Added code to cause missiles, fighters and plasmas to get confused in
nebulous terrain. If it gets confused then it picks a random direction
to go.
author |
darius |
date |
Sat, 06 Dec 1997 06:27:03 +0000 |
parents |
2719a89505ba |
children |
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rev |
line source |
2
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1
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2 struct plnode {
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3 struct statentry player;
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4 struct plnode *next;
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5 struct plnode *prev;
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6 int status;
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7 };
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8
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9 /* prototypes for db.c */
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10 void initDB();
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11 void addDB(struct statentry *player);
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12 struct plnode *GetNode(int n);
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13 void DeleteNode(int n);
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14 int GetByName(char *name);
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15
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