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view senddist.c @ 3:5a977ccbc7a9 default tip
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author | darius |
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date | Sat, 06 Dec 1997 05:41:29 +0000 |
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/* $Id: senddist.c,v 1.1.1.1 1997/12/06 05:41:30 darius Exp $ */ /* * distress.c */ #include "copyright.h" #include <stdio.h> #include <signal.h> #include <ctype.h> #include "Wlib.h" #include "defs.h" #include "struct.h" #include "data.h" #include "gameconf.h" /* #$!@$#% length of address field of messages */ #define ADDRLEN 10 /* this loads all sorts of useful data into a distress struct. */ struct distress * loaddistress(i, data) enum dist_type i; W_Event *data; { struct distress *dist; struct obtype *gettarget(), *gettarget2(), *target; dist = (struct distress *) malloc(sizeof(struct distress)); dist->sender = me->p_no; dist->dam = (100 * me->p_damage) / me->p_ship->s_maxdamage; dist->shld = (100 * me->p_shield) / me->p_ship->s_maxshield; dist->arms = me->p_armies; dist->fuelp = (100 * me->p_fuel) / me->p_ship->s_maxfuel; dist->wtmp = (100 * me->p_wtemp) / me->p_ship->s_maxwpntemp; dist->etmp = (100 * me->p_etemp) / me->p_ship->s_maxegntemp; /* so.. call me paranoid -jmn */ dist->sts = (me->p_flags & 0xff) | 0x80; dist->wtmpflag = ((me->p_flags & PFWEP) > 0) ? 1 : 0; dist->etempflag = ((me->p_flags & PFENG) > 0) ? 1 : 0; dist->cloakflag = ((me->p_flags & PFCLOAK) > 0) ? 1 : 0; dist->distype = i; if (dist->distype > generic || dist->distype < take) dist->distype = generic; target = gettarget(0, me->p_x, me->p_y, TARG_PLANET); dist->close_pl = target->o_num; target = gettarget(data->Window, data->x, data->y, TARG_PLANET); dist->tclose_pl = target->o_num; target = gettarget(0, me->p_x, me->p_y, TARG_PLAYER | TARG_ENEMY); dist->close_en = target->o_num; target = gettarget(data->Window, data->x, data->y, TARG_PLAYER | TARG_ENEMY); dist->tclose_en = target->o_num; target = gettarget(0, me->p_x, me->p_y, TARG_PLAYER | TARG_FRIENDLY); dist->close_fr = target->o_num; target = gettarget(data->Window, data->x, data->y, TARG_PLAYER | TARG_FRIENDLY); dist->tclose_fr = target->o_num; target = gettarget(0, me->p_x, me->p_y, TARG_PLAYER); dist->close_j = target->o_num; target = gettarget(data->Window, data->x, data->y, TARG_PLAYER); dist->tclose_j = target->o_num; /* lets make sure these aren't something stupid */ dist->cclist[0] = 0x80; dist->preappend[0] = '\0'; dist->macroflag = 0; return (dist); } /* Coordinating function for _SENDING_ a RCD */ /* Send an rcd signal out to everyone. */ void rcd(i, data) enum dist_type i; W_Event *data; { char ebuf[200]; struct distress *dist; char cry[MSG_LEN]; char *info, *getaddr2(); int len; int recip; int group; group = MTEAM; recip = idx_to_mask(me->p_teami); dist = loaddistress(i, data); if (F_gen_distress) { /* send a generic distress message */ Dist2Mesg(dist, ebuf); pmessage(ebuf, recip, group | MDISTR); } else { len = makedistress(dist, cry, distmacro[dist->distype].macro); if (len > 0) { /* klude alert */ info = cry; if (strncmp(getaddr2(MTEAM, mask_to_idx(recip)), cry, 8) == 0) { /* this means we should _strip_ the leading bit because it's redundant */ info = cry + 9; } } pmessage(info, recip, group); } free(dist); } /* the primary subroutine for newmacro, converts the strange and wonderful ** newmacro syntax into an actual message. ** This is about as inefficient as they come, but how often is the player ** going to send a macro?? ** 6/3/93 - jn */ int pmacro(mnum, who, data) int mnum; char who; W_Event *data; { char addr; int group, len, recip; char cry[MSG_LEN]; char *pm; struct distress *dist; if (!F_UseNewMacro) return 0; /* get recipient and group */ if ((who == 't') || (who == 'T')) addr = teaminfo[me->p_teami].letter; else addr = who; group = getgroup(addr, &recip); if (!group) { printf("Bad group!\n"); return (0); } pm = macrotable[mnum]->string; dist = loaddistress(0, data); len = makedistress(dist, cry, pm); if (len > 0) pmessage(cry, recip, group); free(dist); return 1; }