2
+ − 1 /*--------------------------------------------------------------------------
+ − 2 NETREK II -- Paradise
+ − 3
+ − 4 Permission to use, copy, modify, and distribute this software and its
+ − 5 documentation, or any derivative works thereof, for any NON-COMMERCIAL
+ − 6 purpose and without fee is hereby granted, provided that this copyright
+ − 7 notice appear in all copies. No representations are made about the
+ − 8 suitability of this software for any purpose. This software is provided
+ − 9 "as is" without express or implied warranty.
+ − 10
+ − 11 Xtrek Copyright 1986 Chris Guthrie
+ − 12 Netrek (Xtrek II) Copyright 1989 Kevin P. Smith
+ − 13 Scott Silvey
+ − 14 Paradise II (Netrek II) Copyright 1993 Larry Denys
+ − 15 Kurt Olsen
+ − 16 Brandon Gillespie
+ − 17 --------------------------------------------------------------------------*/
+ − 18
+ − 19
+ − 20 #include "config.h"
+ − 21 #include <stdio.h>
+ − 22 #include <sys/types.h>
+ − 23 #include <sys/time.h>
+ − 24 #include <sys/ipc.h>
+ − 25 #include <sys/shm.h>
+ − 26 #include <errno.h>
+ − 27 #include <pwd.h>
+ − 28 #include <string.h>
+ − 29 #include <ctype.h>
+ − 30 #include <time.h>
+ − 31 #include "defs.h"
+ − 32 #include "struct.h"
+ − 33 #include "data.h"
+ − 34 #include "shmem.h"
+ − 35 #include "grid.h"
+ − 36
+ − 37 void auto_peace();
+ − 38 static void placeIndependent();
+ − 39 extern int
+ − 40 pmessage2( /* char *str, int recip, int group, char
+ − 41 address, unsigned char from */ );
+ − 42 extern int
+ − 43 pmessage( /* char *str, int recip, int group, char
+ − 44 address */ );
+ − 45
+ − 46
+ − 47
+ − 48 /*------------------------------NUMBER DEFINES-----------------------------*/
+ − 49 #define INDEP (GWIDTH/3) /* width of region in the center of galaxy */
+ − 50 /* that independents can join in */
+ − 51
+ − 52 #define MIN_DIST_FROM_STAR 3000.0 /* min distance from a star that
+ − 53 * enter() */
+ − 54 /* will place you */
+ − 55 /*-------------------------------------------------------------------------*/
+ − 56
+ − 57
+ − 58 int
+ − 59 find_start_planet(team, flag)
+ − 60 int team, flag;
+ − 61 {
+ − 62 int valid[MAXPLANETS];
+ − 63 int nvalid;
+ − 64 int i;
+ − 65
+ − 66 nvalid = 0;
+ − 67 for (i = 0; i < NUMPLANETS; i++)
+ − 68 {
+ − 69 struct planet *pl = &planets[i];
+ − 70 if (pl->pl_owner == team && (!flag || pl->pl_flags & flag))
+ − 71 valid[nvalid++] = i;
+ − 72 }
+ − 73 if (nvalid < 1)
+ − 74 return -1;
+ − 75
+ − 76 return valid[lrand48() % nvalid];
+ − 77 }
+ − 78
+ − 79
+ − 80
+ − 81 /*------------------------------VISIBLE FUNCTIONS-------------------------*/
+ − 82
+ − 83 #define BOSSMAN NUMROYALRANKS-1
+ − 84 #define SIDEKICK NUMROYALRANKS-2
+ − 85 #define AMBASSADOR NUMROYALRANKS-3
+ − 86
+ − 87 #ifdef UFL
+ − 88 #undef SIDEKICK
+ − 89 #define SIDEKICK NUMROYALRANKS-1
+ − 90 #undef AMBASSADOR
+ − 91 #define AMBASSADOR NUMROYALRANKS-1
+ − 92 #endif
+ − 93
+ − 94 /*--------------------------------PEANUT_GALLERY--------------------------*/
+ − 95 /*
+ − 96 * This function checks too see if certain "important" people have logged in,
+ − 97 * and displays a special message to the rest of the players. As the chief
+ − 98 * Paradise hack, I forbid removal of any of the code in this function.
