Mercurial > ~darius > hgwebdir.cgi > paradise_server
view src/shmem.c @ 19:de685799a432
Made torps wobbly when going through nebulous terrain.
Only happens if nebula_effect contains photon.
author | darius |
---|---|
date | Wed, 24 Dec 1997 12:40:04 +0000 |
parents | 8c6d5731234d |
children |
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/*-------------------------------------------------------------------------- NETREK II -- Paradise Permission to use, copy, modify, and distribute this software and its documentation, or any derivative works thereof, for any NON-COMMERCIAL purpose and without fee is hereby granted, provided that this copyright notice appear in all copies. No representations are made about the suitability of this software for any purpose. This software is provided "as is" without express or implied warranty. Xtrek Copyright 1986 Chris Guthrie Netrek (Xtrek II) Copyright 1989 Kevin P. Smith Scott Silvey Paradise II (Netrek II) Copyright 1993 Larry Denys Kurt Olsen Brandon Gillespie --------------------------------------------------------------------------*/ #include "config.h" #include <stdio.h> #include <sys/types.h> #include <sys/ipc.h> #include <sys/shm.h> #include <errno.h> #include <signal.h> #include "shmem.h" #include "path.h" #include "data.h" /*---------------------------SHARED MEMORY STRUCTURE----------------------*/ #include "shmemP.h" /*-------------------------------------------------------------------------*/ struct player *players; struct torp *torps; struct missile *missiles; struct thingy *thingies; struct plasmatorp *plasmatorps; struct status *status; struct status2 *status2; struct planet *planets; struct t_unit *terrain_grid; struct phaser *phasers; int *stars; struct mctl *mctl; struct message *messages; struct team *teams; struct ship *shipvals; struct configuration *configvals; int *shipsallowed; /* points inside configvals */ int *weaponsallowed; /* ditto */ int *sun_effect; int *ast_effect; int *neb_effect; int *wh_effect; int *num_nebula; int *nebula_density; int *nebula_subclouds; int *num_asteroid; float *asteroid_thickness; int *asteroid_density; int *asteroid_radius; float *asteroid_thick_variance; int *asteroid_dens_variance; int *asteroid_rad_variance; int *improved_tracking; int *tstart; int *newgalaxy; int *nontteamlock; char *cluephrase_storage; static int PKEY = 128; /*------------------------------STARTDAEMON---------------------------------*/ /* * This function starts the daemon. It get the path to where the daemon * resides, then tries to start it up. */ #ifndef SYSV /* HP/UX hates this */ extern int fprintf(); #endif extern pid_t fork(); extern int execl(); extern void perror(); extern int shmget(); #ifndef IRIX extern int shmctl(); #endif extern unsigned int sleep(); extern uid_t geteuid(); void startdaemon(leagueflag, restart) int leagueflag, restart; { int i; /* temp var */ char *hell; /* to hold path to daemon */ if (restart) { fprintf(stderr, "RE-"); kill(status->nukegame, SIGKILL); /* daemon is killed without giving it * a chance to blast the shmem */ sleep(2); } fprintf(stderr, "Starting daemon...\n"); /* record that deaemon is */ i = fork(); /* starting */ if (i == 0) { /* if successful */ char *nargv[10]; int argc = 0; hell = build_path(DAEMON); nargv[argc++] = "daemon"; if (leagueflag) nargv[argc++] = "-l"; if (restart) nargv[argc++] = "-a"; nargv[argc] = 0; execv(hell, nargv); perror(hell); /* did it work */ fprintf(stderr, "Couldn't start daemon!!!