2
|
1 /*--------------------------------------------------------------------------
|
|
2 NETREK II -- Paradise
|
|
3
|
|
4 Permission to use, copy, modify, and distribute this software and its
|
|
5 documentation, or any derivative works thereof, for any NON-COMMERCIAL
|
|
6 purpose and without fee is hereby granted, provided that this copyright
|
|
7 notice appear in all copies. No representations are made about the
|
|
8 suitability of this software for any purpose. This software is provided
|
|
9 "as is" without express or implied warranty.
|
|
10
|
|
11 Xtrek Copyright 1986 Chris Guthrie
|
|
12 Netrek (Xtrek II) Copyright 1989 Kevin P. Smith
|
|
13 Scott Silvey
|
|
14 Paradise II (Netrek II) Copyright 1993 Larry Denys
|
|
15 Kurt Olsen
|
|
16 Brandon Gillespie
|
|
17 --------------------------------------------------------------------------*/
|
|
18 char binary[] = "@(#)daemonII";
|
|
19
|
|
20 #define DAEMONII 1 /* to tell daemonII.h we are in this file */
|
|
21
|
|
22 #include "config.h"
|
|
23 #include <stdio.h>
|
|
24 #include <signal.h>
|
|
25 #include <sys/time.h>
|
|
26 #include <sys/file.h>
|
|
27 #include <setjmp.h>
|
|
28 #include <sys/ioctl.h>
|
|
29 #include <sys/wait.h>
|
|
30 #ifndef ULTRIX
|
|
31 #include <sys/fcntl.h>
|
|
32 #endif
|
|
33 #include <string.h>
|
|
34
|
|
35 #include <sys/types.h>
|
|
36 #include <sys/ipc.h>
|
|
37 #include <sys/shm.h>
|
|
38 #include <math.h>
|
|
39 #include <errno.h>
|
|
40
|
|
41 #include "defs.h"
|
|
42 #include "struct.h"
|
|
43 #include "data.h"
|
|
44 #include "planets.h"
|
|
45 #include "terrain.h"
|
|
46 #include "conquer.h"
|
|
47 #include "daemonII.h"
|
|
48 #include "getship.h"
|
|
49 #include "weapons.h"
|
|
50 #include "player.h"
|
|
51 #include "misc.h"
|
|
52 #include "shmem.h"
|
|
53 #include "path.h"
|
|
54
|
|
55 #define TellERR(x) fprintf(stderr, "! %s: %s\n", argv0, x)
|
|
56 #define TellERRf(x, y) { \
|
|
57 sprintf(buf, x, y); \
|
|
58 fprintf(stderr, "! %s: %s\n", argv0, buf); \
|
|
59 }
|
|
60 /*--------------------------FUNCTION PROTOTYPES---------------------------*/
|
|
61 #ifndef FreeBSD
|
|
62 long lseek();
|
|
63 #endif
|
|
64
|
|
65 typedef void sig_ret_t;
|
|
66
|
|
67 void move();
|
|
68 sig_ret_t reaper();
|
|
69 sig_ret_t setflag();
|
|
70 sig_ret_t freemem();
|
|
71 char *getenv();
|
|
72 char *twoletters();
|
|
73 void starttimer();
|
|
74 void stoptimer();
|
|
75 void printdaemonIIUsage();
|
|
76 void check_load();
|
|
77 void rescue();
|
|
78 void teamtimers();
|
|
79 void shipbuild_timers();
|
|
80 extern void (*r_signal()) ();
|
|
81
|
|
82 /*------------------------------------------------------------------------*/
|
|
83
|
|
84
|
|
85
|
|
86
|
|
87
|
|
88
|
|
89
|
|
90 /*---------------------------MODULE VARIABLES-----------------------------*/
|
|
91
|
|
92 int dietime = -1; /* to decide whether the deamon has been */
|
|
93 /* inactive for one minute. Set to -1 so */
|
|
94 /* the deamon will not immediately quit */
|
|
95
|
|
96 int ticks = 0; /* counting ticks for game timing */
|
|
97
|
|
98 jmp_buf env; /* to hold long jump back into main */
|
|
99
|
|
100 static int debug = 0; /* set if an arg is passed to main on the
|
|
101 * command line, this var gets set to 1 and
|
|
102 * debuf info is printed. */
|
|
103
|
|
104 static int doMove; /* indicates whether it's time to call move() */
|
|
105
|
|
106 int plfd; /* for the planet file */
|
|
107 int glfd; /* for the status file */
|
|
108
|
|
109 /* The name of the four teams */
|
|
110
|
|
111 /* The verbage to use in sentences such as 'the XXXXX have/has' */
|
|
112 char *teamVerbage[9] = {"", "has", "have", "", "have", "", "", "", "have"};
|
|
113
|
|
114 int tourntimestamp = 0; /* ticks since t-mode started */
|
|
115
|
|
116
|
|
117 /*------------------------------------------------------------------------*/
|
|
118
|
|
119
|
|
120
|
|
121
|
|
122
|
|
123
|
|
124
|
|
125
|
|
126 /*----------------------------------MAIN-----------------------------------*/
|
|
127 /*
|
|
128 * Well, this is it. The big Kahuna. The main function of daemonII. If an
|
|
129 * arg is passed to main, then debug info is printed. What is passed in does
|
|
130 * not matter. Personally, I am fond of running it with: daemonII fungus.
|
|
131 * But maybe that's just me. Important: An environment variable is read in
|
|
132 * from the user. It is called NETREKDIR. This variable needs to be a path
|
|
133 * to where the '.' (dot) files are to be found. Kurt added this to make
|
|
134 * things a hell of a lot easier.
