view src/shmem.h @ 20:9f180bf494bd default tip

Made torps and fighter wobbly. They have a chance of tracking randomly instead of staying straight or seeking if in nebulous terrain. Option is turned on when NEBULA_EFFECT contains PHOTON and/or FIGHTER.
author darius
date Wed, 24 Dec 1997 12:42:09 +0000
parents 8c6d5731234d
children
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/*--------------------------------------------------------------------------
NETREK II -- Paradise

Permission to use, copy, modify, and distribute this software and its
documentation, or any derivative works thereof, for any NON-COMMERCIAL
purpose and without fee is hereby granted, provided that this copyright
notice appear in all copies.  No representations are made about the
suitability of this software for any purpose.  This software is provided
"as is" without express or implied warranty.

    Xtrek Copyright 1986                            Chris Guthrie
    Netrek (Xtrek II) Copyright 1989                Kevin P. Smith
                                                    Scott Silvey
    Paradise II (Netrek II) Copyright 1993          Larry Denys
                                                    Kurt Olsen
                                                    Brandon Gillespie
--------------------------------------------------------------------------*/

#ifndef shmem_h_
#define shmem_h_

#include "struct.h"

enum spec_weapons_e
{
  WP_PLASMA,
  WP_TRACTOR,
  WP_MISSILE,
  WP_FIGHTER,
  WP_MAX
};

enum ships_systems
{
  /* Terrain could, I suppose, affect any of these */
  /* I may have forgotten a couple, feel free to add.. */
  SS_PLASMA,
  SS_TRACTOR,
  SS_MISSILE,
  SS_FIGHTER,
  SS_PHOTON,
  SS_PHASER,
  SS_SHIELD,
  SS_REPAIR,
  SS_CLOAK,
  SS_SCANNER,
  SS_SENSOR,
  SS_WARP,
  SS_IMPULSE,
  SS_DOCK,
  SS_NAVIGATION,
  SS_COMMUNICATION,
  SHIPS_SYSTEMS
};

struct configuration
{
  int tournplayers;		/* how many players necessary for T-mode */
  int ntesters;			/* number of slots reserved for robots */

  char binconfirm;		/* binary confirmation */
  float maxload;		/* maximum load */
  char udpAllowed;		/* is UDP allowed */
  int min_upd_delay;		/* minimum update delay */
  int min_observer_upd_delay;	/* minimum observer update delay */

  /* planet things */
  int galaxygenerator;		/* which method to generate the galaxy with */
  int numplanets;		/* number of planets */
  float planupdspd;		/* planet movement speed */
  char resource_bombing;	/* have growable and bombable resources? */
  char revolts;			/* are revolts allowed? */
  unsigned char popscheme;	/* individual planet popping scheme */
  unsigned char popchoice;	/* how to choose a planet for popping */
  int popspeed;			/* 100 is normal speed */
  char evacuation;		/* allow beaming up below 5 armies? */
  char new_army_growth;		/* base army growth on current pop? */
  int planetsinplay;		/* Max # of planets in play */
  int planetlimittype;		/* how planet taking is limited */
  char beamlastarmies;		/* if you can, or cannot beam up the last
				 * armies. */
  char justify_galaxy;		/* Do we want to ensure that the galaxy is
				 * "fair"? */
  int num_wormpairs;		/* The number of wormhole pairs -- DON'T SET
				 * ABOVE (NUMPLANETS/2) */
  int num_nebula;		/* the number of nebulas in the galaxy. */
  int nebula_density;		/* not yet used. Will be used for
				 * funky-shaped nebs */
  int nebula_subclouds;		/* the number of nebulous subclouds */
  int num_asteroid;		/* number of asteroid belts in the galaxy */
  float asteroid_thickness;	/* the thickness of an asteroid belt. */
  int asteroid_density;		/* the density (% chance) of an asteroid
				 * field */
  int asteroid_radius;		/* distance of a belt from its star */
  float asteroid_thick_variance;/* float value -- useful range 0.0 - 10.0 or
				 * so */
  int asteroid_dens_variance;	/* int value -- useful range 0 - 200 */
  int asteroid_rad_variance;	/* int value -- useful range 0 - 255 */

  float plkills;		/* how many kills to allow plasmas */
  float mskills;		/* how many kills to allow missiles */
  float erosion;		/* hull erosion factor */
  float penetration;		/* shield penetration factor */
  int newturn;			/* TC's new style turns */
  int hiddenenemy;		/* enemies hidden in T-mode */
  int gwidth;			/* galactic width */
  char bronco_shipvals;		/* use bronco ship values? */
  char afterburners;		/* can people use afterburners? */
  char warpdrive;		/* is warping allowed? */
  char fuel_explosions;		/* are explosions based on gas? */
  char newcloak;		/* use new cloaking? */
  char bronco_ranks;		/* use bronco ranking? NYI, kinda */

  char warpdecel;		/* non-instant deceleration from warp */
  char affect_shiptimers_outside_T;	/* should ship destruction outside of
					 * T-mode affect the team ship
					 * timers? */
  /* NYTested */
  char durablescouting;		/* if 0, then you have to keep scouting
				 * planets to get up-to-date info.  If 1,
				 * then you only need to scout it once. */

