2
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1 /*--------------------------------------------------------------------------
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2 NETREK II -- Paradise
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3
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4 Permission to use, copy, modify, and distribute this software and its
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5 documentation, or any derivative works thereof, for any NON-COMMERCIAL
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6 purpose and without fee is hereby granted, provided that this copyright
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7 notice appear in all copies. No representations are made about the
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8 suitability of this software for any purpose. This software is provided
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9 "as is" without express or implied warranty.
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10
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11 Xtrek Copyright 1986 Chris Guthrie
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12 Netrek (Xtrek II) Copyright 1989 Kevin P. Smith
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13 Scott Silvey
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14 Paradise II (Netrek II) Copyright 1993 Larry Denys
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15 Kurt Olsen
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16 Brandon Gillespie
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17 --------------------------------------------------------------------------*/
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18
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19
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20 #include "config.h"
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21 #include <stdio.h>
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22 #include <sys/types.h>
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23 #include <sys/time.h>
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24 #include <sys/ipc.h>
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25 #include <sys/shm.h>
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26 #include <errno.h>
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27 #include <pwd.h>
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28 #include <string.h>
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29 #include <ctype.h>
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30 #include <time.h>
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31 #include "defs.h"
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32 #include "struct.h"
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33 #include "data.h"
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34 #include "shmem.h"
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35 #include "grid.h"
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36
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37 void auto_peace();
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38 static void placeIndependent();
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39 extern int
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40 pmessage2( /* char *str, int recip, int group, char
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41 address, unsigned char from */ );
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42 extern int
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43 pmessage( /* char *str, int recip, int group, char
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44 address */ );
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45
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46
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47
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48 /*------------------------------NUMBER DEFINES-----------------------------*/
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49 #define INDEP (GWIDTH/3) /* width of region in the center of galaxy */
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50 /* that independents can join in */
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51
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52 #define MIN_DIST_FROM_STAR 3000.0 /* min distance from a star that
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53 * enter() */
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54 /* will place you */
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55 /*-------------------------------------------------------------------------*/
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56
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57
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58 int
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59 find_start_planet(team, flag)
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60 int team, flag;
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61 {
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62 int valid[MAXPLANETS];
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63 int nvalid;
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64 int i;
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65
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66 nvalid = 0;
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67 for (i = 0; i < NUMPLANETS; i++)
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68 {
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69 struct planet *pl = &planets[i];
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70 if (pl->pl_owner == team && (!flag || pl->pl_flags & flag))
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71 valid[nvalid++] = i;
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72 }
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73 if (nvalid < 1)
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74 return -1;
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75
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76 return valid[lrand48() % nvalid];
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77 }
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78
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79
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80
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81 /*------------------------------VISIBLE FUNCTIONS-------------------------*/
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82
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83 #define BOSSMAN NUMROYALRANKS-1
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84 #define SIDEKICK NUMROYALRANKS-2
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85 #define AMBASSADOR NUMROYALRANKS-3
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86
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87 #ifdef UFL
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88 #undef SIDEKICK
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89 #define SIDEKICK NUMROYALRANKS-1
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90 #undef AMBASSADOR
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91 #define AMBASSADOR NUMROYALRANKS-1
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92 #endif
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93
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94 /*--------------------------------PEANUT_GALLERY--------------------------*/
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95 /*
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96 * This function checks too see if certain "important" people have logged in,
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97 * and displays a special message to the rest of the players. As the chief
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98 * Paradise hack, I forbid removal of any of the code in this function.
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99 * Other names may be added. If you choose to disregard this, a malefiction
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100 * will be leveled upon your head and all of your progeny will be born with
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101 * their noses two times too large.
