Mercurial > ~darius > hgwebdir.cgi > paradise_server
view pped/db.c @ 19:de685799a432
Made torps wobbly when going through nebulous terrain.
Only happens if nebula_effect contains photon.
author | darius |
---|---|
date | Wed, 24 Dec 1997 12:40:04 +0000 |
parents | 2719a89505ba |
children |
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/* * db.c */ #include <stdio.h> #include <stdlib.h> #include <malloc.h> #include <struct.h> #include "common.h" #include "db.h" #include "main.h" #include "data.h" void initDB() { struct plnode *p, *pn; int i; /* deallocate previous db */ p = firstEnt; if(numDBentries) { while(numDBentries) { pn = p->next; if(!pn) err_fatal("initDB: numDBentries too large!"); free(p); p = pn; numDBentries--; } if(!p) err_fatal("initDB: numDBentries too small!"); } firstEnt = 0; lastEnt = 0; numDBentries = 0; dbDirty = 0; } void addDB(struct statentry *player) { struct plnode *p; p = (struct plnode *)malloc(sizeof(struct plnode)); if(p == NULL) err_sys_fatal("addDB: malloc error"); p->player = *player; p->next = 0; p->status = 0; if(!firstEnt) { p->prev = 0; firstEnt = p; lastEnt = p; } else { p->prev = lastEnt; lastEnt->next = p; lastEnt = p; } numDBentries++; } struct plnode *GetNode(int n) { struct plnode *p, *pn; int i = 0; p = firstEnt; while(p) { if(i++ == n) return(p); pn = p->next; p = pn; } return(NULL); } void DeleteNode(int n) { struct plnode *p, *pn, *pp; int i; if(!numDBentries) return; p = firstEnt; if(!p) return; for(i = 0; i < n; i++) { p = p->next; if(!p) return; } pn = p->next; pp = p->prev; if(pn) pn->prev = pp; if(pp) pp->next = pn; if(!n) firstEnt = pn; numDBentries--; dbDirty = 1; free(p); } int GetByName(char *name) { struct plnode *p; int i; if(!numDBentries) return -1; p = firstEnt; if(!p) return -1; for(i = 0; p; i++) { if(!strncmp(name, p->player.name, 16)) return i; p = p->next; } return -1; }