view src/tool-promo.c @ 20:9f180bf494bd default tip

Made torps and fighter wobbly. They have a chance of tracking randomly instead of staying straight or seeking if in nebulous terrain. Option is turned on when NEBULA_EFFECT contains PHOTON and/or FIGHTER.
author darius
date Wed, 24 Dec 1997 12:42:09 +0000
parents 0836fb919dfa
children
line wrap: on
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/*--------------------------------------------------------------------------
NETREK II -- Paradise

Permission to use, copy, modify, and distribute this software and its
documentation, or any derivative works thereof, for any NON-COMMERCIAL
purpose and without fee is hereby granted, provided that this copyright
notice appear in all copies.  No representations are made about the
suitability of this software for any purpose.  This software is provided
"as is" without express or implied warranty.

    Xtrek Copyright 1986                            Chris Guthrie
    Netrek (Xtrek II) Copyright 1989                Kevin P. Smith
                                                    Scott Silvey
    Paradise II (Netrek II) Copyright 1993          Larry Denys
                                                    Kurt Olsen
                                                    Brandon Gillespie
--------------------------------------------------------------------------*/

#include "config.h"

#include <stdio.h>
#include <malloc.h>
#include <sys/types.h>
#include <sys/stat.h>

#include "struct.h"
#include "data.h"

int nplayers;
struct statentry *database;

struct highscore
{
  char name[32];
  int advance, newrank;
  float didiff;
};

struct highscore *scores;
int scoresize, nscores;

int
cmp_score(a, b)
  struct highscore *a, *b;
{
  float diff = a->newrank - b->newrank;

  if (diff < 0)
    return 1;
  else if (diff > 0)
    return -1;

  diff = a->advance - b->advance;

  if (diff < 0)
    return 1;
  else if (diff > 0)
    return -1;

  diff = a->didiff - b->didiff;

  if (diff < 0)
    return 1;
  else if (diff > 0)
    return -1;
  else
    return 0;
}

struct statentry zeroplayer;

int
main(argc, argv)
  int argc;
  char **argv;
{
  struct stat fstats;
  FILE *fp;
  int i;
  int threshold;
  struct statentry currplayer;

  if (argc != 4)
  {
    int x;
    char message[][255] = {
      "\n\t'%s n oldfile newfile'\n",
      "\nLists all players who have been promoted more than n ranks.\n",
      ""
    };

    fprintf(stderr, "-- Netrek II (Paradise), %s --\n", PARAVERS);
    for (i = 0; *message[i] != '\0'; i++)
      fprintf(stderr, message[i], argv[0]);

    exit(1);
  }

  threshold = atoi(argv[1]);


  fp = fopen(argv[2], "r");
  if (fp == 0)
  {
    fprintf(stderr, "Couldn't open file %s for read", argv[1]);
    perror("");
    exit(1);
  }

  if (fstat(fileno(fp), &fstats) < 0)
  {
    fprintf(stderr, "Couldn't fstat file %s", argv[1]);
    perror("");
    exit(1);
  }

  nplayers = fstats.st_size / sizeof(*database);
  database = (struct statentry *) malloc(sizeof(*database) * nplayers);

  i = fread(database, sizeof(*database), nplayers, fp);

  if (i == 0)
  {
    fprintf(stderr, "failed to read any player records from file %s\n", argv[1]);
    exit(1);
  }
  if (i != nplayers)
  {
    fprintf(stderr, "failed to read all player records from file %s (%d of %d)\n", argv[1], i, nplayers);
    nplayers = i;
  }

  fclose(fp);

  fp = fopen(argv[3], "r");
  if (fp == 0)
  {
    fprintf(stderr, "Couldn't open file %s for read", argv[2]);
    perror("");
    exit(1);
  }


  scores = (struct highscore *) malloc(sizeof(*scores) * (scoresize = 256));
  nscores = 0;

  while (1)
  {
    int delta;
    int dt;
    struct statentry *prevplayer;
    struct highscore *currscore;

    i = fread(&currplayer, sizeof(currplayer), 1, fp);
    if (i < 0)
    {
      fprintf(stderr, "error reading player record, aborting loop\n");
      perror("");
    }
    if (i <= 0)
      break;

    for (i = 0; i < nplayers; i++)
    {
      if (0 == strcmp(database[i].name, currplayer.name))
	break;
    }
    if (i < nplayers)
      prevplayer = &database[i];
    else
      prevplayer = &zeroplayer;

    if (currplayer.stats.st_rank - prevplayer->stats.st_rank <= threshold)
      continue;			/* didn't advance enough */

    if (nscores >= scoresize)
    {
      scores = (struct highscore *) realloc(scores, sizeof(*scores) * (scoresize *= 2));
    }
    currscore = &scores[nscores++];
    strcpy(currscore->name, currplayer.name);
    currscore->newrank = currplayer.stats.st_rank;
    currscore->advance = currplayer.stats.st_rank - prevplayer->stats.st_rank;
    currscore->didiff = currplayer.stats.st_di - prevplayer->stats.st_di;
  }


#define offset(field) ( (int)&(((struct highscore*)0)->field) )

  qsort(scores, nscores, sizeof(*scores), cmp_score);

  printf("Congratulations to the following warriors:\n");
  for (i = 0; i < nscores; i++)
  {
    struct highscore *curr = &scores[i];
    int j;

    printf("%s ", curr->name);
    for (j = strlen(curr->name); j < 18; j++)
      putchar(0x1f);
    printf(" promoted from %s to %s", ranks[curr->newrank - curr->advance].name,
	   ranks[curr->newrank].name);
    if (curr->advance > 1)
    {
      printf(" (%d ranks)", curr->advance);
    }
    printf("\n");
  }
  printf("(Your new insignia will be provided as soon as we get\n\
 enough scrap plastic donations.)");

  exit(0);
}