annotate docs/CHANGES @ 19:de685799a432

Made torps wobbly when going through nebulous terrain. Only happens if nebula_effect contains photon.
author darius
date Wed, 24 Dec 1997 12:40:04 +0000
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2719a89505ba First entry of Paradise Server 2.9 patch 10 Beta
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1 2.4 patch 1b: (Brandon Gillespie / Rob Forsman)
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2
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3 * Observer bug fix
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4 * even better setup script. Note: it is now in the NETREKDIR, not
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5 NETREKDIR/src (so you can remove NETREKDIR/src/setup).
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6 * Galaxy Generator #6. This isn't really more than Heath's Galaxy
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7 Generator #3 with a few tweaks on the settings, but I made it
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8 another generator rather than a define in config.h so you can use
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9 both generators.
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10 * Made the robot actually say something in binary (before he didn't)
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11 * Fixed the rank exemption for GODLIKE people (top to ranks of royalty)
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12 on ships. Before it was backwards (i.e. Wesleys were exempt).
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13 * Exempted GODLIKE people from cluechecker #2
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14 * Added the RSA exemption file (Rob's)
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15 * fixed the WE ARE CLOSED message (wasn't displaying because line was
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16 too long).
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17
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18 2.4 patch 2: (Brandon Gillespie)
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19
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20 * Adjusted default values per PLC decision
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21 * fixed some problems in the setup script
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22 * fixed a minor bug with announcing the end of a game.
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23
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24 2.4 patch 3: (Bob Glamm)
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25
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26 * Despite this patch having my name on it, I contributed no actual
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27 code to this patch. Rather, it is a compilation of bug fixes
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28 that people such as Sujal, Rob, and Joe contributed to the
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29 mailing list but were too small to be considered 2.4p3
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30 individually. Maybe they should have been 2.4p2.1, 2.2, etc??
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31
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32 2.4 patch 4: (Mike McGrath)
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33
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34 * Added support for terrain features.
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35 * Implemented asteroids using the new terrain stuff.
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36
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37 2.4 patch 5: (Bob Glamm)
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38
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39 * I actually did the coding for this one.
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40 * Socket code for Mike's terrains (nebula/asteroids)
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41
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42 2.4 patch 6: (Mike McGrath)
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43
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44 * Asteroids are completely finished -- fields have different
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45 densities, thicknesses, distances from their parent star, etc.
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46 * Asteroids affect ships, in addition to weapons.
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47 * New PLC ship values turned default.
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48
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49 2.4 patch 7: (Bob Glamm)
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50
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51 * Added FEATURE_PACKETS so the server wouldn't hose the client if the
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52 client couldn't understand terrain. Note that these are probably not the
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53 same thing as Bronco feature packets. Define as FEATURE in config.h
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54 (on by default).
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55
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56 2.4 patch 8: (Gary Parnes, Ken Germann)
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57
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58 * Added higher wtemp for butt torpers (Gary Parnes)
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59 * Added ship-variable det distances (Ken Germann)
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60
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61 2.4 patch 9: (Mike McGrath)
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62
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63 * Added basic nebula code
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64 * New orbital code, so planets don't end up same dist from stars, and so
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65 orbiting planets don't overlap.
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66 * New detdist (1750) made default,
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67 Variable det dist stuff used for CVs, and UTs, to make them tougher.
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68 * New low-fuel based explosion values made default.
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69 * Self-hurting torps made optional.