Mercurial > ~darius > hgwebdir.cgi > paradise_server
view src/pl_gen4.c @ 13:ed82a42ba89d
Added code to cause missiles, fighters and plasmas to get confused in
nebulous terrain. If it gets confused then it picks a random direction
to go.
author | darius |
---|---|
date | Sat, 06 Dec 1997 06:27:03 +0000 |
parents | aa38447a4b21 |
children |
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/*-------------------------------------------------------------------------- NETREK II -- Paradise Permission to use, copy, modify, and distribute this software and its documentation, or any derivative works thereof, for any NON-COMMERCIAL purpose and without fee is hereby granted, provided that this copyright notice appear in all copies. No representations are made about the suitability of this software for any purpose. This software is provided "as is" without express or implied warranty. Xtrek Copyright 1986 Chris Guthrie Netrek (Xtrek II) Copyright 1989 Kevin P. Smith Scott Silvey Paradise II (Netrek II) Copyright 1993 Larry Denys Kurt Olsen Brandon Gillespie --------------------------------------------------------------------------*/ #include "config.h" #include <math.h> #include <memory.h> #include "defs.h" #include "struct.h" #include "data.h" #include "shmem.h" #include "planets.h" #if 0 #define SYSWIDTH (GWIDTH/5.75) /* width of a system */ #endif #define SYSTEMS 0 /* number of planetary systems */ /* atmosphere chances form a cascade win rand()%100 */ #define PATMOS1 100 /* chance for normal atmosphere */ #define PATMOS2 100 /* chance for thin atmosphere */ #define PATMOS3 100 /* chance for slightly toxic stmos */ #define PPOISON 100 /* chance for poison atmos */ /* defines that deal with planets resources and types */ #define NMETAL 8 /* number of metal deposits */ #define NDILYTH 12 /* number of dilythium deposits */ #define NARABLE 8 /* number of arable land planets */ #define MINARMY 8 /* min numer of armies on a planet */ #define MAXARMY 15 /* max number of armies on a planet */ /* other defines */ #define HOMEARMIES 30 /* number of armies on home planets */ #define COLONYARMIES 10 /* number of armies for colony planet */ /* defines dealing with growth timers */ #define PLGFUEL configvals->plgrow.fuel /* time for growth of fuel * depot */ #define PLGAGRI configvals->plgrow.agri /* time for growth of agri */ #define PLGREPAIR configvals->plgrow.repair /* time for growth of * repair */ #define PLGSHIP configvals->plgrow.shipyard /* time for growth of * shipyard */ /*-------------------------------INITBRONCO------------------------------*/ /* * Initializes the planet array the way normaltrek did it -- not much * variety, but some people dig playing chess from the same setup over and * over again too. :) */ static void initbronco() { int i, j; static struct planet pdata[MAXPLANETS] = { {0, (FED | PLHOME | PLCORE | PLFUEL | PLREPAIR | PLSHIPYARD | PLMETAL | PLARABLE | PLDILYTH), FED, 20000, 80000, 0, 0, 0, "Earth", 5, (ROM | KLI | ORI), 0, 0, 0, 30, 0, FED}, {1, FED | PLCORE, FED, 30000, 90000, 0, 0, 0, "Deneb", 5, (ROM | KLI | ORI), 0, 0, 0, 30, 0, FED}, {2, FED | PLCORE, FED, 11000, 75000, 0, 0, 0, "Altair", 6, (ROM | KLI | ORI), 0, 0, 0, 30, 0, FED}, {3, FED | PLCORE, FED, 8000, 93000, 0, 0, 0, "Vega", 4, (ROM | KLI | ORI), 0, 0, 0, 30, 0, FED}, {4, FED, FED, 10000, 60000, 0, 0, 0, "Rigel", 5, (ROM | KLI | ORI), 0, 0, 0, 30, 0, FED}, {5, FED, FED, 25000, 60000, 0, 0, 0, "Canopus", 7, (ROM | KLI | ORI), 0, 0, 0, 30, 0, FED}, {6, FED, FED, 44000, 81000, 0, 0, 0, "Beta Crucis", 11, (ROM | KLI | ORI), 0, 0, 0, 30, 0, FED}, {7, FED, FED, 39000, 55000, 0, 0, 0, "Organia", 7, (ROM | KLI | ORI), 0, 0, 0, 30, 0, FED}, {8, FED, FED, 45000, 66000, 0, 0, 0, "Ceti Alpha V", 12, (ROM | KLI | ORI), 0, 0, 0, 30, 0, FED}, {9, FED, FED, 32000, 74000, 0, 0, 0, "Alpha Centauri", 14, (ROM | KLI | ORI), 0, 0, 0, 30, 0, FED}, {10, (ROM | PLHOME | PLCORE | PLFUEL | PLREPAIR | PLSHIPYARD | PLMETAL | PLARABLE | PLDILYTH), ROM, 20000, 20000, 0, 0, 0, "Romulus", 7, (FED | KLI | ORI), 0, 0, 0, 30, 0, ROM}, {11, ROM | PLCORE, ROM, 28000, 8000, 0, 0, 0, "Tauri", 5, (FED | KLI | ORI), 0, 0, 0, 30, 0, ROM}, {12, ROM | PLCORE, ROM, 28000, 23000, 0, 0, 0, "Draconis", 8, (FED | KLI | ORI), 0, 0, 0, 30, 0, ROM}, {13, ROM | PLCORE, ROM, 4000, 12000, 0, 0, 0, "Aldeberan", 9, (FED | KLI | ORI), 0, 0, 0, 30, 0, ROM}, {14, ROM, ROM, 45000, 7000, 0, 0, 0, "Eridani", 7, (FED | KLI | ORI), 0, 0, 0, 30, 0, ROM}, {15, ROM, ROM, 42000, 44000, 0, 0, 0, "Regulus", 7, (FED | KLI | ORI), 0, 0, 0, 30, 0, ROM}, {16, ROM, ROM, 13000, 45000, 0, 0, 0, "Capella", 7, (FED | KLI | ORI), 0, 0, 0, 30, 0, ROM}, {17, ROM, ROM, 40000, 25000, 0, 0, 0, "Sirius", 6, (FED | KLI | ORI), 0, 0, 0, 30, 0, ROM}, {18, ROM, ROM, 25000, 44000, 0, 0, 0, "Indi", 4, (FED | KLI | ORI), 0, 0, 0, 30, 0, ROM}, {19, ROM, ROM, 8000, 29000, 0, 0, 0, "Hydrae", 6, (FED | KLI | ORI), 0, 0, 0, 30, 0, ROM}, {20, (KLI | PLHOME | PLCORE | PLFUEL | PLREPAIR | PLSHIPYARD | PLMETAL | PLARABLE | PLDILYTH), KLI, 80000, 20000, 0, 0, 0, "Klingus", 7, (FED | ROM | ORI), 0, 0, 0, 30, 0, KLI}, {21, KLI | PLCORE, KLI, 88000, 12000, 0, 0, 0, "Pollux", 6, (FED | ROM | ORI), 0, 0, 0, 30, 0, KLI}, {22, KLI | PLCORE, KLI, 69000, 31000, 0, 0, 0, "Scorpii", 7, (FED | ROM | ORI), 0, 0, 0, 30, 0, KLI}, {23, KLI | PLCORE, KLI, 73000, 5000, 0, 0, 0, "Castor", 6, (FED | ROM | ORI), 0, 0, 0, 30, 0, KLI}, {24, KLI, KLI, 70000, 40000, 0, 0, 0, "Pleiades V", 10, (FED | ROM | ORI), 0, 0, 0, 30, 0, KLI}, {25, KLI, KLI, 60000, 10000, 0, 0, 0, "Andromeda", 9, (FED | ROM | ORI), 0, 0, 0, 30, 0, KLI}, {26, KLI, KLI, 54000, 40000, 0, 0, 0, "Lalande", 7, (FED | ROM | ORI), 0, 0, 0, 30, 0, KLI}, {27, KLI, KLI, 90000, 37000, 0, 0, 0, "Lyrae", 5, (FED | ROM | ORI), 0, 0, 0, 30, 0, KLI}, {28, KLI, KLI, 83000, 48000, 0, 0, 0, "Mira", 4, (FED | ROM | ORI), 0, 0, 0, 30, 0, KLI}, {29, KLI, KLI, 54000, 21000, 0, 0, 0, "Cygni", 5, (FED | ROM | ORI), 0, 0, 0, 30, 0, KLI}, {30, (ORI | PLHOME | PLCORE | PLFUEL | PLREPAIR | PLSHIPYARD | PLMETAL | PLARABLE | PLDILYTH), ORI, 80000, 80000, 0, 0, 0, "Orion", 5, (FED | ROM | KLI), 0, 0, 0, 30, 0, ORI}, {31, ORI | PLCORE, ORI, 72000, 69000, 0, 0, 0, "Procyon", 7, (FED | ROM | KLI), 0, 0, 0, 30, 0, ORI}, {32, ORI | PLCORE, ORI, 91000, 94000, 0, 0, 0, "Ursae Majoris", 13, (FED | ROM | KLI), 0, 0, 0, 30, 0, ORI}, {33, ORI | PLCORE, ORI, 85000, 70000, 0, 0, 0, "Antares", 7, (FED | ROM | KLI), 0, 0, 0, 30, 0, ORI}, {34, ORI, ORI, 92000, 59000, 0, 0, 0, "Cassiopia", 9, (FED | ROM | KLI), 0, 0, 0, 30, 