view src/input.c @ 9:331055a97a9d

Initial revision
author darius
date Sat, 06 Dec 1997 04:37:05 +0000
parents aa38447a4b21
children
line wrap: on
line source

/*--------------------------------------------------------------------------
NETREK II -- Paradise

Permission to use, copy, modify, and distribute this software and its
documentation for any NON-COMMERCIAL purpose (following the terms of
the GNU General Public License (read the file 'COPYING')) and without
fee is hereby granted, provided that this copyright notice appear in all
copies.  No representations are made about the suitability of this
software for any purpose.  This software is provided "as is" without
express or implied warranty.

    Xtrek Copyright 1986                            Chris Guthrie
    Netrek (Xtrek II) Copyright 1989                Kevin P. Smith
                                                    Scott Silvey
    Paradise II (Netrek II) Copyright 1993          Larry Denys
                                                    Kurt Olsen
                                                    Brandon Gillespie

    Comprehensive credits are available in the file "CREDITS"
--------------------------------------------------------------------------*/

#include "config.h"
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <sys/types.h>
#include <sys/time.h>
#include <signal.h>
#include <errno.h>
#include "defs.h"
#include "struct.h"
#include "data.h"
#include "shmem.h"

static int sendflag = 0;

extern int intrupt();
extern void start_interruptor();
extern int isClientDead();
int reconnect();
extern int readFromClient();
extern void stop_interruptor();
extern int exitGame();
extern int closeUdpConn();
extern unsigned int sleep();
extern int connectToClient();
extern void (*r_signal()) ();

void
setflag()
{
  sendflag = 1;
}


void
input()
{
  fd_set readfds;

  start_interruptor();

  /* Idea:  read from client often, send to client not so often */
  while (me->p_status == PALIVE ||
	 me->p_status == PEXPLODE ||
	 me->p_status == PDEAD ||
	 me->p_status == POBSERVE)
  {
    if (isClientDead())
    {
      if (!reconnect())
	exit(0);
    }
    FD_ZERO(&readfds);
    FD_SET(sock, &readfds);
    if (udpSock >= 0)
      FD_SET(udpSock, &readfds);

    /*
     * blocks indefinitely unless client input or timerDelay SIGALRM causes
     * EINTR
     */

    if (socketWait() > 0)
    {
      readFromClient();
    }
    if (sendflag)
    {
      intrupt();
      sendflag = 0;
    }

    /* statements below are executed once per timerDelay */
    if (me->p_updates > delay)
    {
      me->p_flags &= ~(PFWAR);
    }
    if (me->p_updates > rdelay)
    {
      me->p_flags &= ~(PFREFITTING);
    }

    /*
     * this will ghostbust a player if no ping has been received in
     * ping_ghostbust_interval seconds
     */

    if (configvals->ping_allow_ghostbust
	&& (me->p_status == PALIVE || me->p_status == POBSERVE)
	&& ping_ghostbust > configvals->ping_ghostbust_interval)
      me->p_ghostbuster = 100000;	/* ghostbusted */
    else
      /* Keep self from being nuked... */
      me->p_ghostbuster = 0;
  }
  stop_interruptor();
}

int
reconnect()
{
  int i;

  if (noressurect)
    exitGame();
  stop_interruptor();

  r_signal(SIGIO, SIG_IGN);
#ifdef DEBUG
  printf("Ack!  The client went away!\n");
  printf("I will attempt to resurrect him!\n");
  fflush(stdout);
#endif
  commMode = COMM_TCP;
  if (udpSock >= 0)
    closeUdpConn();

  /* For next two minutes, we try to restore connection */
  shutdown(sock, 2);
  sock = -1;
  for (i = 0;; i++)
  {
    me->p_ghostbuster = 0;
    sleep(5);
    if (connectToClient(host, nextSocket))
      break;
    if (i == 23)
    {
#ifdef DEBUG
      printf("Oh well, maybe I'm getting rusty!\n");
      fflush(stdout);
#endif
      return 0;
    }
  }
  start_interruptor();
#ifdef DEBUG
  printf("A miracle!  He's alive!\n");
  fflush(stdout);
#endif
  return 1;
}