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view README.SOUND @ 3:5a977ccbc7a9 default tip
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author | darius |
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date | Sat, 06 Dec 1997 05:41:29 +0000 |
parents | ff5e05767bd3 |
children |
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Blurb about Paradise Sound Support. GENERAL ------- * At this time, only Linux, and FreeBSD are supported. * I've included HP & Sun expermental, untested sound servers. Please report whether these work or don't work. * Generic Rplay support will be added later (SGI, NetBSD, etc) COMPILING --------- * If you are compiling a client with sound support, define UNIX_SOUND and explictly compile the sound server with "make paradise.sndsrv.linux". The client defaults to using UNIX_SOUND, for simplicity (overhead is negligable). You may take your UNIX_SOUND if you architecture does not have a sound server, but it really doesn't matter if you don't. * For those of you who are brave enough to try to port this to a new arch. Just add your arch.'s define to sound.c and then make a new sound server based on my linux sound server. Do not modify the linux sound server, please make a new one. USING ----- * Once a client is compiled with sound support you'll need to uncomment and set the path for the sounds in the .paradiserc (Option soundPath), if you want sounds to play. * Without the soundPath defined, the client will not even look for an audio device. * Define soundDev for the audio device "/dev/dsp" is the default. This is the RAW device ONLY! * Some minor Sound skipping may occur under heavy load. Please report any major problems. A better scheme is in the works! :) Sujal Patel (smpatel@umiacs.umd.edu)