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102 */
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103
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104 #define AT_LEAST(rank) if (me->p_stats.st_royal<rank) me->p_stats.st_royal = rank;
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105
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106
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107 void
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108 peanut_gallery()
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109 {
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110 char buf[90];
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111
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112 if (strcmp(me->p_name, "a fungusamongus") == 0)
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113 { /* that's me! */
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114 pmessage2(" ", 0, MALL, "LDDENYS > ", me->p_no);
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115 pmessage2("Yikes. EEK! Help. There seems to be a fungus among us!", 0, MALL, "LDDENYS > ", me->p_no);
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116 pmessage2(" ", 0, MALL, "LDDENYS > ", me->p_no);
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117
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118 }
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119 else if (strcmp(me->p_name, "Lynx") == 0)
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120 {
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121 pmessage2("\"GAME OVER MAN, GAME OVER!\"", 0, MALL, "Lynx->ALL ", me->p_no);
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122
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123 }
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124 else if (strcmp(me->p_name, "Hammor") == 0)
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125 {
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126 pmessage2("Please don't hurt 'em, Hammor!", 0, MALL, "GOD->ALL", me->p_no);
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127
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128 }
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129 else if (strcmp(me->p_name, "Bubbles") == 0)
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130 {
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131 pmessage2("Whoa!", 0, MALL, "KAOLSEN > ", me->p_no);
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132 pmessage2("Dudes.", 0, MALL, "KAOLSEN > ", me->p_no);
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133 pmessage2("Cool.", 0, MALL, "KAOLSEN > ", me->p_no);
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134
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135 }
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136 else if (strcmp(me->p_name, "KnightRaven") == 0)
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137 {
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138 pmessage2("Insert Heiji quote here", 0, MALL, "KAOLSEN > ", me->p_no);
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139 AT_LEAST(AMBASSADOR);
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140
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141 }
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142 else if (strcmp(me->p_name, "wibble") == 0)
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143 {
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144 pmessage("No mountain is unclimbable, no river uncrossable, no client RSA"
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145 ,0, MALL, "EGO->wibble", me->p_no);
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146 pmessage("key unbreakable. We can just make it bloody difficult!",
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147 0, MALL, "EGO->wibble", me->p_no);
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148
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149 }
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150 else if (strcmp(me->p_name, "Key") == 0)
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151 {
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152 time_t curtime;
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153 struct tm *tmstruct;
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154 int hour;
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155
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156 (void) time(&curtime);
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157 tmstruct = localtime(&curtime);
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158 if (!(hour = tmstruct->tm_hour % 12))
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159 hour = 12;
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160
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161 sprintf(buf, "It's %d:%02d%s, time [for me] to die.", hour,
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162 tmstruct->tm_min, tmstruct->tm_hour >= 12 ? "pm" : "am");
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163 pmessage(buf, 0, MALL, "GOD->ALL", me->p_no);
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164
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165 }
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166 else if (strcmp(me->p_name, "MikeL") == 0)
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167 {
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168 pmessage("<This space for rent>", 0, MALL, "GOD->ALL", me->p_no);
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169
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170
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171 }
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172 else if (strcmp(me->p_name, "Bolo") == 0)
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173 {
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174 pmessage("Bolo Mk. MCLXVII On-line.", 0, MALL, MSERVA, me->p_no);
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175 }
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176 }
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177
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178
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179
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180 void
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181 advertise_tourney_queue()
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182 {
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183 char buf[80], addrbuf[10];
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184 int count = 0;
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185 int i;
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186
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187 if (status->tourn)
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188 return;
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189
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190 for (i = 0; i < MAXPLAYER; i++)
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191 {
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192 if (players[i].p_status == PTQUEUE)
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193 count++;
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194 }
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195
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196 sprintf(addrbuf, "%s->YOU ", SERVNAME);
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197 sprintf(buf, "There %s %d player%s on the tournament queue",
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198 (count == 1) ? "is" : "are", count, (count == 1) ? "" : "s");
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199 pmessage(buf, me->p_no, MINDIV, addrbuf);
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200 }
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201
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202
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203
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204
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205 /*------------------------------------ENTER-------------------------------*/
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206 /*
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207 * This function places a player into the game. It initializes fields in the
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208 * player structure and his ship. It determines where in the galaxy to put
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209 * the player. This function is also used to place robots and independents.
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210 * If tno = 4, then the player is independent. If it is 5 then the player is
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211 * a robot.
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212 */
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213
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214 /*
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215 * CRD feature: starting planet (for robots) - MAK, 2-Jun-93 Also added
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216 * starting planet number as a useful return value.
