Mercurial > ~darius > hgwebdir.cgi > paradise_server
view src/getentry.c @ 13:ed82a42ba89d
Added code to cause missiles, fighters and plasmas to get confused in
nebulous terrain. If it gets confused then it picks a random direction
to go.
author | darius |
---|---|
date | Sat, 06 Dec 1997 06:27:03 +0000 |
parents | aa38447a4b21 |
children |
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/*-------------------------------------------------------------------------- NETREK II -- Paradise Permission to use, copy, modify, and distribute this software and its documentation, or any derivative works thereof, for any NON-COMMERCIAL purpose and without fee is hereby granted, provided that this copyright notice appear in all copies. No representations are made about the suitability of this software for any purpose. This software is provided "as is" without express or implied warranty. Xtrek Copyright 1986 Chris Guthrie Netrek (Xtrek II) Copyright 1989 Kevin P. Smith Scott Silvey Paradise II (Netrek II) Copyright 1993 Larry Denys Kurt Olsen Brandon Gillespie --------------------------------------------------------------------------*/ #include "config.h" #include <stdio.h> #include <sys/types.h> #include <sys/time.h> #include "defs.h" #include "struct.h" #include "data.h" #include "packets.h" #include "shmem.h" extern int overload; /* 7/31/91 TC let overloaded join any team */ extern int updateShips(); extern int sendMaskPacket(); int tournamentMask(); extern int briefUpdateClient(); extern int flushSockBuf(); extern int socketPause(); extern int readFromClient(); extern int isClientDead(); extern int exitGame(); #ifndef IRIX extern int printf(); #endif extern int closeUdpConn(); extern unsigned int sleep(); extern int connectToClient(); extern int updateSelf(); extern int sendPickokPacket(); extern int allowed_ship(); extern int time_access(); int deadTeam(); int realNumShips(); #if 1 void detourneyqueue() { me->p_status = POUTFIT; me->p_whydead = KPROVIDENCE; } #endif void getEntry(team, stype) int *team; int *stype; { int switching = -1; /* confirm switches 7/27/91 TC */ inputMask = CP_OUTFIT; for (;;) { /* updateShips so he knows how many players on each team */ if (blk_flag) updateShips(); sendMaskPacket(tournamentMask(me->p_team)); if (blk_flag) briefUpdateClient(); flushSockBuf(); /* Have we been busted? */ if (me->p_status == PFREE) { me->p_status = PDEAD; me->p_explode = 600; } socketPause(); readFromClient(); if (isClientDead()) { int i; if (noressurect) exitGame(); printf("Ack! The client went away!\n"); printf("I will attempt to resurrect him!\n"); /* UDP fail-safe */ commMode = COMM_TCP; if (udpSock >= 0) closeUdpConn(); /* For next two minutes, we try to restore connection */ shutdown(sock, 2); sock = -1; for (i = 0;; i++) { switch (me->p_status) { case PFREE: me->p_status = PDEAD; me->p_explode = 600; break; case PALIVE: case POBSERVE: me->p_ghostbuster = 0; break; case PDEAD: me->p_explode = 600; break; default: me->p_explode = 600; me->p_ghostbuster = 0; break; } sleep(5); if (connectToClient(host, nextSocket)) break; if (i == 23) { printf("Oh well, maybe I'm getting rusty!\n"); switch (me->p_status) { case PFREE: break; case PALIVE: case POBSERVE: me->p_ghostbuster = 100000; break; case PDEAD: me->p_explode = 0; break; default: me->p_explode = 0; me->p_ghostbuster = 100000; break; } exitGame(); } } printf("A miracle! He's alive!\n"); teamPick = -1; updateSelf(); updateShips(); flushSockBuf(); } if (teamPick != -1) { if (teamPick < 0 || teamPick > 3) { warning("Get real!"); sendPickokPacket(0); teamPick = -1; continue; } #if 1 if (!(tournamentMask(me->p_team) & (1 << teamPick))) { warning("I cannot allow that. Pick another team"); sendPickokPacket(0); teamPick = -1; continue; } #endif if (((1 << teamPick) != me->p_team) && (me->p_team != ALLTEAM)) /* switching teams 7/27/91 TC */ if ((switching != teamPick) && (me->p_whydead != KGENOCIDE) #ifdef LEAGUE_SUPPORT && !status2->league #endif ) { switching = teamPick; warning("Please confirm change of teams. Select the new team again."); sendPickokPacket(0); teamPick = -1; continue; } /* His team choice is ok. */ if (shipPick < 0 || shipPick >= NUM_TYPES) { warning("That is an illegal ship type. Try again."); sendPickokPacket(0); teamPick = -1; continue; } if (!allowed_ship(1 << teamPick, mystats->st_rank, mystats->st_royal, shipPick)) { sendPickokPacket(0); teamPick = -1; continue; } if (shipvals[shipPick].s_nflags & SFNMASSPRODUCED) { warning("o)utpost, u)tility, or s)tandard?"); sendPickokPacket(0); tmpPick = shipPick; continue; } break; } #if 1 if (me->p_status == PTQUEUE) { if (status->tourn) detourneyqueue(); /* You don't