annotate src/shmem.h @ 19:de685799a432

Made torps wobbly when going through nebulous terrain. Only happens if nebula_effect contains photon.
author darius
date Wed, 24 Dec 1997 12:40:04 +0000
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children
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1 /*--------------------------------------------------------------------------
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2 NETREK II -- Paradise
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3
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4 Permission to use, copy, modify, and distribute this software and its
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5 documentation, or any derivative works thereof, for any NON-COMMERCIAL
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6 purpose and without fee is hereby granted, provided that this copyright
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7 notice appear in all copies. No representations are made about the
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8 suitability of this software for any purpose. This software is provided
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9 "as is" without express or implied warranty.
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10
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11 Xtrek Copyright 1986 Chris Guthrie
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12 Netrek (Xtrek II) Copyright 1989 Kevin P. Smith
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13 Scott Silvey
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14 Paradise II (Netrek II) Copyright 1993 Larry Denys
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15 Kurt Olsen
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16 Brandon Gillespie
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17 --------------------------------------------------------------------------*/
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18
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19 #ifndef shmem_h_
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20 #define shmem_h_
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21
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22 #include "struct.h"
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23
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24 enum spec_weapons_e
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25 {
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26 WP_PLASMA,
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27 WP_TRACTOR,
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28 WP_MISSILE,
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29 WP_FIGHTER,
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30 WP_MAX
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31 };
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32
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33 enum ships_systems
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34 {
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35 /* Terrain could, I suppose, affect any of these */
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36 /* I may have forgotten a couple, feel free to add.. */
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37 SS_PLASMA,
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38 SS_TRACTOR,
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39 SS_MISSILE,
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40 SS_FIGHTER,
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41 SS_PHOTON,
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42 SS_PHASER,
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43 SS_SHIELD,
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44 SS_REPAIR,
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45 SS_CLOAK,
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46 SS_SCANNER,
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47 SS_SENSOR,
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48 SS_WARP,
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49 SS_IMPULSE,
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50 SS_DOCK,
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51 SS_NAVIGATION,
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52 SS_COMMUNICATION,
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53 SHIPS_SYSTEMS
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54 };
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55
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56 struct configuration
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57 {
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58 int tournplayers; /* how many players necessary for T-mode */
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59 int ntesters; /* number of slots reserved for robots */
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60
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61 char binconfirm; /* binary confirmation */
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62 float maxload; /* maximum load */
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63 char udpAllowed; /* is UDP allowed */
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64 int min_upd_delay; /* minimum update delay */
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65 int min_observer_upd_delay; /* minimum observer update delay */
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66
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67 /* planet things */
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68 int galaxygenerator; /* which method to generate the galaxy with */
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69 int numplanets; /* number of planets */
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70 float planupdspd; /* planet movement speed */
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71 char resource_bombing; /* have growable and bombable resources? */
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72 char revolts; /* are revolts allowed? */
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73 unsigned char popscheme; /* individual planet popping scheme */
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74 unsigned char popchoice; /* how to choose a planet for popping */
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75 int popspeed; /* 100 is normal speed */
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76 char evacuation; /* allow beaming up below 5 armies? */
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77 char new_army_growth; /* base army growth on current pop? */
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78 int planetsinplay; /* Max # of planets in play */
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79 int planetlimittype; /* how planet taking is limited */
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80 char beamlastarmies; /* if you can, or cannot beam up the last
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81 * armies. */
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82 char justify_galaxy; /* Do we want to ensure that the galaxy is
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83 * "fair"? */
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84 int num_wormpairs; /* The number of wormhole pairs -- DON'T SET
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85 * ABOVE (NUMPLANETS/2) */
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86 int num_nebula; /* the number of nebulas in the galaxy. */