  /* NYI */
  char facilitygrowth;		/* if 0, then you can't bomb or grow
				 * facilities.  if 1, then you can. */
  char fireduringwarpprep;	/* can you fire during warp prep? */
  char fireduringwarp;		/* can you fire while warping? */
  char firewhiledocked;		/* can you fire while docked? */

#define WPS_NOTRACT	0	/* tractors do not affect warp prep */
#define WPS_TABORT	1	/* tractors cause an abort at the end */
#define WPS_TPREVENT	2	/* tractors prevent entering warp  */
#define WPS_TABORTNOW	3	/* tractors immediately abort warp prep  */
#define WPS_TSUSPEND	4	/* tractors suspend countdown */
  char warpprepstyle;

  char baserankstyle;		/* if nobody on the team has enough rank */
  /* to get a special ship; and this is set */
  /* to 1, then the player with the highest */
  /* rank on the team may get the spec. ship */

  char cloakduringwarpprep;
  char cloakwhilewarping;
  char tractabortwarp;		/* this many tractors will abort warp */

  float orbitdirprob;		/* probability that the player will orbit
				 * clockwise */
  char neworbits;		/* New, incremental planet distances from the
				 * parent star -- important for games with
				 * terrain. */

  int sun_effect[SHIPS_SYSTEMS];/* suns affect these systems */
  int ast_effect[SHIPS_SYSTEMS];/* asteroids affect these systems */
  int neb_effect[SHIPS_SYSTEMS];/* a nebula affects these */
  int wh_effect[SHIPS_SYSTEMS];	/* wormhole effects */
  int improved_tracking[SHIPS_SYSTEMS];	/* which weapons use IT */
  int shipsallowed[NUM_TYPES];	/* which ships are allowed */
  int weaponsallowed[WP_MAX];	/* which special weapons are allowed */
#ifdef LEAGUE_SUPPORT
  /* league configuration stuff */
  int timeouts;			/* timeouts per team in league play */
  int regulation_minutes;	/* minutes in regulation play */
  int overtime_minutes;		/* minutes in overtime play */
  int playersperteam;		/* maximum number of players per team */
#endif
  /* ping stuff */
  int ping_period;		/* ping period in seconds */
  int ping_iloss_interval;	/* in terms of ping_period */
  int ping_allow_ghostbust;	/* allow ghostbust detection from
				 * ping_ghostbust (cheating possible) */
  int ping_ghostbust_interval;	/* in terms of ping_period, when to ghostbust
				 * (if allowed) */

  char cluecheck;		/* should we check clue? */
  int cluedelay;		/* maximum time between clue checks */
  int cluetime;			/* time player has to respond to a clue check */
  int cluesource;		/* source of clue phrase */
#define	CC_COMPILED_IN_PHRASE_LIST	0
#define	CC_MOTD				1
#define	CC_PHRASE_LIST_FILE		2

  int variable_warp;		/* allow variable warp or not [BDyess] */
  int warpprep_suspendable;	/* allow warp prep to be suspended [BDyess] */
  int warpzone;			/* radius of warp zone [BDyess] */

  /* tmode stuff */
  int nopregamebeamup;		/* whether to disallow beamup before a game */
  int gamestartnuke;		/* whether everyone is nuked at game start */
  int nottimeout;		/* # minutes after loss of tmode before */
  /* galaxy resets (0 disables) */

  /* put planet growth timer constants here */
  struct plgrow_
  {
    int fuel, agri, repair, shipyard;
  }   plgrow;
  int helpfulplanets;		/* planets help fuel/etmep */
};

extern struct player *players;
extern struct torp *torps;
extern struct missile *missiles;
extern struct thingy *thingies;
extern struct plasmatorp *plasmatorps;
extern struct status *status;
extern struct status2 *status2;
extern struct planet *planets;
extern struct t_unit *terrain_grid;
extern struct phaser *phasers;
extern int *stars;
extern struct mctl *mctl;
extern struct message *messages;
extern struct team *teams;

#define NUMPLANETS configvals->numplanets
#define GWIDTH configvals->gwidth
#define WORMPAIRS configvals->num_wormpairs

extern struct ship *shipvals;
extern struct configuration *configvals;
extern int *shipsallowed;	/* points inside configvals */
extern int *weaponsallowed;	/* ditto */
extern int *sun_effect;		/* how do suns affect ship systems? */
extern int *ast_effect;		/* asteroids */
extern int *neb_effect;		/* nebulae */
extern int *wh_effect;		/* wormholes */
extern int *num_nebula;		/* number of nebulae */
extern int *nebula_density;	/* funkyness of nebulae -- NYI */
extern int *nebula_subclouds;	/* number of subclouds per nebula */
extern int *num_asteroid;	/* number of asteroid fields */
extern float *asteroid_thickness;	/* thickness of an asteroid belt */
extern int *asteroid_density;	/* density of asteroid belts */
extern int *asteroid_radius;	/* distance from owning star */
extern float *asteroid_thick_variance;
extern int *asteroid_dens_variance;
extern int *asteroid_rad_variance;
extern int *improved_tracking;	/* smarter tracking algorithm */
extern char *galaxyValid;	/* does galaxy go invalid?  0 if so */
#define CLUEPHRASE_SIZE	1024
extern char *cluephrase_storage;
void openmem( /* 0=or die, 1=fork daemon, 2=are daemon */ );
void blast_shmem();

#endif