view src/tourny.c @ 12:8f2256d473fb

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author darius
date Sat, 06 Dec 1997 05:10:46 +0000
parents 0836fb919dfa
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/*--------------------------------------------------------------------------
NETREK II -- Paradise

Permission to use, copy, modify, and distribute this software and its
documentation, or any derivative works thereof, for any NON-COMMERCIAL
purpose and without fee is hereby granted, provided that this copyright
notice appear in all copies.  No representations are made about the
suitability of this software for any purpose.  This software is provided
"as is" without express or implied warranty.

    Xtrek Copyright 1986                            Chris Guthrie
    Netrek (Xtrek II) Copyright 1989                Kevin P. Smith
                                                    Scott Silvey
    Paradise II (Netrek II) Copyright 1993          Larry Denys
                                                    Kurt Olsen
                                                    Brandon Gillespie
--------------------------------------------------------------------------*/

#include "config.h"
#ifdef LEAGUE_SUPPORT
#include <stdio.h>
#include <stdlib.h>

#include "defs.h"
#include "struct.h"
#include "shmem.h"
#include "data.h"

#define TLOGNAME "/tmp/tourney.log"
#define MAXTIME 120

FILE *tlog = NULL;
/* int tournymode = 0; */

#define TOURNEYMODE	(status2->league > 2)

void endtourn();
void starttourn();


#ifndef IRIX
extern int fprintf();
#endif
extern int fclose();
extern void pmessage();
extern void explode_everyone();
extern void endgame_effects();

void
opentlog()
{
  tlog = fopen(TLOGNAME, "a");
  if (tlog == NULL)
    fprintf(stderr, "Could not open the tournament logfile");
  else
  {
#ifdef SYSV
    setvbuf(tlog, NULL, _IOLBF, BUFSIZ);
#else
    setlinebuf(tlog);
#endif
    fprintf(tlog, "\n\n\n\nOPENING TOURNAMENT LOG\n\n");
  }
}

/*
 * Return a string identifying the player and his ship. Uses a ring of
 * buffers so that it can be used multiple times in a printf
 */
char *
id_player(p)
  struct player *p;
{
  static char bufs[16][80];
  static int ring = 0;
  int count;

  ring++;
  count = sizeof(bufs) / sizeof(*bufs);
  if (ring >= count)
    ring = 0;

  sprintf(bufs[ring], "%s <%s> %c%c", twoletters(p),
	  p->p_name, p->p_ship.s_desig1, p->p_ship.s_desig2);

  return bufs[ring];
}

/*
 * Return a string identifying the player and his ship. Uses a ring of
 * buffers so that it can be used multiple times in a printf
 */
char *
id_planet(p)
  struct planet *p;
{
  static char bufs[16][80];
  static int ring = 0;
  int count;

  ring++;
  count = sizeof(bufs) / sizeof(*bufs);
  if (ring >= count)
    ring = 0;

  sprintf(bufs[ring], "#%d [%s] %s", p->pl_no, p->pl_name,
	  teams[p->pl_owner].shortname);

  return bufs[ring];
}


/*
 * List of player related actions
 * 
 */

enum player_status_e status_cache[MAXPLAYER];
enum ship_types_e ship_cache[MAXPLAYER];

void
tlog_refit(pl)
  struct player *pl;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  /* we have to print the OLD ship type he was flying */
  fprintf(tlog, "%ld\trefit %s <%s> %c%c %dt\n", status->clock,
	  twoletters(pl), pl->p_name,
	  shipvals[ship_cache[pl->p_no]].s_desig1,
	  shipvals[ship_cache[pl->p_no]].s_desig2,
	  pl->p_updates);

  ship_cache[pl->p_no] = pl->p_ship.s_type;
}

/*
 * player was killed by player. call before erasing armies
 */
void
tlog_plkill(victim, killer1, killer2)
  struct player *victim;
  struct player *killer1;
  struct player *killer2;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tkill %s+%da,%dt,%.2fk by %s&%s\n",
	  status->clock,
	  id_player(victim), victim->p_armies, victim->p_updates,
	  victim->p_kills,
    killer1 ? id_player(killer1) : "_", killer2 ? id_player(killer2) : "_");

