Mercurial > ~darius > hgwebdir.cgi > paradise_client
diff sample.xtrekrc @ 3:5a977ccbc7a9 default tip
Empty changelog
author | darius |
---|---|
date | Sat, 06 Dec 1997 05:41:29 +0000 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/sample.xtrekrc Sat Dec 06 05:41:29 1997 +0000 @@ -0,0 +1,681 @@ +# Sample .xtrekrc +# +# Specify this file with: +# netrek -r defaults +# +# If you do not specify a file, then .paradiserc from your home directory +# is used. If .paradiserc does not exist then .xtrekrc is used. +# +# Documentation for all options is available at +# http://www.pnetrek.org/ +# +# You can have defaults from other files included using '#include <file>'. +# This lets you put all your public settings into one file, .xtrekrc for +# example and all your private stuff into another file. You can use ~ in +# the file name to signify your $HOME directory. In your private +# file you can have passwords in the form of 'password: passwd' for a +# general password, or 'password.player: passwd' for passwd's associated +# with your player name, or 'password.server: passwd' for server specific +# passwords. + +name: guest + +# changes to the basic colors: +#color.white: white +#color.black: black +#color.red: paleVioletRed1 +#color.green: green +#color.yellow: yellow +#color.cyan: cyan +#color.cyan: dodgerblue +color.cyan: DeepSkyBlue +#color.light grey: light grey + +#miscellaneous toggles +# 0=none, 1=time of day, 2=time on server, 3=time in ship, 4=user set time +timerType: 3 +#shipBitmapPath: /home/smpatel/netrek/bitmaps/ +#soundPath: /home/smpatel/netrek/sounds +#soundDev: /dev/dsp +# put enemy on left with sorted playerlist +robsort: on +# show dead players in playerlist +showDead: on +# sort outfitting ('--') players to bottom +sortOutfitting: on +# show pre-login players +showPreLogins: on +# replace 0.00 with " " when acceptable (paradise servers) +hideNoKills: on +warpStreaks: on +# use rainbow dashboard in paradise +# 0=old dashboard, 1=new dashboard, 2=color dashboard, 3=rainbow dashboard +Dashboard: 3 +# clear my keymap each time, ie ignore the server's copy +clearMap: on +# use hull warning dots +warnHull: on +# replace ?? cloaker symbol with >< +cloakChars: >< +showShields: on +#showStats: on +reportKills: on +showMySpeed: on +# vary color of shields with damage +varyShields: on +keepPeace: on +galacticFrequent: on +showTractor: on +showTractorPressor: on +showPlanetNames: on +showPlanetOwner: off +sortPlayers: on +warp: on +defaultShip: CA +logging: on +logMessage: on +logfile: /home/smpatel/paradise.log +# galactic map stuff: 0=ownership 1=resources 2=nothing +showGalactic: 1 +showLocal: 1 +# lock : 0=don't show 1=galactic only 2=tactical only 3=both +showLock: 3 +netStats: off +tryUDP: on +# udpClientSend: 0=TCP only 1=simple UDP 2=enforced UDP (state only) +# 3=enforced UDP (state & weap) +udpClientSend: 3 +# udpClientReceive: 0=TCP only 1=simple UDP 2=fat UDP 3=double UDP +udpClientReceive: 2 +udpSequenceCheck: on +# udpDebug: 0 = OFF 1 = ON (conect msgs only) 2 = ON (verbose output) +udpDebug: 0 +udpUpdates: 5 +# I'd turn this on, but there's no 'fat S_P' - I can manually enable if lag +# is bad +tryShort: off +WaitMotd.mapped: on +# show tractor/pressor of everyone in tactical +showAllTractorPressor: on +# show # per team and messages +infoIcon: on +updateSpeed: 0 +# set time for autoquit +autoQuit: 199 +# show blinking lights on console for packets +packetLights: on +# show box on galactic map representing tactical window +viewBox: on +# number sectors in galactic map +sectorNums: on +# display a line from you to target of lock +lockLine: on +# use new sorting for planet list +mapSort: on +# automaticly set war dec's according the scheme: +# 1) set war with nonzero player teams, peace w/ 0 player teams +# 2) set war with largest enemy team, peace w/ everyone else +autoSetWar: 1 +# extra info on resources of local planets; add the values of what you want +# displayed: 1 = army count; 2 = repair; 4 = fuel; 8 = agri; 16 = shipyard +# paradise option only +tacPlanetInfo: 9 +# cycle phaser hits through all colors +jubileePhasers: on +# send request for full update ('=') each time you enter +askforupdate: on +# allow a lower case t to send messages to team +lowercaset: on +#use the flight recorder? +#recordGame: on +#recordFile: /tmp/netrek.record +#set maximum record file size in bytes: +maxRecord: 1000000 +# Playback (also, -F <filename> from command line) +#playback: on +#playFile: /tmp/netrek.record +#A minimum of x/10's of a second between redraws: +redrawDelay: 0 +#Draw an X over independant planets: (good for b&w) +showIND: off +#some very silly stuff to draw ship status on local window. +# Either needs work, or needs to be tossed ;) +#(part of an effort to get rid of the dashboard on my small display) +#stats that can be shown: +#'D'amage, 'S'hields, 'F'uel, 'A'rmies, s'P'eed, 'W'temp, 'E'temp +#a lower case letter reverses the line for that stat. +statString: dASF +localShipStats: on +localStatsX: 25 +localStatsY: 450 +statHeight: 80 +#only with short packets: remove "GOD->ALL" from the front of kill msgs. +godToAllOnKills: off +#don't beep when you try to scroll too far: +scrollBeep: off +# Also in scrolling windows: ^p scrolls one line back, ^n one line forward, +# left button one page pack, right button page forward, middle button to end, +# ^e clears the window(but not the scrollback) + +#----[ fonts +#italicfont: 6x10i +#font: -*-clean-medium-r-normal--10-100-75-75-c-60-* +#boldfont: -*-clean-bold-r-normal--10-100-75-75-c-60-* +#italicfont: -*-clean-italic-r-normal--10-100-75-75-c-60-* +#italicfont: -schumacher-clean-bold-r-normal--10-100-75-75-c-60-iso8859-1 +# italic=normal +italicfont: -*-clean-medium-r-normal--10-100-75-75-c-60-* +#bigfont: -*-fixed-medium-r-normal--24-*-100-100-c-120-*-* + +# Here I start messing around with window placement. +# For *all* of the windows listed, you can specify if you want them mapped, +# their geometry, and their parent. +# When specifying geometry for text (and scrolling) windows, specify +# in terms of characters wide and high. Specify size of a menu only +# at your own risk (there is no real benefit to doing this). + +netrek.geometry: 1000x800+0+1 # The main window +netrek_icon.geometry: +1031+0 # The icon +#stats.geometry: +512+576 +#player.geometry: 82x24+0+576 # The player list +player.geometry: 82x24+0+550 # The player list +player.mapped: on +player.parent: netrek +#review.geometry: 82x24+512+576 # Main message window +review.geometry: 82x24+500+548 # Main message window +review.mapped: on +review.parent: netrek + +# +# This is my keymap help file followed by keymap: +# comments to Bill.Dyess@eng.auburn.edu (Thought) +# +# Key Default Function New Function Key +#------------------------------------------------------------------------------ +#| a | ? | afterburners (`) | a | +#| b | bomb planet | | b | +#| c | cloaking | | c | +#| d | detonate other torpedoes | detonate own torps (D) | d | +#| e | docking permission toggle | max warp (%) | e | +#| f | launch plasma torpedoes | | f | +#| g | - | fire phasers (p) | g | +#| h | help window toggle | whatever 'a' was (a) | h | +#| i | info on player / planet | | i | +#| j | - | war window toggle (w) | j | +#| k | set course | | k | +#| l | lock onto player / planet | | l | +#| n | - | change ship types (r) | n | +#| o | orbit (dock at starbase) | | o | +#| p | fire phaser | | p | +#| q | quick quit | warp 3 (3) | q | +#| r | change ship type | pressor beam on (^) | r | +#| s | shields toggle | | s | +#| t | launch torpedoes | tractor beam off (_) | t | +#| u | shields toggle | | u | +#| v | - | info on player / planet (i) | v | +#| w | war window toggle | warp 5 (5) | w | +#| x | beam down armies | Macro mode (X) | x | +#| y | pressor beam toggle | tractor/pressor off ($) | y | +#| z | beam up armies | Coup/Change weapons (C) | z | +#| ' | start message to team | | ' | +#| A | - | army call (F) | A | +#| B | show galactic info (two levels) | | B | +#| C | coup a planet / change weapons | show local info (two levels) (V) | C | +#| D | detonate my torpedoes | ludicrous speed (-) | D | +#| E | emergency distress call | | E | +#| F | army call | lock onto player / planet (l) | F | +#| G | - | lock onto planet (;) | G | +#| I | extended info on player | | I | +#| L | list players | | L | +#| O | options window | | O | +#| M | map updates toggle | | M | +#| N | name mode toggle | | N | +#| P | list planets | | P | +#| Q | self destruct | quick quit (q) | Q | +#| R | repair mode | | R | +#| S | toggle status graph | | S | +#| T | toggle tractor beam | transwarp (*) | T | +#| U | list ranks | | U | +#| V | show local info (two levels) | extended info on player (I) | V | +#| W | - | toggle war window | W | +#| X | macro mode | beam down armies (x) | X | +#| Z | - | beam up armies (z) | Z | +#| ? | message window toggle | help window toggle (h) | ? | +#| _ | turn on tractor beam | | _ | +#| ^ | turn on pressor beam | | ^ | +#| $ | turn off tractor/pressor | | $ | +#| ; | lock onto planet | | ; | +#| * | bring in practice robot | | * | +#| [ | shield down | | [ | +#| ] | shield up | | ] | +#| * | practice robot / transwarp | torps (t) | * | +#| & | re-read .xtrekrc | | & | +#| ` | afterburners | warp 0 (0) | ` | +#|0-9| warp 0-9 | |0-9| +#| ) | warp 10 | | ) | +#| ! | warp 11 | | ! | +#| @ | warp 12 | | @ | +#| % | max warp | | % | +#| # | half warp | | # | +#|Spc| clear all windows | det other torpedoes (d) |Spc| +#| / | - | docking permission toggle (e) | / | +#| - | ludicrous speed | | - | +#------------------------------------------------------------------------------ +#buttonmap uses the remapped keys (annoying) +#buttonmap: 1*2p3k4*5p6k7*8p9ka*bpck +# +#This is the default keymap +#keymap: aabbccddeeffhhiikklloopprrssttuuwwxxyyzz BBCCDDEEIILLOOMMNNPPRRSSTTUUVV??[[]]**00112233445566778899((!!@@%%## +# +keymap: a`bbccdDe%ffgphaiijjkkllmmnrooppq3sst_uuviw5xXy$zC dAFBBCVD-EEFlG;HHIIJJKKLLMMNNOOPPQqRRSST*UUVIWwXxYYZz?h[[]]*t`01133/er^ +# ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ +#ckeymap: ^q^1^w^2^e^3^r^4^xX +# ^ ^ ^ ^ ^ +#keymap: a`dDe%ffgphajwnrq3rytTviw5xXylzCAFCVD-FlGeT*QQVIWwXxZz?h d/e`01133*t +# +#Messages : put cursor in lower thin window, type: 0-9a-j for player, t +#for team, A for all, F/R/K/O for races. Hit Esc to cancel a message. +# +#New keymap graphically: +# +# (q) (w) (e) (r) (t) (y) +# warp3 warp5 maxwarp pressor tractor lockon +# +# (a) (s) (d) (f) (g) (h) +# aftrbrnrs shields detmyown phaser plasma whatever-a +# +# (z) (x) (c) (v) (b) (n) +# weapchange macromode cloak viewinfo bomb newship +# +#Shifted: +# +# (Q) (W) (E) (R) (T) +# quit