diff sample.xtrekrc @ 3:5a977ccbc7a9 default tip

Empty changelog
author darius
date Sat, 06 Dec 1997 05:41:29 +0000
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+# Sample .xtrekrc
+#
+# Specify this file with:
+#   netrek -r defaults
+#
+# If you do not specify a file, then .paradiserc from your home directory
+#   is used.  If .paradiserc does not exist then .xtrekrc is used.
+#
+# Documentation for all options is available at
+# http://www.pnetrek.org/
+#
+# You can have defaults from other files included using '#include <file>'.
+# This lets you put all your public settings into one file, .xtrekrc for
+# example and all your private stuff into another file. You can use ~ in
+# the file name to signify your $HOME directory. In your private
+# file you can have passwords in the form of 'password: passwd' for a
+# general password, or 'password.player: passwd' for passwd's associated
+# with your player name, or 'password.server: passwd' for server specific
+# passwords.
+
+name: 			guest
+
+# changes to the basic colors:
+#color.white:   	white
+#color.black:  		black
+#color.red:		paleVioletRed1
+#color.green: 		green
+#color.yellow: 		yellow
+#color.cyan:            cyan
+#color.cyan:		dodgerblue
+color.cyan:		DeepSkyBlue
+#color.light grey:   	light grey
+
+#miscellaneous toggles
+# 0=none, 1=time of day, 2=time on server, 3=time in ship, 4=user set time
+timerType:		3
+#shipBitmapPath:         /home/smpatel/netrek/bitmaps/
+#soundPath:              /home/smpatel/netrek/sounds
+#soundDev:               /dev/dsp
+# put enemy on left with sorted playerlist
+robsort:		on
+# show dead players in playerlist
+showDead:		on
+# sort outfitting ('--') players to bottom
+sortOutfitting:		on
+# show pre-login players
+showPreLogins:		on
+# replace 0.00 with "     " when acceptable (paradise servers)
+hideNoKills:		on
+warpStreaks:		on
+# use rainbow dashboard in paradise
+# 0=old dashboard, 1=new dashboard, 2=color dashboard, 3=rainbow dashboard
+Dashboard:		3
+# clear my keymap each time, ie ignore the server's copy 
+clearMap:		on
+# use hull warning dots
+warnHull:		on
+# replace ?? cloaker symbol with ><
+cloakChars:		><
+showShields:		on
+#showStats:		on
+reportKills:		on
+showMySpeed:		on
+# vary color of shields with damage
+varyShields:		on
+keepPeace:		on
+galacticFrequent:       on
+showTractor:		on
+showTractorPressor:     on
+showPlanetNames:	on
+showPlanetOwner:	off
+sortPlayers:	   	on
+warp:			on
+defaultShip: 		CA
+logging: 		on
+logMessage:		on
+logfile:                /home/smpatel/paradise.log
+# galactic map stuff: 0=ownership  1=resources  2=nothing
+showGalactic:    	1
+showLocal:		1
+# lock :  0=don't show 1=galactic only  2=tactical only  3=both
+showLock:		3
+netStats:  		off
+tryUDP:			on
+# udpClientSend: 0=TCP only 1=simple UDP  2=enforced UDP (state only)  
+# 3=enforced UDP (state & weap)
+udpClientSend:          3
+# udpClientReceive:  0=TCP only  1=simple UDP 2=fat UDP 3=double UDP
+udpClientReceive:       2
+udpSequenceCheck:       on
+# udpDebug: 0 = OFF   1 = ON (conect msgs only)  2 = ON (verbose output)
+udpDebug:               0
+udpUpdates:		5
+# I'd turn this on, but there's no 'fat S_P' - I can manually enable if lag
+# is bad
+tryShort:		off
+WaitMotd.mapped: 	on
+# show tractor/pressor of everyone in tactical
+showAllTractorPressor:  on
+# show # per team and messages
+infoIcon:               on
+updateSpeed:            0
+# set time for autoquit
+autoQuit:               199
+# show blinking lights on console for packets
+packetLights:           on
+# show box on galactic map representing tactical window
+viewBox:                on
+# number sectors in galactic map
+sectorNums:             on
+# display a line from you to target of lock
+lockLine:               on
+# use new sorting for planet list
+mapSort:		on
+# automaticly set war dec's according the scheme:
+# 1) set war with nonzero player teams, peace w/ 0 player teams
+# 2) set war with largest enemy team,  peace w/ everyone else
+autoSetWar:           1
+# extra info on resources of local planets; add the values of what you want
+# displayed: 1 = army count; 2 = repair; 4 = fuel; 8 = agri; 16 = shipyard
+# paradise option only
+tacPlanetInfo:                9
+# cycle phaser hits through all colors
+jubileePhasers:		on
+# send request for full update ('=') each time you enter
+askforupdate: 		on
+# allow a lower case t to send messages to team
+lowercaset:		on
+#use the flight recorder?
