view src/message.c @ 14:b7fe2e0e4b86

Added #defines which hold the chance of nebulous terrain affecting your weapons systems.
author darius
date Sat, 06 Dec 1997 06:27:50 +0000
parents aa38447a4b21
children
line wrap: on
line source

/*--------------------------------------------------------------------------
NETREK II -- Paradise

Permission to use, copy, modify, and distribute this software and its
documentation, or any derivative works thereof, for any NON-COMMERCIAL
purpose and without fee is hereby granted, provided that this copyright
notice appear in all copies.  No representations are made about the
suitability of this software for any purpose.  This software is provided
"as is" without express or implied warranty.

    Xtrek Copyright 1986                            Chris Guthrie
    Netrek (Xtrek II) Copyright 1989                Kevin P. Smith
                                                    Scott Silvey
    Paradise II (Netrek II) Copyright 1993          Larry Denys
                                                    Kurt Olsen
                                                    Brandon Gillespie
--------------------------------------------------------------------------*/

/* was control_mess.c, but changed to message.c for a smaller filename (BG) */

/*
 * Ugh, this code is in the middle of a rewrite.
 * 
 * It used to use a tokenizer with a global dictionary to split the input into
 * words.  The tokenizer accepted abbreviations as long as these were unique.
 * However, adding a new word to the dictionary would often cause old
 * abbreviations to be invalidated.
 * 
 * I wrote a new parser that was called as each token needed to be extracted.
 * This used a dictionary that was local to each submenu. This localizes
 * changes to the menu structure so that effects of adding new commands are
 * minimized.
 * 
 * Some of the file is converted to use this, but not all.  Eventually the
 * entire module will use the context-sensitive tokenizer.
 * 
 */


#include "config.h"
#include <stdio.h>
#include <string.h>
#include <signal.h>
#include <ctype.h>
#include <fcntl.h>

#include "defs.h"
#include "data.h"
#include "struct.h"
#include "shmem.h"

enum token_names_e
{
  HELPTOK = 128,
  CONTROLTOK,
  VERSIONTOK,
  QUEUETOK,
  LEAGUETOK,
  PARAMTOK,
  INFOTOK,
  OBSERVETOK,
  CLUECHECKTOK,

  NUKEGAMETOK,
  FREESLOTTOK,
  ROBOTTOK,
  TOURNTOK,
  NEWGALAXY,
  SHIPTIMERTOK,

  REFITTOK,
  PLAYERTOK,
  EJECTTOK,
  DIETOK,
  ARMIESTOK,
  PLASMATOK,
  MISSILETOK,
  PLANETTOK,
  RANKTOK,
  MOVETOK,

  PASSWDTOK,
  RATINGSTOK,

  TIMETOK,
  CAPTAINTOK,
  RESTARTTOK,
  STARTTOK,
  PASSTOK,
  TIMEOUTTOK,
  TEAMNAMETOK,
  AWAYTOK,
  HOMETOK,
  PAUSETOK,
  CONTINUETOK,
  MAXPLAYERTOK,

  TEAMTOK,

  INDTOK,			/* these need to be adjacent and in order */
  FEDTOK,			/* these need to be adjacent and in order */
  ROMTOK,			/* these need to be adjacent and in order */
  KLITOK,			/* these need to be adjacent and in order */
  ORITOK,			/* these need to be adjacent and in order */

  SHIPTOK,

  SCOUTTOK,			/* these need to be adjacent and in order */
  DESTROYERTOK,			/* these need to be adjacent and in order */
  CRUISERTOK,			/* these need to be adjacent and in order */
  BATTLESHIPTOK,		/* these need to be adjacent and in order */
  ASSAULTTOK,			/* these need to be adjacent and in order */
  STARBASETOK,			/* these need to be adjacent and in order */
  ATTTOK,			/* these need to be adjacent and in order */
  JUMPSHIPTOK,			/* these need to be adjacent and in order */
  FRIGATETOK,			/* these need to be adjacent and in order */
  WARBASETOK,			/* these need to be adjacent and in order */
  LIGHTCRUISERTOK,
  CARRIERTOK,
  UTILITYTOK,
  PATROLTOK,

  PLUSTOK,
  MINUSTOK,
  ROYALTOK,
  QUIETTOK,
  KILLSTOK,
  HOSETOK,
  SUPERTOK,
  ALLOWTOK,			/* control allow [teams] */

  ERRORTOK = 255
};

#ifdef GOD_CONTROLS
static int god_silent = 0;
#endif

/* static char *con_shipnos = "0123456789abcdefghijklmnopqrstuvwxyz"; */

extern int pmessage2();
extern int pmessage();
#ifndef linux
extern int atoi();
#endif				/* linux */
extern int detourneyqueue();
extern void compute_ratings();

static void respond();

#if 0
static enum token_names_e tokstring[128];	/* list of tokens */
static char *thestrings[128];	/* list of corresponding strings */
static char *therest[128];	/* list of pointers to the original text
				 * starting with token i */
static int sizetokstring;

struct token
{
  char string[32];
  int token;
};



struct token tstrings[] = {
  {"0", 0}, {"1", 1}, {"2", 2}, {"3", 3},
  {"4", 4}, {"5", 5}, {"6", 6}, {"7", 7},
  {"8", 8}, {"9", 9}, {"a", 10}, {"b", 11},
  {"c", 12}, {"d", 13}, {"e", 14}, {"f", 15},
  {"g", 16}, {"h", 17}, {"i", 18}, {"j", 19},
  {"k", 20}, {"l", 21}, {"m", 22}, {"n", 23},
  {"o", 24}, {"p", 25}, {"q", 26}, {"r", 27},
  {"s", 28}, {"t", 29}, {"u", 30}, {"v", 31},
  {"w", 32}, {"x", 33}, {"y", 34}, {"z", 35},
  {"help", HELPTOK},
  {"control", CONTROLTOK},
  {"con", CONTROLTOK},		/* popular abbrev */
  {"version", VERSIONTOK},
  {"tq", QUEUETOK},		/* popular abbrev */
  {"queue", QUEUETOK},
  {"league", LEAGUETOK},
  {"params", PARAMTOK},
  {"observe", OBSERVETOK},
  {"info", INFOTOK},
  {"cluecheck", CLUECHECKTOK},

  {"shiptimers", SHIPTIMERTOK},

  {"refit", REFITTOK},
  {"player", PLAYERTOK},
  {"pl", PLAYERTOK},		/* popular abbrev */
  {"planet", PLANETTOK},
  {"eject", EJECTTOK},
  {"die", DIETOK},
  {"rank", RANKTOK},
  {"royalty", ROYALTOK},
  {"move", MOVETOK},
  {"armies", ARMIESTOK},
  {"plasma", PLASMATOK},
  {"missile", MISSILETOK},
  {"team", TEAMTOK},
  {"ship", SHIPTOK},
  {"quiet", QUIETTOK},
  {"kills", KILLSTOK},
  {"hose", HOSETOK},
  {"super", SUPERTOK},
  {"allow", ALLOWTOK},
  {"+", PLUSTOK},
  {"-", MINUSTOK},

  {"robot", ROBOTTOK},
  {"nukegame", NUKEGAMETOK},
  {"freeslot", FREESLOTTOK},
  {"tourn", TOURNTOK},
  {"galaxy", NEWGALAXY},

  /* player commands */
  {"password", PASSWDTOK},
  {"ratings", RATINGSTOK},

  /* league commands */
  {"time", TIMETOK},
  {"captain", CAPTAINTOK},
  {"restart", RESTARTTOK},
  {"start", STARTTOK},
  {"pass", PASSTOK},
  {"timeout", TIMEOUTTOK},
  {"teamname", TEAMNAMETOK},
  {"away", AWAYTOK},
  {"home", HOMETOK},
  {"pause", PAUSETOK},
  {"continue", CONTINUETOK},
  {"maxplayers", MAXPLAYERTOK},

  {"independent", INDTOK},
  {"federation", FEDTOK}, {"romulan", ROMTOK},
  {"klingon", KLITOK}, {"orion", ORITOK},

  {"sc", SCOUTTOK}, {"dd", DESTROYERTOK},
  {"ca", CRUISERTOK}, {"bb", BATTLESHIPTOK},
  {"as", ASSAULTTOK}, {"sb", STARBASETOK},
  {"at", ATTTOK}, {"js", JUMPSHIPTOK},
  {"fr", FRIGATETOK}, {"wb", WARBASETOK},
  {"cl", LIGHTCRUISERTOK}, {"cv", CARRIERTOK},
  {"ut", UTILITYTOK}, {"pt", PATROLTOK},

