view src/torp.c @ 13:ed82a42ba89d

Added code to cause missiles, fighters and plasmas to get confused in nebulous terrain. If it gets confused then it picks a random direction to go.
author darius
date Sat, 06 Dec 1997 06:27:03 +0000
parents 9fda93e18de5
children de685799a432
line wrap: on
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/*--------------------------------------------------------------------------
NETREK II -- Paradise

Permission to use, copy, modify, and distribute this software and its
documentation, or any derivative works thereof, for any NON-COMMERCIAL
purpose and without fee is hereby granted, provided that this copyright
notice appear in all copies.  No representations are made about the
suitability of this software for any purpose.  This software is provided
"as is" without express or implied warranty.

    Xtrek Copyright 1986                            Chris Guthrie
    Netrek (Xtrek II) Copyright 1989                Kevin P. Smith
                                                    Scott Silvey
    Paradise II (Netrek II) Copyright 1993          Larry Denys
                                                    Kurt Olsen
                                                    Brandon Gillespie
--------------------------------------------------------------------------*/


#include "config.h"

#include <stdio.h>
#include <sys/types.h>
#include <sys/time.h>

#include "defs.h"
#include "struct.h"
#include "data.h"
#include "shmem.h"

/* Foo */


/*-----------------------------MODULE VARIABLES----------------------------*/

static struct timeval lasttp;


#define UGAP 100000		/* microseconds */

/*-------------------------------------------------------------------------*/








/*----------------------------VISIBLE FUNCTIONS------------------------*/

/*---------------------------------NTORP--------------------------------*/
/*
 * If a set of given conditions are met, fire a single torp in direction *
 * course.  Type is used because robots are allowed to shoot straight. *
 * Torps sent with status TMOVE wobble a bit.  TSTRAIGHT torps (fired * by
 * robots) move in a straight line. *
 * 
 * torp->t_fuse is the life of the torpedo.  It is set here based on * a
 * random function.  Torps currently live two to five seconds.
 */


extern void move_torp();

void
ntorp(course, type)
  unsigned char course;		/* direction of torp travel */
  int type;			/* type of torp flight */
{
  register int i;		/* looping var */
  register struct torp *k;	/* to point to a torp */
  register unsigned char buttangle;

  if (me->p_flags & PFWEP)
  {				/* no firing while */
    warning("Torpedo launch tubes have exceeded maximum safe temperature!");
    return;
  }

  if (!temporally_spaced(&lasttp, UGAP))
    return;

  if (me->p_ntorp == MAXTORP)
  {				/* can't fire more than MAXTORPs */
    warning("Our computers limit us to having 8 live torpedos at a time captain!");
    return;
  }
  if (me->p_fuel < myship->s_torp.cost)
  {				/* have to have enough fuel */
    warning("We don't have enough fuel to fire photon torpedos!");
    return;
  }
  if (me->p_flags & PFREPAIR)
  {				/* cannot be in reapair mode */
    warning("We cannot fire while our vessel is in repair mode.");
    return;
  }
  if ((me->p_nthingys > 0)
      && (myship->s_nflags & SFNHASFIGHTERS))
  {				/* cannot fire if fighters can */
    warning("Fire control systems guiding fighters.  No torps available.");
    return;
  }
  if ((me->p_cloakphase) && (me->p_ship.s_type != ATT))
  {
    warning("We are unable to fire while in cloak, captain!");
    return;			/* no firing while cloaked unless in an ATT */
  }
  if (!check_fire_warp()
      || !check_fire_warpprep()
      || !check_fire_docked())
    return;

  me->p_ntorp++;		/* inc torps in the air */
  me->p_fuel -= myship->s_torp.cost;	/* dec the fuel */
#ifdef BUTTORP_PENALTY
  /* figure out absolute difference of arc between rear of ship and torp */
  if ((buttangle = course - me->p_dir - 128) > 128)
    buttangle = 256 - buttangle;

  /* Check if in penalty limit.  Ships with no "front" are exempt, of course */
  if (myship->s_type == WARBASE || myship->s_type == STARBASE || myship->s_type ==
      JUMPSHIP || TORP_PENALTY_HALFARC < buttangle)
  {
    me->p_wtemp += myship->s_torp.wtemp;
  }
  else
  {
    /* You call that dogfighting?  Bad dog!  No biscuit!  Bad dog! */
    me->p_wtemp += myship->s_torp.wtemp +
      (myship->s_torp.wtemp *
       (TORP_PENALTY_HALFARC - buttangle) *
       TORP_PENALTY_FACTOR *
       me->p_speed
      ) / (TORP_PENALTY_HALFARC * myship->s_imp.maxspeed);
  }
#else
  me->p_wtemp += myship->s_torp.wtemp;
#endif
  for (i = me->p_no * MAXTORP, k = &torps[i];	/* Find a free torp */
       i < me->p_no * MAXTORP + MAXTORP; i++, k++)
  {
    if (k->t_status == TFREE)
      break;
  }
  if ((type > TSTRAIGHT) || (type < TFREE))	/* straight torp */
    type = TMOVE;
  k->t_no = i;			/* set torp's number */
  k->t_status = type;		/* set torp's type */
  k->t_owner = me->p_no;	/* set torp's owner */
  k->t_team = me->p_team;	/* set team of owner */

  move_torp(i, me->p_x, me->p_y, 0);

  k->t_dir = course;		/* set course of torp */
  k->t_damage = myship->s_torp.damage;	/* set its damage */
  k->t_speed = myship->s_torp.speed;	/* set its speed */
  k->t_war = me->p_hostile | me->p_swar;	/* get its war mask */
  k->t_fuse = myship->s_torp.fuse + (lrand48() % 20);	/* set fuse */
  k->t_turns = myship->s_torp.aux;	/* set how torp tracks */
}

/*-------------------------------------------------------------------------*/






/*-------END OF FILE--------*/