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view playerlist.c @ 3:5a977ccbc7a9 default tip
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author | darius |
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date | Sat, 06 Dec 1997 05:41:29 +0000 |
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/* $Id: playerlist.c,v 1.1.1.1 1997/12/06 05:41:30 darius Exp $ */ /* * playerlist.c * modified to sort by teams by Bill Dyess on 9/23/93 */ #include "copyright.h" #include <stdio.h> #include "Wlib.h" #include "defs.h" #include "struct.h" #include "data.h" #include "proto.h" #include "gameconf.h" #include "packets.h" /* Prototypes */ static void dofulllist P((struct player * pptr, int vpos)); /* static char *get_players_rank_name P((struct player *j));*/ void getdesig P((struct player * j, char *desig)); struct teamstruct { short teamnum; short totalnum; short outfitnum; short row; short outfitrow; }; int lastsortPlayers, lasthnk, lastspl, lastshowDead; void playerlist() { int i; char buf[100]; if (slot == NULL) { if ((slot = (short *) malloc(sizeof(short) * 33)) == NULL) { perror("out of memory?!?\n"); exit(-1); } } if (*playerList != 0 && *playerList != ',') { /* do the wide thing [BDyess] */ wideplayerlist(); return; } for (i = 0; i < 33; i++) slot[i] = -2; lastsortPlayers = sortPlayers; lasthnk = hideNoKills; lastspl = showPreLogins; lastshowDead = showDead; W_ClearWindow(playerw); (void) strcpy(buf, " Type Rank Name Kills Type Rank Name Kills"); W_WriteText(playerw, 0, 1, textColor, buf, strlen(buf), W_RegularFont); if (!paradise) (void) strcpy(buf, " Type Rank Name Kills Win Loss Ratio Offense Defense DI"); else (void) strcpy(buf, " Type Rank Name Kills Win Loss Ratio Battle Strategy DI"); W_WriteText(playerw, 0, 20, textColor, buf, strlen(buf), W_RegularFont); for (i = 0; i < nplayers; i++) updatePlayer[i] |= ALL_UPDATE; playerlist2(); } void playerlist2() { register int i, k, z; char buf[100]; short extra = 0, outfitextra = 0; struct teamstruct teams[4]; struct teamstruct *quadrant[4], *tempquad; /* topleft, topright, bottomleft, bottomright */ register struct player *j; static short sequentialSort = 0; char *rname; char desig[3]; short currentSlot; static int usingWide = 0; if (*playerList != 0 && *playerList != ',') { /* do the wide thing [BDyess] */ if (slot == NULL) { playerlist(); return; } wideplayerlist2(); usingWide = 1; return; } /* keeps the playerlist from being drawn when not allowed [BDyess] */ if (!allowPlayerlist) return; if (slot == NULL || lastsortPlayers != sortPlayers || lasthnk != hideNoKills || lastspl != showPreLogins || lastshowDead != showDead || usingWide) { usingWide = 0; if(resizePlayerList) W_ResizeText(playerw,83,W_WindowHeight(playerw)); playerlist(); return; } if (!W_IsMapped(playerw)) return; if (updatePlayer[me->p_no] & LARGE_UPDATE) dofulllist(me, 21); if (blk_bozolist >= 0) if (updatePlayer[blk_bozolist] & LARGE_UPDATE) dofulllist(&players[blk_bozolist], 22); /* if sortPlayers is on: the players team goes in the top left (top right if robSort: on), the next-largest team in the top right, the third largest in the bottom left, and everything else in the bottom right */ if (sortPlayers) { bzero(teams, sizeof(teams)); for (i = 0; i < 4; i++) teams[i].teamnum = i; /* figure out how many players on each team */ for (i = 0, j = &players[i]; i < nplayers; i++, j++) { if (j->p_status != PFREE && !(j->p_status == POUTFIT && j->p_teami < 0)) { if (j->p_teami < 0 || j->p_teami == number_of_teams) { if (!showDead) continue; extra++; if (j->p_status == POUTFIT && sortOutfitting) outfitextra++; } else if (j->p_teami == number_of_teams) { if (!showPreLogins) continue; extra++; if (j->p_status == POUTFIT && sortOutfitting) outfitextra++; } else { teams[j->p_teami].totalnum++; if (j->p_status == POUTFIT && showDead && sortOutfitting) teams[j->p_teami].outfitnum++; } } /* printf("player %d is on team %d with status %d\n", i,j->p_teami,j->p_status); */ } for (i = 0; i < 4; i++) quadrant[i] = &teams[i]; if (me->p_teami >= 0 && me->p_teami < number_of_teams) teams[me->p_teami].totalnum += 10000; for (i = 3; i > 0; i--) { for (k = 0; k < i; k++) { if (quadrant[k]->totalnum < quadrant[k + 1]->totalnum) { tempquad = quadrant[k]; quadrant[k] = quadrant[k + 1]; quadrant[k + 1] = tempquad; } } } if (me->p_teami >= 0 && me->p_teami < number_of_teams) { teams[me->p_teami].totalnum -= 10000; if (robsort) { quadrant[0] = quadrant[1]; quadrant[1] = &teams[me->p_teami]; } } quadrant[3]->totalnum += extra; quadrant[3]->outfitnum += outfitextra; if (quadrant[0]->totalnum > 16 || quadrant[1]->totalnum > 16) { /* if one team is so huge as to not fit on just one side, then just list all the players sequentially, but still team sorted. For now, set a flag and clear any freshly empty space. */ if (sequentialSort == 0) { sequentialSort = 1; playerlist(); return; } quadrant[0]->row = 0; quadrant[1]->row = quadrant[0]->totalnum; quadrant[2]->row = quadrant[1]->row + quadrant[1]->totalnum; quadrant[3]->row = quadrant[2]->row + quadrant[2]->totalnum; /* wipe out the blank sections */ for (i = quadrant[3]->row + quadrant[3]->totalnum; i < 32; i++) { if (slot[i] != -1) { /* if we get here, it's not possible to have players blank on the left side */ W_ClearArea(playerw, 44, i - 16 + 1, 41, 1); slot[i] = -1; } } } else { if (sequentialSort == 1) { sequentialSort = 0; playerlist(); return; } quadrant[0]->row = quadrant[1]->row = 2; if (quadrant[0]->totalnum + quadrant[2]->totalnum <= 16) { quadrant[2]->row = 18 - quadrant[2]->totalnum; } else { quadrant[2]->row = 2 + quadrant[0]->totalnum; quadrant[3]->totalnum += quadrant[0]->totalnum + quadrant[2]->totalnum - 16; } if (quadrant[1]->totalnum + quadrant[3]->totalnum <= 16) { quadrant[3]->row = 18 - quadrant[3]->totalnum; } else { quadrant[3]->row = 2 + quadrant[1]->totalnum; quadrant[2]->row -= quadrant[1]->totalnum + quadrant[3]->totalnum - 16; } for (i = 0; i < 4; i++) quadrant[i]->outfitrow = quadrant[i]->row + quadrant[i]->totalnum - quadrant[i]->outfitnum; /* wipe out the blank sections */ for (i = 2 + quadrant[0]->totalnum; i < quadrant[2]->row; i++) { if (slot[i - 2] != -1 || players[slot[i - 2]].p_status != POUTFIT) { W_ClearArea(playerw, 0, i, 41, 1); slot[i - 2] = -1; } } for (i = 2 + quadrant[1]->totalnum; i < quadrant[3]->row; i++) { if (slot[16 + i - 2] != -1) { W_ClearArea(playerw, 44, i, 41, 1); slot[16 + i - 2] = -1; } } } } /* update the display for each player */ for (i = 0, j = &players[i]; i < nplayers; i++, j++) { if (!updatePlayer[i] && !sortPlayers && slot[i] == j->p_no) continue; getdesig(j, desig); if (!desig[0]) { if (!sortPlayers) W_ClearArea(playerw, (i > 15) ? 44 : 0, (i > 15) ? i - 16 + 2 : i + 2, 41, 1); continue; /* don't display this guy, he's toast */ } rname = get_players_rank_name(j); (void) sprintf(buf, "%c%c %2.2s %-9.9s %-15.15s", teaminfo[j->p_teami].letter, shipnos[j->p_no], desig, rname, j->p_name); /* replace 0.00 kills with spaces if not alive and paradise or not RSA */ /* this is optional with the hideNoKills option */ if ((j->p_kills <= 0 && (paradise || RSA_Client <= 0) && hideNoKills) || (j->p_status & ~PALIVE)) strcat(buf, " "); else sprintf(buf + strlen(buf), "%6.2f", j->p_kills); if (!sortPlayers) { #ifdef PLPROF printf("Updating player %d\n", j->p_no); #endif /* PLPROF */ W_WriteText(playerw, (i > 15) ? 44 : 0, (i > 15) ? i - 16 + 2 : i + 2, playerColor(j), buf, strlen(buf), shipFont(j)); slot[i] = j->p_no; } else if (!sequentialSort) { /* find out which quadrant he should be in */ for (z = 0; j->p_teami != quadrant[z]->teamnum && z < 3; z++); if (j->p_status == POUTFIT && sortOutfitting) k = quadrant[z]->outfitrow++ - quadrant[z]->row; else k = 0; if (quadrant[z]->row + k > 18) { z += 1; if (z > 3) z -= 2; } currentSlot = (z % 2) * 16 + quadrant[z]->row - 2 + k; if (slot[currentSlot] != j->p_no || updatePlayer[j->p_no] & SMALL_UPDATE) { slot[currentSlot] = j->p_no; #ifdef PLPROF printf("Updating %d, currentslot = %d, updatePlayer = %d\n", j->p_no, currentSlot, updatePlayer[j->p_no]); #endif /* PLPROF */ W_WriteText(playerw, 44 * (z % 2), k + quadrant[z]->row, playerColor(j), buf, strlen(buf), shipFont(j)); } if (!k) quadrant[z]->row++; } else { /* do sequential sort placement */ /* find out which quadrant he should be in */ for (z = 0; j->p_teami != quadrant[z]->teamnum && z < 3; z++); currentSlot = quadrant[z]->row++; if (slot[currentSlot] != j->p_no || updatePlayer[j->p_no] & SMALL_UPDATE) { if (currentSlot >= 16) { W_WriteText(playerw, 44, currentSlot - 16 + 2, playerColor(j), buf, strlen(buf), shipFont(j)); } else { W_WriteText(playerw, 0, currentSlot + 2, playerColor(j), buf, strlen(buf), shipFont(j)); } } } #if 0 if (slot[currentSlot] != j->p_no || updatePlayer[j->p_no] & SMALL_UPDATE) { slot[currentSlot] = j->p_no; #ifdef PLPROF printf("Updating %d\n", j->p_no); #endif /* PLPROF */ W_WriteText(playerw, currentSlot >= 16 ? 44 : 0, currentSlot >= 16 ? currentSlot + 2 - 16 : currentSlot + 2, playerColor(j), buf, strlen(buf), shipFont(j)); } } #endif /* 0 */ updatePlayer[j->p_no] = NO_UPDATE; } } void getdesig(j, desig) struct player *j; char *desig; { switch (j->p_status) { case PALIVE: strncpy(desig, j->p_ship->s_desig, 2); j->p_ship->s_desig[2] = 0; break; case PTQUEUE: strcpy(desig, "tq"); break; case POUTFIT: if ((j->p_teami < 0) || !showDead) desig[0] = 0; else strcpy(desig, "--"); break; case PEXPLODE: case PDEAD: if (showDead) strcpy(desig, "**"); else desig[0] = 0; break; case POBSERVE: strcpy(desig, "ob"); break; default: desig[0] = 0; break; } /* if (!*desig) j->p_teami = -1; */ if (j->p_teami == number_of_teams && !showPreLogins) desig[0] = 0; } static void dofulllist(pptr, vpos) struct player *pptr; int vpos; { char buf[100]; char *rname; char desig[3]; struct ratings r; if (!W_IsMapped(playerw)) return; getdesig(pptr, desig); if (!desig[0]) { if (pptr->p_no == blk_bozolist) blk_bozolist = -1; W_ClearArea(playerw, 0, vpos, 83, 1); return; } get_ratings(pptr, &r); rname = get_players_rank_name(pptr); if (!paradise) sprintf(buf, "%c%c %2.2s %-9.9s %-16.16s%5.2f %5d %5d %6.2f %5.2f %5.2f %8.2f ", teaminfo[pptr->p_teami].letter, shipnos[pptr->p_no], desig /* pptr->p_ship->s_desig */ , rname, pptr->p_name, pptr->p_kills, r.r_kills, r.r_losses, r.r_ratio, r.r_offrat, r.r_defrat, r.r_di); else sprintf(buf, "%c%c %2.2s %-9.9s %-16.16s%5.2f %5d %5d %6.2f %5.2f %5.2f %8.2f ", teaminfo[pptr->p_teami].letter, shipnos[pptr->p_no], desig /* pptr->p_ship->s_desig */ , rname, pptr->p_name, pptr->p_kills, r.r_kills, r.r_losses, r.r_ratio, r.r_batrat, r.r_stratrat, r.r_di); #ifdef PLPROF printf("Updating %d\n", pptr->p_no); #endif /* PLPROF */ W_WriteText(playerw, 0, vpos, playerColor(pptr), buf, strlen(buf), shipFont(pptr)); } char * get_players_rank_name(j) struct player *j; { char *r; if (j->p_stats.st_rank < 0) j->p_stats.st_rank = 0; if (!paradise) { r = ranks[j->p_stats.st_rank].name; } else { if (j->p_stats2.st_royal == 0) r = ranks2[j->p_stats2.st_rank].name; else r = royal[j->p_stats2.st_royal].name; } return (r); } void playerwEvent(data) W_Event *data; { int key; struct obtype *target; key = doKeymap(data); if (key == -1) return; switch (key) { case 'l': /* lock on [BDyess] */ target = gettarget(data->Window, data->x, data->y, TARG_PLAYER); sendPlaylockReq(target->o_num); me->p_playerl = target->o_num; break; case 'i': case 'I': if (!infomapped) inform(data->Window, data->x, data->y, key); else destroyInfo(); break; case 'X': macroState = 1; warning("Macro mode"); break; default: warning("Invalid key"); } } void selectblkbozo(data) W_Event *data; { int width, slotnum; if (*playerList && *playerList != ',') return; width = W_WindowWidth(data->Window); if (data->key == W_RBUTTON || data->key == W_LBUTTON || data->key == W_MBUTTON) if (data->y > W_Textheight * 2 + 1 && data->y < W_Textheight * 19) { W_TranslatePoints(data->Window, &data->x, &data->y); slotnum = 0; if (data->x > width / 2) slotnum += 16; /* only look for players in the slotspace */ if (data->y <= (16 + 1)) { slotnum += data->y - 2; if (slot[slotnum] != me->p_no) blk_bozolist = slot[slotnum]; if (blk_bozolist >= 0) { updatePlayer[blk_bozolist] |= LARGE_UPDATE; } else { blk_bozolist = -1; W_ClearArea(playerw, 0, 22, 83, 1); } } } }