view src/player.h @ 14:b7fe2e0e4b86

Added #defines which hold the chance of nebulous terrain affecting your weapons systems.
author darius
date Sat, 06 Dec 1997 06:27:50 +0000
parents 8c6d5731234d
children
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/*--------------------------------------------------------------------------
NETREK II -- Paradise

Permission to use, copy, modify, and distribute this software and its
documentation, or any derivative works thereof, for any NON-COMMERCIAL
purpose and without fee is hereby granted, provided that this copyright
notice appear in all copies.  No representations are made about the
suitability of this software for any purpose.  This software is provided
"as is" without express or implied warranty.

    Xtrek Copyright 1986                            Chris Guthrie
    Netrek (Xtrek II) Copyright 1989                Kevin P. Smith
                                                    Scott Silvey
    Paradise II (Netrek II) Copyright 1993          Larry Denys
                                                    Kurt Olsen
                                                    Brandon Gillespie
--------------------------------------------------------------------------*/





/*----------------------------FUNCTION PROTOTYPES-------------------------*/
void fractbomb();		/* do fractional bombing */
void loserstats();		/* inc a killed player's losses */
void killerstats();		/* inc killers kills */
void checkmaxkills();		/* adjust player's maxkills if need be */
void blowup();			/* inflict damage on nearby players */
void beam();			/* beam up and down for players */
void udcloak();			/* inc/dec the cloakphases for players */
void udplayers();		/* update the players */
/*-----------------------------------------------------------------------*/






/*----------END OF FILE--------*/