+#recordGame: on
+#recordFile: /tmp/netrek.record
+#set maximum record file size in bytes:
+maxRecord: 1000000
+# Playback (also, -F <filename> from command line)
+#playback: on
+#playFile: /tmp/netrek.record
+#A minimum of x/10's of a second between redraws:
+redrawDelay: 0
+#Draw an X over independant planets: (good for b&w)
+showIND: off
+#some very silly stuff to draw ship status on local window.
+# Either needs work, or needs to be tossed ;)
+#(part of an effort to get rid of the dashboard on my small display)
+#stats that can be shown:
+#'D'amage, 'S'hields, 'F'uel, 'A'rmies, s'P'eed, 'W'temp, 'E'temp
+#a lower case letter reverses the line for that stat.
+statString: dASF
+localShipStats: on
+localStatsX: 25
+localStatsY: 450
+statHeight:  80
+#only with short packets: remove "GOD->ALL" from the front of kill msgs.
+godToAllOnKills: off
+#don't beep when you try to scroll too far:
+scrollBeep: off
+# Also in scrolling windows: ^p scrolls one line back, ^n one line forward,
+# left button one page pack, right button page forward, middle button to end,
+# ^e clears the window(but not the scrollback)
+  
+#----[ fonts
+#italicfont:	6x10i
+#font:          -*-clean-medium-r-normal--10-100-75-75-c-60-*
+#boldfont:      -*-clean-bold-r-normal--10-100-75-75-c-60-*
+#italicfont:     -*-clean-italic-r-normal--10-100-75-75-c-60-*
+#italicfont:     -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1
+# italic=normal
+italicfont:     -*-clean-medium-r-normal--10-100-75-75-c-60-*
+#bigfont:       -*-fixed-medium-r-normal--24-*-100-100-c-120-*-*
+
+# Here I start messing around with window placement.
+# For *all* of the windows listed, you can specify if you want them mapped,
+#   their geometry, and their parent.
+# When specifying geometry for text (and scrolling) windows, specify
+#   in terms of characters wide and high.  Specify size of a menu only
+#   at your own risk (there is no real benefit to doing this).
+
+netrek.geometry:        1000x800+0+1	# The main window
+netrek_icon.geometry:   +1031+0      	# The icon
+#stats.geometry:		+512+576
+#player.geometry:        82x24+0+576	# The player list
+player.geometry:        82x24+0+550	# The player list
+player.mapped:          on
+player.parent:		netrek
+#review.geometry:        82x24+512+576	# Main message window 
+review.geometry:        82x24+500+548	# Main message window 
+review.mapped:		on
+review.parent:		netrek
+
+#
+# This is my keymap help file followed by keymap:
+# comments to Bill.Dyess@eng.auburn.edu (Thought)
+#
+# Key        Default Function                       New Function           Key
+#------------------------------------------------------------------------------
+#| a | ?                               | afterburners (`)                 | a |
+#| b | bomb planet                     |                                  | b |
+#| c | cloaking                        |                                  | c |
+#| d | detonate other torpedoes        | detonate own torps (D)           | d |
+#| e | docking permission toggle       | max warp (%)                     | e |
+#| f | launch plasma torpedoes         |                                  | f |
+#| g | -                               | fire phasers (p)                 | g |
+#| h | help window toggle              | whatever 'a' was (a)             | h |
+#| i | info on player / planet         |                                  | i |
+#| j | -                               | war window toggle (w)            | j |
+#| k | set course                      |                                  | k |
+#| l | lock onto player / planet       |                                  | l |
+#| n | -                               | change ship types (r)            | n |
+#| o | orbit (dock at starbase)        |                                  | o |
+#| p | fire phaser                     |                                  | p |
+#| q | quick quit                      | warp 3 (3)                       | q |
+#| r | change ship type                | pressor beam on (^)              | r |
+#| s | shields toggle                  |                                  | s |
+#| t | launch torpedoes                | tractor beam off (_)             | t |
+#| u | shields toggle                  |                                  | u |
+#| v | -                               | info on player / planet (i)      | v |
+#| w | war window toggle               | warp 5 (5)                       | w |