  status_cache[victim->p_no] = victim->p_status;
}

/*
 * player changed status from ALIVE to something else without telling us.
 * call before erasing armies
 */
void
tlog_plquit(victim)
  struct player *victim;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tquit %s+%da,%dt,%.2fk\n",
	  status->clock,
	  id_player(victim), victim->p_armies, victim->p_updates,
	  victim->p_kills);

  status_cache[victim->p_no] = victim->p_status;
}

/*
 * player was killed by planet. call before erasing armies
 */
void
tlog_plankill(victim, killer1, killer2)
  struct player *victim;
  struct planet *killer1;
  struct player *killer2;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tkill %s+%da by %s&%s\n",
	  status->clock, id_player(victim), victim->p_armies,
	  id_planet(killer1), killer2 ? id_player(killer2) : "_");
  status_cache[victim->p_no] = victim->p_status;
}

/*
 * planet was destroyed call before changing owner to IND
 */
void
tlog_plandest(pl, killer)
  struct planet *pl;
  struct player *killer;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tpl_destroy %s by %s\n", status->clock, id_planet(pl),
	  id_player(killer));
}

/*
 * planet was taken call after changing owner
 */
void
tlog_plantake(pl, killer)
  struct planet *pl;
  struct player *killer;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tpl_take %s by %s\n", status->clock, id_planet(pl),
	  id_player(killer));
}

/*
 * planet was abandoned call before changing owner
 */
void
tlog_planaban(pl, killer)
  struct planet *pl;
  struct player *killer;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tpl_aban %s by %s\n", status->clock, id_planet(pl),
	  id_player(killer));
}

void
tlog_jsassist(js)
  struct player *js;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tjsassist %s\n", status->clock, id_player(js));
}

/* call before transferring the army */
void
tlog_beamup(pl, carrier)
  struct planet *pl;
  struct player *carrier;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tbeamup %s from %s@%da\n", status->clock,
	  id_player(carrier), id_planet(pl), pl->pl_armies);
}

/* call after transferring the army */
void
tlog_beamdown(pl, carrier)
  struct planet *pl;
  struct player *carrier;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tbeamdown %s to %s@%da\n", status->clock,
	  id_player(carrier), id_planet(pl), pl->pl_armies);
}

/* call before transferring the army */
void
tlog_Bbeamup(base, carrier)
  struct player *base;
  struct player *carrier;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\txfer %s from %s\n", status->clock, id_player(carrier),
	  id_player(base));
}

/* call after transferring the army */
void
tlog_Bbeamdown(base, carrier)
  struct player *base;
  struct player *carrier;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\txfer %s to %s\n", status->clock, id_player(carrier),
	  id_player(base));
}

/* call after destroying armies */
void
tlog_bomb(pl, killer, narmies)
  struct planet *pl;
  struct player *killer;
  int narmies;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  if (!narmies)
    return;

  fprintf(tlog, "%ld\tbomb %s by %s (%da)\n", status->clock,
	  id_planet(pl), id_player(killer), narmies);
}

void
tlog_bres(pl, killer, resource)
  struct planet *pl;
  struct player *killer;
  char *resource;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tresbomb %s (%s) by %s\n", status->clock,
	  id_planet(pl), resource, id_player(killer));
}


/*
 * non-player action stuff
 * 
 */

/* call before popping */
void
tlog_pop(pl, narmies)
  struct planet *pl;
  int narmies;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tpoparmies %s %+da\n", status->clock,
	  id_planet(pl), narmies);
}

void
tlog_res(pl, resource)
  struct planet *pl;
  char *resource;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\tresgrow %s (%s)\n", status->clock,
	  id_planet(pl), resource);
}

/* call before changing owner */
void
tlog_revolt(pl)
  struct planet *pl;
{
  if (!TOURNEYMODE)
    return;
  if (!tlog)
    return;

  fprintf(tlog, "%ld\trevolt %s\n", status->clock, id_planet(pl));
}

void
scan_for_unexpected_tourny_events()
{
  int i;
  for (i = 0; i < MAXPLAYER; i++)
  {
    struct player *p = &players[i];
    if (status_cache[i] != PALIVE)
    {
      status_cache[i] = p->p_status;
      ship_cache[i] = -1;
      continue;
    }

    if (p->p_status != PALIVE)
    {
      tlog_plquit(p, 0, 0);
      status_cache[i] = p->p_status;
    }
    else if (ship_cache[i] < 0)
    {
      ship_cache[i] = p->p_ship.s_type;
    }
    else if (ship_cache[i] != p->p_ship.s_type)
    {
      tlog_refit(p);
    }
  }
}

