Mercurial > ~darius > hgwebdir.cgi > paradise_server
view src/util.c @ 18:1424868939a8
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author | darius |
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date | Wed, 24 Dec 1997 12:38:35 +0000 |
parents | 0836fb919dfa |
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/*-------------------------------------------------------------------------- NETREK II -- Paradise Permission to use, copy, modify, and distribute this software and its documentation, or any derivative works thereof, for any NON-COMMERCIAL purpose and without fee is hereby granted, provided that this copyright notice appear in all copies. No representations are made about the suitability of this software for any purpose. This software is provided "as is" without express or implied warranty. Xtrek Copyright 1986 Chris Guthrie Netrek (Xtrek II) Copyright 1989 Kevin P. Smith Scott Silvey Paradise II (Netrek II) Copyright 1993 Larry Denys Kurt Olsen Brandon Gillespie --------------------------------------------------------------------------*/ #include "config.h" #include <stdio.h> #include <math.h> #include <signal.h> #include <sys/time.h> #include "defs.h" #include "struct.h" #include "data.h" #include "shmem.h" struct player *me; struct ship *myship; struct stats *mystats; /*----------------------------VISIBLE FUNCTIONS---------------------------*/ /*-------------------------------ANGDIST----------------------------------*/ /* * This function provides the proper angular distance between two angles. The * angles are expressed as numbers from 0-255. */ int angdist(x, y) unsigned char x, y; { register unsigned char res; /* temp var */ res = x - y; /* get abs value of difference */ if (res > 128) /* if more than 180 degrees */ return (256 - (int) res); /* then choose to go other way around */ return ((int) res); /* else its just the difference */ } /*-------------------------------------------------------------------------*/ /* * this function checks to see if an occurrence is temporally spaced from the * previous one. This is useful in preventing the client from firing torps * and missiles too quickly and to limit detting to a reasonable frequency * (detting too fast burns fuel and increases wtemp without any benefit). */ int temporally_spaced(lasttime, gap) struct timeval *lasttime; int gap; /* microseconds */ { struct timeval curtp; gettimeofday(&curtp, (struct timezone *) 0); if ((curtp.tv_sec == lasttime->tv_sec && curtp.tv_usec < lasttime->tv_usec + gap) || (curtp.tv_sec == lasttime->tv_sec + 1 && curtp.tv_usec + 1000000 < lasttime->tv_usec + gap)) return 0; lasttime->tv_sec = curtp.tv_sec; lasttime->tv_usec = curtp.tv_usec; return 1; } /* */ int check_fire_warp() { if (configvals->fireduringwarp || !(me->p_flags & PFWARP)) return 1; warning("Can not fire while in warp."); return 0; } int check_fire_warpprep() { if (configvals->fireduringwarpprep || !me->p_warptime) return 1; warning("Can not fire while preparing for warp."); return 0; } int check_fire_docked() { if (configvals->firewhiledocked || !(me->p_flags & PFDOCK)) return 1; warning("It is unsafe to use weapons while docked."); return 0; } /*-------END OF FILE--------*/