+#| x | beam down armies                | Macro mode (X)                   | x |
+#| y | pressor beam toggle             | tractor/pressor off ($)          | y |
+#| z | beam up armies                  | Coup/Change weapons (C)          | z |
+#| ' | start message to team           |                                  | ' |
+#| A | -                               | army call (F)                    | A |
+#| B | show galactic info (two levels) |                                  | B |
+#| C | coup a planet / change weapons  | show local info (two levels) (V) | C |
+#| D | detonate my torpedoes           | ludicrous speed (-)              | D |
+#| E | emergency distress call         |                                  | E |
+#| F | army call                       | lock onto player / planet (l)    | F |
+#| G | -                               | lock onto planet (;)             | G |
+#| I | extended info on player         |                                  | I |
+#| L | list players                    |                                  | L |
+#| O | options window                  |                                  | O |
+#| M | map updates toggle              |                                  | M |
+#| N | name mode toggle                |                                  | N |
+#| P | list planets                    |                                  | P |
+#| Q | self destruct                   | quick quit (q)                   | Q |
+#| R | repair mode                     |                                  | R |
+#| S | toggle status graph             |                                  | S |
+#| T | toggle tractor beam             | transwarp (*)                    | T |
+#| U | list ranks                      |                                  | U |
+#| V | show local info (two levels)    | extended info on player (I)      | V |
+#| W | -                               | toggle war window                | W |
+#| X | macro mode                      | beam down armies (x)             | X |
+#| Z | -                               | beam up armies (z)               | Z |
+#| ? | message window toggle           | help window toggle (h)           | ? |
+#| _ | turn on tractor beam            |                                  | _ |
+#| ^ | turn on pressor beam            |                                  | ^ |
+#| $ | turn off tractor/pressor        |                                  | $ |
+#| ; | lock onto planet                |                                  | ; |
+#| * | bring in practice robot         |                                  | * |
+#| [ | shield down                     |                                  | [ |
+#| ] | shield up                       |                                  | ] |
+#| * | practice robot / transwarp      | torps (t)                        | * |
+#| & | re-read .xtrekrc                |                                  | & |
+#| ` | afterburners                    | warp 0 (0)                       | ` |
+#|0-9| warp 0-9                        |                                  |0-9|
+#| ) | warp 10                         |                                  | ) |
+#| ! | warp 11                         |                                  | ! |
+#| @ | warp 12                         |                                  | @ |
+#| % | max warp                        |                                  | % |
+#| # | half warp                       |                                  | # |
+#|Spc| clear all windows               | det other torpedoes (d)          |Spc|
+#| / | -                               | docking permission toggle (e)    | / |
+#| - | ludicrous speed                 |                                  | - |
+#------------------------------------------------------------------------------
+#buttonmap uses the remapped keys (annoying)
+#buttonmap: 	1*2p3k4*5p6k7*8p9ka*bpck
+#
+#This is the default keymap
+#keymap: aabbccddeeffhhiikklloopprrssttuuwwxxyyzz  BBCCDDEEIILLOOMMNNPPRRSSTTUUVV??[[]]**00112233445566778899((!!@@%%##
+#
+keymap:  a`bbccdDe%ffgphaiijjkkllmmnrooppq3sst_uuviw5xXy$zC dAFBBCVD-EEFlG;HHIIJJKKLLMMNNOOPPQqRRSST*UUVIWwXxYYZz?h[[]]*t`01133/er^
+#        ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
+#ckeymap: ^q^1^w^2^e^3^r^4^xX
+#        ^   ^   ^   ^   ^ 
+#keymap:  a`dDe%ffgphajwnrq3rytTviw5xXylzCAFCVD-FlGeT*QQVIWwXxZz?h d/e`01133*t
+# 
+#Messages : put cursor in lower thin window, type: 0-9a-j for player, t 
+#for team, A for all, F/R/K/O for races.  Hit Esc to cancel a message.  