  {"", ERRORTOK}		/* I'm last. Keep it that way. */
};

static void
dotokenize(input)
  char *input;
{
  char *temp0, *temp1;
  int done = 0;
  static char internal[120];

  sizetokstring = 0;

  /* Convert string to lowercase. */

  temp0 = strcpy(internal, input);
  while (*temp0 != '\0')
  {
    if (isupper(*temp0))
      *temp0 = tolower(*temp0);
    temp0++;
  }


  temp0 = internal;

  while (done == 0)
  {
    struct token *tptr;
    int wordlen;
    int potentialtok, ambiguous;

    /* Eat leading spaces. */

    while (*temp0 == ' ')
      temp0++;

    /* Find the next word and chop the rest of the string away. */

    temp1 = temp0;
    therest[sizetokstring] = input + (temp1 - internal);
    while (*temp1 != '\0' && *temp1 != ' ')
      temp1++;
    if (*temp1 != '\0')
      *temp1++ = '\0';
    wordlen = strlen(temp0);

    /* Go find out what they've typed. */

    tptr = tstrings;
    potentialtok = ERRORTOK;
    ambiguous = 0;
    while (tptr->token != ERRORTOK)
    {
      if (0 == strncmp(temp0, tptr->string, wordlen))
      {
	if (strlen(tptr->string) == wordlen)
	{
	  ambiguous = 0;
	  potentialtok = tptr->token;
	  break;		/* exact match */
	}
	if (potentialtok != ERRORTOK)
	{
	  ambiguous = 1;	/* this isn't the only match */
	}
	potentialtok = tptr->token;
      }
      tptr++;
    }

    thestrings[sizetokstring] = temp0;
    tokstring[sizetokstring++] = ambiguous ? ERRORTOK : potentialtok;
    temp0 = temp1;

    /* If *temp0 == 0 then we're done. */

    if (*temp0 == '\0')
      done = 1;
  }
  thestrings[sizetokstring] = 0;
}
#endif

/**********************************************************************/

/* New parsing method. */

struct control_cmd
{
  char *literal;		/* the command they should type */
  enum token_names_e tok;	/* what the parser should return */
  char *doc;			/* documentation to print for a help command */
};

/*
 * Scans the string cmd for the first whitespace delimited string. Tries to
 * match this string in a case-insensitive manner against the list in legals.
 * Returns the appropriate token.  Alters the char* pointed to by after to be
 * the beginning of the next whitespace-delimited string.
 * 
 * cmd:	unmodified legals:	unmodified after:	MODIFIED
 * 
 */

enum token_names_e
next_token(cmd, legals, after)
  char *cmd;
  struct control_cmd *legals;
  char **after;
{
  char buf[80];			/* space for the token */
  char *s;
  int i;
  int ambiguous = 0;
  enum token_names_e potentialtok = ERRORTOK;

  while (*cmd && isspace(*cmd))
    cmd++;

  if (!*cmd)
    return ERRORTOK;

  for (s = buf; *cmd && !isspace(*cmd); s++, cmd++)
    *s = *cmd;
  *s = 0;

  while (*cmd && isspace(*cmd))
    cmd++;

  if (after)
    *after = cmd;		/* so they can find the next token */

  for (i = 0; legals[i].literal; i++)
  {
    int wordlen = strlen(buf);
    if (0 == strncasecmp(buf, legals[i].literal, wordlen))
    {
      if (strlen(legals[i].literal) == wordlen)
      {
	ambiguous = 0;
	potentialtok = legals[i].tok;
	break;			/* exact match */
      }
      if (potentialtok != ERRORTOK)
      {
	ambiguous = 1;		/* this isn't the only match */
	return ERRORTOK;
      }
      potentialtok = legals[i].tok;
    }
  }

  return potentialtok;
}

int
match_token(cmd, token, after)
  char *cmd;
  char *token;
  char **after;
{
  struct control_cmd legals[2];
  legals[0].literal = token;
  legals[0].tok = HELPTOK;	/* pick any token but ERRORTOK */
  legals[1].literal = 0;
  return HELPTOK == next_token(cmd, legals, after);
}

/*
 * Get a player slot number. Returns -1 on failure, slot number on success.
 * Slot number is guaranteed to be <MAXPLAYER.
 */

int 
get_slotnum(cmd, after)
  char *cmd;
  char **after;
{
  int rval;
  while (*cmd && isspace(*cmd))
    cmd++;

  if (!*cmd)
    return -1;			/* no token */

  if (cmd[1] && !isspace(cmd[1]))
    return -1;			/* token too long */

  if (*cmd >= '0' && *cmd <= '9')
    rval = *cmd - '0';
  else if (*cmd >= 'a' && *cmd <= 'z')
    rval = *cmd - 'a' + 10;
  else if (*cmd >= 'A' && *cmd <= 'Z')
    rval = *cmd - 'A' + 10;
  else
    return -1;

  if (rval >= MAXPLAYER)
    return -1;			/* there aren't that many players */

  if (after)
  {
    /* scan to next token */
    cmd++;
    while (*cmd && isspace(*cmd))
      cmd++;
    *after = cmd;
  }

  return rval;
}

void 
bad_slotnum(msg)
  char *msg;
{
  char buf[256];
  sprintf(buf, "`%s' requires player slot number", msg);
  respond(buf, 1);
}


/*
 * Get a single token. Returns 0 on failure, 1 on success. Token is returned
 * in dst.
 */

int 
get_one_token(cmd, dst, dstsize, after)
  char *cmd;
  char *dst;			/* destination */
  int dstsize;
  char **after;
{
  while (*cmd && isspace(*cmd))
    cmd++;

  if (!*cmd)
    return 0;			/* no token */

  while (dstsize > 1 && *cmd && !isspace(*cmd))
  {
    *(dst++) = *(cmd++);
    dstsize--;
  }
  *dst = 0;

  if (after)
  {
    /* scan to next token */
    while (*cmd && isspace(*cmd))
      cmd++;
    *after = cmd;
  }

  return 1;
}

/*
 * Get an integer Integer is returned in dst. Returns 0 on failure without
 * modifying dst.
 */

int 
get_int(cmd, dst, after)
  char *cmd;
  int *dst;
  char **after;
{
  int rval, offset;

  if (1 != sscanf(cmd, " %i%n", &rval, &offset))
    return 0;

  cmd += offset;
  if (*cmd && !isspace(*cmd))
    return 0;			/* token wasn't all digits */

  *dst = rval;

  if (after)
  {
    /* scan to next token */
    while (*cmd && isspace(*cmd))
      cmd++;
    *after = cmd;
  }

  return 1;
}

/*
 * Get a double Double is returned in dst. Returns 0 on failure without
 * modifying dst.
 */

int 
get_double(cmd, dst, after)
  char *cmd;
  double *dst;
  char **after;
{
  double rval;
  int offset;

  if (1 != sscanf(cmd, " %lg%n", &rval, &offset))
    return 0;

  cmd += offset;
  if (*cmd && !isspace(*cmd))
    return 0;			/* token wasn't all digits */

  *dst = rval;

  if (after)
  {
    /* scan to next token */
    while (*cmd && isspace(*cmd))
      cmd++;
    *after = cmd;
  }

  return 1;
}

int 
get_teamid(cmd, team, after)
  char *cmd;
  int *team;
  char **after;
{
  int i, j;

  while (*cmd && isspace(*cmd))
  {
    cmd++;
  }
  if (cmd[3] && !isspace(cmd[3]))
    return 0;			/* too long */