/*
 * end of T log procs
 * 
 */


void
closetlog()
{
  if (tlog != NULL)
  {
    fprintf(tlog, "\n\nCLOSING TOURNAMENT LOG\n\n\n\n");
    fclose(tlog);
  }
  tlog = NULL;
}


void
tlog_all()
{
  int i;
  struct planet *pl;

  if (!tlog)
    return;

  fprintf(tlog, "The time is: %ld ----------------\n", status->clock);
  for (i = 0, pl = &planets[i]; i < NUMPLANETS; i++, pl++)
    fprintf(tlog, "Planet: %s  %x  %s  -- armies %d\n", pl->pl_name,
	    pl->pl_flags, teams[pl->pl_owner].shortname, pl->pl_armies);
}

void
tlog_conquerline(line)
  char *line;
{
  if (!tlog)
    return;

  fprintf(tlog, "C:\t%s\n", line);
}





void
udtourny()
{
  int trem;
  char buf[120];
  if (!status2->league)
    return;

  /* server is configured for league play */

  if (status2->league == 1)
    return;			/* we're still prepping */

  trem = --status2->leagueticksleft;


  switch (status2->league)
  {
   case 2:			/* the 1-minute pre tourney warm up. */
    if (trem == SECONDS(5))
      pmessage("5 seconds to tournament start", -1, MALL, UMPIRE);
    else if (trem == SECONDS(2))
      pmessage("Hold on to your hats.  Everybody dies!", -1, MALL, UMPIRE);
    else if (trem <= 0)
    {
      starttourn();
    }
    break;

   case 3:			/* full-on T-mode */

    buf[0] = 0;
    if (trem % MINUTES(20) == 0 ||
	(trem < MINUTES(20) && 0 == trem % MINUTES(5)) ||
	(trem < MINUTES(5) && 0 == trem % MINUTES(1)))
    {
      sprintf(buf, "There are %d minutes remaining in regulation play",
	      trem / MINUTES(1));
    }
    else if (trem < MINUTES(1) && 0 == trem % SECONDS(10))
    {
      sprintf(buf, "There are %d seconds remaining in regulation play",
	      trem / SECONDS(1));
    }
    if (buf[0])
      pmessage(buf, -1, MALL, UMPIRE);
    if (trem <= 0)
      /* maybe go into overtime */
      endtourn();
    break;
   case 4:
    /* overtime, not implemented */
    break;
  }
}



void
starttourn()
{
  int i, j;
  struct planet *pl;
  char s[80];

  opentlog();
  for (i = 0, pl = &planets[i]; i < NUMPLANETS; i++, pl++)
  {
    for (j = 0; j < MAXTEAM + 1; j++)
    {
      pl->pl_tinfo[j].timestamp = 0;
      /* doesn't work? */
      pl->pl_hinfo = (PL_TYPE(*pl) == PLSTAR) ? ALLTEAM : pl->pl_owner;
    }
  }
  status->clock = 0;

  explode_everyone(KTOURNSTART, 0);

  tlog_all();


  status2->league++;
  status2->leagueticksleft = MINUTES(configvals->regulation_minutes);

  /* version team names configured time date */
  pmessage(" ", 0, MALL, UMPIRE);
  sprintf(s, "Timer started -- %d minutes remaining",
	  status2->leagueticksleft / MINUTES(1));
  pmessage(s, 0, MALL, UMPIRE);
  pmessage(" ", 0, MALL, UMPIRE);
}


void
endtourn()
{
  pmessage(" ", 0, MALL, UMPIRE);
  pmessage("Time is done", 0, MALL, UMPIRE);
  pmessage(" ", 0, MALL, UMPIRE);

  /* print damage assesments */
  endgame_effects(1 << status2->home.index, 1 << status2->away.index, -1);

  scan_for_unexpected_tourny_events();

  tlog_all();

  closetlog();

  /* conquer */

  status2->league = 1;

  /* we should shut the game off here (status->gameup=0) */
}
#endif