+#
+#New keymap graphically:
+#
+#   (q)         (w)         (e)        (r)       (t)       (y)
+#  warp3       warp5       maxwarp    pressor   tractor   lockon
+#
+#    (a)         (s)         (d)        (f)       (g)       (h)
+#   aftrbrnrs   shields     detmyown   phaser    plasma    whatever-a
+#
+#     (z)         (x)         (c)        (v)       (b)       (n)
+#   weapchange   macromode   cloak      viewinfo  bomb      newship
+#
+#Shifted:
+#
+#   (Q)         (W)         (E)        (R)       (T)
+#   quit       warwindow   emermesg   repair    transwarp
+#
+#    (A)         (S)         (D)        (F)       (G)
+#   army call   status      ludicrous  lockon    dockingtoggle
+#
+#     (Z)         (X)         (C)        (V)       (B)
+#    beamup      beamdown    localinfo2 xtrainfo  galacinfo 
+#
+###############################################################################
+# this sets the default server and port (and verification scheme)
+server:			fod.pnetrek.org
+server.arctica:		netrek.cis.ufl.edu
+server.eden:		eelpout.micro.umn.edu
+port.arctica		2592
+useRSA.arctica		on
+
+# phaser window
+# 0 = don't show    1 = show on kill window   2 = show on phaser window
+# 3 = show on total review window only
+showPhaser:   		2
+review_phaser.mapped:   on
+review_phaser.parent:   netrek
+review_phaser.geometry: 81x3+501+500
+#review_phaser.geometry: 81x4+501+543 # pre-newdash
+
+###############################################################################
+# from: jjudy@argon.berkeley.edu (Jack W. Judy)
+# Heh! This makes it almost impossible to screw-up and *accidently* choose
+# the *wrong* team!  Got this idea from an old post.
+fed.parent:		local			#fed - Fed selection window
+fed.geometry:		100x100+0+400
+rom.parent:		local			#rom - Romulan selection window
+rom.geometry:		100x100+0+0
+kli.parent:		local			#kli - Klingon selection window
+kli.geometry:		100x100+400+0
+ori.parent:		local			#ori - Orion selection window
+ori.geometry:		100x100+400+400
+quit.parent:		local			#quit
+quit.geometry:		100x100+200+0
+
+###############################################################################
+#      Macro stuff
+###############################################################################
+#Standard:
+#
+#%a      armies carried by sender
+#%d      sender damage percentage
+#%s      sender shield percentage
+#%f      sender fuel percentage
+#%w      sender wtemp percentage
+#%e      sender etemp percentage
+#%t      team id character of target planet
+#%T      team id character of sender team
+#%c      sender id character
+#%n      armies on target planet
+#%E      1 if etemped, 0 if not
+#%W      1 if wtemped, 0 if not
+#%S      sender two character ship type
+#%p      id character of target player
+#%g	id char of target friendly player
+#%h	id char of target enemy player
+#%P      id character of player nearest sender
+#%G	id char of friendly player nearest sender
+#%H	id char of enemy player nearest sender
+#%l      three character name of target planet
+#%i	sender full player name (16 character max)
+#%u	full name of target player (16 character max)
+#%z	3 letter team id of target planet
+#%b      sender nearest planet
+#%*	abort macro immediately, sending nothing
+#% 	<space> sends nothing - allows macros to start with spaces
+#%2	1 if on a paradise server, 0 otherwise
+#
+#FULLY CAPITALIZED:
+#%L	three character name of target planet
+#%I	sender full player name (16 character max)
+#%U	full name of target player (16 character max)
+#%Z	3 letter team id of target planet
+#%B      sender nearest planet
+#
+#Ping stats: (may differ slightly from server '!' ping stats)
+#%v    average ping stat round trip time 
+#%V    ping stat round trip standard deviation
+#%y    percent total packet loss as calculated by server formula
+#
+#Miscellanous:
+#%m      the last message you sent
+#%M	the last message you sent in all caps
+#
+#As a further extension to NEWMACRO, a macro may now be sent
+#to any of the following destinations:
+#
+#%i %I %c	send message to self
+#%u %U %p	send message to player nearest mouse
+#%t %z %Z	send message to team of player nearest mouse
+#%g		send message to nearest friendly player to my ship
+#%h		send message to nearest enemy player to my ship
+#
+#Further, tests may be done within the macro system, the syntax
+#for these test is as follows.
