view src/wtext.h @ 13:ed82a42ba89d

Added code to cause missiles, fighters and plasmas to get confused in nebulous terrain. If it gets confused then it picks a random direction to go.
author darius
date Sat, 06 Dec 1997 06:27:03 +0000
parents 1040ca591f2e
children
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/*--------------------------------------------------------------------------
NETREK II -- Paradise

Permission to use, copy, modify, and distribute this software and its
documentation, or any derivative works thereof, for any NON-COMMERCIAL
purpose and without fee is hereby granted, provided that this copyright
notice appear in all copies.  No representations are made about the
suitability of this software for any purpose.  This software is provided
"as is" without express or implied warranty.

    Xtrek Copyright 1986                            Chris Guthrie
    Netrek (Xtrek II) Copyright 1989                Kevin P. Smith
                                                    Scott Silvey
    Paradise II (Netrek II) Copyright 1993          Larry Denys
                                                    Kurt Olsen
                                                    Brandon Gillespie
--------------------------------------------------------------------------*/

/* Here are all warnings that are send with SP_S_WARNING */
/* HW 93		 */
/* ab handleTractorReq  socket.c */

#define TEXTE 0
#define PHASER_HIT_TEXT 1
#define BOMB_INEFFECTIVE 2
#define BOMB_TEXT 3
#define BEAMUP_TEXT 4
#define BEAMUP2_TEXT 5
#define BEAMUPSTARBASE_TEXT 6
#define BEAMDOWNSTARBASE_TEXT 7
#define BEAMDOWNPLANET_TEXT 8
#define SBREPORT 9
#define ONEARG_TEXT 10
#define BEAM_D_PLANET_TEXT 11
#define ARGUMENTS 12
#define BEAM_U_TEXT 13
#define LOCKPLANET_TEXT 14
#define LOCKPLAYER_TEXT 15
#define SBRANK_TEXT 16
#define SBDOCKREFUSE_TEXT 17
#define SBDOCKDENIED_TEXT 18
#define SBLOCKSTRANGER 19
#define SBLOCKMYTEAM 20
/* Daemon messages */
#define DMKILL 21
#define KILLARGS 22
#define DMKILLP 23
#define DMBOMB 24
#define DMDEST 25
#define DMTAKE 26
#define DGHOSTKILL 27
/* INL	messages		 */
#define INLDMKILLP 28
#define INLDMKILL 29		/* Because of shiptypes */
#define INLDRESUME 30
#define INLDTEXTE 31
/* Variable warning stuff */
#define STEXTE 32		/* static text that the server needs to send
				 * to the client first */
#define SHORT_WARNING 33	/* like CP_S_MESSAGE */
#define STEXTE_STRING 34
#define KILLARGS2  35

#define DINVALID 255