+ − 99 * Other names may be added. If you choose to disregard this, a malefiction
+ − 100 * will be leveled upon your head and all of your progeny will be born with
+ − 101 * their noses two times too large.
+ − 102 */
+ − 103
+ − 104 #define AT_LEAST(rank) if (me->p_stats.st_royal<rank) me->p_stats.st_royal = rank;
+ − 105
+ − 106
+ − 107 void
+ − 108 peanut_gallery()
+ − 109 {
+ − 110 char buf[90];
+ − 111
+ − 112 if (strcmp(me->p_name, "a fungusamongus") == 0)
+ − 113 { /* that's me! */
+ − 114 pmessage2(" ", 0, MALL, "LDDENYS > ", me->p_no);
+ − 115 pmessage2("Yikes. EEK! Help. There seems to be a fungus among us!", 0, MALL, "LDDENYS > ", me->p_no);
+ − 116 pmessage2(" ", 0, MALL, "LDDENYS > ", me->p_no);
+ − 117
+ − 118 }
+ − 119 else if (strcmp(me->p_name, "Lynx") == 0)
+ − 120 {
+ − 121 pmessage2("\"GAME OVER MAN, GAME OVER!\"", 0, MALL, "Lynx->ALL ", me->p_no);
+ − 122
+ − 123 }
+ − 124 else if (strcmp(me->p_name, "Hammor") == 0)
+ − 125 {
+ − 126 pmessage2("Please don't hurt 'em, Hammor!", 0, MALL, "GOD->ALL", me->p_no);
+ − 127
+ − 128 }
+ − 129 else if (strcmp(me->p_name, "Bubbles") == 0)
+ − 130 {
+ − 131 pmessage2("Whoa!", 0, MALL, "KAOLSEN > ", me->p_no);
+ − 132 pmessage2("Dudes.", 0, MALL, "KAOLSEN > ", me->p_no);
+ − 133 pmessage2("Cool.", 0, MALL, "KAOLSEN > ", me->p_no);
+ − 134
+ − 135 }
+ − 136 else if (strcmp(me->p_name, "KnightRaven") == 0)
+ − 137 {
+ − 138 pmessage2("Insert Heiji quote here", 0, MALL, "KAOLSEN > ", me->p_no);
+ − 139 AT_LEAST(AMBASSADOR);
+ − 140
+ − 141 }
+ − 142 else if (strcmp(me->p_name, "wibble") == 0)
+ − 143 {
+ − 144 pmessage("No mountain is unclimbable, no river uncrossable, no client RSA"
+ − 145 ,0, MALL, "EGO->wibble", me->p_no);
+ − 146 pmessage("key unbreakable. We can just make it bloody difficult!",
+ − 147 0, MALL, "EGO->wibble", me->p_no);
+ − 148
+ − 149 }
+ − 150 else if (strcmp(me->p_name, "Key") == 0)
+ − 151 {
+ − 152 time_t curtime;
+ − 153 struct tm *tmstruct;
+ − 154 int hour;
+ − 155
+ − 156 (void) time(&curtime);
+ − 157 tmstruct = localtime(&curtime);
+ − 158 if (!(hour = tmstruct->tm_hour % 12))
+ − 159 hour = 12;
+ − 160
+ − 161 sprintf(buf, "It's %d:%02d%s, time [for me] to die.", hour,
+ − 162 tmstruct->tm_min, tmstruct->tm_hour >= 12 ? "pm" : "am");
+ − 163 pmessage(buf, 0, MALL, "GOD->ALL", me->p_no);
+ − 164
+ − 165 }
+ − 166 else if (strcmp(me->p_name, "MikeL") == 0)
+ − 167 {
+ − 168 pmessage("<This space for rent>", 0, MALL, "GOD->ALL", me->p_no);
+ − 169
+ − 170
+ − 171 }
+ − 172 else if (strcmp(me->p_name, "Bolo") == 0)
+ − 173 {
+ − 174 pmessage("Bolo Mk. MCLXVII On-line.", 0, MALL, MSERVA, me->p_no);
+ − 175 }
+ − 176 }
+ − 177
+ − 178
+ − 179
+ − 180 void
+ − 181 advertise_tourney_queue()
+ − 182 {
+ − 183 char buf[80], addrbuf[10];
+ − 184 int count = 0;
+ − 185 int i;
+ − 186
+ − 187 if (status->tourn)
+ − 188 return;
+ − 189
+ − 190 for (i = 0; i < MAXPLAYER; i++)
+ − 191 {
+ − 192 if (players[i].p_status == PTQUEUE)
+ − 193 count++;
+ − 194 }
+ − 195
+ − 196 sprintf(addrbuf, "%s->YOU ", SERVNAME);
+ − 197 sprintf(buf, "There %s %d player%s on the tournament queue",
+ − 198 (count == 1) ? "is" : "are", count, (count == 1) ? "" : "s");
+ − 199 pmessage(buf, me->p_no, MINDIV, addrbuf);
+ − 200 }
+ − 201
+ − 202
+ − 203
+ − 204
+ − 205 /*------------------------------------ENTER-------------------------------*/
+ − 206 /*
+ − 207 * This function places a player into the game. It initializes fields in the
+ − 208 * player structure and his ship. It determines where in the galaxy to put
+ − 209 * the player. This function is also used to place robots and independents.