+#%?	introduces a test
+#=	equivalence
+#>	greater
+#<	less
+#
+#Expressions are evaluated on a character by character basis until the
+#test is resolved.  The text of the test is then replaced in the macro
+#by 1 or 0.
+#
+#Test are then fed to a syntax I call conditional text.  The best way
+#to demonstrate how this works is example.
+#
+#1%{included if true%!included if false%}
+#
+#This would print:
+#included if true
+#
+#0%{included if true%!included if false%}
+#included if false
+#
+# Paradise orthoganal macros (Robert Forsman)
+#
+#   start with a $
+#
+#   field 1:
+#   (n)earest
+#   (t)arget
+#   (s)elf	(doesn't have fields 2 and 3)
+#   (_) ego	(has no other fields)
+#
+#   field 2:
+#   (a)ny
+#   (t)eammate
+#   (f)riendly
+#   (h)ostile
+#
+#   field 3:
+#   (a)ny
+#   (u)ser
+#   (p)lanet (includes asteroids)
+#   (s)tar
+#   (n)ebula
+#   (b)lack hole
+#   (^) non-planet
+#   (*) any stellar object
+#
+#   field 4: (optional)		NYI
+#   (U)ppercase
+#   (C)apitalize
+#   (L)owercase
+#
+#   field 5:
+#   full (n)ame (Hammor, Thought)
+#   (i)dentifier (e.g. R5, Ka, Can, Sco)
+#   (#) number (0-9a-z for players, %d for planets)
+#   (t)eam name (Romulan)
+#   (s)hort team id (ROM)
+#   (l)etter of team (R)
+#   (a)rmies
+#   (@) sector
+#   (M) 0=not metal planet, 1=metal, 2=repair, 3=shipyard
+#   (A) 0=not arable, 1=arable, 2=agri
+#   (D) 0=not dilithium, 1=dilithium, 2=fuel
+#
+#   Any implementation of the paradise $ codes (subset or superset)
+#   must implement and document the $_ code.      -- Robert Forsman
+#start macros:
+
+mac.a.T:	%?%n<0%{TOUCH %2%{$tasUi->%}%L!%!%2%{$tasLi->%}%l@%n%}
+mac.b.T:        bomb %2%{$tasLi->%}%l%?%n>4%{ @ %n%} %2%{%?$tapD>1%{ FUEL%}%?$tapA=2%{ AGRI%}%?$tapM>1%{ REPAIR%}%?$tapM>2%{ SHIPYARD%}%}
+mac.c:  	Carrying %?%a>0%{%a arm%?%a=1%{y.%!ies.%}%!no armies.%}
+#mac.d.T:        %E%{%!%W%{%!I'm fine.%}%}%E%{ETEMPED!!!  %}%W%{WTEMPED!!!  %}Carrying %?%a>0%{%a armies!%!NO armies.%}
+mac.d.T:	ogg %p
+mac.e.T:  	Need ESCORT to %l%?%a>0%{, carrying %a arm%?%a=1%{y%!ies!%}%}
+mac.f.T:	%2%{$tasi->%}%l @ %n
+mac.g.T: 	going to %l%?%a>0%{, carrying %a arm%?%a=1%{y%!ies!%}%}
+#mac.h.T:        %E%{ETEMPED!!!  %}%W%{WTEMPED!!!  %}Carrying %?%a>0%{%a armies!%!NO armies.%}
+mac.m:		%m
+mac.n:		no
+mac.o:		ok
+# pig call (5 spaces)
+mac.p.A: 	%      
+mac.q.%i:	queue
+mac.r.%H:	resistance is futile
+mac.s.T: 	We need a sc bomber.
+mac.t.T: 	no t-mode :(
+mac.t:		thanks
+#mac.u.%i: 	test u macro to self
+mac.v:		%T%c PING stats: Average: %v ms, Stdv: %V ms, Loss: %y%%
+mac.x.T:	%L!
+mac.y:		yes
+mac.D.T:	%p++ near %l
+#mac.E.T:	Ignore that last distress
+mac.F:		resistance is not futile??
+#mac.G.T:	Ogg %p!
