2
+ − 1 /*--------------------------------------------------------------------------
+ − 2 NETREK II -- Paradise
+ − 3
+ − 4 Permission to use, copy, modify, and distribute this software and its
+ − 5 documentation, or any derivative works thereof, for any NON-COMMERCIAL
+ − 6 purpose and without fee is hereby granted, provided that this copyright
+ − 7 notice appear in all copies. No representations are made about the
+ − 8 suitability of this software for any purpose. This software is provided
+ − 9 "as is" without express or implied warranty.
+ − 10
+ − 11 Xtrek Copyright 1986 Chris Guthrie
+ − 12 Netrek (Xtrek II) Copyright 1989 Kevin P. Smith
+ − 13 Scott Silvey
+ − 14 Paradise II (Netrek II) Copyright 1993 Larry Denys
+ − 15 Kurt Olsen
+ − 16 Brandon Gillespie
+ − 17 --------------------------------------------------------------------------*/
+ − 18
+ − 19 #include "config.h"
+ − 20 #include <stdio.h>
+ − 21 #include <signal.h>
+ − 22 #include <setjmp.h>
+ − 23 #include <sys/types.h>
+ − 24 #include <sys/time.h>
+ − 25
+ − 26 #include "defs.h"
+ − 27 #include "struct.h"
+ − 28 #include "data.h"
+ − 29 #include "shmem.h"
+ − 30
+ − 31 #if 0
+ − 32 extern jmp_buf env;
+ − 33 #endif
+ − 34
+ − 35
+ − 36 /* Figure out ratings for player p. Computed ratings are filled into r */
+ − 37 void
+ − 38 compute_ratings(p, r)
+ − 39 struct player *p;
+ − 40 struct rating *r;
+ − 41 {
+ − 42 struct stats *s;
+ − 43 float t, t2;
+ − 44
+ − 45 s = &p->p_stats;
+ − 46
+ − 47 r->ratio = (s->st_tlosses != 0) ? (float) s->st_tkills /
+ − 48 (float) s->st_tlosses : s->st_tkills;
+ − 49
+ − 50 if (status->timeprod == 0)
+ − 51 status->timeprod = 1;
+ − 52
+ − 53 t = (float) s->st_tticks / (float) status->timeprod; /* hour ratio */
+ − 54 if (t == 0.0)
+ − 55 t = 1.0;
+ − 56
+ − 57 t2 = t * (float) status->kills; /* get expected kills */
+ − 58 t2 /= 2; /* lower expectation */
+ − 59 printf("ticks %f timeprod %u %f %f %d\n", (float) s->st_tticks, status->timeprod, t2, t, status->kills);
+ − 60 r->offrat = s->st_tkills / t2;/* calc offense rating */
+ − 61
+ − 62 t2 = t * (float) status->dooshes; /* expected armies dooshed */
+ − 63 r->dooshrat = (float) s->st_tdooshes / t2; /* doosh rating */
+ − 64
+ − 65 r->battle = r->offrat + r->dooshrat; /* get battle rating */
+ − 66
+ − 67 t2 = t * (float) status->armsbomb; /* expected armies bombed */
+ − 68 r->bombrat = (float) s->st_tarmsbomb / t2; /* bomb rating */
+ − 69
+ − 70 t2 = t * (float) status->resbomb; /* expected resources bombed */
+ − 71 r->resrat = (float) s->st_tresbomb / t2; /* resource bombed rating */
+ − 72
+ − 73 t2 = t * (float) status->planets; /* expected planets */
+ − 74 r->planetrat = (float) s->st_tplanets / t2; /* get planet rating */
+ − 75
+ − 76 printf("planetrat %f tplanets %f t2 %f\n", (float) r->planetrat, (float) s->st_tplanets, (float) t2);
+ − 77
+ − 78 r->strategy = r->bombrat + r->resrat + r->planetrat; /* strategy rating */
+ − 79
+ − 80 t2 = (float) status->sbkills / (float) status->sblosses;
+ − 81 if (s->st_sblosses == 0)
+ − 82 r->sbrat = (float) s->st_sbkills / t2;
+ − 83 else
+ − 84 r->sbrat = ((float) s->st_sbkills / (float) s->st_sblosses) / t2;
+ − 85
+ − 86 t2 = (float) status->wbkills / (float) status->wblosses;
+ − 87 if (s->st_wblosses == 0)
+ − 88 r->wbrat = (float) s->st_wbkills / t2;
+ − 89 else
+ − 90 r->wbrat = ((float) s->st_wbkills / (float) s->st_wblosses) / t2;
+ − 91
+ − 92 t = (float) s->st_jsticks / (float) status->jstime;
+ − 93 t2 = t * (float) status->jsplanets; /* get expected js planets */
+ − 94 if (t2 == 0.0)
+ − 95 r->jsrat = 0.0;
+ − 96 else
+ − 97 r->jsrat = (float) s->st_jsplanets / t2; /* js rating */
+ − 98
+ − 99 r->special = r->sbrat + r->wbrat + r->jsrat; /* get special ship rating */
+ − 100 }
+ − 101
+ − 102
+ − 103 /*-----------------------------------DEATH---------------------------------*/
+ − 104 /*
+ − 105 * This function is called when the player dies. It checks to see if the
+ − 106 * player has been promoted.