  *team = NOBODY;

  for (i = -1; i < NUMTEAM; i++)
  {
    j = idx_to_mask(i);
    if (0 == strncasecmp(cmd, teams[j].shortname, 3))
    {
      *team = i;
      cmd += 3;
      break;
    }
  }

  if (after)
  {
    /* scan to next token */
    while (*cmd && isspace(*cmd))
      cmd++;
    *after = cmd;
  }

  return i < NUMTEAM;
}

int 
get_shipid(cmd, shipn, after)
  char *cmd;
  int *shipn;
  char **after;
{
  int i;

  while (*cmd && isspace(*cmd))
  {
    cmd++;
  }
  *shipn = -1;

  for (i = 0; i < NUM_TYPES; i++)
  {
    struct ship *ship = &shipvals[i];
    int len;
    len = strlen(ship->s_name);
    if (0 == strncasecmp(cmd, ship->s_name, len) &&
	(cmd[len] == 0 || isspace(cmd[len])))
    {
      *shipn = i;
      cmd += len;
      break;
    }
    else if (tolower(cmd[0]) == tolower(ship->s_desig1) &&
	     tolower(cmd[1]) == tolower(ship->s_desig2) &&
	     (cmd[2] == 0 || isspace(cmd[2])))
    {
      *shipn = i;
      cmd += 2;
      break;
    }
  }

  if (after)
  {
    /* scan to next token */
    while (*cmd && isspace(*cmd))
      cmd++;
    *after = cmd;
  }

  return i < NUM_TYPES;
}

/* writes a comma-separated list of help strings into the message window */

void
respond_with_help_string(legals)
  struct control_cmd *legals;
{
  int i;
  char buf[65];			/* leave space for the message prefix */

  strcpy(buf, "Available commands: ");
  for (i = 0; legals[i].literal; i++)
  {
    if (!(legals[i].doc && legals[i].doc[0]))
      continue;
    if (strlen(buf) + 3 + strlen(legals[i].doc) > sizeof(buf))
    {
      respond(buf, 0);
      strcpy(buf, "    ");
      if (!buf[0])
      {				/* one of the help strings was just too long */
	respond("ACK! programmer error: help string too long", 0);
	return;
      }
      i--;			/* retry */
      continue;
    }
    strcat(buf, legals[i].doc);
    if (legals[i + 1].literal)
      strcat(buf, ", ");
  }
  if (buf[0])
    respond(buf, 0);
}

/**********************************************************************/

static void
respond(msg, type)
  char *msg;
  int type;
{
  if (type == 1)
    warning(msg);
  else
    pmessage2(msg, me->p_no, MINDIV, MCONTROL, 255);
}

#ifdef GOD_CONTROLS

/*
 * Here we handle the controls on players. If you add something, make sure
 * you place it in the help. Thanks, have a nice day.
 */

static int
parse_control_player(cmd)
  char *cmd;
{
  char buf[120];
  int pnum;
  struct player *victim;
  int godliness = me->p_stats.st_royal - GODLIKE + 1;
  char *arg;
  static struct control_cmd available_cmds[] = {
    {"help", HELPTOK, 0},
    {"die", DIETOK, "die"},
    {"eject", EJECTTOK, "eject"},
    {"armies", ARMIESTOK, "armies [%d=5]"},
    {"plasma", PLASMATOK, "plasma [%d]"},
    {"missiles", MISSILETOK, "missiles [%d=max]"},
    {"team", TEAMTOK, "team <teamstr>"},
    {"ship", SHIPTOK, "ship <shiptype>"},
    {"rank", RANKTOK, "rank (+|-|%d)"},
    {"royal", ROYALTOK, "royal (+|-|%d)"},
    {"kills", KILLSTOK, "kills (+|-|%d)"},
    {"hose", HOSETOK, "hose"},
    {"move", MOVETOK, "move %d %d"},
    {0}
  };

  pnum = get_slotnum(cmd, &cmd);
  if (pnum < 0)
  {
    bad_slotnum("control player");
    return 0;
  }
  victim = &players[pnum];

  if (victim->p_status == PFREE)
  {
    respond("Slot is not alive.", 1);
    return 1;
  }

  /*
   * These would probably work better as pointers to functions instead of a
   * giant switch, but what the hell, I'm lazy. Maybe I'll change it later.
   */

  switch (next_token(cmd, available_cmds, &arg))
  {
   case DIETOK:
    victim->p_ship.s_type = STARBASE;
    victim->p_whydead = KPROVIDENCE;
    victim->p_explode = 10;
    victim->p_status = PEXPLODE;
    victim->p_whodead = 0;
    if (!god_silent)
    {
      sprintf(buf, "%s (%2s) was utterly obliterated by %s (%2s).",
	      victim->p_name, twoletters(victim),
	      me->p_name, twoletters(me));
      pmessage(buf, 0, MALL, MCONTROL);
    }
    return 1;

   case EJECTTOK:
    victim->p_ship.s_type = STARBASE;
    victim->p_whydead = KQUIT;
    victim->p_explode = 10;
    victim->p_status = PEXPLODE;
    victim->p_whodead = 0;
    if (!god_silent)
    {
      sprintf(buf,
	      "%s (%2s) has been ejected from the game by %s (%2s).",
	      victim->p_name, twoletters(victim),
	      me->p_name, twoletters(me));
      pmessage(buf, 0, MALL, MCONTROL);
    }
    return 1;

   case ARMIESTOK:
    {
      int armies = 5;
      if (*arg && !get_int(arg, &armies, (char **) 0))
      {
	respond("optional arg to `control player <slotnum> armies` must be integer", 0);
	return 0;
      }
      victim->p_armies += armies;
      if (!god_silent)
      {
	sprintf(buf, "%s (%2s) has been given %d armies by %s (%2s).",
		victim->p_name, twoletters(victim), armies,
		me->p_name, twoletters(me));
	pmessage(buf, 0, MALL, MCONTROL);
      }
      return 1;
    }

   case PLASMATOK:
    {
      int yes = 1;
      if (*arg && !get_int(arg, &yes, (char **) 0))
      {
	respond("optional arg to `control player <slotnum> plasma` must be integer", 0);
	return 0;
      }

      if (yes)
	victim->p_ship.s_nflags |= SFNPLASMAARMED;
      else
	victim->p_ship.s_nflags &= ~SFNPLASMAARMED;

      if (!god_silent)
      {
	sprintf(buf, "%s (%2s) has been %s plasma torps by %s (%2s).",
		victim->p_name, twoletters(victim),
		yes ? "given" : "denied",
		me->p_name, twoletters(me));
	pmessage(buf, 0, MALL, MCONTROL);
      }
      return 1;
    }

   case MISSILETOK:
    {
      int yes = shipvals[victim->p_ship.s_type].s_missilestored;

      if (*arg && !get_int(arg, &yes, (char **) 0))
      {
	respond("optional arg to `control player <slotnum> missile` must be integer", 0);
	return 0;
      }

      if (yes)
      {
	victim->p_ship.s_nflags |= SFNHASMISSILE;
	victim->p_ship.s_missilestored = yes;
      }
      else
      {
	victim->p_ship.s_nflags &= ~SFNHASMISSILE;
      }

      if (!god_silent)
      {
	sprintf(buf, "%s (%2s) has been %s %d missiles by %s (%2s).",
		victim->p_name, twoletters(victim),
		yes ? "given" : "denied",
		yes, me->p_name, twoletters(me));
	pmessage(buf, 0, MALL, MCONTROL);
      }
      return 1;
    }

   case TEAMTOK:
    {
      int team;

      if (!get_teamid(arg, &team, (char **) 0))
      {
	respond("available teams: FED ORI ROM KLI IND", 0);
	return 0;
      }
      team = idx_to_mask(team);

      victim->p_hostile |= victim->p_team;
      victim->p_team = team;
      victim->p_hostile &= ~team;
      victim->p_swar &= ~team;
      sprintf(buf, "%s (%2s) has been changed to a %s by %s (%2s).",
	      victim->p_name, twoletters(victim), teams[team].nickname,
	      me->p_name, twoletters(me));
      if (!god_silent)
	pmessage(buf, 0, MALL, MCONTROL);
      return 1;
    }

   case SHIPTOK:
    {
      int ship;
      if (!get_shipid(arg, &ship, (char **) 0))
      {
	respond("available ships: SC DD CA AS BB SB AT JS FR WB CL CV SUPER", 0);
	return 0;
      }
#if 0
      if (tokstring[4] == SUPERTOK)
      {
	victim->p_ship.s_maxshield = 750;
	victim->p_shield = 750;
	victim->p_ship.s_maxdamage = 750;
	victim->p_ship.s_maxegntemp = 5000;
	sprintf(buf, "%s (%2s) has been supercharged by %s (%2s).",
		victim->p_name, twoletters(victim),
		me->p_name, twoletters(me));
	if (!god_silent)
	  pmessage(buf, 0, MALL, MCONTROL);
	return 1;
      }
#endif
      /* If others are docked, then kick them off */
      if (allows_docking(victim->p_ship))
      {
	int i;
	for (i = 0; i < victim->p_ship.s_numports; i++)
	{
	  base_undock(victim, i);
	}
      }
      get_ship_for_player(victim, ship);
      switch_special_weapon();
      victim->p_flags &= ~PFENG;
      sprintf(buf, "%s (%2s) has been changed to a %c%c by %s (%2s).",
	      victim->p_name, twoletters(victim),
	      victim->p_ship.s_desig1, victim->p_ship.s_desig2,
	      me->p_name, twoletters(me));
      if (!god_silent)
	pmessage(buf, 0, MALL, MCONTROL);
      return 1;
    }

   case RANKTOK:
    {
      int rank = victim->p_stats.st_rank;