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217 */
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218
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219 int
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220 enter(tno, disp, pno, s_type, startplanet)
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221 int tno; /* team player is on */
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222 int disp; /* not used, so I used it 7/27/91 TC */
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223 int pno; /* player's number */
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224 int s_type; /* player's ship type */
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225 int startplanet; /* planet to enter near (or -1) */
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226 {
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227 static int lastteam = -1; /* to hold team of last enter */
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228 static int lastrank = -1; /* to hold rank of last enter */
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229 char buf[80]; /* to sprintf into */
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230 char buf2[80]; /* to sprintf into */
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231 char addrbuf[10]; /* to hold address */
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232
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233 if ((startplanet < 0) || (startplanet >= NUMPLANETS))
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234 startplanet = -1;
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235
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236 (void) strncpy(me->p_name, pseudo, sizeof(me->p_name)); /* get name */
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237 me->p_name[sizeof(me->p_name) - 1] = '\0'; /* delimiet just in case */
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238
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239 me->p_kills = 0.0; /* have no kills yet */
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240 get_ship_for_player(me, s_type); /* get the player's ship type */
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241
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242 if (me->p_ship.s_nflags & SFNHASFIGHTERS)
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243 me->p_ship.s_missilestored = 0;
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244
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245 me->p_docked = 0; /* not docked to anyone */
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246 me->p_updates = 0; /* start updating immediately */
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247 me->p_flags = PFSHIELD;
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248 if (allows_docking(me->p_ship))
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249 me->p_flags |= PFDOCKOK; /* enable docking */
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250 me->p_dir = 0; /* direction angle of zero */
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251 me->p_desdir = 0; /* desired direction of zero */
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252 me->p_speed = 0; /* speed of zero */
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253 me->p_desspeed = 0; /* desired speed of zero */
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254 me->p_subspeed = 0; /* fractional part of speed zero */
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255
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256 /* Gunboat docked to ships stuff */
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257 if ((me->p_ship.s_nflags & SFNMASSPRODUCED) &&
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258 (shipvals[shipPick].s_numports))
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259 {
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260 int i;
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261
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262 me->p_team = (1 << tno);
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263 for (i = 0; i < MAXPLAYER; i++)
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264 if ((players[i].p_ship.s_type == shipPick) &&
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265 (players[i].p_team == me->p_team) &&
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266 (players[i].p_status == PALIVE) && /* if all this stuff... */
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267 (players[i].p_flags & PFDOCKOK) &&
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268 (players[i].p_docked < players[i].p_ship.s_numports) &&
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269 (players[i].p_ship.s_missilestored))
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270 {
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271 me->p_x = players[i].p_x; /* ...dock em on */
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272 me->p_y = players[i].p_y;
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273 newdock(i);
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274 if (players[i].p_ship.s_missilestored != -1)
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275 players[i].p_ship.s_missilestored--;
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276 if (players[i].p_flags & PFCLOAK)
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277 {
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278 me->p_flags |= PFCLOAK;
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279 me->p_cloakphase = players[i].p_cloakphase;
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280 }
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281 else
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282 me->p_cloakphase = 0;
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283 break;
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284 }
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285 }
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286 /* End Gunboat stuff */
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287
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288 if ((tno == 4) || (tno == 5))
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289 { /* if player indep or a robot */
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290 me->p_team = 0; /* he has no team */
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291 }
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292 else
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293 { /* else player is normal player--find planet */
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294 me->p_team = (1 << tno); /* set players team number */
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295
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296 /*
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297 * forgive me father, for I have used short-circuiting to emulate control
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298 * flow
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299 */
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300 (startplanet >= 0 /* start planet already specified? */
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301 || (((startplanet = me->p_lastrefit) >= 0 /* we've got a home planet */
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302 && (planets[startplanet].pl_flags & PLSHIPYARD) /* and it's a yard */
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303 && (planets[startplanet].pl_owner == me->p_team)) /* and it's ours */
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304 || 0 < (me->p_lastrefit = -1)) /* oops, no more home shipyard, F */
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305 || (startplanet = find_start_planet(me->p_team, PLSHIPYARD)) != -1
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306 || (startplanet = find_start_planet(me->p_team, PLREPAIR)) != -1
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307 || (startplanet = find_start_planet(me->p_team, PLAGRI)) != -1
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308 || (startplanet = find_start_planet(me->p_team, PLFUEL)) != -1
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309 || (startplanet = find_start_planet(me->p_team, PLHOME)) != -1
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310 || (startplanet = find_start_planet(me->p_team, 0)) != -1
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311 );
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312 }