warwindow emermesg repair transwarp +# +# (A) (S) (D) (F) (G) +# army call status ludicrous lockon dockingtoggle +# +# (Z) (X) (C) (V) (B) +# beamup beamdown localinfo2 xtrainfo galacinfo +# +############################################################################### +# this sets the default server and port (and verification scheme) +server: fod.pnetrek.org +server.arctica: netrek.cis.ufl.edu +server.eden: eelpout.micro.umn.edu +port.arctica 2592 +useRSA.arctica on + +# phaser window +# 0 = don't show 1 = show on kill window 2 = show on phaser window +# 3 = show on total review window only +showPhaser: 2 +review_phaser.mapped: on +review_phaser.parent: netrek +review_phaser.geometry: 81x3+501+500 +#review_phaser.geometry: 81x4+501+543 # pre-newdash + +############################################################################### +# from: jjudy@argon.berkeley.edu (Jack W. Judy) +# Heh! This makes it almost impossible to screw-up and *accidently* choose +# the *wrong* team! Got this idea from an old post. +fed.parent: local #fed - Fed selection window +fed.geometry: 100x100+0+400 +rom.parent: local #rom - Romulan selection window +rom.geometry: 100x100+0+0 +kli.parent: local #kli - Klingon selection window +kli.geometry: 100x100+400+0 +ori.parent: local #ori - Orion selection window +ori.geometry: 100x100+400+400 +quit.parent: local #quit +quit.geometry: 100x100+200+0 + +############################################################################### +# Macro stuff +############################################################################### +#Standard: +# +#%a armies carried by sender +#%d sender damage percentage +#%s sender shield percentage +#%f sender fuel percentage +#%w sender wtemp percentage +#%e sender etemp percentage +#%t team id character of target planet +#%T team id character of sender team +#%c sender id character +#%n armies on target planet +#%E 1 if etemped, 0 if not +#%W 1 if wtemped, 0 if not +#%S sender two character ship type +#%p id character of target player +#%g id char of target friendly player +#%h id char of target enemy player +#%P id character of player nearest sender +#%G id char of friendly player nearest sender +#%H id char of enemy player nearest sender +#%l three character name of target planet +#%i sender full player name (16 character max) +#%u full name of target player (16 character max) +#%z 3 letter team id of target planet +#%b sender nearest planet +#%* abort macro immediately, sending nothing +#% <space> sends nothing - allows macros to start with spaces +#%2 1 if on a paradise server, 0 otherwise +# +#FULLY CAPITALIZED: +#%L three character name of target planet +#%I sender full player name (16 character max) +#%U full name of target player (16 character max) +#%Z 3 letter team id of target planet +#%B sender nearest planet +# +#Ping stats: (may differ slightly from server '!' ping stats) +#%v average ping stat round trip time +#%V ping stat round trip standard deviation +#%y percent total packet loss as calculated by server formula +# +#Miscellanous: +#%m the last message you sent +#%M the last message you sent in all caps +# +#As a further extension to NEWMACRO, a macro may now be sent +#to any of the following destinations: +# +#%i %I %c send message to self +#%u %U %p send message to player nearest mouse +#%t %z %Z send message to team of player nearest mouse +#%g send message to nearest friendly player to my ship +#%h send message to nearest enemy player to my ship +# +#Further, tests may be done within the macro system, the