Mercurial > ~darius > hgwebdir.cgi > paradise_client
view beeplite.c @ 2:fba0b6e6cdc7
Added tag ALPHA for changeset ff5e05767bd3
author | darius@midget.dons.net.au |
---|---|
date | Tue, 23 Oct 2007 10:09:09 +0930 |
parents | ff5e05767bd3 |
children |
line wrap: on
line source
/* $Id: beeplite.c,v 1.1.1.1 1997/12/06 05:41:28 darius Exp $ */ #ifdef BEEPLITE /* * beeplite.c */ #include "copyright.h" #include <stdio.h> #include <stdlib.h> #include <signal.h> #include <ctype.h> #ifndef SERVER #include "Wlib.h" #endif #include "defs.h" #include "struct.h" #include "data.h" void rcdlite(dist) struct distress *dist; /* the info */ { char message[100]; int len = 0; if (!F_allow_beeplite) return; if ((dist == NULL) || (dist->sender == me->p_no) || (distlite[dist->distype] == NULL)) return; len = makedistress(dist, message, distlite[dist->distype]); if (len <= 0) return; makelite(dist, message); } void litedefaults() { if (distlite[take] == NULL) distlite[take] = "/c/l"; if (distlite[base_ogg] == NULL) distlite[base_ogg] = "/g/m"; if (distlite[pickup] == NULL) distlite[pickup] = "/p"; if (distlite[generic] == NULL) distlite[generic] = "%?%S=SB%{/c%}"; } void liteplanet(l, col) struct planet *l; W_Color col; { if (!(F_beeplite_flags & LITE_PLANETS)) return; emph_planet_seq_n[l->pl_no] = beep_lite_cycle_time_planet; emph_planet_color[l->pl_no] = col; l->pl_flags |= PLREDRAW; /* Leave redraw on until done highlighting */ #if 0 l->pl_flags |= PLCLEAR; /* Leave redraw on until done highlighting */ #endif } void liteplayer(j, col) struct player *j; W_Color col; { if (!(F_beeplite_flags & (LITE_PLAYERS_MAP | LITE_PLAYERS_LOCAL)) && !((j == me) && (F_beeplite_flags & LITE_SELF))) return; if (!j || (j->p_flags & PFCLOAK)) return; redrawPlayer[j->p_no] = 1; emph_player_seq_n[j->p_no] = beep_lite_cycle_time_player; emph_player_color[j->p_no] = col; } /* small permutation on makedistress. Searches for the highliting ** arguments, ignores everything else. */ makelite(dist, pm) struct distress *dist; /* the info */ char *pm; /* macro to parse, used for distress and macro */ { struct player *sender; struct player *j; struct planet *l; char *strcap(); char c; W_Color lcol; sender = &players[dist->sender]; if (!(*pm)) { return (0); } /* first step is to substitute variables */ while (*pm) { if (*pm == '/') { pm++; if (!pm) continue; if (F_beeplite_flags & LITE_COLOR) { /* color lite -JR */ switch (toupper(*(pm + 1))) { case 'G': lcol = W_Green; break; case 'Y': lcol = W_Yellow; break; case 'R': lcol = W_Red; break; case 'C': lcol = W_Cyan; break; case 'E': lcol = W_Grey; break; case 'W': default: lcol = W_White; break; } } else lcol = W_White; switch (c = *(pm++)) { case 'P': /* push player id into buf */ case 'G': /* push friendly player id into buf */ case 'H': /* push enemy target player id into buf */ case 'p': /* push player id into buf */ case 'g': /* push friendly player id into buf */ case 'h': /* push enemy target player id into buf */ switch (c) { case 'p': j = &players[dist->tclose_j]; break; case 'g': j = &players[dist->tclose_fr]; break; case 'h': j = &players[dist->tclose_en]; break; case 'P': j = &players[dist->close_j]; break; case 'G': j = &players[dist->close_fr]; break; default: j = &players[dist->close_en]; break; } liteplayer(j, lcol); break; case 'B': /* highlites planet nearest sender */ case 'b': l = &planets[dist->close_pl]; liteplanet(l, lcol); break; case 'L': /* highlites planet nearest pointer */ case 'l': l = &planets[dist->tclose_pl]; liteplanet(l, lcol); break; case 'U': /* highlites enemy nearest pointer */ case 'u': j = &players[dist->tclose_en]; liteplayer(j, lcol); break; case 'c': /* highlites sender */ case 'I': case 'i': liteplayer(sender, lcol); break; case 'M': /* highlites me */ case 'm': liteplayer(me, lcol); break; case '0': if (F_beeplite_flags & LITE_SOUNDS) W_Beep(); break; default: /* try to continue ** bad macro character is skipped entirely, ** the message will be parsed without whatever argument has occurred. - jn */ warning("Bad Macro character in distress!"); fprintf(stderr, "Unrecognizable special character in distress pass 1: %c\n", *(pm - 1)); break; } } else { pm++; } } return (1); } #endif /* BEEPLITE */