|
|
135 */
|
|
136
|
|
137 int
|
|
138 main(argc, argv)
|
|
139 int argc;
|
|
140 char **argv;
|
|
141 {
|
|
142 register int i; /* looping var */
|
|
143 int jjk; /* looping var */
|
|
144 char buf[255]; /* Temp buffer */
|
|
145 char *paths; /* to form path with */
|
|
146 char *ptr; /* get get path env var */
|
|
147
|
|
148 int x = 0; /* for delay in debugging messages */
|
|
149 #ifdef LEAGUE_SUPPORT
|
|
150 int configleague = 0; /* if nonzero, set configvals->league to 1 */
|
|
151 #endif
|
|
152 int attach = 0;
|
|
153 int nogo = 0; /* for the usage flag/case */
|
|
154
|
|
155 argv0 = argv[0];
|
|
156
|
|
157 i = 1;
|
|
158 while (argv[i])
|
|
159 {
|
|
160 if (argv[i][0] == '-')
|
|
161 {
|
|
162 ptr = &argv[i][1];
|
|
163 while (*ptr)
|
|
164 {
|
|
165 switch (*ptr)
|
|
166 {
|
|
167 case 'l':
|
|
168 #ifdef LEAGUE_SUPPORT
|
|
169 configleague = 1;
|
|
170 #else
|
|
171 TellERR("daemon not compiled with league support.");
|
|
172 TellERR("Edit config.h and reinstall.");
|
|
173 TellERR("Continuing anyway.");
|
|
174 #endif
|
|
175 break;
|
|
176 case 'd':
|
|
177 debug = 1;
|
|
178 break;
|
|
179 case 'a':
|
|
180 attach = 1;
|
|
181 break;
|
|
182 case 'h':
|
|
183 case 'u': /* for old times sake */
|
|
184 case '-': /* this allows for --help people */
|
|
185 nogo++;
|
|
186 break;
|
|
187 case 'v': /* version, what the hell */
|
|
188 fprintf(stderr, "-- NetrekII (Paradise), %s --\n", PARAVERS);
|
|
189 exit(0);
|
|
190 break;
|
|
191 default:
|
|
192 TellERRf("Unknown flag '%c'.", *ptr);
|
|
193 nogo++;
|
|
194 /* fprintf(stderr, "Unknown flag '%c'\n", *ptr); */
|
|
195 break;
|
|
196 }
|
|
197 ptr++;
|
|
198 }
|
|
199 }
|
|
200 #if 0 /* this is goofy, just use -d */
|
|
201 else
|
|
202 {
|
|
203 TelLERR("Backward compatibility: activating debugging mode.");
|
|
204 debug = 1;
|
|
205 break;
|
|
206 }
|
|
207 #endif
|
|
208 else
|
|
209 {
|
|
210 TellERRf("Invalid option format '%s'.", argv[i]);
|
|
211 nogo++;
|
|
212 break;
|
|
213 }
|
|
214 i++;
|
|
215 }
|
|
216
|
|
217 if (nogo)
|
|
218 {
|
|
219 printdaemonIIUsage(argv0);
|
|
220 }
|
|
221 else
|
|
222 {
|
|
223 /* log the PID */
|
|
224 char *fname;
|
|
225 FILE *fptr;
|
|
226
|
|
227 fname = build_path("logs/daemonII.pid");
|
|
228 fptr = fopen(fname, "w+");
|
|
229 fprintf(fptr, "%d", getpid());
|
|
230 fclose(fptr);
|
|
231 }
|
|
232
|
|
233 fprintf(stderr, "Daemon says 'hello!'\n"); /* say hi */
|
|
234 srand48(getpid()); /* seed random # gen */
|
|
235
|
|
236 openmem(attach ? 0 : 2, 0); /* create shared memory */
|
|
237
|
|
238 /* my daemonII has been dumping core a lot in readsysdefaults */
|
|
239 if (!debug)
|
|
240 { /* setup signals if not debugging */
|
|
241 for (i = 0; i < NSIG; i++)
|
|
242 r_signal(i, freemem);
|
|
243 r_signal(SIGSTOP, SIG_DFL); /* accept SIGSTOP? 3/6/92 TC */
|
|
244 r_signal(SIGTSTP, SIG_DFL); /* accept SIGTSTP? 3/6/92 TC */
|
|
245 r_signal(SIGCONT, SIG_DFL); /* accept SIGCONT? 3/6/92 TC */
|
|
246 }
|
|
247
|
|
248 #ifdef LEAGUE_SUPPORT
|
|
249 if (configleague && !attach)
|
|
250 {
|
|
251 status2->league = 1; /* configure for league play */
|
|
252 /* .sysdef will be ignored */
|
|
253
|
|
254 /* haven't chosen teams yet */
|
|
255 status2->home.index = status2->away.index = -1;
|
|
256
|
|
257 /* haven't chosen captains either */
|
|
258 status2->home.captain = status2->away.captain = -1;
|
|
259
|
|
260 /* no names for the team */
|
|
261 status2->home.name[0] = status2->away.name[0] = 0;
|
|
262
|
|
263 status2->home.ready = status2->away.ready = 0;
|
|
264
|
|
265 status2->home.desirepause = status2->away.desirepause = 0;
|
|
266
|
|
267 /* away has NOT passed team choice */
|
|
268 status2->awaypassed = 0;
|
|
269
|
|
270 status2->paused = 0;
|
|
271
|
|
272 /* clear out the temporary player file */
|
|
273 paths = build_path(PLAYERFILE);
|
|
274 if (0 != unlink(paths) && errno != ENOENT)
|
|
275 {
|
|
276 perror("zeroing tourney temporary player file");
|
|
277 }
|
|
278
|
|
279 status2->home.desired.galaxyreset = status2->away.desired.galaxyreset
|
|
280 = 0;
|
|
281 status2->home.desired.restart = status2->away.desired.restart
|
|
282 = 0;
|
|
283 }
|
|
284 #endif
|
|
285
|
|
286 if (!attach)
|
|