      if (match_token(arg, "+", (char **) 0))
	rank++;
      else if (match_token(arg, "-", (char **) 0))
	rank--;
      else if (!get_int(arg, &rank, (char **) 0))
      {
	respond("Try: control player %d rank [%d]+-", 0);
	return 0;
      }

      if (rank < 0)
	rank = 0;
      if (rank >= NUMRANKS)
	rank = NUMRANKS - 1;

      victim->p_stats.st_rank = rank;
      sprintf(buf, "%s (%2s) has been given a rank of %s by %s (%2s).",
	      victim->p_name, twoletters(victim),
	      ranks[victim->p_stats.st_rank].name,
	      me->p_name, twoletters(me));
      if (!god_silent)
	pmessage(buf, 0, MALL, MCONTROL);
      return 1;
    }

   case ROYALTOK:
    {
      int rank = victim->p_stats.st_royal;

      if (match_token(arg, "+", (char **) 0))
	rank++;
      else if (match_token(arg, "-", (char **) 0))
	rank--;
      else if (!get_int(arg, &rank, (char **) 0))
      {
	respond("Try: control player %d royal [%d]+-", 0);
	return 0;
      }

      if (rank < 0)
	rank = 0;
      if (rank >= NUMROYALRANKS)
	rank = NUMROYALRANKS - 1;

      if (rank >= GODLIKE && godliness < 2)
      {
	respond("You aren't powerful enough to grant godlike royalty.",
		1);
	return 1;
      }
      victim->p_stats.st_royal = rank;
      sprintf(buf, "%s (%2s) has been given a rank of %s by %s (%2s).",
	      victim->p_name, twoletters(victim),
	      royal[victim->p_stats.st_royal].name,
	      me->p_name, twoletters(me));
      if (!god_silent)
	pmessage(buf, 0, MALL, MCONTROL);
      return 1;
    }

   case KILLSTOK:
    {
      double kills = victim->p_kills;

      if (match_token(arg, "+", (char **) 0))
	kills += 1;
      else if (match_token(arg, "-", (char **) 0))
      {
	kills -= 1;
	if (kills < 0)
	  kills = 0;
      }
      else if (!get_double(arg, &kills, (char **) 0))
      {
	respond("Try: control player %d kills [%f]+-", 0);
	return 0;
      }

      victim->p_kills = kills;
      sprintf(buf, "%s (%2s) has been given %f kills by %s (%2s).",
	      victim->p_name, twoletters(victim),
	      kills, me->p_name, twoletters(me));
      if (!god_silent)
	pmessage(buf, 0, MALL, MCONTROL);
      return 1;
    }

   case HOSETOK:
    victim->p_shield = 0;
    victim->p_damage = victim->p_ship.s_maxdamage / 2;
    sprintf(buf, "%s (%2s) has been hosed by %s (%2s).",
	    victim->p_name, twoletters(victim),
	    me->p_name, twoletters(me));
    if (!god_silent)
      pmessage(buf, 0, MALL, MCONTROL);
    return 1;

   case MOVETOK:
    {
      int x, y;
      char *s;
      if (!(get_int(arg, &x, &s) && get_int(s, &y, (char **) 0)))
      {
	respond("Try: control player %d move %d %d", 0);
	return 0;
      }

      if (x <= 0 || y <= 0 || x >= 200000 || y >= 200000)
      {
	respond("You want to move him where?", 0);
	return 0;
      }
      victim->p_x = x;
      victim->p_y = y;
      sprintf(buf, "%s (%2s) has been moved to %d %d by %s (%2s).",
	      victim->p_name, twoletters(victim),
	      x, y,
	      me->p_name, twoletters(me));
      if (!god_silent)
	pmessage(buf, 0, MALL, MCONTROL);
      return 1;
    }

   case HELPTOK:		/* fall through */
   default:
#if 1
    respond_with_help_string(available_cmds);
#else
    respond("player controls: die, eject, armies [%d], plasma [%d],", 0);
    respond("player controls: missile [%d], team [team], ship [ship],", 0);
    respond("player controls: rank [%d]+-, royal [%d]+-, kills [%d]+-", 0);
    respond("player controls: hose, move %d %d", 0);
#endif
    return 0;
  }
}

static int
parse_control(str)
  char *str;
{
  char buf[120];
  struct player *victim;
  int i;
  int godliness = me->p_stats.st_royal - GODLIKE + 1;

  static struct control_cmd available_cmds[] = {
    {"help", HELPTOK, 0},
    {"freeslot", FREESLOTTOK, "freeslot %p"},
    {"player", PLAYERTOK, "player ..."},
    {"robot", ROBOTTOK, "robot [args]"},
    {"quiet", QUIETTOK, "quiet"},
    {"nukegame", NUKEGAMETOK, "nukegame"},
    {"restart", RESTARTTOK, "restart"},
    {"galaxy", NEWGALAXY, "galaxy"},
    {"shiptimer", SHIPTIMERTOK, "shiptimer (teamstr|shipstr)*"},
    {"allow", ALLOWTOK, "allow [teams]"},
    {0}
  };
  char *nexttoken;

  if (godliness <= 0)
  {
#if 0
    respond("Those commands are only available to server gods");
#endif
    return 0;			/* "fail" silently.  Don't advertise divine
				 * powers to peasants. */
  }


  switch (next_token(str, available_cmds, &nexttoken))
  {
   case FREESLOTTOK:
    {
      int slot = get_slotnum(nexttoken, (char **) 0);
      if (slot < 0)
      {
	respond("\"control freeslot\" requires slot number.", 0);
	return 1;
      }
      victim = &players[slot];
      if (victim->p_ntspid)
	kill(victim->p_ntspid, SIGHUP);

      victim->p_status = PFREE;
      victim->p_ntspid = 0;

      if (!god_silent)
      {
	sprintf(buf, "Player slot %s has been freed by %s (%2s).",
		nexttoken, me->p_name, twoletters(me));
	pmessage(buf, 0, MALL, MCONTROL);
      }
    }
    return 1;

   case ALLOWTOK:
    {
      int newlock = 0;
      int team;
      char *s;
      if (0 == *nexttoken)
      {
	newlock = ALLTEAM;
      }
      else
      {
	for (s = nexttoken; get_teamid(s, &team, &s);)
	{
	  newlock |= idx_to_mask(team);
	}
	if (*s)
	{
	  respond("Usage: control allow [fed] [rom] [kli] [ori]", 0);
	  return 1;
	}
      }

      status2->nontteamlock = newlock;
      strcpy(buf, "Allowed teams now set to:");
      if (status2->nontteamlock == ALLTEAM)
      {
	strcat(buf, " <all teams>");
      }
      else
      {
	if (status2->nontteamlock & FED)
	  strcat(buf, " fed");
	if (status2->nontteamlock & ROM)
	  strcat(buf, " rom");
	if (status2->nontteamlock & KLI)
	  strcat(buf, " kli");
	if (status2->nontteamlock & ORI)
	  strcat(buf, " ori");
      }
      respond(buf, 0);
    }
    return 1;
   case PLAYERTOK:
    return parse_control_player(nexttoken);

   case ROBOTTOK:
    {
      int pid;
      char *s;

      pid = fork();
      if (pid == 0)
      {
	char *argv[40];
	argv[0] = build_path(ROBOT);

	s = nexttoken;
	for (i = 1; 1; i++)
	{
	  int size = 80;
	  argv[i] = malloc(size);
	  if (!get_one_token(s, argv[i], size, &s))
	    break;
	  realloc(argv[i], strlen(argv[i]) + 1);
	}
	free(argv[i]);
	argv[i] = 0;

	execvp(argv[0], argv);
	fprintf(stderr, "Ack! Unable to exec %s\n", argv[0]);
	exit(1);
      }
      else if (pid < 0)
      {
	respond("Unable to fork robot", 0);
      }
      else
      {
	sprintf(buf, "Robot forked (pid %d) with arguments %s",
		pid, nexttoken);
	respond(buf, 1);
      }
    }
    return 1;