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87 int nebula_density; /* not yet used. Will be used for
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88 * funky-shaped nebs */
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89 int nebula_subclouds; /* the number of nebulous subclouds */
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90 int num_asteroid; /* number of asteroid belts in the galaxy */
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91 float asteroid_thickness; /* the thickness of an asteroid belt. */
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92 int asteroid_density; /* the density (% chance) of an asteroid
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93 * field */
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94 int asteroid_radius; /* distance of a belt from its star */
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95 float asteroid_thick_variance;/* float value -- useful range 0.0 - 10.0 or
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96 * so */
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97 int asteroid_dens_variance; /* int value -- useful range 0 - 200 */
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98 int asteroid_rad_variance; /* int value -- useful range 0 - 255 */
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99
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100 float plkills; /* how many kills to allow plasmas */
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101 float mskills; /* how many kills to allow missiles */
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102 float erosion; /* hull erosion factor */
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103 float penetration; /* shield penetration factor */
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104 int newturn; /* TC's new style turns */
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105 int hiddenenemy; /* enemies hidden in T-mode */
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106 int gwidth; /* galactic width */
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107 char bronco_shipvals; /* use bronco ship values? */
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108 char afterburners; /* can people use afterburners? */
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109 char warpdrive; /* is warping allowed? */
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110 char fuel_explosions; /* are explosions based on gas? */
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111 char newcloak; /* use new cloaking? */
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112 char bronco_ranks; /* use bronco ranking? NYI, kinda */
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113
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114 char warpdecel; /* non-instant deceleration from warp */
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115 char affect_shiptimers_outside_T; /* should ship destruction outside of
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116 * T-mode affect the team ship
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117 * timers? */
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118 /* NYTested */
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119 char durablescouting; /* if 0, then you have to keep scouting
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120 * planets to get up-to-date info. If 1,
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121 * then you only need to scout it once. */
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122
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123 /* NYI */
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124 char facilitygrowth; /* if 0, then you can't bomb or grow
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125 * facilities. if 1, then you can. */
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126 char fireduringwarpprep; /* can you fire during warp prep? */
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127 char fireduringwarp; /* can you fire while warping? */
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128 char firewhiledocked; /* can you fire while docked? */
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129
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130 #define WPS_NOTRACT 0 /* tractors do not affect warp prep */
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131 #define WPS_TABORT 1 /* tractors cause an abort at the end */
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132 #define WPS_TPREVENT 2 /* tractors prevent entering warp */
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133 #define WPS_TABORTNOW 3 /* tractors immediately abort warp prep */
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134 #define WPS_TSUSPEND 4 /* tractors suspend countdown */
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135 char warpprepstyle;
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136
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137 char baserankstyle; /* if nobody on the team has enough rank */
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138 /* to get a special ship; and this is set */
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139 /* to 1, then the player with the highest */
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140 /* rank on the team may get the spec. ship */
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141
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142 char cloakduringwarpprep;
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143 char cloakwhilewarping;
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144 char tractabortwarp; /* this many tractors will abort warp */
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145
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146 float orbitdirprob; /* probability that the player will orbit
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147 * clockwise */
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148 char neworbits; /* New, incremental planet distances from the
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149 * parent star -- important for games with
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150 * terrain. */
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151
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152 int sun_effect[SHIPS_SYSTEMS];/* suns affect these systems */
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153 int ast_effect[SHIPS_SYSTEMS];/* asteroids affect these systems */
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154 int neb_effect[SHIPS_SYSTEMS];/* a nebula affects these */
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155 int wh_effect[SHIPS_SYSTEMS]; /* wormhole effects */
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156 int improved_tracking[SHIPS_SYSTEMS]; /* which weapons use IT */
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157 int shipsallowed[NUM_TYPES]; /* which ships are allowed */
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158 int weaponsallowed[WP_MAX]; /* which special weapons are allowed */
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159 #ifdef LEAGUE_SUPPORT
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160 /* league configuration stuff */
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161 int timeouts; /* timeouts per team in league play */
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162 int regulation_minutes; /* minutes in regulation play */