287 readsysdefaults(); /* go get sysdefaults */
|
|
288
|
|
289 #ifdef LEAGUE_SUPPORT
|
|
290 if (configleague && !attach)
|
|
291 {
|
|
292 status2->home.timeouts_left = status2->away.timeouts_left =
|
|
293 configvals->timeouts;
|
|
294
|
|
295 status2->home.desired.regulation = status2->away.desired.regulation
|
|
296 = configvals->regulation_minutes;
|
|
297 status2->home.desired.overtime = status2->away.desired.overtime
|
|
298 = configvals->overtime_minutes;
|
|
299 status2->home.desired.maxplayers = status2->away.desired.maxplayers
|
|
300 = configvals->playersperteam;
|
|
301 }
|
|
302 #endif
|
|
303
|
|
304
|
|
305 if (!attach)
|
|
306 {
|
|
307 for (i = 0; i < MAXPLAYER; i++)
|
|
308 { /* go through all players */
|
|
309 players[i].p_status = PFREE; /* set slot free */
|
|
310 players[i].p_no = i; /* set his player number */
|
|
311 players[i].p_ntspid = 0;
|
|
312 }
|
|
313 status2->nontteamlock = ALLTEAM;
|
|
314 status2->starttourn = 0;
|
|
315 } /* !attach */
|
|
316
|
|
317 paths = build_path(PLFILE);
|
|
318 plfd = open(paths, O_RDWR, 0744); /* open planets file */
|
|
319 if (!attach)
|
|
320 {
|
|
321 #if 1
|
|
322 gen_planets(); /* generate a new galaxy every time */
|
|
323 status->time = 0;
|
|
324 #else
|
|
325 if (plfd < 0)
|
|
326 { /* oopen failed? */
|
|
327 fprintf(stderr, "No planet file. Restarting galaxy\n");
|
|
328 gen_planets(); /* yup, go to it */
|
|
329 }
|
|
330 else
|
|
331 { /* try to read in planets */
|
|
332 if (read(plfd, (char *) planets, sizeof(struct planet) * MAXPLANETS) !=
|
|
333 sizeof(struct planet) * MAXPLANETS)
|
|
334 { /* if wrong size */
|
|
335 fprintf(stderr, "Planet file wrong size. Restarting galaxy\n");
|
|
336 gen_planets(); /* then regenerate galaxy */
|
|
337 }
|
|
338 }
|
|
339 #endif
|
|
340 } /* !attach */
|
|
341 paths = build_path(GLOBAL);
|
|
342
|
|
343 glfd = open(paths, O_RDWR, 0744); /* try to open file */
|
|
344
|
|
345 if (!attach)
|
|
346 {
|
|
347 if (glfd < 0)
|
|
348 { /* if could not open */
|
|
349 fprintf(stderr, "No global file. Resetting all stats\n");
|
|
350 memset((char *) status, 0, sizeof(struct status));
|
|
351 glfd = open(paths, O_RDWR | O_CREAT, 0744); /* try to create file */
|
|
352 }
|
|
353 else
|
|
354 {
|
|
355 if (read(glfd, (char *) status, sizeof(struct status)) !=
|
|
356 sizeof(struct status))
|
|
357 { /* try to read file */
|
|
358 fprintf(stderr, "Global file wrong size. Resetting all stats\n");
|
|
359 memset((char *) status, 0, sizeof(struct status));
|
|
360 }
|
|
361 }
|
|
362 if (status->time == 0)
|
|
363 { /* do stats need resetting */
|
|
364 status->dooshes = 1500; /* yup, then reset them */
|
|
365 status->armsbomb = 4000; /* set them to something other than */
|
|
366 status->resbomb = 1200; /* zeroes and ones so that the */
|
|
367 status->planets = 1000; /* globals are not totally whacked */
|
|
368 status->kills = 1; /* when we first start */
|
|
369 status->losses = 1;
|
|
370 status->genocides = 10;
|
|
371 status->sbkills = 1200;
|
|
372 status->sblosses = 30;
|
|
373 status->sbtime = 720000;
|
|
374 status->wbkills = 1200;
|
|
375 status->wblosses = 40;
|
|
376 status->wbtime = 360000;
|
|
377 status->jsplanets = 400;
|
|
378 status->jstime = 240000;
|
|
379 status->time = 1;
|
|
380 status->timeprod = 1;
|
|
381 }
|
|
382
|
|
383 /* wait queue stuff */
|
|
384 status->wait = 0; /* invocation of the */
|
|
385 status->count = 0; /* daemon */
|
|
386 status->request = 0;
|
|
387
|
|
388 } /* !attach */
|
|
389 status->active = 0; /* set stats that deal with this */
|
|
390 status->gameup = 1;
|
|
391 status->nukegame = getpid();
|
|
392 status->timeprod = 0;
|
|
393
|
|
394 setjmp(env); /* set the loooong jump */
|
|
395
|
|
396 r_signal(SIGCHLD, reaper); /* set reaper and setflag signal */
|
|
397 r_signal(SIGALRM, setflag); /* handlers */
|
|
398
|
|
399 if (!attach)
|
|
400 {
|
|
401 for (i = 0; i <= MAXTEAM; i++)
|
|
402 { /* reset some team vars */
|
|
403 teams[i].s_surrender = 0; /* reset surrender timers */
|
|
404 for (jjk = 0; jjk < NUM_TYPES; jjk++)
|
|
405 teams[i].s_turns[jjk] = 0; /* reset all ship construction timers */
|
|
406 }
|
|
407 } /* !attach */
|
|
408
|
|
409 status2->newgalaxy = 0;
|
|