   case QUIETTOK:
    if (godliness < 2)
    {
      respond("No sneaking allowed", 0);
      return 1;
    }
    sprintf(buf, "Switching to %s mode.", god_silent ? "loud" : "quiet");
    respond(buf, 0);
    god_silent = !god_silent;
    return 1;
   case NUKEGAMETOK:
    warning("Nuking game.  Have a nice day.");
    if (!god_silent)
    {
      sprintf(buf, "The game has been nuked by %s (%2s).",
	      me->p_name, twoletters(me));
      pmessage(buf, 0, MALL, MCONTROL);
    }
    kill(status->nukegame, 15);
    return 1;
   case RESTARTTOK:
    warning("Attempting daemon restart.");
    startdaemon(
#ifdef LEAGUE_SUPPORT
		status2->league
#else
		0
#endif
		,1);
    return 1;
   case NEWGALAXY:
    explode_everyone(KPROVIDENCE, 0);
    if (!god_silent)
    {
      sprintf(buf, "The galaxy has been reset by %s (%2s).",
	      me->p_name, twoletters(me));
      pmessage(buf, 0, MALL, MCONTROL);
    }
    status2->newgalaxy = 1;
    warning("Creating new galaxy");
    return 1;
   case SHIPTIMERTOK:
    {
      int teammask = 0;
      int shipmask = 0;
      int i, j;
      char *s = nexttoken;
      while (1)
      {
	if (get_shipid(s, &j, &s))
	  shipmask |= 1 << j;
	else if (get_teamid(s, &j, &s))
	  teammask |= idx_to_mask(j);
	else if (*s)
	{
	  respond("Usage:", 0);
	  respond("control shiptimers (fed|rom|kli|ori)* (sc|dd|ca|bb|as|sb|at|js|fr|wb)*", 0);
	  respond("  resets the ship timers.", 0);
	  return 0;
	}
	else
	  break;
      }
      for (i = 0; i < NUMTEAM; i++)
      {
	int teammask = idx_to_mask(i);
	if (teammask && !(teammask & (1 << i)))
	  continue;

	for (j = 0; j < NUM_TYPES; j++)
	{
	  if (shipmask && !(shipmask & (1 << j)))
	    continue;

	  if (teams[teammask].s_turns[j])
	  {
	    sprintf(buf, "%s %s reset", teams[teammask].name, shipvals[j].s_name);
	    respond(buf, 0);
	    teams[teammask].s_turns[j] = 0;
	  }
	}
      }
    }
    return 1;
   case HELPTOK:		/* fall through */
   default:
#if 1
    respond_with_help_string(available_cmds);
#else
    respond("Available controls: player, quiet, nukegame, freeslot,", 0);
    respond("  galaxy, restart, shiptimer", 0);
#endif
    return 0;
  }
}
#endif

/*
 */

static int
parse_info(cmd)
  char *cmd;
{
  char buf[120];
  char *nexttoken;

  static struct control_cmd available_cmds[] = {
    {"help", HELPTOK, 0},
    {"shiptimer", SHIPTIMERTOK, "shiptimer (teamstr|shipstr)*"},
    {0}
  };

  switch (next_token(cmd, available_cmds, &nexttoken))
  {
   case SHIPTIMERTOK:
    {
      int race = 0;
      int i, j;
      int anydead = 0;
#if 0
      if (me->p_stats.st_royal < 2)
	race = me->p_team;
#endif
      for (i = 0; i < NUMTEAM; i++)
      {
	int teammask = idx_to_mask(i);
	if (race && !(race & (1 << i)))
	  continue;
	for (j = 0; j < NUM_TYPES; j++)
	{
	  if (teams[teammask].s_turns[j])
	  {
	    sprintf(buf, "%s %s: %d minutes", teams[teammask].name,
		    shipvals[j].s_name, teams[teammask].s_turns[j]);
	    anydead = 1;
	    respond(buf, 0);
	  }
	}
      }
      if (!anydead)
	respond("All ships are available", 0);
    }
    return 1;
   case HELPTOK:
   default:
    respond("Available subcommands: shiptimer", 0);
    return 1;
  }
}

#define crypt(a, b) (a)

static int
parse_player(cmd)
  char *cmd;
{
  static int passver = 0;
  char buf[80];
#if 0
  static char newpass[16];
#endif
  char *nexttoken;

  static struct control_cmd available_cmds[] = {
    {"help", HELPTOK, 0},
    {"password", PASSWDTOK, "password %s"},
    {"passwd", PASSWDTOK, 0},
    {"ratings", RATINGSTOK, "ratings"},
    {"rank", RANKTOK, "rank"},
    {0}
  };

  if (0 == *cmd)
  {
    if (passver)
      respond("Password change cancelled.", 0);

    passver = 0;
    return 1;
  }

  switch (next_token(cmd, available_cmds, &nexttoken))
  {
   case PASSWDTOK:
    {
      static char newpass[16];
      if (me->p_pos < 0)
      {				/* guest login */
	respond("You don't have a password!", 0);
      }
      else if (*nexttoken == 0)
      {
	respond("\"player password\" requires new password as argument.", 0);
	respond("  example: \"player password lh4ern\"", 0);
      }
      else if (!passver)
      {
	strcpy(newpass, crypt(nexttoken, me->p_name));
	respond("Repeat \"player password\" command to verify new password.", 0);
	respond(" or send \"player\" (no arguments) to cancel.", 0);
	passver = 1;
      }
      else
      {
	char *paths;
	int fd;
	if (!strcmp(newpass, crypt(nexttoken, me->p_name)))
	{

	  /* perhaps it'd be better to put this part in */
	  /* a different place */
	  paths = build_path(PLAYERFILE);
	  fd = open(paths, O_WRONLY, 0644);
	  if (fd >= 0)
	  {
	    lseek(fd, 16 + me->p_pos * sizeof(struct statentry), 0);
	    write(fd, newpass, 16);
	    close(fd);
	    respond("Password changed.", 0);
	  }
	  else
	  {
	    respond("open() of playerfile failed, password not changed.", 0);
	  }
	}
	else
	  respond("Passwords did not match, password unchanged.", 0);
	passver = 0;
      }
    }
    return 1;
   case RATINGSTOK:		/* print your ratings */
    {
      struct rating r;
      compute_ratings(me, &r);

      sprintf(buf, "Bomb:%5.2f   Plnts:%5.2f   Rsrcs:%5.2f    Dshs:%5.2f   Offns:%5.2f", r.bombrat, r.planetrat, r.resrat, r.dooshrat, r.offrat);
      respond(buf, 0);

      sprintf(buf, "  JS:%5.2f      SB:%5.2f      WB:%5.2f   Ratio:%5.2f", r.jsrat, r.sbrat, r.wbrat, r.ratio);
      respond(buf, 0);

      sprintf(buf, "Overall Ratings:  Battle:%5.2f   Strat:%5.2f   Spec. Ship:%5.2f", r.battle, r.strategy, r.special);
      respond(buf, 0);
    }
    return 1;

   case RANKTOK:		/* print the requirements for the next rank */
    {
      int rank;
      rank = me->p_stats.st_rank;
      strcpy(buf, "Your current rank is ");
      strcat(buf, ranks[rank].name);
      respond(buf, 0);
      if (rank == NUMRANKS - 1)
	return 1;

      sprintf(buf, "To make the next rank (%s) you need:",
	      ranks[rank + 1].name);
      respond(buf, 0);

      sprintf(buf, "    Genocides: %d   DI: %.2f   Battle: %.2f",
	      ranks[rank + 1].genocides, ranks[rank + 1].di,
	      ranks[rank + 1].battle);
      respond(buf, 0);

      sprintf(buf, "    Strategy: %.2f   Spec. Ships: %.2f",
	      ranks[rank + 1].strategy, ranks[rank + 1].specship);
      respond(buf, 0);
    }
    return 1;

   case HELPTOK:
   default:
    respond_with_help_string(available_cmds);
    return 1;
  }
}

/*
 */

#ifdef LEAGUE_SUPPORT

static void
umpire_speak(msg)
  char *msg;
{
  pmessage(msg, -1, MALL, UMPIRE);
}

static void
talk_about_team(team, type)
  struct league_team *team;
  char *type;
{
  char buf[120];
  struct player *captain;

  if (team->captain >= 0)
    captain = &players[team->captain];
  else
    captain = 0;

  sprintf(buf, "The %s team is named `%s'.", type, team->name);
  respond(buf, 0);

  if (captain)
    sprintf(buf, "  %s (%s) is their captain.", captain->p_name,
	    twoletters(captain));
  else
    strcpy(buf, "  They have not chosen a captain yet.");
  respond(buf, 0);

  if (team->index >= 0)
  {
    sprintf(buf, "  They have chosen the %s",
	    teams[idx_to_mask(team->index)].name);
  }
  else
  {
    strcpy(buf, "  They have not chosen an empire yet.");
  }
  respond(buf, 0);
}

static int
team_really_ready(team)
  struct league_team *team;
{
  if (team->index < 0)
  {
    respond("You haven't chosen an empire", 1);
    return 0;
  }
  if (team->name[0] == 0)
  {
    respond("You haven't chosen a name", 1);
    return 0;
  }
  return 1;
}