\n"); _exit(1); /* let's get out of here */ } } static int shmid = -1; /* ID number of shared mem */ /*--------------------------------OPENMEM----------------------------------*/ /* * if code is 0, openmem will exit(1) upon finding the memory gone. if code * is 1, openmem will fork a netrek daemon and retry. if code is 2, openmem * will blast any already existing shared memory. */ void openmem(code, leagueflag) int code; int leagueflag; /* only used if code==1 */ { extern int errno; /* to get error number */ key_t shmemKey = PKEY; /* shared memory's key */ struct memory *sharedMemory; /* to point to shared memory */ char *k; k = getenv("TREKSHMKEY"); /* grab shared mem id environment variable */ if (k) { /* if it's set... */ int i; if (sscanf(k, "%d", &i) > 0 && i > 0) /* ...grab its value... */ shmemKey = i; /* ...and use it */ } errno = 0; /* clear error number */ shmid = shmget(shmemKey, 0, 0); /* get id of shared mem */ if (code == 2) { if (shmid >= 0) { /* If we're in daemon mode and we opened the memory */ /* "There can be only one". */ fprintf(stderr, "Killing existing segment\n"); shmctl(shmid, IPC_RMID, (struct shmid_ds *) 0); /* create a new one */ } shmid = shmget(shmemKey, sizeof(struct memory), IPC_CREAT | 0666); } if (shmid < 0) { /* if shared mem does not exist */ switch (code) { case 0: if (errno != ENOENT) { /* catastrophic, sell all your stock */ perror("shmget"); /* and leave the country type of */ exit(1); /* error--suicide */ } fprintf(stderr, "Daemon not running (err:%d)\n", errno); exit(1); case 1: if (errno != ENOENT) { /* catastrophic, sell all your stock */ perror("shmget"); /* and leave the country type of */ exit(1); /* error--suicide */ } startdaemon(leagueflag, 0); /* try to start the daemon */ sleep(2); /* wait for a sec for deamon to start */ shmid = shmget(shmemKey, 0, 0); /* try again to get shared mem */ if (shmid < 0) { /* failure again then get out of here */ fprintf(stderr, "Daemon not running (err:%d)\n", errno); exit(1); } break; case 2: perror("daemon: can't open shared memory"); exit(1); } } if (code == 2) { struct shmid_ds smbuf; shmctl(shmid, IPC_STAT, &smbuf); /* Hose Ed's robots */ smbuf.shm_perm.uid = geteuid(); smbuf.shm_perm.mode = 0666; shmctl(shmid, IPC_SET, &smbuf); } sharedMemory = (struct memory *) shmat(shmid, (char *) 0, 0); if (sharedMemory == (struct memory *) - 1) { perror("shared memory"); exit(1); } if (code == 2) { /* set the magic number */ sharedMemory->shmem_size = sizeof(struct memory); } else { if (sharedMemory->shmem_size != sizeof(struct memory)) { fprintf(stderr, "shared memory segment magic number mismatch!\ (%d != %ld)\n aborting to prevent corruption of game data\n", sharedMemory->shmem_size, (long) sizeof(struct memory)); exit(1); } } players = sharedMemory->players; /* set pointer to fields */ torps = sharedMemory->torps; /* in shared memory structure */ missiles = sharedMemory->missiles; /* for easy access */ thingies = sharedMemory->thingies; plasmatorps = sharedMemory->plasmatorps; status = &sharedMemory->status; status2 = &sharedMemory->status2; planets = sharedMemory->planets; terrain_grid = sharedMemory->terrain_grid; phasers = sharedMemory->phasers; stars = sharedMemory->stars; mctl = &sharedMemory->mctl; messages = sharedMemory->messages; teams = sharedMemory->teams; shipvals = sharedMemory->shipvals; configvals = &sharedMemory->configvals; galaxyValid = &sharedMemory->galaxyValid; /* configvals->gwidth = 200000; *//* pick up from galaxy generator later */ /* configvals->numplanets = 60; *//* this too */ shipsallowed = configvals->shipsallowed; weaponsallowed = configvals->weaponsallowed; sun_effect = configvals->sun_effect; ast_effect = configvals->ast_effect; neb_effect = configvals->neb_effect; wh_effect = configvals->wh_effect; num_nebula = &(configvals->num_nebula); nebula_density = &(configvals->nebula_density); nebula_subclouds = &(configvals->nebula_subclouds); num_asteroid = &(configvals->num_asteroid); asteroid_thickness = &(configvals->asteroid_thickness); asteroid_density = &(configvals->asteroid_density); asteroid_radius = &(configvals->asteroid_radius); asteroid_thick_variance = &(configvals->asteroid_thick_variance); asteroid_dens_variance = &(configvals->asteroid_dens_variance); asteroid_rad_variance = &(configvals->asteroid_rad_variance); improved_tracking = configvals->improved_tracking; cluephrase_storage = sharedMemory->cluephrase_storage; stars[1] = -1; } void blast_shmem() { shmctl(shmid, IPC_RMID, (struct shmid_ds *) 0); }