8
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1 /*--------------------------------------------------------------------------
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2 NETREK II -- Paradise
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3
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4 Permission to use, copy, modify, and distribute this software and its
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5 documentation, or any derivative works thereof, for any NON-COMMERCIAL
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6 purpose and without fee is hereby granted, provided that this copyright
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7 notice appear in all copies. No representations are made about the
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8 suitability of this software for any purpose. This software is provided
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9 "as is" without express or implied warranty.
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10
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11 Xtrek Copyright 1986 Chris Guthrie
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12 Netrek (Xtrek II) Copyright 1989 Kevin P. Smith
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13 Scott Silvey
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14 Paradise II (Netrek II) Copyright 1993 Larry Denys
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15 Kurt Olsen
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16 Brandon Gillespie
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17 --------------------------------------------------------------------------*/
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18
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19 #include "config.h"
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20
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21 #include <stdio.h>
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22
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23 #include "defs.h"
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24 #include "data.h"
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25 #include "shmem.h"
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26 #include "getship.h"
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27 #include "tool-util.h"
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28
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29 char teamlet[] = {'I', 'F', 'R', 'X', 'K', 'X', 'X', 'X', 'O'};
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30 char *names[] = {"Neutral", "Fed", "Rom", "", "Kli", "", "", "", "Ori"};
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31
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32 void Usage(char *myname);
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33 void pmessage();
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34
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35 int
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36 main(argc, argv)
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37 int argc;
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38 char **argv;
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39 {
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40 int i;
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41 int pno;
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42 char buf[1000];
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43 char *myname;
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44 int c;
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45 struct player *victim;
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46
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47 myname = *argv;
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48
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49 if (argc < 2)
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50 Usage(myname);
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51
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52 if (argv[1][1] != 0)
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53 Usage(myname);
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54 pno = letter_to_pnum(argv[1][0]);
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55 if (pno < 0 || pno >= MAXPLAYER)
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56 {
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57 fprintf(stderr, "player number out of bounds (%d, %d)\n",
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58 pno, MAXPLAYER);
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59 exit(1);
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60 }
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61
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62 openmem(0);
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63
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64 victim = &players[pno];
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65
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66 if (victim->p_status != PALIVE)
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67 {
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68 if (argc > 2 && strcmp(argv[2], "F") == 0)
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69 {
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70 memset(victim, 0, sizeof(struct player));
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71 /* bzero(victim, sizeof(struct player)); /* confusion 8/5/91 TC */
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72 /* victim->p_status = PFREE; */
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73 exit(0);
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74 }
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75 printf("Slot is not alive.\n");
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76 exit(1);
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77 }
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78 if (argc <= 2)
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79 {
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80 sprintf(buf, "%s (%2s) was utterly obliterated.",
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81 victim->p_name, twoletters(victim));
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82 /* victim->p_name, victim->p_mapchars); */
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83 victim->p_ship.s_type = STARBASE;
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84 victim->p_whydead = KPROVIDENCE;
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85 victim->p_explode = 10;
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86 victim->p_status = 3;
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87 victim->p_whodead = 0;
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88 pmessage(buf, 0, MALL);
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89 exit(0);
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90 }
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91 switch (*argv[2])
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92 {
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93 case 'e':
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94 sprintf(buf, "%s (%2s) has been ejected from the game.",
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95 victim->p_name, twoletters(victim));
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96 victim->p_whydead = KQUIT;
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97 victim->p_explode = 10;
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98 victim->p_status = 3;
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99 victim->p_whodead = 0;
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100 pmessage(buf, 0, MALL);
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101 break;
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102 case 's':
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103 {
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104 int i;
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105 for (i = 0; i < NUM_TYPES; i++)
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106 {
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107 if (argv[2][1] == shipvals[i].s_letter)
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108 break;
