Mercurial > ~darius > hgwebdir.cgi > paradise_server
view src/pl_gen0.c @ 19:de685799a432
Made torps wobbly when going through nebulous terrain.
Only happens if nebula_effect contains photon.
author | darius |
---|---|
date | Wed, 24 Dec 1997 12:40:04 +0000 |
parents | aa38447a4b21 |
children |
line wrap: on
line source
/*-------------------------------------------------------------------------- NETREK II -- Paradise Permission to use, copy, modify, and distribute this software and its documentation, or any derivative works thereof, for any NON-COMMERCIAL purpose and without fee is hereby granted, provided that this copyright notice appear in all copies. No representations are made about the suitability of this software for any purpose. This software is provided "as is" without express or implied warranty. Xtrek Copyright 1986 Chris Guthrie Netrek (Xtrek II) Copyright 1989 Kevin P. Smith Scott Silvey Paradise II (Netrek II) Copyright 1993 Larry Denys Kurt Olsen Brandon Gillespie --------------------------------------------------------------------------*/ #include "config.h" #include <math.h> #include <stdio.h> #include "defs.h" #include "struct.h" #include "shmem.h" #include "planets.h" /* * This file contains utility procedures useful when laying out the galaxy. * */ /* #define SLOWER */ int place_stars(first, count, border, minpad, maxpad, othercheck, ocount) struct planet *first; int count; int border, minpad, maxpad; struct planet *othercheck; int ocount; { int i; double x, y; for (i = 0; i < count; i++) { int done, attempts; int j; attempts = 0; done = 0; #ifndef SLOWER x = drand48() * (configvals->gwidth - 2 * border) + border; y = drand48() * (configvals->gwidth - 2 * border) + border; #endif do { attempts++; #ifdef SLOWER x = drand48() * (configvals->gwidth - 2 * border) + border; y = drand48() * (configvals->gwidth - 2 * border) + border; #else x = border + fmod(x + 3574 - border, (configvals->gwidth - 2.0 * border)); y = border + fmod(y + 1034 - border, (configvals->gwidth - 2.0 * border)); #endif done = 1; /* check to make sure we aren't too close to other stars */ for (j = 0; j < ocount; j++) { double dist = hypot(x - othercheck[j].pl_x, y - othercheck[j].pl_y); if (dist < minpad || dist > maxpad) { done = 0; break; } } /* * check to make sure we're not too close to the current set of stars */ if (done) for (j = 0; j < i; j++) { double dist = hypot(x - first[j].pl_x, y - first[j].pl_y); if (dist < minpad || dist > maxpad) { done = 0; break; } } } while (!done && attempts < 1000); if (!done) return 0; first[i].pl_owner = NOBODY; first[i].pl_system = (&first[i] - planets) + 1; first[i].pl_flags |= PLSTAR; move_planet(&first[i] - planets, (int) x, (int) y, 0); first[i].pl_hinfo = ALLTEAM;/* all teams know its a star */ for (j = 0; j < MAXTEAM + 1; j++) { /* go put in info for teams */ first[i].pl_tinfo[j].owner = NOBODY; /* nobody owns it */ first[i].pl_tinfo[j].armies = 0; first[i].pl_tinfo[j].flags = first[i].pl_flags; } } return 1; } void zero_plflags(first, count) struct planet *first; int count; { int i; for (i = 0; i < count; i++) { first[i].pl_flags = 0; } } void randomize_atmospheres(first, count, p1, p2, p3, p4) struct planet *first; int count; int p1, p2, p3, p4; { int i; int sum = p1 + p2 + p3 + p4; for (i = 0; i < count; i++) { int val; int atmosphere; val = lrand48() % sum; if ((val -= p1) < 0) atmosphere = PLATYPE1; else if ((val -= p2) < 0) atmosphere = PLATYPE2; else if ((val -= p3) < 0) atmosphere = PLATYPE3; else atmosphere = PLPOISON; first[i].pl_flags &= !PLATMASK; first[i].pl_flags |= atmosphere; } } /* * special note. * * It looks like this function originally wanted to make all Dilithium planets * toxic, but the code was buggy and if an arable happened to be placed on * the same planet later, you would get an STND DA. * * I am loath to fix this bug, because it would noticably alter the galactic * mix. This must be brought before the PLC. * * -RF * */ void randomize_resources(first, count, nm, nd, na) struct planet *first; int count; int nm, nd, na; { for (; count > 0; count--, first++) { int val; val = lrand48() % count; if (val < nm) { nm--; first->pl_flags |= PLMETAL; if (!configvals->resource_bombing) first->pl_flags |= PLREPAIR; } val = lrand48() % count; if (val < nd) { nd--; first->pl_flags |= PLDILYTH; first->pl_flags &= ~(PLATMASK | PLARABLE); first->pl_flags |= PLPOISON; if (!configvals->resource_bombing) first->pl_flags |= PLFUEL; } val = lrand48() % count; if (val < na) { na--; first->pl_flags |= PLARABLE | PLATYPE1; if (!configvals->resource_bombing) first->pl_flags |= PLAGRI; } } } static int count_planets_in_system(sysnum) int sysnum; { int rval = 0; int i; for (i = 0; i < NUMPLANETS; i++) { if (PL_TYPE(planets[i]) == PLPLANET && planets[i].pl_system == sysnum) rval++; } return rval; } static int pick_metal_planet_from_system(sysnum, nplanets) int sysnum, nplanets; { int i; for (i = 0; i < NUMPLANETS; i++) { if (PL_TYPE(planets[i]) == PLPLANET && planets[i].pl_system == sysnum && (planets[i].pl_flags & PLMETAL)) { if (lrand48() % nplanets == 0) return i; nplanets--; } } return -1; } static int pick_planet_from_system(sysnum, nplanets) int sysnum, nplanets; { int i; if (nplanets < 0) nplanets = count_planets_in_system(sysnum); for (i = 0; i < NUMPLANETS; i++) { if (PL_TYPE(planets[i]) == PLPLANET && planets[i].pl_system == sysnum) { if (lrand48() % nplanets == 0) return i; nplanets--; } } return -1; } void justify_galaxy(numsystems) int numsystems; /* * Balances the galaxy to be "fair". Currently ensures that: -> One metal * planet exists within each system. */ { int i, j; int *metalcount; metalcount = malloc(sizeof(*metalcount) * (numsystems + 1)); for (i = 0; i <= numsystems; i++) metalcount[i] = 0; for (i = 0; i < NUMPLANETS; i++) { switch (PL_TYPE(planets[i])) { case PLPLANET: { int system = planets[i].pl_system; if (system < 0 || system > numsystems) break; if (planets[i].pl_flags & PLMETAL) metalcount[system]++; } break; default: ; /* don't care about other stuff */ } } for (i = 1; i <= numsystems; i++) { if (metalcount[i] < 1) { int to, from; int randbase; randbase = lrand48() % (numsystems + 1); for (j = 0; j <= numsystems; j++) if (metalcount[(j + randbase) % (numsystems + 1)] > 1) break; if (j > numsystems) { fprintf(stderr, "error stealing metal planet. Too few!\n"); return; } j = (j + randbase) % (numsystems + 1); to = pick_planet_from_system(i, -1); from = pick_metal_planet_from_system(j, metalcount[j]); planets[to].pl_flags |= PLMETAL; planets[from].pl_flags &= ~PLMETAL; if (!configvals->resource_bombing) { planets[to].pl_flags |= PLREPAIR; planets[from].pl_flags &= PLREPAIR; } metalcount[i]++; metalcount[j]--; } } free(metalcount); }