Mercurial > ~darius > hgwebdir.cgi > paradise_server
view src/tourny.c @ 16:e246e5730173
Removed useless binaries from repository...
author | darius |
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date | Wed, 24 Dec 1997 12:36:02 +0000 |
parents | 0836fb919dfa |
children |
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/*-------------------------------------------------------------------------- NETREK II -- Paradise Permission to use, copy, modify, and distribute this software and its documentation, or any derivative works thereof, for any NON-COMMERCIAL purpose and without fee is hereby granted, provided that this copyright notice appear in all copies. No representations are made about the suitability of this software for any purpose. This software is provided "as is" without express or implied warranty. Xtrek Copyright 1986 Chris Guthrie Netrek (Xtrek II) Copyright 1989 Kevin P. Smith Scott Silvey Paradise II (Netrek II) Copyright 1993 Larry Denys Kurt Olsen Brandon Gillespie --------------------------------------------------------------------------*/ #include "config.h" #ifdef LEAGUE_SUPPORT #include <stdio.h> #include <stdlib.h> #include "defs.h" #include "struct.h" #include "shmem.h" #include "data.h" #define TLOGNAME "/tmp/tourney.log" #define MAXTIME 120 FILE *tlog = NULL; /* int tournymode = 0; */ #define TOURNEYMODE (status2->league > 2) void endtourn(); void starttourn(); #ifndef IRIX extern int fprintf(); #endif extern int fclose(); extern void pmessage(); extern void explode_everyone(); extern void endgame_effects(); void opentlog() { tlog = fopen(TLOGNAME, "a"); if (tlog == NULL) fprintf(stderr, "Could not open the tournament logfile"); else { #ifdef SYSV setvbuf(tlog, NULL, _IOLBF, BUFSIZ); #else setlinebuf(tlog); #endif fprintf(tlog, "\n\n\n\nOPENING TOURNAMENT LOG\n\n"); } } /* * Return a string identifying the player and his ship. Uses a ring of * buffers so that it can be used multiple times in a printf */ char * id_player(p) struct player *p; { static char bufs[16][80]; static int ring = 0; int count; ring++; count = sizeof(bufs) / sizeof(*bufs); if (ring >= count) ring = 0; sprintf(bufs[ring], "%s <%s> %c%c", twoletters(p), p->p_name, p->p_ship.s_desig1, p->p_ship.s_desig2); return bufs[ring]; } /* * Return a string identifying the player and his ship. Uses a ring of * buffers so that it can be used multiple times in a printf */ char * id_planet(p) struct planet *p; { static char bufs[16][80]; static int ring = 0; int count; ring++; count = sizeof(bufs) / sizeof(*bufs); if (ring >= count) ring = 0; sprintf(bufs[ring], "#%d [%s] %s", p->pl_no, p->pl_name, teams[p->pl_owner].shortname); return bufs[ring]; } /* * List of player related actions * */ enum player_status_e status_cache[MAXPLAYER]; enum ship_types_e ship_cache[MAXPLAYER]; void tlog_refit(pl) struct player *pl; { if (!TOURNEYMODE) return; if (!tlog) return; /* we have to print the OLD ship type he was flying */ fprintf(tlog, "%ld\trefit %s <%s> %c%c %dt\n", status->clock, twoletters(pl), pl->p_name, shipvals[ship_cache[pl->p_no]].s_desig1, shipvals[ship_cache[pl->p_no]].s_desig2, pl->p_updates); ship_cache[pl->p_no] = pl->p_ship.s_type; } /* * player was killed by player. call before erasing armies */ void tlog_plkill(victim, killer1, killer2) struct player *victim; struct player *killer1; struct player *killer2; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tkill %s+%da,%dt,%.2fk by %s&%s\n", status->clock, id_player(victim), victim->p_armies, victim->p_updates, victim->p_kills, killer1 ? id_player(killer1) : "_", killer2 ? id_player(killer2) : "_"); status_cache[victim->p_no] = victim->p_status; } /* * player changed status from ALIVE to something else without telling us. * call before erasing armies */ void tlog_plquit(victim) struct player *victim; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tquit %s+%da,%dt,%.2fk\n", status->clock, id_player(victim), victim->p_armies, victim->p_updates, victim->p_kills); status_cache[victim->p_no] = victim->p_status; } /* * player was killed by planet. call before erasing armies */ void tlog_plankill(victim, killer1, killer2) struct player *victim; struct planet *killer1; struct player *killer2; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tkill %s+%da by %s&%s\n", status->clock, id_player(victim), victim->p_armies, id_planet(killer1), killer2 ? id_player(killer2) : "_"); status_cache[victim->p_no] = victim->p_status; } /* * planet was destroyed call before changing owner to IND */ void tlog_plandest(pl, killer) struct planet *pl; struct player *killer; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tpl_destroy %s by %s\n", status->clock, id_planet(pl), id_player(killer)); } /* * planet was taken call after changing owner */ void tlog_plantake(pl, killer) struct planet *pl; struct player *killer; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tpl_take %s by %s\n", status->clock, id_planet(pl), id_player(killer)); } /* * planet was abandoned call before changing owner */ void tlog_planaban(pl, killer) struct planet *pl; struct player *killer; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tpl_aban %s by %s\n", status->clock, id_planet(pl), id_player(killer)); } void tlog_jsassist(js) struct player *js; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tjsassist %s\n", status->clock, id_player(js)); } /* call before transferring the army */ void tlog_beamup(pl, carrier) struct planet *pl; struct player *carrier; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tbeamup %s from %s@%da\n", status->clock, id_player(carrier), id_planet(pl), pl->pl_armies); } /* call after transferring the army */ void tlog_beamdown(pl, carrier) struct planet *pl; struct player *carrier; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tbeamdown %s to %s@%da\n", status->clock, id_player(carrier), id_planet(pl), pl->pl_armies); } /* call before transferring the army */ void tlog_Bbeamup(base, carrier) struct player *base; struct player *carrier; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\txfer %s from %s\n", status->clock, id_player(carrier), id_player(base)); } /* call after transferring the army */ void tlog_Bbeamdown(base, carrier) struct player *base; struct player *carrier; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\txfer %s to %s\n", status->clock, id_player(carrier), id_player(base)); } /* call after destroying armies */ void tlog_bomb(pl, killer, narmies) struct planet *pl; struct player *killer; int narmies; { if (!TOURNEYMODE) return; if (!tlog) return; if (!narmies) return; fprintf(tlog, "%ld\tbomb %s by %s (%da)\n", status->clock, id_planet(pl), id_player(killer), narmies); } void tlog_bres(pl, killer, resource) struct planet *pl; struct player *killer; char *resource; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tresbomb %s (%s) by %s\n", status->clock, id_planet(pl), resource, id_player(killer)); } /* * non-player action stuff * */ /* call before popping */ void tlog_pop(pl, narmies) struct planet *pl; int narmies; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tpoparmies %s %+da\n", status->clock, id_planet(pl), narmies); } void tlog_res(pl, resource) struct planet *pl; char *resource; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\tresgrow %s (%s)\n", status->clock, id_planet(pl), resource); } /* call before changing owner */ void tlog_revolt(pl) struct planet *pl; { if (!TOURNEYMODE) return; if (!tlog) return; fprintf(tlog, "%ld\trevolt %s\n", status->clock, id_planet(pl)); } void scan_for_unexpected_tourny_events() { int i; for (i = 0; i < MAXPLAYER; i++) { struct player *p = &players[i]; if (status_cache[i] != PALIVE) { status_cache[i] = p->p_status; ship_cache[i] = -1; continue; } if (p->p_status != PALIVE) { tlog_plquit(p, 0, 0); status_cache[i] = p->p_status; } else if (ship_cache[i] < 0) { ship_cache[i] = p->p_ship.s_type; } else if (ship_cache[i] != p->p_ship.s_type) { tlog_refit(p); } } } /* * end of T log procs * */ void closetlog() { if (tlog != NULL) { fprintf(tlog, "\n\nCLOSING TOURNAMENT LOG\n\n\n\n"); fclose(tlog); } tlog = NULL; } void tlog_all() { int i; struct planet *pl; if (!tlog) return; fprintf(tlog, "The time is: %ld ----------------\n", status->clock); for (i = 0, pl = &planets[i]; i < NUMPLANETS; i++, pl++) fprintf(tlog, "Planet: %s %x %s -- armies %d\n", pl->pl_name, pl->pl_flags, teams[pl->pl_owner].shortname, pl->pl_armies); } void tlog_conquerline(line) char *line; { if (!tlog) return; fprintf(tlog, "C:\t%s\n", line); } void udtourny() { int trem; char buf[120]; if (!status2->league) return; /* server is configured for league play */ if (status2->league == 1) return; /* we're still prepping */ trem = --status2->leagueticksleft; switch (status2->league) { case 2: /* the 1-minute pre tourney warm up. */ if (trem == SECONDS(5)) pmessage("5 seconds to tournament start", -1, MALL, UMPIRE); else if (trem == SECONDS(2)) pmessage("Hold on to your hats. Everybody dies!", -1, MALL, UMPIRE); else if (trem <= 0) { starttourn(); } break; case 3: /* full-on T-mode */ buf[0] = 0; if (trem % MINUTES(20) == 0 || (trem < MINUTES(20) && 0 == trem % MINUTES(5)) || (trem < MINUTES(5) && 0 == trem % MINUTES(1))) { sprintf(buf, "There are %d minutes remaining in regulation play", trem / MINUTES(1)); } else if (trem < MINUTES(1) && 0 == trem % SECONDS(10)) { sprintf(buf, "There are %d seconds remaining in regulation play", trem / SECONDS(1)); } if (buf[0]) pmessage(buf, -1, MALL, UMPIRE); if (trem <= 0) /* maybe go into overtime */ endtourn(); break; case 4: /* overtime, not implemented */ break; } } void starttourn() { int i, j; struct planet *pl; char s[80]; opentlog(); for (i = 0, pl = &planets[i]; i < NUMPLANETS; i++, pl++) { for (j = 0; j < MAXTEAM + 1; j++) { pl->pl_tinfo[j].timestamp = 0; /* doesn't work? */ pl->pl_hinfo = (PL_TYPE(*pl) == PLSTAR) ? ALLTEAM : pl->pl_owner; } } status->clock = 0; explode_everyone(KTOURNSTART, 0); tlog_all(); status2->league++; status2->leagueticksleft = MINUTES(configvals->regulation_minutes); /* version team names configured time date */ pmessage(" ", 0, MALL, UMPIRE); sprintf(s, "Timer started -- %d minutes remaining", status2->leagueticksleft / MINUTES(1)); pmessage(s, 0, MALL, UMPIRE); pmessage(" ", 0, MALL, UMPIRE); } void endtourn() { pmessage(" ", 0, MALL, UMPIRE); pmessage("Time is done", 0, MALL, UMPIRE); pmessage(" ", 0, MALL, UMPIRE); /* print damage assesments */ endgame_effects(1 << status2->home.index, 1 << status2->away.index, -1); scan_for_unexpected_tourny_events(); tlog_all(); closetlog(); /* conquer */ status2->league = 1; /* we should shut the game off here (status->gameup=0) */ } #endif