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109 }
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110 if (i >= NUM_TYPES)
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111 {
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112 fprintf(stderr, "Unknown ship type %c.\n", argv[2][1]);
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113 exit(1);
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114 }
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115 else
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116 {
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117 get_ship_for_player(victim, i);
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118 }
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119 }
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120
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121 victim->p_damage = 0;
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122 victim->p_shield = victim->p_ship.s_maxshield;
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123 victim->p_wtemp = 0;
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124 victim->p_etemp = 0;
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125 victim->p_fuel = victim->p_ship.s_maxfuel;
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126 break;
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127 #if 0
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128 case 't':
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129 switch (argv[2][1])
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130 {
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131 case 'f':
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132 victim->p_x = planets[0].pl_x;
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133 victim->p_y = planets[0].pl_y;
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134 break;
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135 case 'r':
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136 victim->p_x = planets[10].pl_x;
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137 victim->p_y = planets[10].pl_y;
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138 break;
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139 case 'k':
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140 victim->p_x = planets[20].pl_x;
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141 victim->p_y = planets[20].pl_y;
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142 break;
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143 case 'o':
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144 victim->p_x = planets[30].pl_x;
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145 victim->p_y = planets[30].pl_y;
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146 break;
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147 case 'c':
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148 victim->p_x = GWIDTH / 2;
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149 victim->p_y = GWIDTH / 2;
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150 break;
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151 default:
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152 printf("Valid teleports: frkoc.\n");
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153 exit(1);
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154 }
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155 break;
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156 #endif
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157 #if 0
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158 case 'S': /* super ship */
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159 victim->p_ship.s_maxshield = 750;
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160 victim->p_shield = 750;
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161 victim->p_ship.s_maxdamage = 750;
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162 victim->p_ship.s_maxegntemp = 5000;
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163 break;
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164 #endif
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165 case 'T':
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166 {
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167 int team;
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168 team = letter_to_team(argv[2][1]);
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169 if (team < 0)
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170 {
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171 fprintf(stderr, "Invalid team letter `%c', choose one of [frkoi]\n", argv[2][1]);
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172 exit(1);
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173 }
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174 victim->p_team = team;
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175 victim->p_hostile &= ~team;
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176 victim->p_swar &= ~team;
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177 sprintf(buf, "%2s has been changed to a %s.",
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178 twoletters(victim), names[team]);
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179 pmessage(buf, 0, MALL);
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180 #if 0
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181 sprintf(buf, "%c%c", teamlet[victim->p_team],
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182 shipnos[pno]);
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183 strncpy(victim->p_mapchars, buf, 2);
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184 #endif
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185 }
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186 break;
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187 case 'D': /* demote */
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188 --victim->p_stats.st_rank;
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189 sprintf(buf, "%2s was (temporarily) demoted for \
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190 rank normalization purposes.", twoletters(victim));
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191 pmessage(buf, 0, MALL);
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192 break;
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193 case 'P':
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194 ++victim->p_stats.st_rank;
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195 break;
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196 case 'k':
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197 victim->p_kills += 1.0;
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198 break;
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199 case 'h':
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200 victim->p_shield = 0;
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201 victim->p_damage = victim->p_ship.s_maxdamage / 2;
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202 break;
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203 case 'a':
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204 victim->p_armies += 6;
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205 break;
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206 case 'C':
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207 teams[victim->p_team].s_surrender = 6;
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208 break;
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209 case 'L':
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210 victim->p_stats.st_sblosses--;
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211 break;
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212 case 'R':
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213 if (victim->p_flags & PFROBOT)
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214 {
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215 victim->p_ship.s_type = STARBASE;
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216 victim->p_whydead = KPROVIDENCE;
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217 victim->p_explode = 10;
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218 victim->p_status = 3;
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219 victim->p_whodead = 0;
