Mercurial > ~darius > hgwebdir.cgi > paradise_server
view src/plutil.c @ 18:1424868939a8
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author | darius |
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date | Wed, 24 Dec 1997 12:38:35 +0000 |
parents | 8c6d5731234d |
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/*-------------------------------------------------------------------------- NETREK II -- Paradise Permission to use, copy, modify, and distribute this software and its documentation, or any derivative works thereof, for any NON-COMMERCIAL purpose and without fee is hereby granted, provided that this copyright notice appear in all copies. No representations are made about the suitability of this software for any purpose. This software is provided "as is" without express or implied warranty. Xtrek Copyright 1986 Chris Guthrie Netrek (Xtrek II) Copyright 1989 Kevin P. Smith Scott Silvey Paradise II (Netrek II) Copyright 1993 Larry Denys Kurt Olsen Brandon Gillespie --------------------------------------------------------------------------*/ #include "config.h" #include <math.h> #include "plutil.h" #include "data.h" #include "shmem.h" int idx_to_mask(i) int i; { if (i >= 0) return 1 << i; else return 0; } int mask_to_idx(m) int m; { int i; if (!m) return -1; for (i = 0; m > 1; i++, m >>= 1); return i; } /* */ int in_warp(pl) struct player *pl; { if (pl->p_flags & PFDOCK) { /* if we are docked, then we have the same state as our base */ return in_warp(&players[pl->p_docked]); } return (pl->p_flags & PFWARP) || pl->p_warptime; } int undock_player(pl) struct player *pl; { struct player *base; if (!(pl->p_flags & PFDOCK)) return 0; base = &players[pl->p_docked]; base->p_docked--; /* base no longer has as many docked */ base->p_port[pl->p_port[0]] = VACANT; /* the port is vacant */ /* what if the player is being undocked because he died? */ if (base->p_ship.s_type == JUMPSHIP) { pl->p_jsdock = 1; pl->p_lastjs = pl->p_docked; } pl->p_flags &= ~PFDOCK; pl->p_docked = -1; pl->p_port[0] = VACANT; return 1; } int base_undock(base, port_id) struct player *base; int port_id; { struct player *pl; if (base->p_port[port_id] < 0) return 0; pl = &players[base->p_port[port_id]]; base->p_docked--; base->p_port[port_id] = VACANT; /* if the jumpship kicks you off, he doesn't get credited. -RF */ pl->p_flags &= ~PFDOCK; pl->p_docked = -1; pl->p_port[0] = VACANT; return 1; } void enforce_dock_position(pl) struct player *pl; { struct player *base; unsigned char angle; int port_id; if (!(pl->p_flags & PFDOCK)) return; base = &players[pl->p_docked]; port_id = pl->p_port[0]; if ((base->p_ship.s_type == STARBASE) || (base->p_ship.s_type == WARBASE) || (base->p_ship.s_type == JUMPSHIP)) angle = (port_id * 2 + 1) * 128 / base->p_ship.s_numports; else angle = base->p_dir + 64 + (128 * port_id); /* max of two ports, really */ move_player(pl->p_no, (int) (base->p_x + DOCKDIST * Cos[angle]), (int) (base->p_y + DOCKDIST * Sin[angle]), 1); pl->p_speed = pl->p_desspeed = 0; if ((base->p_ship.s_type == STARBASE) || (base->p_ship.s_type == WARBASE) || (base->p_ship.s_type == JUMPSHIP)) pl->p_dir = pl->p_desdir = angle + 64; else pl->p_dir = pl->p_desdir = base->p_dir; } void dock_to(pl, base_num, port_id) struct player *pl; int base_num, port_id; { struct player *base = &players[base_num]; undock_player(pl); base->p_docked++; base->p_port[port_id] = pl->p_no; pl->p_flags |= PFDOCK; /* we are docked */ pl->p_docked = base_num; /* to this base */ pl->p_port[0] = port_id; /* in this docking bay */ enforce_dock_position(pl); } void scout_planet(p_no, pl_no) int p_no; int pl_no; { struct player *fred = &players[p_no]; struct planet *mars = &planets[pl_no]; int oldness = status->clock - mars->pl_tinfo[fred->p_team].timestamp; if (!status->tourn) return; if ((mars->pl_owner != fred->p_team) && (oldness > 2)) { #define LOG2OFe 1.442695 double scoutdi = log((double) oldness) * LOG2OFe / 100; if (scoutdi > 0.1) scoutdi = 0.1; fred->p_stats.st_di += scoutdi; } mars->pl_hinfo |= fred->p_team; if (mars->pl_owner != fred->p_team) { mars->pl_tinfo[fred->p_team].flags = mars->pl_flags; mars->pl_tinfo[fred->p_team].armies = mars->pl_armies; mars->pl_tinfo[fred->p_team].owner = mars->pl_owner; mars->pl_tinfo[fred->p_team].timestamp = status->clock; } } /* * */ void evaporate(pl) struct player *pl; { /* put someone on the outfit screen with no ill effects */ undock_player(pl); /* if docked then undock me */ if (allows_docking(pl->p_ship)) { /* if ships can dock */ int k; for (k = 0; k < pl->p_ship.s_numports; k++) base_undock(pl, k); /* remove all docked ships */ pl->p_docked = 0; /* no ships docked anymore */ } if (pl->p_flags & PFORBIT) { /* if orbiting then */ pl->p_flags &= ~PFORBIT; /* eject from orbit */ } pl->p_status = POUTFIT; pl->p_whydead = KPROVIDENCE; } void explode_everyone(whydead, minlive) int whydead; int minlive; { int i; for (i = 0; i < MAXPLAYER; i++) { if (players[i].p_status != PALIVE && players[i].p_status != POBSERVE) continue; if (players[i].p_updates < minlive) continue; players[i].p_whydead = whydead; players[i].p_whodead = 0; players[i].p_status = PEXPLODE; players[i].p_explode = 10; players[i].p_ntorp = 0; /* no torps shot */ players[i].p_nplasmatorp = 0; /* no plasmas shot */ } } /* round randomly, but weighted by the fractional part */ int random_round(d) double d; { int rval = floor(d); if (drand48() < d - rval) rval++; return rval; } char * twoletters(pl) struct player *pl; /* calculate the two letters that form the players designation (e.g. R4) */ { #define RINGSIZE MAXPLAYER+3 static char buf[RINGSIZE][3]; /* ring of buffers so that this */ static int idx; /* proc can be called several times before * the results are used */ if (idx >= RINGSIZE) idx = 0; buf[idx][0] = teams[pl->p_team].letter; buf[idx][1] = shipnos[pl->p_no]; buf[idx][2] = 0; return buf[idx++]; }