annotate src/terrain.h @ 14:b7fe2e0e4b86

Added #defines which hold the chance of nebulous terrain affecting your weapons systems.
author darius
date Sat, 06 Dec 1997 06:27:50 +0000
parents 0836fb919dfa
children
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1 #define TERRAIN_TYPE(X,Y) terrain_grid[X*TGRID_SIZE + Y].types
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2
0836fb919dfa First entry of Paradise Server 2.9 patch 10 Beta
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3 extern void generate_terrain();
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4 extern void place_nebula(int num_nebula, int num_seeds, int minalt);
0836fb919dfa First entry of Paradise Server 2.9 patch 10 Beta
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5 extern void place_asteroids(int altitude);
0836fb919dfa First entry of Paradise Server 2.9 patch 10 Beta
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6 extern void doTerrainEffects();