time out on the tourney queue */ me->p_ghostbuster = 0; } #endif } *team = teamPick; if ((shipvals[tmpPick].s_nflags & SFNMASSPRODUCED) && ((shipvals[shipPick].s_numports) || (shipPick == SCOUT))) { *stype = tmpPick; tmpPick = CRUISER; } else { *stype = shipPick; tmpPick = CRUISER; } sendPickokPacket(1); flushSockBuf(); } /*------------------------------TOURNAMENTMASK----------------------------*/ /* * This function takes the players current team and returns a mask of the * teams that the player can join. */ int leaguemask(ishome, idx) int ishome; /* team index */ int idx; { #ifdef LEAGUE_SUPPORT if (status2->league == 1) return idx_to_mask(ishome); else #endif return idx_to_mask(idx); } int tournamentMask(team) int team; /* players current team */ { int i; /* looping var */ int team1, team2; /* for getting two possible teams */ int num1, num2; /* to hold num players on teams */ if (!blk_flag) /* not a paradise client */ return (0); if (status->gameup == 0) /* if game over, can join no team */ return (0); if (overload) /* if tester slot then can join */ return (ALLTEAM); /* any team */ if (mustexit) /* should we force player out */ return (0); if (!time_access()) /* if server closed then can join */ return (0); /* no team */ #ifdef LEAGUE_SUPPORT /* league stuff */ if (status2->league) { if (me->p_homeaway == AWAY) return leaguemask(1, status2->away.index); else if (me->p_homeaway == HOME) return leaguemask(0, status2->home.index); else { warning("You have connected to a league server but aren't on a side."); me->p_homeaway = (lrand48() & 1) + 1; /* dangerous int->enum cast */ return 0; } /* NOTREACHED */ } #endif if (me->p_homeaway != NEITHER) { warning("You have connected to a non-league server with a league ntserv."); me->p_homeaway = NEITHER; } if (!status->tourn) { return status2->nontteamlock; } if (team != ALLTEAM && deadTeam(team)) /* if former team dead */ team = ALLTEAM; /* then check all others */ for (i = 0; i < NUMTEAM; i++) { /* go through all teams and eliminate */ if ((team & (1 << i)) && (deadTeam(1 << i))) /* from team var all * teams */ team &= ~(1 << i); /* that are dead */ } team1 = 0; /* no team in team 1 */ num1 = 0; /* 0 players on team 1 */ team2 = 0; /* no team in team 2 */ num2 = 0; /* 0 players on team 2 */ for (i = 0; i < NUMTEAM; i++) { /* go through all teams */ if (deadTeam(1 << i)) /* if team is dead then */ continue; /* disregard it */ if (realNumShips(1 << i) >= configvals->tournplayers) { /* enough players */ if (!team1) /* if no team in team1 yet */ team1 = (1 << i); /* then this will be team 1 */ else { /* otherwise its team2 */ team2 = (1 << i); num1 = realNumShips(team1); /* get num players on two teams */ num2 = realNumShips(team2); if (num1 == num2) { /* if teams same size then */ if (team & (team1 | team2)) /* if player on one team */ return (team & (team1 | team2)); /* let him join same team */ return (team1 | team2); /* otherwise, he can join either */ } else if ((num1 > num2) && (team != team1)) return (team2); /* if slight imabalance */ else if ((num1 < num2) && (team != team2)) return (team1); /* if slight imbalance */ else { if (ABS(num1 - num2) < 2 || (((num1 > num2) && (team == team2)) || (num2 > num1 && team == team1))) return (team); else return (team1 | team2); } } } } /* end of for loop */ return (team); /* just in case */ } /*--------------------------------REALNUMSHIPS-----------------------------*/ /* * Count the real number of ships on a team. This function returns a count * of all the ships on a team that are not PFREE. */ int realNumShips(owner) int owner; /* the team to check for */ { int i; /* looping var */ int num; /* to hold ship count */ struct player *p; /* to point to players */ num = 0; /* initialize count */ for (i = 0, p = players; i < MAXPLAYER; i++, p++) { if ((p->p_status != PFREE) && !(p->p_flags & (PFSNAKE | PFBIRD)) && (p->p_team == owner)) { num++; /* if ship not free and on our team */ } } return (num); /* retun number of ships */ } /*----------------------------------DEADTEAM-------------------------------*/ /* * This function counts the number of planets that a team owns. It returns a * 1 if the team has no planets, and a 0 if they have at least one planet. */ int deadTeam(owner) int owner; /* team to check for */ { int i; /* looping var */ struct planet *p; /* to point to a planets */ for (i = 0, p = planets; i < NUMPLANETS; i++, p++) { if (p->pl_owner & owner) /* if planet owned by team then */ return (0); /* found one planet owned by team */ } return (1); /* no planets found, team is dead */ } /*-------------------------------------------------------------------------*/ /*---------END OF FILE--------*/