void
trydefect(victim, dest, destname, from, fromname, actor)
  struct player *victim;
  enum HomeAway dest;
  char *destname;
  enum HomeAway from;
  char *fromname;
  struct player *actor;
{
  char buf[120];
  struct league_team *fromteam =
  (from == AWAY) ? &status2->away : &status2->home;

  if (victim->p_status == PFREE)
  {
    respond("Uh, he's not in the game.", 1);
    return;
  }

  if (victim->p_homeaway == dest)
  {
    sprintf(buf, "%s already belong to the %s team",
	    actor == victim ? "You" : "They", destname);
    respond(buf, 1);
    return;
  }
  if (actor->p_homeaway != from)
  {
    sprintf(buf, "You don't belong to the %s team.  You can't kick him off.",
	    fromname);
    respond(buf, 1);
    return;
  }
  if (fromteam->captain == actor->p_no)
  {
    if (victim == actor)
    {
      if (status2->league > 1 || status2->home.ready || status2->away.ready)
      {
	respond("You can't defect in the middle of the game.  You're the captain!", 1);
	return;
      }
      sprintf(buf, "%s (%s), the captain of the %s team, has defected!",
	      victim->p_name, twoletters(victim), fromname);
      umpire_speak(buf);
    }
    else
    {
      sprintf(buf, "%s (%s) has kicked %s (%s) off his team.",
	      actor->p_name, twoletters(actor),
	      victim->p_name, twoletters(victim));
      umpire_speak(buf);
    }
  }
  else
  {
    if (victim == actor)
    {
      if (status2->league > 1 || status2->home.ready || status2->away.ready)
      {
	respond("Only the captain can kick you off now.", 1);
	return;
      }
      sprintf(buf, "%s (%s) has defected to the %s team!",
	      victim->p_name, twoletters(victim),
	      destname);
      umpire_speak(buf);
    }
    else
    {
      respond("Only the captain can kick other people off the team.", 1);
      return;
    }
  }
  victim->p_homeaway = dest;
  victim->p_status = PEXPLODE;
  victim->p_whydead = KPROVIDENCE;
  victim->p_explode = 1;
}

static int
parse_league(subcommand)
  char *subcommand;
{
  struct league_team *myteam, *otherteam;
  char *teamtype;
  char buf[120];
  int i;
  int iscaptain;
  char *nexttoken;
  static char captain_only[] = "That command is reserved for team captains.";
  static struct control_cmd available_cmds[] = {
    {"help", HELPTOK, 0},
    {"captain", CAPTAINTOK, "captain [%d]"},
    {"time", TIMETOK, "time [%d %d]"},
    {"pass", PASSTOK, "pass"},
    {"start", STARTTOK, "start [%d]"},
    {"restart", RESTARTTOK, "restart [%d]"},
#if 0
    {"timeout", TIMEOUTTOK, "timeout [%d]"},
#endif
    {"teamname", TEAMNAMETOK, "teamname %s"},
    {"information", INFOTOK, "information"},
#if 0
    /* damn, these should be initialized from the current race list */
    {"federation", FEDTOK, "fed"},
    {"romulan", ROMTOK, "rom"},
    {"klingon", KLITOK, "kli"},
    {"orion", ORITOK, "ori"},
#endif

    {"away", AWAYTOK, "away [%d]"},
    {"home", HOMETOK, "home [%d]"},
    {"newgalaxy", NEWGALAXY, "newgalaxy [%d]"},
    {"pause", PAUSETOK, "pause"},
    {"continue", CONTINUETOK, "continue"},
    {"maxplayer", MAXPLAYERTOK, "maxplayer [%d]"},
    {"freeslot", FREESLOTTOK, "freeslot %d"},
    {0}
  };

  switch (me->p_homeaway)
  {
   case HOME:
    myteam = &status2->home;
    otherteam = &status2->away;
    teamtype = "home";
    break;
   case AWAY:
    myteam = &status2->away;
    otherteam = &status2->home;
    teamtype = "away";
    break;
   default:
    respond("WHOA! internal error.  You aren't on a team!", 0);
    respond("I'm afraid I'm going to have to kill you", 0);
    me->p_status = PEXPLODE;
    me->p_explode = 1;
    return 0;
  }

  iscaptain = (myteam->captain == me->p_no);

  /********************/

  if (get_teamid(subcommand, &i, (char **) 0))
  {
    if (!iscaptain)
    {
      respond(captain_only, 1);
      return 1;
    }
    if (status2->league != 1)
    {
      respond("The game has started.  You can't change your mind now.", 1);
      return 1;
    }
    if ((myteam->ready || otherteam->ready) && myteam->index >= 0)
    {
      respond("One of the teams is ready.  You can't change your mind now.", 1);
      return 1;
    }
    if (otherteam->index >= 0)
    {
      if (i == otherteam->index)
      {
	respond("The other team has already chosen that empire", 1);
	return 1;
      }
    }
    else
    {
      if (me->p_homeaway == HOME)
      {
	if (!status2->awaypassed)
	{
	  respond("Away team gets first choice of empire.", 1);
	  return 1;
	}
      }
      else /* away */ if (myteam->index >= 0 && 0 == status2->awaypassed)
      {
	respond("Give the other team a chance to choose a side, will ya?", 1);
	return 1;
      }
      else if (status2->awaypassed == 1)
      {
	respond("You passed the choice of empire.  You have to wait for their choice.", 1);
	return 1;
      }
    }

    if (i == myteam->index)
    {
      respond("That already IS your empire.", 1);
      return 1;
    }
    if (i < 0)
    {
#if 0
      sprintf(buf, "The %s team no longer wishes the %s for their empire.",
	      teamtype, teams[idx_to_mask(myteam->index)].name);
#else
      respond("You can't change your mind without a reset.  Ask for one", 1);
      return 1;
#endif
    }
    else
      sprintf(buf, "The %s team has chosen the %s for their empire.",
	      teamtype, teams[idx_to_mask(i)].name);
    umpire_speak(buf);

    myteam->index = i;

    return 1;
  }
  else
    switch (next_token(subcommand, available_cmds, &nexttoken))
    {
     default:
     case HELPTOK:		/********************/
      if (iscaptain)
      {
	respond_with_help_string(available_cmds);
      }
      else
      {
	respond("Available commands: captain [ %d ], time, information, maxplayer.", 0);
      }
      return 1;

     case CAPTAINTOK:		/********************/
      {
	int j;
	i = !get_int(nexttoken, &j, (char **) 0) || j;
      }
      if (i)
      {
	if (myteam->captain < 0 ||
	    players[myteam->captain].p_status != PALIVE ||
	    players[myteam->captain].p_team != me->p_team)
	{
	  if (myteam->captain >= 0)
	  {
	    /*
	     * safety valve in case the person is ghostbusted or on another
	     * team
	     */
	    sprintf(buf, "%s has been overthrown as captain of the %s team",
		    players[myteam->captain].p_name, teamtype);
	    umpire_speak(buf);
	  }
	  respond("OK.  *POOF* you're a captain!", 1);
	  sprintf(buf, "%s (%s) is now fearless leader of the %s team!",
		  me->p_name, twoletters(me), teamtype);
	  umpire_speak(buf);
	  myteam->captain = me->p_no;
	}
	else if (iscaptain)
	{
	  respond("Listen, silly.  You already are captain.  No point in rubbing it in", 1);
	}
	else
	{
	  /* if myteam->captain were <0, we wouldn't get here */
	  struct player *capn = &players[myteam->captain];
	  sprintf(buf, "Sorry, %s (%s) is already captain of your team.",
		  capn->p_name, twoletters(capn));
	  respond(buf, 1);
	}
      }
      else
      {
	if (iscaptain)
	{
	  respond("Wimp.  We didn't want you for captain anyway.", 1);
	  sprintf(buf, "%s (%s) has chickened out.",
		  me->p_name, twoletters(me));
	  umpire_speak(buf);
	  sprintf(buf, "Who now will lead the %s team?", teamtype);
	  umpire_speak(buf);
	  myteam->captain = -1;
	}
	else
	{
	  respond("You can't quit being a captain.  You weren't one in the first place.", 1);
	}
      }
      return 1;