410 for (i = 0; i < MAXPLAYER; i++)
|
|
411 {
|
|
412 galaxyValid[i] = 0;
|
|
413 }
|
|
414
|
|
415 check_load(); /* check the load on machine */
|
|
416
|
|
417 starttimer(); /* start interval timer */
|
|
418 doMove = 0;
|
|
419
|
|
420 while (1)
|
|
421 { /* do forever */
|
|
422 if (!doMove)
|
|
423 pause(); /* wait for signal */
|
|
424
|
|
425 if (doMove)
|
|
426 { /* if it's time */
|
|
427 doMove = 0; /* reset the flag */
|
|
428 move(); /* then do the update */
|
|
429
|
|
430 if (debug)
|
|
431 { /* if in debug mode */
|
|
432 if (!(++x % 50)) /* print 'mark' as we wait */
|
|
433 printf("Mark %d\n", x);
|
|
434 }
|
|
435 }
|
|
436 }
|
|
437 }
|
|
438 /*---------------------[ prints the usage of daemonII ]---------------------*/
|
|
439
|
|
440 void
|
|
441 printdaemonIIUsage(char *myname)
|
|
442 {
|
|
443 int x;
|
|
444 char message[][255] = {
|
|
445 "\n\t'%s [options]'\n\n",
|
|
446 "Options:\n",
|
|
447 "\t-h help (this usage message)\n",
|
|
448 "\t-l configures as a League server (usually run by listen)\n",
|
|
449 "\t-d debug\n",
|
|
450 "\t-a attach to a crashed daemon's memory segment\n",
|
|
451 "\nNOTE: %s is designed to be launched by the startup process.\n\n",
|
|
452 "\0"
|
|
453 };
|
|
454
|
|
455 fprintf(stderr, "-- NetrekII (Paradise), %s --\n", PARAVERS);
|
|
456 for (x = 0; *message[x] != '\0'; x++)
|
|
457 fprintf(stderr, message[x], myname);
|
|
458
|
|
459 exit(1);
|
|
460 }
|
|
461
|
|
462 /*--------------------------[ printdaemonIIUsage ]--------------------------*/
|
|
463
|
|
464 /* signal handler for SIGALRM */
|
|
465 sig_ret_t
|
|
466 setflag()
|
|
467 {
|
|
468 doMove = 1;
|
|
469 }
|
|
470
|
|
471 void
|
|
472 starttimer()
|
|
473 {
|
|
474 struct itimerval udt;
|
|
475
|
|
476 udt.it_interval.tv_sec = 0;
|
|
477 udt.it_interval.tv_usec = UPDATE;
|
|
478 udt.it_value.tv_sec = 0;
|
|
479 udt.it_value.tv_usec = UPDATE;
|
|
480 setitimer(ITIMER_REAL, &udt, (struct itimerval *) 0);
|
|
481 }
|
|
482
|
|
483 void
|
|
484 stoptimer()
|
|
485 {
|
|
486 struct itimerval udt;
|
|
487
|
|
488 udt.it_interval.tv_sec = 0;
|
|
489 udt.it_interval.tv_usec = 0;
|
|
490 udt.it_value.tv_sec = 0;
|
|
491 udt.it_value.tv_usec = 0;
|
|
492 setitimer(ITIMER_REAL, &udt, (struct itimerval *) 0);
|
|
493 }
|
|
494
|
|
495 #ifdef LEAGUE_SUPPORT
|
|
496 static void
|
|
497 handle_pause_goop()
|
|
498 {
|
|
499 if (status2->paused)
|
|
500 {
|
|
501 if (!status2->home.desirepause && !status2->away.desirepause)
|
|
502 {
|
|
503 /* countdown to game resumption */
|
|
504 status2->paused--;
|
|
505 if (status2->paused)
|
|
506 {
|
|
507 if (status2->paused % TICKSPERSEC == 0)
|
|
508 {
|
|
509 char buf[80];
|
|
510 sprintf(buf, "Game will resume in %d seconds",
|
|
511 status2->paused / TICKSPERSEC);
|
|
512 pmessage(buf, -1, MALL, UMPIRE);
|
|
513 }
|
|
514 }
|
|
515 else
|
|
516 {
|
|
517 pmessage("Let the carnage resume!", -1, MALL, UMPIRE);
|
|
518 }
|
|
519 }
|
|
520 else
|
|
521 {
|
|
522 status2->pausemsgfuse++;
|
|
523 if (status2->pausemsgfuse > SECONDS(15))
|
|
524 {
|
|
525 status2->pausemsgfuse = 0;
|
|
526 pmessage("Game is PAUSEd. Captains `LEAGUE CONTINUE' to resume play.",
|
|
527 -1, MALL, UMPIRE);
|
|
528 if (!status2->home.desirepause)
|
|
529 pmessage("The home team wishes to CONTINUE the game.",
|
|
530 -1, MALL, UMPIRE);
|
|
531 if (!status2->away.desirepause)
|
|
532 pmessage("The away team wishes to CONTINUE the game.",
|
|
533 -1, MALL, UMPIRE);
|
|
534 }
|
|
535 }
|
|
536 }
|
|
537 else
|
|
538 {
|
|
539 if (!status2->home.desirepause && !status2->away.desirepause)
|
|
540 return;
|
|
541
|
|
542 status2->pausemsgfuse++;
|
|
543 if (status2->pausemsgfuse > SECONDS(15))
|
|
544 {
|
|
545 char buf[80];
|
|
546 status2->pausemsgfuse = 0;
|
|
547 sprintf(buf, "The %s team wishes to PAUSE the game!",
|
|
548 status2->home.desirepause ? "home" : "away");
|
|
549 pmessage(buf, -1, MALL, UMPIRE);
|
|
550 }
|
|
551 }
|
|
552 }
|
|
553 #endif
|
|
554
|
|
555 /*---------------------------------MOVE-----------------------------------*/
|
|
556 /*
|
|
557 * This is the main loop for the program. It is called every 1/10th of a
|
|
558 * second. It decides which functions of the deamon need to be run.
