Mercurial > ~darius > hgwebdir.cgi > paradise_server
view src/death.c @ 3:cafa94d86546
Initial revision
author | darius |
---|---|
date | Sat, 06 Dec 1997 04:37:01 +0000 |
parents | 2719a89505ba |
children |
line wrap: on
line source
/*-------------------------------------------------------------------------- NETREK II -- Paradise Permission to use, copy, modify, and distribute this software and its documentation, or any derivative works thereof, for any NON-COMMERCIAL purpose and without fee is hereby granted, provided that this copyright notice appear in all copies. No representations are made about the suitability of this software for any purpose. This software is provided "as is" without express or implied warranty. Xtrek Copyright 1986 Chris Guthrie Netrek (Xtrek II) Copyright 1989 Kevin P. Smith Scott Silvey Paradise II (Netrek II) Copyright 1993 Larry Denys Kurt Olsen Brandon Gillespie --------------------------------------------------------------------------*/ #include "config.h" #include <stdio.h> #include <signal.h> #include <setjmp.h> #include <sys/types.h> #include <sys/time.h> #include "defs.h" #include "struct.h" #include "data.h" #include "shmem.h" #if 0 extern jmp_buf env; #endif /* Figure out ratings for player p. Computed ratings are filled into r */ void compute_ratings(p, r) struct player *p; struct rating *r; { struct stats *s; float t, t2; s = &p->p_stats; r->ratio = (s->st_tlosses != 0) ? (float) s->st_tkills / (float) s->st_tlosses : s->st_tkills; if (status->timeprod == 0) status->timeprod = 1; t = (float) s->st_tticks / (float) status->timeprod; /* hour ratio */ if (t == 0.0) t = 1.0; t2 = t * (float) status->kills; /* get expected kills */ t2 /= 2; /* lower expectation */ printf("ticks %f timeprod %u %f %f %d\n", (float) s->st_tticks, status->timeprod, t2, t, status->kills); r->offrat = s->st_tkills / t2;/* calc offense rating */ t2 = t * (float) status->dooshes; /* expected armies dooshed */ r->dooshrat = (float) s->st_tdooshes / t2; /* doosh rating */ r->battle = r->offrat + r->dooshrat; /* get battle rating */ t2 = t * (float) status->armsbomb; /* expected armies bombed */ r->bombrat = (float) s->st_tarmsbomb / t2; /* bomb rating */ t2 = t * (float) status->resbomb; /* expected resources bombed */ r->resrat = (float) s->st_tresbomb / t2; /* resource bombed rating */ t2 = t * (float) status->planets; /* expected planets */ r->planetrat = (float) s->st_tplanets / t2; /* get planet rating */ printf("planetrat %f tplanets %f t2 %f\n", (float) r->planetrat, (float) s->st_tplanets, (float) t2); r->strategy = r->bombrat + r->resrat + r->planetrat; /* strategy rating */ t2 = (float) status->sbkills / (float) status->sblosses; if (s->st_sblosses == 0) r->sbrat = (float) s->st_sbkills / t2; else r->sbrat = ((float) s->st_sbkills / (float) s->st_sblosses) / t2; t2 = (float) status->wbkills / (float) status->wblosses; if (s->st_wblosses == 0) r->wbrat = (float) s->st_wbkills / t2; else r->wbrat = ((float) s->st_wbkills / (float) s->st_wblosses) / t2; t = (float) s->st_jsticks / (float) status->jstime; t2 = t * (float) status->jsplanets; /* get expected js planets */ if (t2 == 0.0) r->jsrat = 0.0; else r->jsrat = (float) s->st_jsplanets / t2; /* js rating */ r->special = r->sbrat + r->wbrat + r->jsrat; /* get special ship rating */ } /*-----------------------------------DEATH---------------------------------*/ /* * This function is called when the player dies. It checks to see if the * player has been promoted. */ extern int savestats(); void death() { struct stats *s; /* to point to player's stats */ struct rating r; /* filled in by compute_ratings() */ int genocides; /* player's genocides */ float di; /* player's di */ #if 0 stop_interruptor(); #endif me->p_status = POUTFIT; /* Stop the ghost buster */ switch (me->p_whydead) { /* determine whether the player */ case KTORP: /* should be forced out of the */ case KPLASMA: /* game or not */ case KPHASER: case KPLANET: case KSHIP: case KGENOCIDE: case KGHOST: case KPROVIDENCE: case KASTEROID: default: break; case KQUIT: case KDAEMON: case KWINNER: mustexit = 1; /* set global var to force player out */ break; } me->p_flags &= ~(PFWAR | PFREFITTING); /* turn off most flags */ if (me->p_stats.st_rank < NUMRANKS - 1) { /* should we try to promote */ s = &(me->p_stats); /* get player's stat struct */ genocides = s->st_genocides;/* get # genocides */ di = s->st_di; /* get player's DI */ compute_ratings(me, &r); /*--[ check for promotion ]--*/ if (configvals->bronco_ranks) { if ((di >= ranks[s->st_rank + 1].di) && (r.battle >= ranks[s->st_rank + 1].battle) && (r.strategy * 3 / 2 >= ranks[s->st_rank + 1].strategy) && (r.special * 3 >= ranks[s->st_rank + 1].specship)) s->st_rank++; /* we have a promotion */ } else { if ((genocides >= ranks[s->st_rank + 1].genocides) && (di >= ranks[s->st_rank + 1].di) && (r.battle >= ranks[s->st_rank + 1].battle) && (r.strategy >= ranks[s->st_rank + 1].strategy) && (r.special >= ranks[s->st_rank + 1].specship)) s->st_rank++; /* we have a promotion */ } } updateClient(); /* update the client */ savestats(); /* save players stats */ #if 0 longjmp(env, 0); /* jump to start of ntserv */ #endif } /*-------------------------------------------------------------------------*/ /*----END OF FILE-----*/