     case TIMETOK:		/********************/
      if (0 == *nexttoken)
      {
	switch (status2->league)
	{
	 case 2:
	  sprintf(buf, "%d seconds left in pre-tourney warm-up.",
		  status2->leagueticksleft / SECONDS(1));
	  break;
	 case 3:
	  sprintf(buf, "%d minutes left in regulation play.",
		  status2->leagueticksleft / MINUTES(1));
	  break;
	 case 4:
	  sprintf(buf, "%d minutes left in overtime.",
		  status2->leagueticksleft / MINUTES(1));
	  break;
	 default:
	  sprintf(buf, "game is configured for %d minutes (%d overtime).",
	      configvals->regulation_minutes, configvals->overtime_minutes);
	  break;
	}
	respond(buf, 0);
	return 1;
      }
      else if (!iscaptain)
      {
	respond(captain_only, 1);
	return 1;
      }
      else if (status2->league != 1)
      {
	respond("You can only adjust the time parameters during the configuration phase", 1);
	return 1;
      }
      else if (otherteam->ready)
      {
	respond("The other team is ready to start.  You can't change the game params NOW.", 1);
	return 1;
      }
      else if (!get_int(nexttoken, &myteam->desired.regulation, &nexttoken)
	     || !get_int(nexttoken, &myteam->desired.overtime, (char **) 0))
      {
	respond("Usage: time [ %d %d ]", 1);
	return 1;
      }

      if (status2->home.desired.regulation == status2->away.desired.regulation
	&& status2->home.desired.overtime == status2->away.desired.overtime)
      {
	configvals->regulation_minutes = status2->home.desired.regulation;
	configvals->overtime_minutes = status2->home.desired.overtime;
	sprintf(buf, "The captains have agreed to a %d minute game (%d overtime).", configvals->regulation_minutes, configvals->overtime_minutes);
	umpire_speak(buf);
      }
      else
      {
	sprintf(buf, "The %s team wishes a game of %d minutes (%d overtime)",
	    teamtype, myteam->desired.regulation, myteam->desired.overtime);
	umpire_speak(buf);
      }

      return 1;

     case PASSTOK:		/********************/
      if (status2->league != 1)
      {
	respond("The time for that is long past.", 1);
	return 1;
      }
      if (!iscaptain)
      {
	respond(captain_only, 1);
	return 1;
      }
      if (me->p_homeaway == AWAY && status2->awaypassed)
      {
	respond("You already passed the choice of empire.", 1);
	return 1;
      }
      else if (me->p_homeaway == HOME && status2->awaypassed == 0)
      {
	respond("You can't possibly pass the choice of empire.  You don't HAVE it!", 1);
	return 1;
      }
      else if (status2->awaypassed > 1)
      {
	respond("You both passed already, so get on with it.  (indecisive wishy-washy cretins)", 1);
	return 1;
      }
      status2->awaypassed++;

      sprintf(buf, "The %s team has passed the choice of empire", teamtype);
      umpire_speak(buf);

      if (status2->awaypassed > 1)
      {
	umpire_speak("Computer choosing randomly for both teams");
	if (status2->home.index < 0)
	{
	  status2->home.index = lrand48() % ((status2->away.index < 0) ? 4 : 3);
	  if (status2->away.index >= 0 &&
	      status2->home.index >= status2->away.index)
	    status2->home.index++;
	}
	if (status2->away.index < 0)
	{
	  status2->away.index = lrand48() % 3;
	  if (status2->away.index >= status2->home.index)
	    status2->away.index++;
	}
      }
      return 1;

     case STARTTOK:		/********************/
      if (status2->league != 1)
      {
	respond("The game has already started.", 1);
	return 1;
      }
      if (!iscaptain)
      {
	respond(captain_only, 1);
	return 1;
      }
      if (get_int(nexttoken, &myteam->ready, (char **) 0) && !myteam->ready)
      {
	sprintf(buf, "The %s team is not ready.", teamtype);
	umpire_speak(buf);
	return 0;
      }
      myteam->ready = 1;
      if (!team_really_ready(myteam))
      {
	respond("Your team is not really ready.  You need a name and an empire.", 0);
	myteam->ready = 0;
	return 0;
      }

      if (otherteam->ready && !team_really_ready(otherteam))
      {
	otherteam->ready = 0;
	sprintf(buf, "The %s team was ready but the other wasn't.", teamtype);
      }
      else
      {
	sprintf(buf, "The %s team is ready to start now.", teamtype);
      }
      umpire_speak(buf);


      if (otherteam->ready)
      {
	/* shit! we're good to go! */

	umpire_speak("Both sides are ready.  Let the carnage begin!");
	umpire_speak("Everybody dies.  T-mode starts in 1 minute.");
	status2->league = 2;
	status2->leagueticksleft = 60 * TICKSPERSEC;

	/* version */

	explode_everyone(KTOURNSTART, 0);
      }
      return 1;

     case RESTARTTOK:		/********************/
      if (status2->league != 1)
      {
	respond("The game has started.  You can't change your mind now.", 1);
	return 1;
      }

      if (!iscaptain)
      {
	respond(captain_only, 1);
	return 1;
      }

      myteam->desired.restart = !get_int(nexttoken, &i, (char **) 0) || i;

      sprintf(buf, myteam->desired.restart ?
	      "%s (%s) would like to restart team selection." :
	      "%s (%s) is satisfied with the teams.",
	      me->p_name, twoletters(me));
      umpire_speak(buf);

      if (status2->home.desired.restart && status2->away.desired.restart)
      {
	umpire_speak("Both captains have agreed to restart team selection.");

	status2->awaypassed = 0;
	status2->home.index = status2->away.index = -1;

	status2->home.ready = status2->away.ready = 0;

	status2->home.desired.restart = status2->away.desired.restart = 0;
      }

      return 1;

     case TIMEOUTTOK:
      respond("NYI", 0);
      return 1;

     case TEAMNAMETOK:		/********************/
      if (status2->league != 1)
      {
	respond("The game has started.  You can't change your mind now.", 1);
	return 1;
      }
      if (!iscaptain)
      {
	respond(captain_only, 1);
	return 1;
      }
      if (0 == *nexttoken)
      {
	respond("What do you want to call your team?\n", 1);
	return 1;
      }
      strncpy(myteam->name, nexttoken, sizeof(myteam->name));
      myteam->name[sizeof(myteam->name) - 1] = 0;

      sprintf(buf, "Henceforth let the %s team be known as `%s'!",
	      teamtype, myteam->name);
      umpire_speak(buf);

      return 1;

     case INFOTOK:		/********************/
      sprintf(buf, "The game will last for %d minutes (%d overtime)",
	      configvals->regulation_minutes,
	      configvals->overtime_minutes);
      respond(buf, 0);
      sprintf(buf, "Teams are limited to %d players on the field at once",
	      configvals->playersperteam);
      respond(buf, 0);
      sprintf(buf, "You are on the %s team.", teamtype);
      respond(buf, 0);
      talk_about_team(&status2->home, "home");
      talk_about_team(&status2->away, "away");

      if (status2->awaypassed > 1)
	umpire_speak("Both teams passed empire choice.  Computer assigned.");
      else if (status2->awaypassed)
	umpire_speak("Away has passed empire choice to the Home team");
      else
	umpire_speak("Away chooses empire first");

      return 1;


     case AWAYTOK:		/********************/
      {
	struct player *victim;
	if (!*nexttoken)
	  victim = me;
	else
	{
	  int idx = get_slotnum(nexttoken, (char **) 0);
	  if (idx < 0)
	  {
	    respond("`league away' requires a valid slot number", 0);
	    return 1;
	  }
	  else
	  {
	    victim = &players[idx];
	  }
	}
	trydefect(victim, AWAY, "away", HOME, "home", me);
      }
      return 1;

     case HOMETOK:		/********************/
      {
	struct player *victim;
	if (!*nexttoken)
	  victim = me;
	else
	{
	  int idx = get_slotnum(nexttoken, (char **) 0);
	  if (idx < 0)
	  {
	    respond("`league away' requires a valid slot number", 0);
	    return 1;
	  }
	  else
	  {
	    victim = &players[idx];
	  }
	}
	trydefect(victim, HOME, "home", AWAY, "away", me);
      }

      return 1;
     case NEWGALAXY:		/********************/

      if (status2->league != 1)
      {
	respond("The game has started.  You can't change your mind now.", 1);
	return 1;
      }

      if (myteam->ready || otherteam->ready)
      {
	respond("You can't reset the galaxy now.  We're almost ready!", 1);
	return 1;
      }
      if (!iscaptain)
      {
	respond(captain_only, 1);
	return 1;
      }

