comparison src/grid.c @ 4:aa38447a4b21

First entry of Paradise Server 2.9 patch 10 Beta
author darius
date Sat, 06 Dec 1997 04:37:03 +0000
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3:cafa94d86546 4:aa38447a4b21
1 /*--------------------------------------------------------------------------
2 NETREK II -- Paradise
3
4 Permission to use, copy, modify, and distribute this software and its
5 documentation, or any derivative works thereof, for any NON-COMMERCIAL
6 purpose and without fee is hereby granted, provided that this copyright
7 notice appear in all copies. No representations are made about the
8 suitability of this software for any purpose. This software is provided
9 "as is" without express or implied warranty.
10
11 Xtrek Copyright 1986 Chris Guthrie
12 Netrek (Xtrek II) Copyright 1989 Kevin P. Smith
13 Scott Silvey
14 Paradise II (Netrek II) Copyright 1993 Larry Denys
15 Kurt Olsen
16 Brandon Gillespie
17 --------------------------------------------------------------------------*/
18
19 #include "config.h"
20 #include "struct.h"
21 #include "shmem.h"
22
23 /*
24 * This function should be called any time a planet is relocated. It is in
25 * charge of updating the space grid.
26 */
27 void
28 move_planet(pno, x, y, isold)
29 int pno; /* planet number */
30 int x, y;
31 int isold; /* 0 if the planet has not yet been entered
32 * into the grid */
33 {
34 struct planet *pl = &planets[pno];
35
36 if (isold)
37 {
38 /* remove from previous space grid position */
39 }
40 pl->pl_x = x;
41 pl->pl_y = y;
42
43 /* enter into space grid */
44 }
45
46 void
47 move_player(pno, x, y, isold)
48 int pno; /* player number */
49 int x, y;
50 int isold; /* 0 if the player has not yet been entered
51 * into the grid */
52 {
53 struct player *pl = &players[pno];
54
55 if (isold)
56 {
57 }
58 pl->p_x = x;
59 pl->p_y = y;
60
61 /* enter into space grid */
62 }
63
64 void
65 move_torp(tno, x, y, isold)
66 int tno; /* torp number */
67 int x, y;
68 int isold; /* 0 if the torp has not yet been entered
69 * into the grid */
70 {
71 struct torp *t = &torps[tno];
72
73 if (isold)
74 {
75 }
76 t->t_x = x;
77 t->t_y = y;
78
79 /* enter into space grid */
80 }
81
82 void
83 move_missile(dno, x, y, isold)
84 int dno; /* missile number */
85 int x, y;
86 int isold; /* 0 if the missile has not yet been entered
87 * into the grid */
88 {
89 struct missile *d = &missiles[dno];
90
91 if (isold)
92 {
93 }
94 d->ms_x = x;
95 d->ms_y = y;
96
97 /* enter into space grid */
98 }