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220 }
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221 break;
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222 #if 0
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223 case 'p': /* puck? */
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224 victim->p_ship.s_tractstr = 1;
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225 victim->p_ship.s_torpdamage = -1;
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226 victim->p_ship.s_plasmadamage = -1;
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227 victim->p_ship.s_phaserdamage = -1;
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228 victim->p_hostile = 0;
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229 victim->p_swar = 0;
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230 victim->p_team = 0; /* indep */
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231 victim->p_ship.s_type = STARBASE;
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232 victim->p_ship.s_mass = 200;
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233 victim->p_ship.s_repair = 30000;
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234
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235 victim->p_ship.s_maxspeed = 0;
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236 #endif
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237 default:
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238 Usage(myname);
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239 } /* end switch */
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240 return 0;
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241 }
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242
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243 void
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244 Usage(char *myname)
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245 {
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246 printf("-- NetrekII (Paradise), %s --\n", PARAVERS);
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247 printf("\
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248 \n\t%'s [0-9a-j] <mode><mode option>'\n\
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249 \n\
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250 Where <mode> is one of :\n\
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251 e(ject from game) (simulates self-destruct)\n\
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252 s(hip class change)[abcdosA] (A = ATT)\n\
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253 T(eam change)[frko] (no team == independent)\n\
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254 D(emote) (-1 to rank)\n\
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255 P(romote) (+1 to rank)\n\
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256 F(ree slot) (bypasses 6 minute ghostbuster timeout)\n\
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257 k(ills increment) (+1 kill)\n\
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258 h(arm) (no shields, 50%% damage)\n\
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259 a(rmies increment) (+6 armies)\n\
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260 C(lock, surrender -- set it) (to 6 minutes (debugging aid))\n\
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261 L(oss adjust, SB (-1)) (in case you toast an SB accidentally)\n\
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262 R(obot obliterate) (like obliterate, but only for robots)\n\
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263 (no mode == obliterate)\n\
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264 ", myname);
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265 exit(1);
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266 }
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267
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268
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269 #if 0
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270 /* stuff copied from other files: */
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271
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272 char *
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273 twoletters(pl)
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274 struct player *pl;
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275 /* calculate the two letters that form the players designation (e.g. R4) */
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276 {
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277 #define RINGSIZE MAXPLAYER+3
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278 static char buf[RINGSIZE][3]; /* ring of buffers so that this */
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279 static int idx; /* proc can be called several times before
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280 * the results are used */
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281 if (idx >= RINGSIZE)
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282 idx = 0;
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283 buf[idx][0] = teams[pl->p_team].letter;
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284 buf[idx][1] = shipnos[pl->p_no];
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285 buf[idx][2] = 0;
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286 return buf[idx++];
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287 }
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288 #endif
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289
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290
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291 /*------------------------------PMESSAGE----------------------------------*/
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292 /*
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293 * This function sens a message to the message board. It places the message
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294 * in the next position of the array of messages. The message will ahve a
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295 * header attached to the front of it.
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296 */
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297
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298 void
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299 pmessage(str, recip, group)
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300 char *str; /* the message */
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301 int recip; /* who is the recipient */
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302 int group; /* group sent to and other flags */
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303 {
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304 struct message *cur; /* to pnt to where to put message */
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305 int mesgnum; /* to hold index into array of messgs */
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306
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307 if ((mesgnum = ++(mctl->mc_current)) >= MAXMESSAGE)
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308 {
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309 mctl->mc_current = 0; /* move to next index in array and */
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310 mesgnum = 0; /* warp around if necessart */
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311 }
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312 cur = &messages[mesgnum]; /* get addr of message struct */
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313 cur->m_no = mesgnum; /* set the message number */
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314 cur->m_flags = group; /* set the group and flags */
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315 cur->m_recpt = recip; /* set the recipient */
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316 cur->m_from = 255; /* message is from God */
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317 (void) sprintf(cur->m_data, "%s %s", "XTKILL:", str);
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318 cur->m_flags |= MVALID; /* mark message as valid */
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319 }
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