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view enter.c @ 3:5a977ccbc7a9 default tip
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author | darius |
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date | Sat, 06 Dec 1997 05:41:29 +0000 |
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/* $Id: enter.c,v 1.1.1.1 1997/12/06 05:41:29 darius Exp $ */ /* * enter.c * * This version modified to work as the client in a socket based protocol. */ #include "copyright.h" #include <stdio.h> #include <sys/types.h> #include <errno.h> #include <pwd.h> #include <string.h> #include <ctype.h> #include "Wlib.h" #include "defs.h" #include "struct.h" #include "data.h" #include "proto.h" #include "packets.h" /* Enter the game */ /* Prototypes */ void enter() { redrawTstats(); delay = 0; } /* Doesn't really openmem, but it will * set some stuff up... */ static struct status dummy1; static struct status2 dummy2; void openmem() { /* players, weapons, planets are handled in build_default_configuration */ /* thingies allocation is handled in build_default_configuration */ /* thingies = universe.drones; */ status = &dummy1; status2 = &dummy2; /* mctl->mc_current=0; */ status->time = 1; status->timeprod = 1; status->kills = 1; status->losses = 1; status->time = 1; status->planets = 1; status->armsbomb = 1; if (ghoststart) { me = &players[ghost_pno]; myship = me->p_ship; mystats = &(me->p_stats); } }