      {
	int j;
	myteam->desired.galaxyreset =
	  !get_int(nexttoken, &j, (char **) 0) || j;
      }

      if (myteam->desired.galaxyreset)
      {
	sprintf(buf, "%s (%s) is dissatisfied with the galaxy",
		me->p_name, twoletters(me));
      }
      else
      {
	sprintf(buf, "%s (%s) thinks the galaxy is just fine, thank you.",
		me->p_name, twoletters(me));
      }
      umpire_speak(buf);

      if (status2->home.desired.galaxyreset &&
	  status2->away.desired.galaxyreset)
      {
	umpire_speak("Both captains have agreed that the galaxy sucks.");
	status2->newgalaxy = 1;
	warning("Creating new galaxy");

	status2->home.desired.galaxyreset = status2->away.desired.galaxyreset = 0;

	status2->awaypassed = 0;
	status2->home.index = status2->away.index = -1;
	status2->home.ready = status2->away.ready = 0;
	status2->home.desired.restart = status2->away.desired.restart = 0;
      }

      return 1;

     case PAUSETOK:		/********************/
      if (!iscaptain)
      {
	respond(captain_only, 1);
	return 1;
      }

      myteam->desirepause = 1;

      if (status2->home.desirepause && status2->away.desirepause)
      {
	/* well, it's unanimous! */
	status2->paused = SECONDS(10);
	umpire_speak("The game has been paused");
      }
      else
      {
	sprintf(buf, "The %s team wishes to PAUSE the game.", teamtype);
	umpire_speak(buf);
      }

      status2->pausemsgfuse = 0;

      return 1;

     case CONTINUETOK:		/********************/
      if (!iscaptain)
      {
	respond(captain_only, 1);
	return 0;
      }

      myteam->desirepause = 0;

      sprintf(buf, "The %s team wishes to CONTINUE.", teamtype);
      umpire_speak(buf);

      status2->pausemsgfuse = 0;

      return 1;

     case MAXPLAYERTOK:
      {
	int mp;
	if (!get_int(nexttoken, &mp, (char **) 0))
	{
	  sprintf(buf, "The game is currently configured for a maximum of %d players on each", configvals->playersperteam);
	  respond(buf, 0);
	  respond("team.", 0);
	  if (configvals->playersperteam != myteam->desired.maxplayers)
	  {
	    sprintf(buf, "You, however, want it to be %d.",
		    myteam->desired.maxplayers);
	    respond(buf, 0);
	  }
	}
	else
	{
	  if (!iscaptain)
	  {
	    respond(captain_only, 1);
	    return 1;
	  }

	  if (mp < 1)
	  {
	    respond("That's a stupid value for players-per-team.", 1);
	    return 1;
	  }

	  myteam->desired.maxplayers = mp;
	  if (status2->away.desired.maxplayers
	      == status2->home.desired.maxplayers)
	  {
	    configvals->playersperteam = mp;
	    sprintf(buf, "Captains have agreed to limit players per team to %d", mp);
	    umpire_speak(buf);
	  }
	  else
	  {
	    sprintf(buf, "The %s team would like to limit the number of ",
		    teamtype);
	    umpire_speak(buf);
	    sprintf(buf, "players per team to %d", mp);
	    umpire_speak(buf);
	  }
	}
      }
      return 1;
     case FREESLOTTOK:
      {
	int slotnum;
	struct player *victim;
	slotnum = get_slotnum(nexttoken, (char **) 0);
	if (slotnum < 0)
	{
	  respond("freeslot requires slot number", 1);
	  return 0;
	}

	victim = &players[slotnum];
	if (victim->p_ntspid)
	  kill(victim->p_ntspid, SIGHUP);

	victim->p_status = PFREE;
	victim->p_ntspid = 0;

	sprintf(buf, "Player slot %s has been freed by %s (%2s).",
		nexttoken, me->p_name, twoletters(me));
	umpire_speak(buf);
      }
      return 1;
    }
}
#endif
/*
 */



/*
 * Parse command messages.
 */

int
parse_command_mess(str, who)
  char *str;
  unsigned char who;
{
  char buf[120];
  char *nexttoken;
  int godlike = me->p_stats.st_royal - GODLIKE + 1;

  static struct control_cmd available_cmds[] = {
    {"help", HELPTOK, 0},
    {"control", CONTROLTOK, "control ..."},
    {"league", LEAGUETOK, "league ..."},
    {"version", VERSIONTOK, "version"},
    {"player", PLAYERTOK, "player ..."},
    {"queue", QUEUETOK, "queue"}, {"tq", QUEUETOK, 0},
    {"information", INFOTOK, "information ..."},
    {"observe", OBSERVETOK, "observe"},
    {"parameters", PARAMTOK, "parameters"}, {"params", PARAMTOK, 0},
    {"cluecheck", CLUECHECKTOK, "cluecheck [%s]"},
    {0}
  };

  if (godlike < 0)
    godlike = 0;



#if 0
  /* so we won't damage the original string */
  strcpy(buf, str);

  dotokenize(buf);

  if (sizetokstring == 0)	/* nothing?  ok, then let them send it :) */
    return 0;
#endif

  switch (next_token(str, available_cmds, &nexttoken))
  {
   case HELPTOK:
    sprintf(buf, "Available commands: %s%s%s",
	    godlike ? "control ..., " : "",
#ifdef LEAGUE_SUPPORT
	    status2->league ? "league ..., " :
#endif
	    "",
	    "version, player ..., queue,");
    respond(buf, 0);
    respond("   information ..., observe [%d], parameters, cluecheck [%s], help", 0);
    return 1;
   case CONTROLTOK:
#ifdef GOD_CONTROLS
#ifdef LEAGUE_SUPPORT
    if (status2->league)
    {
      respond("God controls are disabled during league play.", 1);
    }
    else
#endif
      return parse_control(nexttoken);
#else
    respond("This ntserv is not compiled with god controls.", 1);
    return 1;
#endif

   case VERSIONTOK:
    sprintf(buf, "NetrekII (Paradise), %s", PARAVERS);
    respond(buf, 0);
    return 1;

   case PLAYERTOK:
    return parse_player(nexttoken);

   case QUEUETOK:
    if (me->p_status == PTQUEUE)
    {
      detourneyqueue();
    }
    else if (status->tourn)
      respond("Dude, what are you waiting for!?  It's T-mode.  GO FIGHT!", 1);
    else if (!(me->p_flags & PFGREEN))
      respond("Can not enter the tourney queue while at alert", 1);
#ifndef AEDILE
    else if (me->p_damage != 0 || me->p_shield < me->p_ship.s_maxshield)
      respond("Can not enter the tourney queue while damaged", 1);
#endif
    else if (me->p_armies > 0)
      respond("Can not take armies into the tourney queue", 1);
    else
    {
      /*
       * well, stick them on the queue.  They will be awoken when T mode
       * arrives
       */

      evaporate(me);

      /* need code to blab about this */
      me->p_status = PTQUEUE;
      sprintf(buf, "%s has entered the tournament queue to wait for T-mode", me->p_name);
      pmessage(buf, -1, MALL, "GOD->ALL");
    }
    return 1;

   case LEAGUETOK:
#ifdef LEAGUE_SUPPORT
    if (status2->league)
    {
      return parse_league(nexttoken);
    }
    else
    {
      respond("League commands are disabled during non-league play.", 1);
      return 1;
    }
#else
    respond("Server is not compiled with league support.", 1);
    respond("Edit config.h, recompile, install, and nuke the game.", 1);
    return 1;
#endif

   case INFOTOK:
    return parse_info(nexttoken);

   case OBSERVETOK:
    {
      int i;
      i = !get_int(nexttoken, &i, (char **) 0) || i;

      if (i)
      {
	if (me->p_observer && me->p_status == POBSERVE)
	{
	  respond("You are already an observer.", 1);
	}
	else
	{
	  if (!(me->p_flags & PFGREEN))
	    respond("Can not become an observer while at alert", 1);
	  else if (me->p_damage != 0 || me->p_shield < me->p_ship.s_maxshield)
	    respond("Can not become an observer while damaged", 1);
	  else if (me->p_armies > 0)
	    respond("Can not become an observer while carrying armies", 1);
	  else
	  {
	    evaporate(me);
	    me->p_status = POBSERVE;
	  }
	  me->p_observer = 1;
	}
      }
      else
      {
	if (me->p_observer && me->p_status == POBSERVE)
	{
	  me->p_observer = 0;
#if 1
#ifdef LEAGUE_SUPPORT
	  if (!(status2->league && status->tourn))
#endif
	    evaporate(me);
#else
	  respond("You may now self-destruct and reenter the game as a player", 0);
	  respond("(assuming there's room for you).", 0);
#endif
	}
      }
    }
    return 1;

   case PARAMTOK:
    warning("Transmitting new game parameters");
    updateGameparams();
    return 1;
   case CLUECHECKTOK:
#if defined(CLUECHECK1) || defined(CLUECHECK2)
    return accept_cluecheck(nexttoken);
#else
    return 0;
#endif
   default:
    return 0;
  }
}