+#mac.G:		Go to %l
+mac.I.%u:	%u: det when you escort!
+mac.K.A:	KissMy%S
+#mac.N.%i:	NEWGALAXY
+mac.O.%u:	(%i) ogging
+#mac.R.A:        I'm a %?%S=SB%{star base!%!twink!%}
+#mac.S.%i:	START
+#mac.T.%i:	%Z
+mac.T.T: 	T-MODE!
+#mac.W.%t:	SHUT UP, TWINKS!!
+#mac.X.T:	EMERGENCY @ %L!!
+
+# hacker note: I have no idea what the stuff in quotes means -RF
+#** Giardia Froth's "Ich mochte einen Diebstahl melden." **
+
+mac.1.A:	$nhuLn, %i taunts your uncle's monkey.
+mac.2.A:	$nhuLn, %i taunts your ecelesiastical roadkill.
+mac.3.A:	$nhuLn, %i taunts your upper left bicuspid.
+mac.4.A:	$nhuLn, %i taunts your favorite obtuse angle.
+
+mac.`.A:	%i wishes that he wasn't a twink like $nhuLn.
+
+
+#whatever
+macro.5.%i: %%v %v, %%V %V, %%y %y
+
+# test macros.
+macro.6.%i: %%a %a, %%d %d, %%s %s, %%f %f, %%w %w, %%e %e
+macro.7.%i: %%E %E, %%W %w, %%i %i, %%o %o, %%T %T, %%c %c, %%S %S
+#target
+macro.8.%i: %%t %t, %%p %p, %%g %g, %%h %h, %%n %n
+macro.9.%i: %%l %l, %%u %u, %%z %z, 
+
+# nearest
+macro.0.%i:  %%P %P, %%G %G, %%H %H, %%b %b
+
+# new distresses
+singleMacro:    EA
+#mac.F.T:        %?%S=SB%{Your starbase (%i) is carrying %?%a=0%{NO%!%a%} %?%a=1%{army%!armies%}%!%T%c@%B: I have %?%a=0%{NO%!%a%} %?%a=1%{army%!armies%} on board, heading for %L%?%n<0%{ (untouched)%!@%n%}%}
+mac.A.T:        %?%S=SB%{Your starbase (%i) is carrying %?%a=0%{NO%!%a%} %?%a=1%{army%!armies%}%!%T%c@%B: I have %?%a=0%{NO%!%a%} %?%a=1%{army%!armies%} on board%}
+#mac.Z.T:        Going for %L NOW!!  DET for me!! (%?%a=0%{NO%!%a%} %?%a=1%{army%!armies%})
+#mac.E.T:        HELP! %T%c@%B: %?%a=0%{NO%!%a%} %?%a=1%{army%!armies%}, %d%% dam, %s%% shlds, %?%S=SB%{%!%?%f<15%{NO%!%f%%%} gas%} %E%{ETMP!!%} %?%S=SB%{%W%{WTMP!!%!%w%% wtmp%}%}
+
+# Multi line macros!  One regular macro for each line of the multi-macro:
+mac.d.A:%  __    _    _ _   _
+mac.d.A:% | _\  /_\  // \\ / \
+mac.d.A:% || \\// \\//___\\\_/
+mac.d.A:% ||_//\\_//\\---// _
+mac.d.A:% |__/  \_/  \\ // {_}
+
+# use the 'M' flag to specify where multi-macros are displayed:
+# (they go to review and review_all by default)
+review_all.allow: AM
+review.allow: ATIM
+
+# Receiver Configurable Distress
+# each one defined with
+#dist.key.name:   <format string>
+#  key is the key you want to use to send that type, format string is how
+# an RCD of that type should appear to YOU.  You cannot affect how an RCD
+# looks to anyone else.  The key works just like a macro key, IE press 'X'
+# first and then the key, unless that key is defined as a singleMacro, in
+# which case you press just that key.
+#
+#  The format string uses the same format as regular macros...except that
+# I haven't yet fixed it to use Paradise extensions.  That means especially
+# that $ escapes do not work, as well as a couple of % escapes which do not
+# exist in COW-lite (where I got the code)
+#
+# The types of RCD for the name field are:
+# taking
+# ogg
+# bomb
+# space_control
+# save_planet
+# base_ogg
+# help1
+# help2
+# escorting
+# ogging
+# bombing
+# controlling
+# asw
+# asbomb
+# doing1
+# doing2
+# free_beer
+# no_gas
+# crippled
+# pickup
+# pop
+# carrying
+# other1
+# other2
+# help
+#
+# defaults are defined for all of them, look at the macro window ('X?')
