Mercurial > ~darius > hgwebdir.cgi > paradise_server
view src/player.h @ 14:b7fe2e0e4b86
Added #defines which hold the chance of nebulous terrain affecting
your weapons systems.
author | darius |
---|---|
date | Sat, 06 Dec 1997 06:27:50 +0000 |
parents | 8c6d5731234d |
children |
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/*-------------------------------------------------------------------------- NETREK II -- Paradise Permission to use, copy, modify, and distribute this software and its documentation, or any derivative works thereof, for any NON-COMMERCIAL purpose and without fee is hereby granted, provided that this copyright notice appear in all copies. No representations are made about the suitability of this software for any purpose. This software is provided "as is" without express or implied warranty. Xtrek Copyright 1986 Chris Guthrie Netrek (Xtrek II) Copyright 1989 Kevin P. Smith Scott Silvey Paradise II (Netrek II) Copyright 1993 Larry Denys Kurt Olsen Brandon Gillespie --------------------------------------------------------------------------*/ /*----------------------------FUNCTION PROTOTYPES-------------------------*/ void fractbomb(); /* do fractional bombing */ void loserstats(); /* inc a killed player's losses */ void killerstats(); /* inc killers kills */ void checkmaxkills(); /* adjust player's maxkills if need be */ void blowup(); /* inflict damage on nearby players */ void beam(); /* beam up and down for players */ void udcloak(); /* inc/dec the cloakphases for players */ void udplayers(); /* update the players */ /*-----------------------------------------------------------------------*/ /*----------END OF FILE--------*/