+ − 107 */
+ − 108
+ − 109
+ − 110 extern int savestats();
+ − 111
+ − 112 void
+ − 113 death()
+ − 114 {
+ − 115 struct stats *s; /* to point to player's stats */
+ − 116 struct rating r; /* filled in by compute_ratings() */
+ − 117 int genocides; /* player's genocides */
+ − 118 float di; /* player's di */
+ − 119
+ − 120 #if 0
+ − 121 stop_interruptor();
+ − 122 #endif
+ − 123 me->p_status = POUTFIT; /* Stop the ghost buster */
+ − 124 switch (me->p_whydead)
+ − 125 { /* determine whether the player */
+ − 126 case KTORP: /* should be forced out of the */
+ − 127 case KPLASMA: /* game or not */
+ − 128 case KPHASER:
+ − 129 case KPLANET:
+ − 130 case KSHIP:
+ − 131 case KGENOCIDE:
+ − 132 case KGHOST:
+ − 133 case KPROVIDENCE:
+ − 134 case KASTEROID:
+ − 135 default:
+ − 136 break;
+ − 137 case KQUIT:
+ − 138 case KDAEMON:
+ − 139 case KWINNER:
+ − 140 mustexit = 1; /* set global var to force player out */
+ − 141 break;
+ − 142 }
+ − 143 me->p_flags &= ~(PFWAR | PFREFITTING); /* turn off most flags */
+ − 144 if (me->p_stats.st_rank < NUMRANKS - 1)
+ − 145 { /* should we try to promote */
+ − 146 s = &(me->p_stats); /* get player's stat struct */
+ − 147 genocides = s->st_genocides;/* get # genocides */
+ − 148 di = s->st_di; /* get player's DI */
+ − 149
+ − 150 compute_ratings(me, &r);
+ − 151
+ − 152 /*--[ check for promotion ]--*/
+ − 153 if (configvals->bronco_ranks)
+ − 154 {
+ − 155 if ((di >= ranks[s->st_rank + 1].di)
+ − 156 && (r.battle >= ranks[s->st_rank + 1].battle)
+ − 157 && (r.strategy * 3 / 2 >= ranks[s->st_rank + 1].strategy)
+ − 158 && (r.special * 3 >= ranks[s->st_rank + 1].specship))
+ − 159 s->st_rank++; /* we have a promotion */
+ − 160 }
+ − 161 else
+ − 162 {
+ − 163 if ((genocides >= ranks[s->st_rank + 1].genocides)
+ − 164 && (di >= ranks[s->st_rank + 1].di)
+ − 165 && (r.battle >= ranks[s->st_rank + 1].battle)
+ − 166 && (r.strategy >= ranks[s->st_rank + 1].strategy)
+ − 167 && (r.special >= ranks[s->st_rank + 1].specship))
+ − 168 s->st_rank++; /* we have a promotion */
+ − 169 }
+ − 170 }
+ − 171 updateClient(); /* update the client */
+ − 172 savestats(); /* save players stats */
+ − 173 #if 0
+ − 174 longjmp(env, 0); /* jump to start of ntserv */
+ − 175 #endif
+ − 176 }
+ − 177
+ − 178 /*-------------------------------------------------------------------------*/
+ − 179
+ − 180
+ − 181 /*----END OF FILE-----*/