|
|
559 */
|
|
560
|
|
561 void
|
|
562 move()
|
|
563 {
|
|
564 static int oldtourn = 0; /* are we in t-mode or not */
|
|
565 int i, j; /* looping vars */
|
|
566 struct planet *pl;
|
|
567
|
|
568 if (++ticks == dietime)
|
|
569 { /* no player for 1 minute. kill self */
|
|
570 if (debug) /* do not quit if debug mode */
|
|
571 fprintf(stderr, "Ho hum. 1 minute, no activity...\n");
|
|
572 else
|
|
573 { /* quit if not debug mode */
|
|
574 fprintf(stderr, "Self-destructing the daemon!\n");
|
|
575 freemem(0);
|
|
576 }
|
|
577 }
|
|
578
|
|
579 if ((FUSE(300)) && update_sys_defaults()) /* check to load system
|
|
580 * defualts */
|
|
581 /* This message tells players that new defaults have been */
|
|
582 /* loaded and the message triggers the ntserv processes */
|
|
583 /* to check new defaults. */
|
|
584 pmessage("Loading new server configuration.", 0, MALL, MSERVA);
|
|
585
|
|
586 if (FUSE(SECONDS(1)))
|
|
587 {
|
|
588 if (tournamentMode())
|
|
589 { /* are we in tournament mode */
|
|
590 if (!oldtourn)
|
|
591 { /* is this a new condition */
|
|
592 if (!status2->starttourn)
|
|
593 { /* fresh t-mode */
|
|
594 if (configvals->gamestartnuke)
|
|
595 explode_everyone(KTOURNSTART, 20);
|
|
596 }
|
|
597 status2->starttourn = configvals->nottimeout ? configvals->nottimeout : -1;
|
|
598 warmessage(); /* go print war message */
|
|
599 for (i = 0, pl = &planets[i]; i < NUMPLANETS; i++, pl++)
|
|
600 for (j = 0; j < MAXTEAM + 1; j++)
|
|
601 pl->pl_tinfo[j].timestamp = 0;
|
|
602 status->clock = 0;
|
|
603 tourntimestamp = ticks; /* take a timestamp */
|
|
604 }
|
|
605 oldtourn = 1; /* record that we have printed warmsg */
|
|
606 status->tourn = 1; /* set the game status to t-mode */
|
|
607 status->time++; /* inc time in t-mode */
|
|
608 }
|
|
609 else
|
|
610 { /* else we are not in t-mode */
|
|
611 if (oldtourn)
|
|
612 { /* if previously in t-mode */
|
|
613 tourntimestamp = ticks; /* record t-mode ending */
|
|
614 peacemessage(); /* send peace message */
|
|
615 }
|
|
616 else
|
|
617 {
|
|
618 static fuse = 0;
|
|
619 fuse++;
|
|
620 if (fuse > 60 && status2->starttourn > 0)
|
|
621 {
|
|
622 fuse = 0;
|
|
623 status2->starttourn--;
|
|
624 switch (status2->starttourn)
|
|
625 {
|
|
626 case 0:
|
|
627 status2->newgalaxy = 1;
|
|
628 break;
|
|
629 case 1:
|
|
630 case 3:
|
|
631 case 5:
|
|
632 case 15:
|
|
633 {
|
|
634 static char buf[120];
|
|
635 sprintf(buf, "Warning!! Galaxy will be reset in %d minute%s due to inactivity.", status2->starttourn, (status2->starttourn == 1) ? "" : "s");
|
|
636 pmessage(buf, 0, MALL, MSERVA);
|
|
637 }
|
|
638 break;
|
|
639 pmessage("Warning!! Galaxy will be reset in one minute due to inactivity.", 0, MALL, MSERVA);
|
|
640 break;
|
|
641 }
|
|
642 }
|
|
643 }
|
|
644 oldtourn = 0; /* set we are not in t-mode */
|
|
645 status->tourn = 0; /* record in stats */
|
|
646 }
|
|
647 }
|
|
648
|
|
649 #if 0
|
|
650 if (status->nukegame)
|
|
651 { /* if daemon should die then */
|
|
652 freemem(0); /* nuke shared memory */
|
|
653 exit(0); /* kill daemon */
|
|
654 }
|
|
655 #endif
|
|
656
|
|
657 parse_godmessages(); /* log any messages to god */
|
|
658
|
|
659 #ifdef LEAGUE_SUPPORT
|
|
660 handle_pause_goop(); /* print any messages related to pausing the
|
|
661 * game */
|
|
662 #endif
|
|
663
|
|
664 #ifdef LEAGUE_SUPPORT
|
|
665 if (!status2->paused)
|
|
666 #endif
|
|
667 {
|
|
668 if (FUSE(PLAYERFUSE)) /* time to update players? */
|
|
669 udplayers();
|
|
670
|
|
671 if (FUSE(TORPFUSE)) /* time to update torps? */
|
|
672 udtorps();
|
|
673 if (FUSE(MISSILEFUSE)) /* time to update missiles? */
|
|
674 udmissiles();
|
|
675 if (FUSE(PLASMAFUSE)) /* time to update plasma? */
|
|
676 udplasmatorps();
|
|
677 if (FUSE(PHASERFUSE)) /* time to update phasers? */
|
|
678 udphaser();
|
|
679
|
|
680
|
|
681 if (FUSE(CLOAKFUSE)) /* time to update cloaking? */
|
|
682 udcloak();
|
|
683
|
|
684 if (FUSE(TEAMFUSE)) /* time to update team timers? */
|
|
685 teamtimers();
|
|
686
|
|
687 if (FUSE(PLFIGHTFUSE)) /* time to update planets? */
|
|
688 plfight();
|
|
689
|
|
690 if (FUSE(TERRAINFUSE)) /* time to do terrain effects? */
|
|
691 doTerrainEffects();
|
|
692
|
|
693 if (FUSE(BEAMFUSE)) /* time to update beaming */
|
|
694 beam();
|
|
695
|
|
696 if (FUSE(SYNCFUSE)) /* time to save planets? */
|
|
697 save_planets();
|
|
698
|
|
699
|
|
700 if (FUSE(topgun ? HOSEFUSE2 : HOSEFUSE)
|
|
701 #if !defined(AEDILE) || !defined(IGGY_IN_T)
|
|
702 && status->tourn != 1 /* no Iggy during T-mode */
|
|
703 #endif
|
|
704 #ifdef LEAGUE_SUPPORT
|
|
705 && status2->league == 0
|
|
706 #endif
|
|
707 ) /* no Iggy during league games */
|
|
708 rescue(HUNTERKILLER, 0, -1); /* send in iggy-- no team, no target */
|
|
709
|
|
710 if (status->tourn)
|
|
711 {
|
|
712 {
|
|
713 static int spinner = 0;
|
|
714
|
|
715 for (spinner += configvals->popspeed; spinner >= 100; spinner -= 100)
|
|
716 popplanets(); /* increase population */
|
|
717 }
|
|
718
|
|
719 if (FUSE(PLANETFUSE)) /* time to grow resources */
|
|
720 growplanets();
|
|
721
|
|
722 {
|
|
723 /*
|
|
724 * check for revolts. Each planet is checked on average once every
|
|
725 * PLANETFUSE.