syntax +#for these test is as follows. +#%? introduces a test +#= equivalence +#> greater +#< less +# +#Expressions are evaluated on a character by character basis until the +#test is resolved. The text of the test is then replaced in the macro +#by 1 or 0. +# +#Test are then fed to a syntax I call conditional text. The best way +#to demonstrate how this works is example. +# +#1%{included if true%!included if false%} +# +#This would print: +#included if true +# +#0%{included if true%!included if false%} +#included if false +# +# Paradise orthoganal macros (Robert Forsman) +# +# start with a $ +# +# field 1: +# (n)earest +# (t)arget +# (s)elf (doesn't have fields 2 and 3) +# (_) ego (has no other fields) +# +# field 2: +# (a)ny +# (t)eammate +# (f)riendly +# (h)ostile +# +# field 3: +# (a)ny +# (u)ser +# (p)lanet (includes asteroids) +# (s)tar +# (n)ebula +# (b)lack hole +# (^) non-planet +# (*) any stellar object +# +# field 4: (optional) NYI +# (U)ppercase +# (C)apitalize +# (L)owercase +# +# field 5: +# full (n)ame (Hammor, Thought) +# (i)dentifier (e.g. R5, Ka, Can, Sco) +# (#) number (0-9a-z for players, %d for planets) +# (t)eam name (Romulan) +# (s)hort team id (ROM) +# (l)etter of team (R) +# (a)rmies +# (@) sector +# (M) 0=not metal planet, 1=metal, 2=repair, 3=shipyard +# (A) 0=not arable, 1=arable, 2=agri +# (D) 0=not dilithium, 1=dilithium, 2=fuel +# +# Any implementation of the paradise $ codes (subset or superset) +# must implement and document the $_ code. -- Robert Forsman +#start macros: + +mac.a.T: %?%n<0%{TOUCH %2%{$tasUi->%}%L!%!%2%{$tasLi->%}%l@%n%} +mac.b.T: bomb %2%{$tasLi->%}%l%?%n>4%{ @ %n%} %2%{%?$tapD>1%{ FUEL%}%?$tapA=2%{ AGRI%}%?$tapM>1%{ REPAIR%}%?$tapM>2%{ SHIPYARD%}%} +mac.c: Carrying %?%a>0%{%a arm%?%a=1%{y.%!ies.%}%!no armies.%} +#mac.d.T: %E%{%!%W%{%!I'm fine.%}%}%E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%} +mac.d.T: ogg %p +mac.e.T: Need ESCORT to %l%?%a>0%{, carrying %a arm%?%a=1%{y%!ies!%}%} +mac.f.T: %2%{$tasi->%}%l @ %n +mac.g.T: going to %l%?%a>0%{, carrying %a arm%?%a=1%{y%!ies!%}%} +#mac.h.T: %E%{ETEMPED!!! %}%W%{WTEMPED!!! %}Carrying %?%a>0%{%a armies!%!NO armies.%} +mac.m: %m +mac.n: no +mac.o: ok +# pig call (5 spaces) +mac.p.A: % +mac.q.%i: queue +mac.r.%H: resistance is futile +mac.s.T: We need a sc bomber. +mac.t.T: no t-mode :( +mac.t: thanks +#mac.u.%i: test u macro to self +mac.v: %T%c PING stats: Average: %v ms, Stdv: %V ms, Loss: %y%% +mac.x.T: %L! +mac.y: yes +mac.D.T: %p++ near %l +#mac.E.T: Ignore that last distress +mac.F: resistance is not futile?? +#mac.G.T: Ogg %p! +#mac.G: Go to %l +mac.I.%u: %u: det when you escort! +mac.K.A: KissMy%S +#mac.N.%i: NEWGALAXY +mac.O.%u: (%i) ogging +#mac.R.A: I'm a %?%S=SB%{star base!%!twink!%} +#mac.S.%i: START +#mac.T.%i: %Z +mac.T.T: T-MODE! +#mac.W.%t: SHUT UP, TWINKS!! +#mac.X.T: EMERGENCY @ %L!! + +# hacker note: I have no idea what the stuff in quotes means -RF +#** Giardia Froth's "Ich mochte einen Diebstahl melden." ** + +mac.1.A: $nhuLn, %i taunts your uncle's monkey. +mac.2.A: $nhuLn, %i taunts your ecelesiastical roadkill. +mac.3.A: $nhuLn, %i taunts your upper left bicuspid. +mac.4.A: $nhuLn, %i taunts your favorite obtuse angle. + +mac.`.A: %i wishes that he wasn't a twink like $nhuLn. + + +#whatever +macro.5.%i: %%v %v, %%V %V, %%y %y + +# test macros. +macro.6.%i: %%a %a, %%d %d, %%s %s, %%f %f, %%w %w, %%e %e +macro.7.%i: %%E %E, %%W %w, %%i %i, %%o %o, %%T %T, %%c %c, %%S %S +#target +macro.8.%i: %%t %t, %%p %p, %%g %g, %%h %h, %%n %n +macro.9.%i: %%l %l, %%u %u, %%z %z, + +# nearest +macro.0.