0, ORI}, {35, ORI, ORI, 65000, 55000, 0, 0, 0, "El Nath", 7, (FED | ROM | KLI), 0, 0, 0, 30, 0, ORI}, {36, ORI, ORI, 52000, 60000, 0, 0, 0, "Spica", 5, (FED | ROM | KLI), 0, 0, 0, 30, 0, ORI}, {37, ORI, ORI, 64000, 80000, 0, 0, 0, "Polaris", 7, (FED | ROM | KLI), 0, 0, 0, 30, 0, ORI}, {38, ORI, ORI, 56000, 89000, 0, 0, 0, "Arcturus", 8, (FED | ROM | KLI), 0, 0, 0, 30, 0, ORI}, {39, ORI, ORI, 70000, 93000, 0, 0, 0, "Herculis", 8, (FED | ROM | KLI), 0, 0, 0, 30, 0, ORI} }; for (i = 0; i < NUMPLANETS; i++) { for (j = 0; j < MAXTEAM + 1; j++) { pdata[i].pl_tinfo[j].owner = pdata[i].pl_owner; pdata[i].pl_tinfo[j].armies = pdata[i].pl_armies; pdata[i].pl_tinfo[j].flags = pdata[i].pl_flags; pdata[i].pl_tinfo[j].timestamp = 0; } pdata[i].pl_trevolt = 0; pdata[i].pl_next = 0; pdata[i].pl_prev = 0; pdata[i].pl_gridnum = 0; } memcpy((char *) planets, (char *) pdata, MAXPLANETS * sizeof(struct planet)); } /*-------------------------------GENRESOURCES----------------------------*/ /* * This function goes through the planets structure and determines what kind * of atmosphere and what kind of surface the planets have. It generates the * stars that will be used as system centers ans then places atmospheres on * the other planets. It then distributes the resources on the planet * surfaces. This version's been bronco-ified. :) */ static void genresources_bronco() { int i, j; /* looping vars */ int t; /* temp var */ for (i = SYSTEMS; i < NUMPLANETS; i++) { /* generate atmospheres */ t = lrand48() % 100; /* random # 0-99 */ if (t < PATMOS1) /* is it atmosphere type 1 */ planets[i].pl_flags |= PLATYPE1; else if (t < PATMOS2) /* is it atmosphere type 2 */ planets[i].pl_flags |= PLATYPE2; else if (t < PATMOS3) /* is it atmosphere type 3 */ planets[i].pl_flags |= PLATYPE3; else if (t < PPOISON) /* is it poison atmosphere */ planets[i].pl_flags |= PLPOISON; } for (i = 0; i < NMETAL; i++) { /* place the metal deposits */ t = lrand48() % ((NUMPLANETS - SYSTEMS) / 4) + SYSTEMS + ((i / (NMETAL / 4)) * ((NUMPLANETS - SYSTEMS) / 4)); if (!(planets[t].pl_flags & PLMETAL & PLSURMASK)) { planets[t].pl_flags |= PLMETAL; /* OR in the metal flag */ planets[t].pl_flags |= PLREPAIR; } else i--; } for (i = 0; i < NDILYTH; i++) { /* place the crystals */ t = lrand48() % ((NUMPLANETS - SYSTEMS) / 4) + SYSTEMS + ((i / (NDILYTH / 4)) * ((NUMPLANETS - SYSTEMS) / 4)); if (!(planets[t].pl_flags & PLDILYTH & PLSURMASK)) { planets[t].pl_flags |= PLDILYTH; /* OR in the dilyth flag */ planets[t].pl_flags |= PLFUEL; } else i--; } for (i = 0; i < NARABLE; i++) { /* place the farms */ t = lrand48() % ((NUMPLANETS - SYSTEMS) / 4) + SYSTEMS + ((i / (NARABLE / 4)) * ((NUMPLANETS - SYSTEMS) / 4)); if (!(planets[t].pl_flags & PLARABLE & PLSURMASK) && !(planets[t].pl_flags & PLHOME)) { planets[t].pl_flags |= PLARABLE | PLATYPE1; /* OR in the arable flag */ planets[t].pl_flags |= PLAGRI; } else i--; } for (i = 0; i < NUMPLANETS; i++) for (j = 0; j < MAXTEAM + 1; j++) if (j == planets[i].pl_owner) planets[i].pl_tinfo[j].flags = planets[i].pl_flags; } /* * Generate a complete galaxy. Uses ye old bronco planet setup. */ void gen_galaxy_4() { GWIDTH = 100000; NUMPLANETS = 40; initbronco(); /* initialize planet structures */ genresources_bronco(); /* place the resources */ return; }