|
|
726 */
|
|
727 static int spinner = 0;
|
|
728 for (spinner += configvals->numplanets;
|
|
729 spinner >= PLANETFUSE;
|
|
730 spinner -= PLANETFUSE)
|
|
731 {
|
|
732 check_revolt();
|
|
733 }
|
|
734 }
|
|
735 }
|
|
736 /* planet moving */
|
|
737 if (configvals->planupdspd > 0 && FUSE(4))
|
|
738 moveplanets();
|
|
739
|
|
740 if (FUSE(MINUTEFUSE) && status->tourn)
|
|
741 {
|
|
742
|
|
743 shipbuild_timers();
|
|
744
|
|
745 #ifdef LEAGUE_SUPPORT
|
|
746 if (!status2->league)
|
|
747 #endif
|
|
748 udsurrend(); /* update surrender every minute unless
|
|
749 * playing league */
|
|
750
|
|
751 status->clock++; /* increment the timestamp clock */
|
|
752
|
|
753 }
|
|
754 /* update the tournament clock, maybe print messages */
|
|
755 #ifdef LEAGUE_SUPPORT
|
|
756 udtourny();
|
|
757 #endif
|
|
758 } /* end if !paused */
|
|
759
|
|
760 if (FUSE(MINUTEFUSE))
|
|
761 {
|
|
762 int i, c;
|
|
763 c = 0;
|
|
764 for (i = 0; i < MAXPLAYER; i++)
|
|
765 {
|
|
766 if (players[i].p_status != PFREE)
|
|
767 c++;
|
|
768 }
|
|
769 #ifdef COUNTFILENAME
|
|
770 if (c)
|
|
771 {
|
|
772 char *paths;
|
|
773 FILE *logfile;
|
|
774 paths = build_path(COUNTFILENAME);
|
|
775 logfile = fopen(paths, "a");
|
|
776 if (logfile)
|
|
777 {
|
|
778 struct tm *tp;
|
|
779 char buf[50];
|
|
780 time_t cal;
|
|
781
|
|
782 cal = time(0);
|
|
783 tp = localtime(&cal);
|
|
784 strftime(buf, 50, "%m/%d %H:%M", tp);
|
|
785
|
|
786 fprintf(logfile, "%s : %2d ", buf, c);
|
|
787 for (i = 0; i < c; i++)
|
|
788 {
|
|
789 putc('*', logfile);
|
|
790 }
|
|
791 putc('\n', logfile);
|
|
792 fclose(logfile);
|
|
793 }
|
|
794 }
|
|
795 #else
|
|
796 #ifdef UFL
|
|
797 {
|
|
798 char *paths;
|
|
799 FILE *logfile;
|
|
800 paths = build_path(LOGFILENAME);
|
|
801 logfile = fopen(paths, "a");
|
|
802 if (logfile)
|
|
803 {
|
|
804 fprintf(logfile, "Count: %d players\n", c);
|
|
805 fclose(logfile);
|
|
806 }
|
|
807 }
|
|
808 #endif
|
|
809 #endif
|
|
810 }
|
|
811
|
|
812 #if 0
|
|
813 /* well, this may cause blocked pipes if too many */
|
|
814 /* processes, the file said before I hacked it. */
|
|
815 /* So this is disabled. */
|
|
816 if (FUSE(CHECKLOADFUSE)) /* time to check load? */
|
|
817 check_load();
|
|
818 #endif
|
|
819
|
|
820
|
|
821 if (status2->newgalaxy)
|
|
822 {
|
|
823
|
|
824 /* Disable the game timer. It'll be set again after the longjmp() */
|
|
825 stoptimer();
|
|
826
|
|
827 status2->nontteamlock = ALLTEAM; /* allow all teams again */
|
|
828 status2->starttourn = 0; /* fresh galaxy */
|
|
829
|
|
830 gen_planets();
|
|
831
|
|
832 for (i = 0; i < MAXPLAYER; i++)
|
|
833 {
|
|
834 galaxyValid[i] = 0; /* force download of new galaxy map */
|
|
835 }
|
|
836 longjmp(env, 0);
|
|
837 }
|
|
838 }
|
|
839
|
|
840
|
|
841 sig_ret_t
|
|
842 freemem(sig)
|
|
843 int sig;
|
|
844 {
|
|
845 register int i;
|
|
846 register struct player *j;
|
|
847
|
|
848 if (sig)
|
|
849 {
|
|
850 fprintf(stderr, "Daemon: Caught signal %d\n", sig);
|
|
851 /* U_STACK_TRACE(); */
|
|
852 }
|
|
853
|
|
854 /* Blow players out of the game */
|
|
855 for (i = 0, j = &players[i]; i < MAXPLAYER; i++, j++)
|
|
856 {
|
|
857 j->p_status = POUTFIT;
|
|
858 j->p_whydead = KDAEMON;
|
|
859 j->p_ntorp = 0;
|
|
860 j->p_nplasmatorp = 0;
|
|
861 j->p_explode = 600 / PLAYERFUSE; /* ghost buster was leaving players
|
|
862 * in */
|
|
863 }
|
|
864 /* Kill waiting players */
|
|
865 status->gameup = 0; /* say goodbye to xsg et. al. 4/10/92 TC */
|
|
866 status->count = 0;
|
|
867 save_planets();
|
|
868 sleep(2);
|
|
869 blast_shmem();
|
|
870 exit(0);
|
|
871 }
|
|
872
|
|
873
|
|
874 void
|
|
875 check_load()
|
|
876 {
|
|
877 #ifndef hpux /* breaks under hpux... it's fixable, though */
|
|
878 FILE *fp, *popen();
|
|
879 char buf[100];
|
|
880 char *s;
|
|
881 float load;
|
|
882
|
|
