view src/zlib/adler32.c @ 13:ed82a42ba89d

Added code to cause missiles, fighters and plasmas to get confused in nebulous terrain. If it gets confused then it picks a random direction to go.
author darius
date Sat, 06 Dec 1997 06:27:03 +0000
parents 1040ca591f2e
children
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/* adler32.c -- compute the Adler-32 checksum of a data stream
 * Copyright (C) 1995 Mark Adler
 * For conditions of distribution and use, see copyright notice in zlib.h 
 */

/* $Id: adler32.c,v 1.1.1.1 1997/12/06 04:37:16 darius Exp $ */

#include "zutil.h"

#define BASE 65521 /* largest prime smaller than 65536 */
#define NMAX 5552
/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */

#define DO1(buf)  {s1 += *buf++; s2 += s1;}
#define DO2(buf)  DO1(buf); DO1(buf);
#define DO4(buf)  DO2(buf); DO2(buf);
#define DO8(buf)  DO4(buf); DO4(buf);
#define DO16(buf) DO8(buf); DO8(buf);

/* ========================================================================= */
uLong adler32(adler, buf, len)
    uLong adler;
    Byte *buf;
    uInt len;
{
    unsigned long s1 = adler & 0xffff;
    unsigned long s2 = (adler >> 16) & 0xffff;
    int k;

    if (buf == Z_NULL) return 1L;

    while (len > 0) {
        k = len < NMAX ? len : NMAX;
        len -= k;
        while (k >= 16) {
            DO16(buf);
            k -= 16;
        }
        if (k != 0) do {
            DO1(buf);
        } while (--k);
        s1 %= BASE;
        s2 %= BASE;
    }
    return (s2 << 16) | s1;
}