+ − 20 * Adjusted default values per PLC decision
+ − 21 * fixed some problems in the setup script
+ − 22 * fixed a minor bug with announcing the end of a game.
+ − 23
+ − 24 2.4 patch 3: (Bob Glamm)
+ − 25
+ − 26 * Despite this patch having my name on it, I contributed no actual
+ − 27 code to this patch. Rather, it is a compilation of bug fixes
+ − 28 that people such as Sujal, Rob, and Joe contributed to the
+ − 29 mailing list but were too small to be considered 2.4p3
+ − 30 individually. Maybe they should have been 2.4p2.1, 2.2, etc??
+ − 31
+ − 32 2.4 patch 4: (Mike McGrath)
+ − 33
+ − 34 * Added support for terrain features.
+ − 35 * Implemented asteroids using the new terrain stuff.
+ − 36
+ − 37 2.4 patch 5: (Bob Glamm)
+ − 38
+ − 39 * I actually did the coding for this one.
+ − 40 * Socket code for Mike's terrains (nebula/asteroids)
+ − 41
+ − 42 2.4 patch 6: (Mike McGrath)
+ − 43
+ − 44 * Asteroids are completely finished -- fields have different
+ − 45 densities, thicknesses, distances from their parent star, etc.
+ − 46 * Asteroids affect ships, in addition to weapons.
+ − 47 * New PLC ship values turned default.
+ − 48
+ − 49 2.4 patch 7: (Bob Glamm)
+ − 50
+ − 51 * Added FEATURE_PACKETS so the server wouldn't hose the client if the
+ − 52 client couldn't understand terrain. Note that these are probably not the
+ − 53 same thing as Bronco feature packets. Define as FEATURE in config.h
+ − 54 (on by default).
+ − 55
+ − 56 2.4 patch 8: (Gary Parnes, Ken Germann)
+ − 57
+ − 58 * Added higher wtemp for butt torpers (Gary Parnes)
+ − 59 * Added ship-variable det distances (Ken Germann)
+ − 60
+ − 61 2.4 patch 9: (Mike McGrath)
+ − 62
+ − 63 * Added basic nebula code
+ − 64 * New orbital code, so planets don't end up same dist from stars, and so
+ − 65 orbiting planets don't overlap.
+ − 66 * New detdist (1750) made default,
+ − 67 Variable det dist stuff used for CVs, and UTs, to make them tougher.
+ − 68 * New low-fuel based explosion values made default.
+ − 69 * Self-hurting torps made optional.