883 #if defined(SYSV) || defined(Linux) || defined(FreeBSD)
|
|
884 #if defined(sgi)
|
|
885 fp = popen("/usr/bsd/uptime", "r"); /* sigh. */
|
|
886 #else
|
|
887 fp = popen("/usr/bin/uptime", "r");
|
|
888 #endif
|
|
889 #else
|
|
890 fp = popen("/usr/ucb/uptime", "r");
|
|
891 #endif
|
|
892 if (fp == NULL)
|
|
893 {
|
|
894 /* status->gameup=0; */
|
|
895 return;
|
|
896 }
|
|
897 fgets(buf, 99, fp);
|
|
898 s = strrchr(buf, ':');
|
|
899 if (s == NULL)
|
|
900 {
|
|
901 /* status->gameup=0; */
|
|
902 pclose(fp);
|
|
903 return;
|
|
904 }
|
|
905 if (sscanf(s + 1, " %f", &load) == 1)
|
|
906 {
|
|
907 sprintf(buf, "NetrekII (Paradise), %s", PARAVERS);
|
|
908 pmessage(buf, 0, MALL, MSERVA);
|
|
909 if (load >= configvals->maxload && status->gameup == 1)
|
|
910 {
|
|
911 status->gameup = 0;
|
|
912 sprintf(buf, "The load is %f, this game is going down", load);
|
|
913 pmessage(buf, 0, MALL, MSERVA);
|
|
914 }
|
|
915 else if (load < configvals->maxload && status->gameup == 0)
|
|
916 {
|
|
917 status->gameup = 1;
|
|
918 sprintf(buf, "The load is %f, this game is coming up", load);
|
|
919 pmessage(buf, 0, MALL, MSERVA);
|
|
920 }
|
|
921 else
|
|
922 {
|
|
923 sprintf(buf, "Load check: %-7.2f", load);
|
|
924 buf[strlen(buf) - 1] = '\0';
|
|
925 pmessage(buf, 0, MALL, MSERVA);
|
|
926 }
|
|
927 }
|
|
928 else
|
|
929 {
|
|
930 /* status->gameup=0; */
|
|
931 }
|
|
932 r_signal(SIGCHLD, SIG_DFL);
|
|
933 pclose(fp);
|
|
934 r_signal(SIGCHLD, reaper);
|
|
935 #endif
|
|
936 }
|
|
937
|
|
938 void
|
|
939 ghostmess(victim)
|
|
940 struct player *victim;
|
|
941 {
|
|
942 char buf[80];
|
|
943 static float ghostkills = 0.0;
|
|
944 int i, k;
|
|
945
|
|
946 ghostkills += 1.0 + victim->p_armies * 0.1 + victim->p_kills * 0.1;
|
|
947 sprintf(buf, "%s (%s) was kill %0.2f for the GhostBusters",
|
|
948 victim->p_name, twoletters(victim),
|
|
949 ghostkills);
|
|
950 pmessage(buf, 0, MALL, MSERVA);
|
|
951 #if 1
|
|
952 if (victim->p_armies > 0)
|
|
953 {
|
|
954 k = 10 * (remap[victim->p_team] - 1);
|
|
955 if (k >= 0 && k <= 30)
|
|
956 for (i = 0; i < 10; i++)
|
|
957 {
|
|
958 if (planets[i + k].pl_owner == victim->p_team)
|
|
959 {
|
|
960 planets[i + k].pl_armies += victim->p_armies;
|
|
961 sprintf(buf, "%s's %d armies placed on %s",
|
|
962 victim->p_name, victim->p_armies, planets[k + i].pl_name);
|
|
963 pmessage(buf, 0, MALL | MGHOST, MSERVA);
|
|
964 break;
|
|
965 }
|
|
966 }
|
|
967 }
|
|
968 #else
|
|
969 if (victim->p_armies > 0)
|
|
970 PlaceLostArmies(victim); /* not working yet */
|
|
971 #endif
|
|
972 }
|
|
973
|
|
974 void
|
|
975 saveplayer(victim)
|
|
976 struct player *victim;
|
|
977 {
|
|
978 int fd;
|
|
979 char *paths;
|
|
980
|
|
981 if (victim->p_pos < 0)
|
|
982 return;
|
|
983 if (victim->p_stats.st_lastlogin == 0)
|
|
984 return;
|
|
985 #ifndef ROBOTSTATS
|
|
986 if (victim->p_flags & PFROBOT)
|
|
987 return;
|
|
988 #endif
|
|
989
|
|
990 paths = build_path(PLAYERFILE);
|
|
991 fd = open(paths, O_WRONLY, 0644);
|
|
992 if (fd >= 0)
|
|
993 {
|
|
994 lseek(fd, 32 + victim->p_pos * sizeof(struct statentry), 0);
|
|
995 write(fd, (char *) &victim->p_stats, sizeof(struct stats));
|
|
996 close(fd);
|
|
997 }
|
|
998 }
|
|
999
|
|
1000
|
|
1001 /* Send in a robot to avenge the aggrieved team */
|
|
1002 /* -1 for HK, -2 for Terminator, -3 for sticky Terminator */
|
|
1003
|
|
1004 /* if team in { FED, ROM, KLI, ORI }, a nonzero target means "fleet" mode */
|
|
1005 /* CRD feature: number (or -1) for starting planet - MAK, 2-Jun-93 */
|
|
1006
|
|
1007 void
|
|
1008 rescue(team, target, planet)
|
|
1009 int team;
|
|
1010 int target;
|
|
1011 int planet;
|
|
1012 {
|
|
1013 char *arg1, argp[5];
|
|
1014 int pid;
|
|
1015 char *paths; /* added 1/18/93 KAO */
|
|
1016
|
|
1017 #ifdef LEAGUE_SUPPORT
|
|
1018 if (status2->league)
|
|