+ − 210 * If tno = 4, then the player is independent. If it is 5 then the player is
+ − 211 * a robot.
+ − 212 */
+ − 213
+ − 214 /*
+ − 215 * CRD feature: starting planet (for robots) - MAK, 2-Jun-93 Also added
+ − 216 * starting planet number as a useful return value.
+ − 217 */
+ − 218
+ − 219 int
+ − 220 enter(tno, disp, pno, s_type, startplanet)
+ − 221 int tno; /* team player is on */
+ − 222 int disp; /* not used, so I used it 7/27/91 TC */
+ − 223 int pno; /* player's number */
+ − 224 int s_type; /* player's ship type */
+ − 225 int startplanet; /* planet to enter near (or -1) */
+ − 226 {
+ − 227 static int lastteam = -1; /* to hold team of last enter */
+ − 228 static int lastrank = -1; /* to hold rank of last enter */
+ − 229 char buf[80]; /* to sprintf into */
+ − 230 char buf2[80]; /* to sprintf into */
+ − 231 char addrbuf[10]; /* to hold address */
+ − 232
+ − 233 if ((startplanet < 0) || (startplanet >= NUMPLANETS))
+ − 234 startplanet = -1;
+ − 235
+ − 236 (void) strncpy(me->p_name, pseudo, sizeof(me->p_name)); /* get name */
+ − 237 me->p_name[sizeof(me->p_name) - 1] = '\0'; /* delimiet just in case */
+ − 238
+ − 239 me->p_kills = 0.0; /* have no kills yet */
+ − 240 get_ship_for_player(me, s_type); /* get the player's ship type */
+ − 241
+ − 242 if (me->p_ship.s_nflags & SFNHASFIGHTERS)
+ − 243 me->p_ship.s_missilestored = 0;
+ − 244
+ − 245 me->p_docked = 0; /* not docked to anyone */
+ − 246 me->p_updates = 0; /* start updating immediately */
+ − 247 me->p_flags = PFSHIELD;
+ − 248 if (allows_docking(me->p_ship))
+ − 249 me->p_flags |= PFDOCKOK; /* enable docking */
+ − 250 me->p_dir = 0; /* direction angle of zero */
+ − 251 me->p_desdir = 0; /* desired direction of zero */
+ − 252 me->p_speed = 0; /* speed of zero */
+ − 253 me->p_desspeed = 0; /* desired speed of zero */
+ − 254 me->p_subspeed = 0; /* fractional part of speed zero */
+ − 255
+ − 256 /* Gunboat docked to ships stuff */
+ − 257 if ((me->p_ship.s_nflags & SFNMASSPRODUCED) &&
+ − 258 (shipvals[shipPick].s_numports))
+ − 259 {
+ − 260 int i;
+ − 261
+ − 262 me->p_team = (1 << tno);
+ − 263 for (i = 0; i < MAXPLAYER; i++)
+ − 264 if ((players[i].p_ship.s_type == shipPick) &&
+ − 265 (players[i].p_team == me->p_team) &&
+ − 266 (players[i].p_status == PALIVE) && /* if all this stuff... */
+ − 267 (players[i].p_flags & PFDOCKOK) &&
+ − 268 (players[i].p_docked < players[i].p_ship.s_numports) &&
+ − 269 (players[i].p_ship.s_missilestored))
+ − 270 {
+ − 271 me->p_x = players[i].p_x; /* ...dock em on */
+ − 272 me->p_y = players[i].p_y;
+ − 273 newdock(i);
+ − 274 if (players[i].p_ship.s_missilestored != -1)
+ − 275 players[i].p_ship.s_missilestored--;
+ − 276 if (players[i].p_flags & PFCLOAK)
+ − 277 {
+ − 278 me->p_flags |= PFCLOAK;
+ − 279 me->p_cloakphase = players[i].p_cloakphase;
+ − 280 }
+ − 281 else
+ − 282 me->p_cloakphase = 0;
+ − 283 break;
+ − 284 }
+ − 285 }
+ − 286 /* End Gunboat stuff */
+ − 287
+ − 288 if ((tno == 4) || (tno == 5))
