Mercurial > ~darius > hgwebdir.cgi > paradise_server
view docs/README.Admin @ 19:de685799a432
Made torps wobbly when going through nebulous terrain.
Only happens if nebula_effect contains photon.
author | darius |
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date | Wed, 24 Dec 1997 12:40:04 +0000 |
parents | 2719a89505ba |
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(9/19/94:Brandon) QUICK INSTALLATION To install the server onto your system, do the following: 1. Change your working directory to src/ 2. execute the script called 'setup' 3. follow the instructions, no guarantees! 4. execute 'make install' If you have the expected directory structure (as created in the 2.4 release) and you are on a common operating system, everything should install appropriately. Read on for instructions on administrating the server. ADMINISTRATION The server expects several files to be available in the appropriate locations. These locations are based off a root level which is specified with an environment variable of NETREKDIR (Note: if the NETREKDIR environment variable does not exist, some scripts and binaries may check for "../etc/conf.netrekdir" to specify the full path). The following is an explanation of the different files and directories. backups/ - This is where the dbbackup script places it's files. bin/ - where the binaries and various scripts are located: daemonII - the daemon binary. dbbackup - database backup script faucet + - used in combination with pl to create the player listing port, not required. It is not distributed with the server (it is part of Rob Forsman's NetPipes). init.shutdown - callable by the system (shutdown) init.startup - callable by the system (startup) listen - the listen process binary mailcluecheck - the script used to mail letters to ejected people, if MAIL_CLUELETTER is defined in config.h makemotd - builds a message of the day with player stats mes + - tool used by ntstop, not required. ntserv - ntserv binary ntstart - script to startup the server ntstop - script to shutdown the server (with message) pl + - tool used to give a listing of players robotII - robot binary, if it doesn't exist no robots will enter the game. snake - snake binary, if it doesn't exist no snakes will enter the game. docs/ - where documents are stored. etc/ - the location of files used by the various binaries and scripts. ALLOW - if this file exists the server will ignore conf.hours as well as DENY and will always allow access. DENY - if this file exists and ALLOW does not exist the server will ignore conf.hours and will always be closed. clue.letter - the form letter used by mailcluecheck cluephrases - the cluephrases file, if it doesn't exist the server will use a builtin list of phrases. conf.hours - hour configuration file (access) conf.netrekdir - hardcoded NETREKDIR path. conf.pics - configuration file for motd pictures. the format is: <picture location> <X> <Y> <page> the picture location is based off NETREKDIR. X and Y coordinates are explanatory, the page is which page in the MOTD it should appear on. conf.sysdef - the system configuration file. db.global - database, globals. db.players - database, players. motd - the message of the day. Pages in the motd are seperated by: [newline][tab]@@b motd.body - the body of the motd (without highscores), used by makemotd to create the actual motd. planets - planets file. rsa.keys - a list of rsa keys (ignore without RSA). logs/ conquer - a record of all conquers on the server. daemonII.pid - a log of the current daemonII's process ID eject.log - a log of ejections via mailcluecheck god.log - a log of all messages sent to GOD listen.pid - a log of the current listen's process ID server.log - a log of the daemon and generic server messages startup.log - a startup log from ntserv and daemonII processes pics/ - where motd pictures can be located. pped/ - Heath Kehoe's player database editor. rsa/ - the RSA files, these are not required for server execution. src/ - source code for the server. Note that the person who occupies player entry 0 in the player file will *always* be given the rank of Emperor, so make sure the first entry always has a password. OPTIONS Options can be found in most binaries with the '-h' flag. To manually connect a client to the server first run the client and tell it which socket to try: netrek.paradise -s <socket, such as 7777> On the server machine, enter: ntserv -s <same socket> -d <the display the client is on> CONTROLS The server has some online controls which are available to the administrators, but only if they have the correct royalty. The first person to be in the database file (0) is always the 'Emperor', which is the highest royalty status. As an Emperor the player can use the online controls. To use the controls you send yourself a message. To get a current list of controls available send yourself 'help' and then try help on each topic listed, such as 'control help'. Note: be cautious on using any of the controls which modifies actual gameplay variables during Tmode. These modifications will be recorded into the database and will have a global effect on all statistics (for instance, do not give 1000 armies to a player as they will inevitably be dooshed in 10 seconds).