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313 if (startplanet == -1)
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314 {
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315 placeIndependent();
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316 }
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317 else
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318 {
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319 int i;
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320 double dx, dy;
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321 struct planet *l;
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322
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323 /* we have a planet */
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324 /* use p_x and y as scratch registers */
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325 while (1)
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326 {
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327 me->p_x = planets[startplanet].pl_x + (lrand48() % 10000) - 5000;
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328 me->p_y = planets[startplanet].pl_y + (lrand48() % 10000) - 5000;
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329 if (me->p_x < 0) /* can't come in outside of borders */
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330 me->p_x = 0; /* now can we? */
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331 if (me->p_y < 0)
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332 me->p_y = 0;
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333 if (me->p_x >= GWIDTH)
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334 me->p_x = GWIDTH - 1;
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335 if (me->p_y >= GWIDTH)
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336 me->p_y = GWIDTH - 1;
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337 for (i = 0, l = &planets[0]; i < NUMPLANETS; i++, l++)
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338 {
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339 if (PL_TYPE(*l) == PLSTAR)
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340 {
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341 dx = ABS(l->pl_x - me->p_x);
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342 dy = ABS(l->pl_y - me->p_y);
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343 if (dx * dx + dy * dy <
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344 MIN_DIST_FROM_STAR * MIN_DIST_FROM_STAR)
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345 break;
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346 }
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347 }
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348 if (i == NUMPLANETS)
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349 break;
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350 }
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351 /* legitimize p_x and p_y */
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352 move_player(me->p_no, me->p_x, me->p_y, 0);
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353 }
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354 me->p_ntorp = 0; /* have not fired torps yete */
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355 if (!((me->p_ship.s_nflags & SFNMASSPRODUCED) &&
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356 (shipvals[shipPick].s_numports)))
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357 me->p_cloakphase = 0; /* no cloaking phase--not cloaked */
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358 me->p_nplasmatorp = 0; /* no plasma torps */
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359 me->p_swar = 0; /* at war with nobody */
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360 me->p_armies = 0; /* carrying no armies */
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361 tmpPick = 0;
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362
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363 switch_special_weapon();
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364
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365 if (!keeppeace) /* if keep peace mode then */
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366 auto_peace(); /* set do automatic peace */
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367 me->p_hostile &= ~me->p_team; /* hostile to all but own team */
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368 me->p_swar &= ~me->p_team;
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369 #if 0
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370 sprintf(buf, "%c%c", teamlet[me->p_team], shipnos[me->p_no]);
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371 strncpy(me->p_mapchars, buf, 2);
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372 #endif
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373 if ((lastteam != tno) || (lastrank != mystats->st_rank))
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374 {
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375 if ((lastteam > 0) && (lastteam < NUMTEAM) && (lastteam != tno))
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376 declare_war((1 << lastteam) | me->p_hostile); /* if changing then
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377 * adjust war stat */
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378 lastteam = tno; /* store team number in static */
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379 lastrank = mystats->st_rank;/* store rank in static */
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380 sprintf(addrbuf, " %s->ALL", twoletters(me));
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381 if ((tno == 4) && (strcmp(me->p_monitor, "Nowhere") == 0))
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382 {
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383 time_t curtime; /* if a robot and independent */
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384 struct tm *tmstruct; /* to hold time */
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385 int queuesize; /* to hold queue size */
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386 int hour; /* to hold hour */
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387
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388 time(&curtime); /* get the time */
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389 tmstruct = localtime(&curtime); /* convert to local time */
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390 if (!(hour = tmstruct->tm_hour % 12)) /* get the hour */
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391 hour = 12;
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392 sprintf(buf, "It's %d:%02d%s, time to die.", hour, tmstruct->tm_min,
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393 tmstruct->tm_hour >= 12 ? "pm" : "am");
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394 if ((queuesize = status->count - status->wait) > 0)
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395 {
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396 /* lint: queuesize set but not used in function enter */
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397 sprintf(buf2, " Approximate queue size: %d.", status->answer);
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398 strcat(buf, buf2); /* get queue size if queue */
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399 }
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400 pmessage2(buf, 0, MALL, addrbuf, me->p_no); /* display message */
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401 }
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402 else if (tno == 5)
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403 { /* if a robot then */
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404 if (players[disp].p_status != PFREE)
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405 {
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406 sprintf(buf2, "%s has been targeted for termination.",
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407 twoletters(&players[disp]));
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408 pmessage2(buf2, 0, MALL, addrbuf, me->p_no);
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409 }
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410 }
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411 #ifdef LEAGUE_SUPPORT
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412 if (!status2->league) /* no peanut messages in a league game */
