Mercurial > ~darius > hgwebdir.cgi > paradise_server
view src/warning.c @ 19:de685799a432
Made torps wobbly when going through nebulous terrain.
Only happens if nebula_effect contains photon.
author | darius |
---|---|
date | Wed, 24 Dec 1997 12:40:04 +0000 |
parents | 0836fb919dfa |
children |
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/*-------------------------------------------------------------------------- NETREK II -- Paradise Permission to use, copy, modify, and distribute this software and its documentation, or any derivative works thereof, for any NON-COMMERCIAL purpose and without fee is hereby granted, provided that this copyright notice appear in all copies. No representations are made about the suitability of this software for any purpose. This software is provided "as is" without express or implied warranty. Xtrek Copyright 1986 Chris Guthrie Netrek (Xtrek II) Copyright 1989 Kevin P. Smith Scott Silvey Paradise II (Netrek II) Copyright 1993 Larry Denys Kurt Olsen Brandon Gillespie --------------------------------------------------------------------------*/ #include "config.h" #include <stdio.h> #include <string.h> #include <math.h> #include <signal.h> #include <sys/time.h> #include "defs.h" #include "struct.h" #include "data.h" #include "packets.h" void updateWarnings(); #define WQLEN 8 #define WARN_GAP 300000 /* microseconds */ /* * * The warning in text will be printed in the warning window. * The message * will last WARNTIME/10 seconds unless another message * comes through and * overwrites it. */ /* * a small buffer of warnings to be sent... we want to space them out, since * warning() is sometimes called in quick succesison */ static struct warning_spacket w_buf[WQLEN]; static int numw = 0, whichw = 0; static struct timeval space = {0, 0}; /*-------------------------------VISIBLE FUNCTIONS------------------------*/ /*--------------------------------WARNING---------------------------------*/ /* * This function sends a warning message to the client, or queues the warning * to be sent a little later if we just sent one. The warning can be a * maximum of 79 characters plus the delimiter. */ extern char *strncpy(); extern int sendClientPacket(); void warning(text) char *text; /* the warning string */ { struct warning_spacket warn; /* warning packet to send warning in */ struct warning_spacket *wp; int t; t = temporally_spaced(&space, WARN_GAP); if (!numw && t) { /* don't need to queue it */ warn.type = SP_WARNING; /* set the type */ strncpy(warn.mesg, text, 80); /* copy message into packet */ warn.mesg[79] = '\0'; /* chop message to 79 chars + delimeter */ sendClientPacket((struct player_spacket *) & warn); /* send the warning * packet */ } else { /* first check to see if this warning has already been queued */ if (!strcmp(text, w_buf[(whichw + numw - 1) % WQLEN].mesg)) return; wp = &w_buf[(whichw + numw) % WQLEN]; wp->type = SP_WARNING; strncpy(wp->mesg, text, 80); wp->mesg[79] = '\0'; if (++numw == WQLEN) numw = WQLEN - 1; /* This is useful especially if updates/sec is set low */ if (t) { /* then there's been enough time to send * another one */ sendClientPacket((struct player_spacket *) & w_buf[whichw]); whichw = (whichw + 1) % WQLEN; numw--; } } } /*---------------------------- UPDATEWARNINGS ---------------------------*/ /* * Called by updateClient. Check to see if there are warnings queued, and * send one when enough time has gone by */ void updateWarnings() { if (!numw) return; /* nothing queued */ if (!temporally_spaced(&space, WARN_GAP)) return; /* not time yet */ /* we're assuming that the entry in w_buf has been properly filled in */ sendClientPacket((struct player_spacket *) & w_buf[whichw]); whichw = (whichw + 1) % WQLEN; numw--; } /*------------------------------ IMM_WARNING ----------------------------*/ /* * This sends a warning, bypassing the time-interval check. Used for * messages that give continuous updates (like bomb and beam messages) that * are sent more frequently then the time interval allows. */ void imm_warning(text) char *text; { struct warning_spacket warn; warn.type = SP_WARNING; strncpy(warn.mesg, text, 80); warn.mesg[79] = '\0'; sendClientPacket((struct player_spacket *) & warn); } /*------------------------------------------------------------------------*/ /*-------END OF FILE-------*/