+ − 289 { /* if player indep or a robot */
+ − 290 me->p_team = 0; /* he has no team */
+ − 291 }
+ − 292 else
+ − 293 { /* else player is normal player--find planet */
+ − 294 me->p_team = (1 << tno); /* set players team number */
+ − 295
+ − 296 /*
+ − 297 * forgive me father, for I have used short-circuiting to emulate control
+ − 298 * flow
+ − 299 */
+ − 300 (startplanet >= 0 /* start planet already specified? */
+ − 301 || (((startplanet = me->p_lastrefit) >= 0 /* we've got a home planet */
+ − 302 && (planets[startplanet].pl_flags & PLSHIPYARD) /* and it's a yard */
+ − 303 && (planets[startplanet].pl_owner == me->p_team)) /* and it's ours */
+ − 304 || 0 < (me->p_lastrefit = -1)) /* oops, no more home shipyard, F */
+ − 305 || (startplanet = find_start_planet(me->p_team, PLSHIPYARD)) != -1
+ − 306 || (startplanet = find_start_planet(me->p_team, PLREPAIR)) != -1
+ − 307 || (startplanet = find_start_planet(me->p_team, PLAGRI)) != -1
+ − 308 || (startplanet = find_start_planet(me->p_team, PLFUEL)) != -1
+ − 309 || (startplanet = find_start_planet(me->p_team, PLHOME)) != -1
+ − 310 || (startplanet = find_start_planet(me->p_team, 0)) != -1
+ − 311 );
+ − 312 }
+ − 313 if (startplanet == -1)
+ − 314 {
+ − 315 placeIndependent();
+ − 316 }
+ − 317 else
+ − 318 {
+ − 319 int i;
+ − 320 double dx, dy;
+ − 321 struct planet *l;
+ − 322
+ − 323 /* we have a planet */
+ − 324 /* use p_x and y as scratch registers */
+ − 325 while (1)
+ − 326 {
+ − 327 me->p_x = planets[startplanet].pl_x + (lrand48() % 10000) - 5000;
+ − 328 me->p_y = planets[startplanet].pl_y + (lrand48() % 10000) - 5000;
+ − 329 if (me->p_x < 0) /* can't come in outside of borders */
+ − 330 me->p_x = 0; /* now can we? */
+ − 331 if (me->p_y < 0)
+ − 332 me->p_y = 0;
+ − 333 if (me->p_x >= GWIDTH)
+ − 334 me->p_x = GWIDTH - 1;
+ − 335 if (me->p_y >= GWIDTH)
+ − 336 me->p_y = GWIDTH - 1;
+ − 337 for (i = 0, l = &planets[0]; i < NUMPLANETS; i++, l++)
+ − 338 {
+ − 339 if (PL_TYPE(*l) == PLSTAR)
+ − 340 {
+ − 341 dx = ABS(l->pl_x - me->p_x);
+ − 342 dy = ABS(l->pl_y - me->p_y);
+ − 343 if (dx * dx + dy * dy <
+ − 344 MIN_DIST_FROM_STAR * MIN_DIST_FROM_STAR)
+ − 345 break;
+ − 346 }
+ − 347 }
+ − 348 if (i == NUMPLANETS)
+ − 349 break;
+ − 350 }
+ − 351 /* legitimize p_x and p_y */
+ − 352 move_player(me->p_no, me->p_x, me->p_y, 0);
+ − 353 }
+ − 354 me->p_ntorp = 0; /* have not fired torps yete */
+ − 355 if (!((me->p_ship.s_nflags & SFNMASSPRODUCED) &&
+ − 356 (shipvals[shipPick].s_numports)))
+ − 357 me->p_cloakphase = 0; /* no cloaking phase--not cloaked */
+ − 358 me->p_nplasmatorp = 0; /* no plasma torps */
+ − 359 me->p_swar = 0; /* at war with nobody */
+ − 360 me->p_armies = 0; /* carrying no armies */
+ − 361 tmpPick = 0;
+ − 362
+ − 363 switch_special_weapon();
+ − 364
+ − 365 if (!keeppeace) /* if keep peace mode then */
+ − 366 auto_peace(); /* set do automatic peace */
+ − 367 me->p_hostile &= ~me->p_team; /* hostile to all but own team */