1019 return; /* no robots during league play */
|
|
1020 #endif
|
|
1021
|
|
1022 sprintf(argp, "-S%d", planet);
|
|
1023
|
|
1024 if ((pid = fork()) == 0)
|
|
1025 {
|
|
1026 /* underscore is just a place holder */
|
|
1027 static char termbuf[] = "-Tt_";
|
|
1028 if (!debug)
|
|
1029 {
|
|
1030 close(0);
|
|
1031 close(1);
|
|
1032 close(2);
|
|
1033 }
|
|
1034 r_signal(SIGALRM, SIG_DFL);
|
|
1035 paths = build_path(ROBOT);
|
|
1036 switch (team)
|
|
1037 {
|
|
1038 case FED:
|
|
1039 arg1 = "-Tf";
|
|
1040 break;
|
|
1041 case ROM:
|
|
1042 arg1 = "-Tr";
|
|
1043 break;
|
|
1044 case KLI:
|
|
1045 arg1 = "-Tk";
|
|
1046 break;
|
|
1047 case ORI:
|
|
1048 arg1 = "-To";
|
|
1049 break;
|
|
1050 case HUNTERKILLER:
|
|
1051 arg1 = "-Ti"; /* -1 means independent robot */
|
|
1052 if (!debug)
|
|
1053 {
|
|
1054 execl(paths, "robot", arg1, "-P", argp, 0);
|
|
1055 }
|
|
1056 else
|
|
1057 {
|
|
1058 execl(paths, "robot", arg1, "-P", argp, "-d", 0);
|
|
1059 }
|
|
1060 break;
|
|
1061 case TERMINATOR: /* Terminator */
|
|
1062 arg1 = termbuf;
|
|
1063 arg1[3] = twoletters(&players[target])[1];
|
|
1064 break;
|
|
1065 case STERMINATOR: /* sticky Terminator */
|
|
1066 arg1 = termbuf;
|
|
1067 arg1[3] = twoletters(&players[target])[1];
|
|
1068 if (!debug)
|
|
1069 execl(paths, "robot", arg1, "-s", argp, 0);
|
|
1070 else
|
|
1071 execl(paths, "robot", arg1, "-s", argp, "-d", 0);
|
|
1072 break;
|
|
1073 default:
|
|
1074 arg1 = "-Ti";
|
|
1075 break;
|
|
1076 }
|
|
1077 if (target > 0) /* be fleet 8/28/91 TC */
|
|
1078 execl(paths, "robot", arg1, "-f", argp, 0);
|
|
1079 else if (!debug)
|
|
1080 { /* Make these fleet, too - MAK, 4-Jun-93 */
|
|
1081 execl(paths, "snake", arg1, argp, 0);
|
|
1082 /* execl (paths, "robot", arg1, "-f", argp, 0); */
|
|
1083 }
|
|
1084 else
|
|
1085 { /* Make these fleet, too - MAK, 4-Jun-93 */
|
|
1086 execl(paths, "snake", arg1, argp, "-d", 0);
|
|
1087 /* execl (paths, "snake", arg1, "-f", argp, "-d", 0); */
|
|
1088 }
|
|
1089 /* If we get here, we are hosed anyway */
|
|
1090 fprintf(stderr, "Failed to exec robot %s.\n", paths);
|
|
1091 exit(1);
|
|
1092 }
|
|
1093 else
|
|
1094 {
|
|
1095 if (debug)
|
|
1096 {
|
|
1097 fprintf(stderr, "Forking robot: pid is %d\n", pid);
|
|
1098 }
|
|
1099 }
|
|
1100 }
|
|
1101
|
|
1102 #include <sys/resource.h>
|
|
1103
|
|
1104 /* ARGSUSED */
|
|
1105
|
|
1106 /* Don't fear the ... */
|
|
1107
|
|
1108 sig_ret_t
|
|
1109 reaper(sig)
|
|
1110 {
|
|
1111 static int status;
|
|
1112 static int pid;
|
|
1113
|
|
1114 #ifndef SVR4
|
|
1115 while ((pid = wait3((union wait *) & status, WNOHANG, (struct rusage *) 0)) > 0)
|
|
1116 {
|
|
1117 #else /* note: no status info */
|
|
1118 while ((pid = waitpid(0, 0, WNOHANG)) > 0)
|
|
1119 {
|
|
1120 #endif /* SVR4 */
|
|
1121 if (debug)
|
|
1122 {
|
|
1123 fprintf(stderr, "Reaping: pid is %d (status: %X)\n",
|
|
1124 pid, status);
|
|
1125 }
|
|
1126 }
|
|
1127 }
|
|
1128
|
|
1129 unsigned char
|
|
1130 getcourse(x, y, xme, yme)
|
|
1131 int x, y, xme, yme;
|
|
1132 {
|
|
1133 return ((unsigned char) (int) (atan2((double) (x - xme),
|
|
1134 (double) (yme - y)) / 3.14159 * 128.));
|
|
1135 }
|
|
1136
|
|
1137 int tm_robots[MAXTEAM + 1]; /* To limit the number of robots */
|
|
1138
|
|
1139 void
|
|
1140 teamtimers()
|
|
1141 {
|
|
1142 register int i;
|
|
1143 for (i = 0; i <= MAXTEAM; i++)
|
|
1144 {
|
|
1145 if (tm_robots[i] > 0)
|
|
1146 tm_robots[i]--;
|
|
1147 }
|
|
1148 }
|
|
1149
|
|
1150 void
|
|
1151 shipbuild_timers()
|
|
1152 {
|
|
1153 int i, t;
|
|
1154
|
|
1155 for (i = 0; i <= MAXTEAM; i++)/* go through all teams */
|
|
1156 for (t = 0; t < NUM_TYPES; t++) /* and each ship type */
|
|
1157 if (teams[i].s_turns[t] > 0) /* and if need be, then dec */
|
|
1158 teams[i].s_turns[t]--; /* the construction timer */
|
|
1159 }
|
|
1160
|
|
1161
|
|
1162 #undef D
|