+# to see them.  Also, the macro window has 2 pages now, click a mouse
+# button to flip between RCD's and regular macros.
+# 
+# The client will send an RCD for E and F by default if on a server that
+# supports it. other types of rcd's have macro keys defined.
+#
+# Note:  If you have a macro and an RCD defined for the same key, the macro
+# ALWAYS over-rides the RCD.  I'm not sure that's the right way to do it,
+# but that's what it says in the docs for RCD, so that's how I programmed it...
+#
+# samples:  (these are some of what I use)
+dist.E.help:            %T%c(%S) %B: HELP! %?%d>90%{HULL GONE! %!%?%d>20%{%d%% dam %}%}%?%s<10%{SHLDS OUT! %!%?%s<80%{%s%% shd %}%}%?%f<10%{NO %!%f%% %}fuel %?%S=SB%{%w%%wtmp%}%E%{ETEMP! %}%W%{WTEMP! %}%?%a>0%{%a %?%a=1%{ogre%!ogres%}%}
+dist.F.carrying:        %T%c(%S) %B: (%?%S=SB%{%w%%wt%} %s%%sh %d%%dm %f%%fu) Carrying %a armies.
+dist.+.pickup:          %i(%T%c): %p++ @ %l
+dist.p.taking:          %T%c(%S) %B: Carrying %a to %l%?%n>-1%{ @ %n%}          
+
+# Beep-lite!
+#
+# Read the normal beep-lite docs.  As an extension, you may specify
+# the color for each lite by placing a letter for the color after a
+# particular lite.  This is being disallowed by most servers, currently
+# it only works on calvin.  The letters allowed are wrygce, case is not
+# important.  (e is for grey, the rest should be obvious) example:
+
+# hilite taker and target in red
+lite.taking: /cr/lr
+
+# To use beep-lite, you must have the next line, or set it from
+# the options menu:
+UseLite: on
+# also, there are several built in lites defined that can be enabled
+# by:
+DefLite: on
+
+
+###############################################################################
+#
+#  This is the list of windows I've been able to find.  Most you will
+#  probably not want to screw around with, but these can be controlled
+#  (at least it appears that way in the code...).
+#
+# I found these by greping for:
+#   checkMapped
+#   W_MakeWindow
+#   W_MakeTextWindow
+#   W_MakeScrollingWindow
+#   W_MakeMenu
+#
+#Window list:
+#
+#planet          - Planet listing (P)
+#rank	         - The rank window (U)
+#help            - Help window (h)
+#macro           - Macro Listing (X-?)
+#MetaServer List - Metaserver stuff (not quite sure how to use it)
+#review		 - The munged list of messages from all sources
+#review_all      - Messages to all
+#review_team     - Messages to your team
+#review_your     - Messages to you
+#review_kill     - Kill messages
+#review_phaser	 - The phaser damage window
+#netstat	 - Network statistics
+#lagMeter	 - The Lag-o-Meter
+#pingStats	 - Ping statistics window
+#player		 - Player list
+#tstat		 - Dashboard
+#UDP		 - UDP controls
+#network	  -
+#local	         - Main fighting window
+#map	         - Galactic map
+#option	         - The options window
+#wait		 -
+#count		 -
+#waitquit	 -
+#waitmotd	 -
+#info		 -
+#netrek		 - The "main" window (parent)
+#netrek_icon	 -
+#warn		 - Warnings ("forgot your toothbrush",et al)
+#message	 - Message sending window
+#FED	         - Team windows on entry
+#ROM	         - Team windows on entry
+#KLI	         - Team windows on entry
+#ORI	         - Team windows on entry
+#quit		 - Quit box on entry
+#stats		 -
+#scanner	 -
+#war		 - War delcarations
+#
+# This gives you:
+#    name.mapped    (on/off for initial mapping)
+#    name.parent    (which window you want this one to be in)
+#    name.geometry  (size and location)
+#
+###############################################################################
+#        THE END
+###############################################################################