view src/warning.c @ 8:0836fb919dfa

First entry of Paradise Server 2.9 patch 10 Beta
author darius
date Sat, 06 Dec 1997 04:37:05 +0000
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/*--------------------------------------------------------------------------
NETREK II -- Paradise

Permission to use, copy, modify, and distribute this software and its
documentation, or any derivative works thereof, for any NON-COMMERCIAL
purpose and without fee is hereby granted, provided that this copyright
notice appear in all copies.  No representations are made about the
suitability of this software for any purpose.  This software is provided
"as is" without express or implied warranty.

    Xtrek Copyright 1986                            Chris Guthrie
    Netrek (Xtrek II) Copyright 1989                Kevin P. Smith
                                                    Scott Silvey
    Paradise II (Netrek II) Copyright 1993          Larry Denys
                                                    Kurt Olsen
                                                    Brandon Gillespie
--------------------------------------------------------------------------*/

#include "config.h"

#include <stdio.h>
#include <string.h>
#include <math.h>
#include <signal.h>
#include <sys/time.h>
#include "defs.h"
#include "struct.h"
#include "data.h"
#include "packets.h"

void updateWarnings();

#define WQLEN 8
#define WARN_GAP 300000		/* microseconds */

/*
 * * The warning in text will be printed in the warning window. * The message
 * will last WARNTIME/10 seconds unless another message * comes through and
 * overwrites it.
 */

/*
 * a small buffer of warnings to be sent... we want to space them out, since
 * warning() is sometimes called in quick succesison
 */

static struct warning_spacket w_buf[WQLEN];
static int numw = 0, whichw = 0;

static struct timeval space = {0, 0};

/*-------------------------------VISIBLE FUNCTIONS------------------------*/

/*--------------------------------WARNING---------------------------------*/
/*
 * This function sends a warning message to the client, or queues the warning
 * to be sent a little later if we just sent one.  The warning can be a
 * maximum of 79 characters plus the delimiter.
 */


extern char *strncpy();
extern int sendClientPacket();

void
warning(text)
  char *text;			/* the warning string */
{
  struct warning_spacket warn;	/* warning packet to send warning in */
  struct warning_spacket *wp;
  int t;

  t = temporally_spaced(&space, WARN_GAP);
  if (!numw && t)
  {
    /* don't need to queue it */
    warn.type = SP_WARNING;	/* set the type */
    strncpy(warn.mesg, text, 80);	/* copy message into packet */
    warn.mesg[79] = '\0';	/* chop message to 79 chars + delimeter */
    sendClientPacket((struct player_spacket *) & warn);	/* send the warning
							 * packet */
  }
  else
  {
    /* first check to see if this warning has already been queued */
    if (!strcmp(text, w_buf[(whichw + numw - 1) % WQLEN].mesg))
      return;

    wp = &w_buf[(whichw + numw) % WQLEN];

    wp->type = SP_WARNING;
    strncpy(wp->mesg, text, 80);
    wp->mesg[79] = '\0';

    if (++numw == WQLEN)
      numw = WQLEN - 1;

    /* This is useful especially if updates/sec is set low */
    if (t)
    {				/* then there's been enough time to send
				 * another one */
      sendClientPacket((struct player_spacket *) & w_buf[whichw]);
      whichw = (whichw + 1) % WQLEN;
      numw--;
    }
  }
}


/*---------------------------- UPDATEWARNINGS ---------------------------*/
/*
 * Called by updateClient.  Check to see if there are warnings queued, and
 * send one when enough time has gone by
 */

void
updateWarnings()
{
  if (!numw)
    return;			/* nothing queued */

  if (!temporally_spaced(&space, WARN_GAP))
    return;			/* not time yet */

  /* we're assuming that the entry in w_buf has been properly filled in */
  sendClientPacket((struct player_spacket *) & w_buf[whichw]);

  whichw = (whichw + 1) % WQLEN;
  numw--;
}

/*------------------------------ IMM_WARNING ----------------------------*/

/*
 * This sends a warning, bypassing the time-interval check.  Used for
 * messages that give continuous updates (like bomb and beam messages) that
 * are sent more frequently then the time interval allows.
 */

void
imm_warning(text)
  char *text;
{
  struct warning_spacket warn;

  warn.type = SP_WARNING;
  strncpy(warn.mesg, text, 80);
  warn.mesg[79] = '\0';
  sendClientPacket((struct player_spacket *) & warn);
}

/*------------------------------------------------------------------------*/


/*-------END OF FILE-------*/