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163 int overtime_minutes; /* minutes in overtime play */
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164 int playersperteam; /* maximum number of players per team */
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165 #endif
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166 /* ping stuff */
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167 int ping_period; /* ping period in seconds */
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168 int ping_iloss_interval; /* in terms of ping_period */
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169 int ping_allow_ghostbust; /* allow ghostbust detection from
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170 * ping_ghostbust (cheating possible) */
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171 int ping_ghostbust_interval; /* in terms of ping_period, when to ghostbust
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172 * (if allowed) */
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173
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174 char cluecheck; /* should we check clue? */
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175 int cluedelay; /* maximum time between clue checks */
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176 int cluetime; /* time player has to respond to a clue check */
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177 int cluesource; /* source of clue phrase */
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178 #define CC_COMPILED_IN_PHRASE_LIST 0
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179 #define CC_MOTD 1
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180 #define CC_PHRASE_LIST_FILE 2
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181
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182 int variable_warp; /* allow variable warp or not [BDyess] */
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183 int warpprep_suspendable; /* allow warp prep to be suspended [BDyess] */
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184 int warpzone; /* radius of warp zone [BDyess] */
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185
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186 /* tmode stuff */
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187 int nopregamebeamup; /* whether to disallow beamup before a game */
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188 int gamestartnuke; /* whether everyone is nuked at game start */
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189 int nottimeout; /* # minutes after loss of tmode before */
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190 /* galaxy resets (0 disables) */
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191
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192 /* put planet growth timer constants here */
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193 struct plgrow_
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194 {
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195 int fuel, agri, repair, shipyard;
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196 } plgrow;
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197 int helpfulplanets; /* planets help fuel/etmep */
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198 };
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199
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200 extern struct player *players;
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201 extern struct torp *torps;
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202 extern struct missile *missiles;
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203 extern struct thingy *thingies;
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204 extern struct plasmatorp *plasmatorps;
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205 extern struct status *status;
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206 extern struct status2 *status2;
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207 extern struct planet *planets;
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208 extern struct t_unit *terrain_grid;
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209 extern struct phaser *phasers;
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210 extern int *stars;
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211 extern struct mctl *mctl;
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212 extern struct message *messages;
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213 extern struct team *teams;
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214
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215 #define NUMPLANETS configvals->numplanets
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216 #define GWIDTH configvals->gwidth
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217 #define WORMPAIRS configvals->num_wormpairs
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218
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219 extern struct ship *shipvals;
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220 extern struct configuration *configvals;
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221 extern int *shipsallowed; /* points inside configvals */
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222 extern int *weaponsallowed; /* ditto */
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223 extern int *sun_effect; /* how do suns affect ship systems? */
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224 extern int *ast_effect; /* asteroids */
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225 extern int *neb_effect; /* nebulae */
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226 extern int *wh_effect; /* wormholes */
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227 extern int *num_nebula; /* number of nebulae */
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228 extern int *nebula_density; /* funkyness of nebulae -- NYI */
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229 extern int *nebula_subclouds; /* number of subclouds per nebula */
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230 extern int *num_asteroid; /* number of asteroid fields */
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231 extern float *asteroid_thickness; /* thickness of an asteroid belt */
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232 extern int *asteroid_density; /* density of asteroid belts */
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233 extern int *asteroid_radius; /* distance from owning star */
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234 extern float *asteroid_thick_variance;
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235 extern int *asteroid_dens_variance;
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236 extern int *asteroid_rad_variance;
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237 extern int *improved_tracking; /* smarter tracking algorithm */
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238 extern char *galaxyValid; /* does galaxy go invalid? 0 if so */
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239 #define CLUEPHRASE_SIZE 1024
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240 extern char *cluephrase_storage;
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241 void openmem( /* 0=or die, 1=fork daemon, 2=are daemon */ );
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242 void blast_shmem();
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243
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244 #endif