+ − 368 me->p_swar &= ~me->p_team;
+ − 369 #if 0
+ − 370 sprintf(buf, "%c%c", teamlet[me->p_team], shipnos[me->p_no]);
+ − 371 strncpy(me->p_mapchars, buf, 2);
+ − 372 #endif
+ − 373 if ((lastteam != tno) || (lastrank != mystats->st_rank))
+ − 374 {
+ − 375 if ((lastteam > 0) && (lastteam < NUMTEAM) && (lastteam != tno))
+ − 376 declare_war((1 << lastteam) | me->p_hostile); /* if changing then
+ − 377 * adjust war stat */
+ − 378 lastteam = tno; /* store team number in static */
+ − 379 lastrank = mystats->st_rank;/* store rank in static */
+ − 380 sprintf(addrbuf, " %s->ALL", twoletters(me));
+ − 381 if ((tno == 4) && (strcmp(me->p_monitor, "Nowhere") == 0))
+ − 382 {
+ − 383 time_t curtime; /* if a robot and independent */
+ − 384 struct tm *tmstruct; /* to hold time */
+ − 385 int queuesize; /* to hold queue size */
+ − 386 int hour; /* to hold hour */
+ − 387
+ − 388 time(&curtime); /* get the time */
+ − 389 tmstruct = localtime(&curtime); /* convert to local time */
+ − 390 if (!(hour = tmstruct->tm_hour % 12)) /* get the hour */
+ − 391 hour = 12;
+ − 392 sprintf(buf, "It's %d:%02d%s, time to die.", hour, tmstruct->tm_min,
+ − 393 tmstruct->tm_hour >= 12 ? "pm" : "am");
+ − 394 if ((queuesize = status->count - status->wait) > 0)
+ − 395 {
+ − 396 /* lint: queuesize set but not used in function enter */
+ − 397 sprintf(buf2, " Approximate queue size: %d.", status->answer);
+ − 398 strcat(buf, buf2); /* get queue size if queue */
+ − 399 }
+ − 400 pmessage2(buf, 0, MALL, addrbuf, me->p_no); /* display message */
+ − 401 }
+ − 402 else if (tno == 5)
+ − 403 { /* if a robot then */
+ − 404 if (players[disp].p_status != PFREE)
+ − 405 {
+ − 406 sprintf(buf2, "%s has been targeted for termination.",
+ − 407 twoletters(&players[disp]));
+ − 408 pmessage2(buf2, 0, MALL, addrbuf, me->p_no);
+ − 409 }
+ − 410 }
+ − 411 #ifdef LEAGUE_SUPPORT
+ − 412 if (!status2->league) /* no peanut messages in a league game */
+ − 413 #endif
+ − 414 peanut_gallery(); /* check for important people */
+ − 415
+ − 416 if (me->p_stats.st_royal == 0)
+ − 417 sprintf(buf, "%s %.16s is now %2.2s (%.16s@%.32s)",
+ − 418 ranks[me->p_stats.st_rank].name, me->p_name,
+ − 419 twoletters(me), me->p_login, me->p_full_hostname);
+ − 420 else
+ − 421 sprintf(buf, "%s %.16s is now %2.2s (%.16s@%.32s)",
+ − 422 royal[me->p_stats.st_royal].name, me->p_name,
+ − 423 twoletters(me), me->p_login, me->p_full_hostname);
+ − 424
+ − 425 pmessage2(buf, 0, MALL | MJOIN, addrbuf, me->p_no);
+ − 426
+ − 427 #if 1
+ − 428 advertise_tourney_queue();
+ − 429 #endif
+ − 430
+ − 431 }
+ − 432 delay = 0;
+ − 433 return startplanet;
+ − 434 }
+ − 435
+ − 436
+ − 437
+ − 438
+ − 439 /*--------------------------------AUTOPEACE------------------------------*/
+ − 440 /*
+ − 441 * This function set the player as hostile to all teams with at least one
+ − 442 * player on them if it is t-mode. Otherwise if it is not t-mode the player
+ − 443 * is set as hositle to everyone.