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413 #endif
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414 peanut_gallery(); /* check for important people */
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415
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416 if (me->p_stats.st_royal == 0)
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417 sprintf(buf, "%s %.16s is now %2.2s (%.16s@%.32s)",
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418 ranks[me->p_stats.st_rank].name, me->p_name,
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419 twoletters(me), me->p_login, me->p_full_hostname);
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420 else
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421 sprintf(buf, "%s %.16s is now %2.2s (%.16s@%.32s)",
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422 royal[me->p_stats.st_royal].name, me->p_name,
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423 twoletters(me), me->p_login, me->p_full_hostname);
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424
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425 pmessage2(buf, 0, MALL | MJOIN, addrbuf, me->p_no);
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426
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427 #if 1
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428 advertise_tourney_queue();
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429 #endif
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430
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431 }
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432 delay = 0;
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433 return startplanet;
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434 }
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435
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436
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437
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438
|
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439 /*--------------------------------AUTOPEACE------------------------------*/
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440 /*
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441 * This function set the player as hostile to all teams with at least one
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442 * player on them if it is t-mode. Otherwise if it is not t-mode the player
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443 * is set as hositle to everyone.
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444 */
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445
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446 void
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447 auto_peace()
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448 {
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449 int i, num[MAXTEAM + 1]; /* to hold team's player counts */
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450 struct player *p; /* looping var */
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451
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452 num[0] = num[FED] = num[ROM] = num[KLI] = num[ORI] = 0; /* zero counts */
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453 for (i = 0, p = players; i < MAXPLAYER; i++, p++) /* loop all players */
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454 if (p->p_status != PFREE) /* ince the count of the team the */
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455 num[p->p_team]++; /* player is on */
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456 if (status->tourn) /* if t-mode then make player hostile */
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457 me->p_hostile = /* make all teams with a player on */
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458 ((FED * (num[FED] >= configvals->tournplayers)) |
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459 (ROM * (num[ROM] >= configvals->tournplayers)) |
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460 (KLI * (num[KLI] >= configvals->tournplayers)) |
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461 (ORI * (num[ORI] >= configvals->tournplayers)));
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462 else /* else if not t-mode then */
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463 me->p_hostile = FED | ROM | KLI | ORI; /* hostile to everyone */
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464 }
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465
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466
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467
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468
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469 /*------------------------------PLACEINDEPENDENT---------------------------*/
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470 /*
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471 * This function places an independent player in the game so he is not near
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472 * any other players.
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473 */
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474
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475 static void
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476 placeIndependent()
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477 {
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478 int i; /* ye olde looping var */
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479 struct player *p; /* to point to players */
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480 int good, failures; /* flag for success, count of tries */
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481
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482 failures = 0; /* have started loops yet */
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483 while (failures < 10)
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484 { /* only try 10 times */
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485 me->p_x = GWIDTH / 2 + (lrand48() % INDEP) - INDEP / 2; /* middle 9th of */
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486 me->p_y = GWIDTH / 2 + (lrand48() % INDEP) - INDEP / 2; /* galaxy */
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487 good = 1;
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488 for (i = 0, p = players; i < MAXPLAYER; i++, p++)
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489 {
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490 if ((p->p_status != PFREE) && (p != me))
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491 {
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492 if ((ABS(p->p_x - me->p_x) < 2 * TRACTDIST) &&
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493 (ABS(p->p_y - me->p_y) < 2 * TRACTDIST))
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494 {
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495 failures++; /* found a player too close */
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496 good = 0; /* position not good */
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497 break; /* try another positon */
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498 }
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|
499 }
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500 }
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501 if (good) /* if good placement found then */
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|
502 return; /* return */
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|
503 }
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|
504 fprintf(stderr, "Couldn't place the bot successfully.\n");
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|
505 }
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506
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507
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508
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509
|
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510 /*------------------------------------------------------------------------*/
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511
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512
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513
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514
|
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515 /*----------END OF FILE--------*/
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