+ − 444 */
+ − 445
+ − 446 void
+ − 447 auto_peace()
+ − 448 {
+ − 449 int i, num[MAXTEAM + 1]; /* to hold team's player counts */
+ − 450 struct player *p; /* looping var */
+ − 451
+ − 452 num[0] = num[FED] = num[ROM] = num[KLI] = num[ORI] = 0; /* zero counts */
+ − 453 for (i = 0, p = players; i < MAXPLAYER; i++, p++) /* loop all players */
+ − 454 if (p->p_status != PFREE) /* ince the count of the team the */
+ − 455 num[p->p_team]++; /* player is on */
+ − 456 if (status->tourn) /* if t-mode then make player hostile */
+ − 457 me->p_hostile = /* make all teams with a player on */
+ − 458 ((FED * (num[FED] >= configvals->tournplayers)) |
+ − 459 (ROM * (num[ROM] >= configvals->tournplayers)) |
+ − 460 (KLI * (num[KLI] >= configvals->tournplayers)) |
+ − 461 (ORI * (num[ORI] >= configvals->tournplayers)));
+ − 462 else /* else if not t-mode then */
+ − 463 me->p_hostile = FED | ROM | KLI | ORI; /* hostile to everyone */
+ − 464 }
+ − 465
+ − 466
+ − 467
+ − 468
+ − 469 /*------------------------------PLACEINDEPENDENT---------------------------*/
+ − 470 /*
+ − 471 * This function places an independent player in the game so he is not near
+ − 472 * any other players.
+ − 473 */
+ − 474
+ − 475 static void
+ − 476 placeIndependent()
+ − 477 {
+ − 478 int i; /* ye olde looping var */
+ − 479 struct player *p; /* to point to players */
+ − 480 int good, failures; /* flag for success, count of tries */
+ − 481
+ − 482 failures = 0; /* have started loops yet */
+ − 483 while (failures < 10)
+ − 484 { /* only try 10 times */
+ − 485 me->p_x = GWIDTH / 2 + (lrand48() % INDEP) - INDEP / 2; /* middle 9th of */
+ − 486 me->p_y = GWIDTH / 2 + (lrand48() % INDEP) - INDEP / 2; /* galaxy */
+ − 487 good = 1;
+ − 488 for (i = 0, p = players; i < MAXPLAYER; i++, p++)
+ − 489 {
+ − 490 if ((p->p_status != PFREE) && (p != me))
+ − 491 {
+ − 492 if ((ABS(p->p_x - me->p_x) < 2 * TRACTDIST) &&
+ − 493 (ABS(p->p_y - me->p_y) < 2 * TRACTDIST))
+ − 494 {
+ − 495 failures++; /* found a player too close */
+ − 496 good = 0; /* position not good */
+ − 497 break; /* try another positon */
+ − 498 }
+ − 499 }
+ − 500 }
+ − 501 if (good) /* if good placement found then */
+ − 502 return; /* return */
+ − 503 }
+ − 504 fprintf(stderr, "Couldn't place the bot successfully.\n");
+ − 505 }
+ − 506
+ − 507
+ − 508
+ − 509
+ − 510 /*------------------------------------------------------------------------*/
+ − 511
+ − 512
+ − 513
+ − 514
+ − 515 /*----------END OF FILE--------*/