%i: %%P %P, %%G %G, %%H %H, %%b %b + +# new distresses +singleMacro: EA +#mac.F.T: %?%S=SB%{Your starbase (%i) is carrying %?%a=0%{NO%!%a%} %?%a=1%{army%!armies%}%!%T%c@%B: I have %?%a=0%{NO%!%a%} %?%a=1%{army%!armies%} on board, heading for %L%?%n<0%{ (untouched)%!@%n%}%} +mac.A.T: %?%S=SB%{Your starbase (%i) is carrying %?%a=0%{NO%!%a%} %?%a=1%{army%!armies%}%!%T%c@%B: I have %?%a=0%{NO%!%a%} %?%a=1%{army%!armies%} on board%} +#mac.Z.T: Going for %L NOW!! DET for me!! (%?%a=0%{NO%!%a%} %?%a=1%{army%!armies%}) +#mac.E.T: HELP! %T%c@%B: %?%a=0%{NO%!%a%} %?%a=1%{army%!armies%}, %d%% dam, %s%% shlds, %?%S=SB%{%!%?%f<15%{NO%!%f%%%} gas%} %E%{ETMP!!%} %?%S=SB%{%W%{WTMP!!%!%w%% wtmp%}%} + +# Multi line macros! One regular macro for each line of the multi-macro: +mac.d.A:% __ _ _ _ _ +mac.d.A:% | _\ /_\ // \\ / \ +mac.d.A:% || \\// \\//___\\\_/ +mac.d.A:% ||_//\\_//\\---// _ +mac.d.A:% |__/ \_/ \\ // {_} + +# use the 'M' flag to specify where multi-macros are displayed: +# (they go to review and review_all by default) +review_all.allow: AM +review.allow: ATIM + +# Receiver Configurable Distress +# each one defined with +#dist.key.name: <format string> +# key is the key you want to use to send that type, format string is how +# an RCD of that type should appear to YOU. You cannot affect how an RCD +# looks to anyone else. The key works just like a macro key, IE press 'X' +# first and then the key, unless that key is defined as a singleMacro, in +# which case you press just that key. +# +# The format string uses the same format as regular macros...except that +# I haven't yet fixed it to use Paradise extensions. That means especially +# that $ escapes do not work, as well as a couple of % escapes which do not +# exist in COW-lite (where I got the code) +# +# The types of RCD for the name field are: +# taking +# ogg +# bomb +# space_control +# save_planet +# base_ogg +# help1 +# help2 +# escorting +# ogging +# bombing +# controlling +# asw +# asbomb +# doing1 +# doing2 +# free_beer +# no_gas +# crippled +# pickup +# pop +# carrying +# other1 +# other2 +# help +# +# defaults are defined for all of them, look at the macro window ('X?') +# to see them. Also, the macro window has 2 pages now, click a mouse +# button to flip between RCD's and regular macros. +# +# The client will send an RCD for E and F by default if on a server that +# supports it. other types of rcd's have macro keys defined. +# +# Note: If you have a macro and an RCD defined for the same key, the macro +# ALWAYS over-rides the RCD. I'm not sure that's the right way to do it, +# but that's what it says in the docs for RCD, so that's how I programmed it... +# +# samples: (these are some of what I use) +dist.E.help: %T%c(%S) %B: HELP! %?%d>90%{HULL GONE! %!%?%d>20%{%d%% dam %}%}%?%s<10%{SHLDS OUT! %!%?%s<80%{%s%% shd %}%}%?%f<10%{NO %!%f%% %}fuel %?%S=SB%{%w%%wtmp%}%E%{ETEMP! %}%W%{WTEMP! %}%?%a>0%{%a %?%a=1%{ogre%!ogres%}%} +dist.F.carrying: %T%c(%S) %B: (%?%S=SB%{%w%%wt%} %s%%sh %d%%dm %f%%fu) Carrying %a armies. +dist.+.pickup: %i(%T%c): %p++ @ %l +dist.p.taking: %T%c(%S) %B: Carrying %a to %l%?%n>-1%{ @ %n%} + +# Beep-lite! +# +# Read the normal beep-lite docs. As an extension, you may specify +# the color for each lite by placing a letter for the color after a +# particular lite. This is being disallowed by most servers, currently +# it only works on calvin. The letters allowed are wrygce, case is not +# important. (e is for grey, the rest should be obvious) example: + +# hilite taker and target in red +lite.taking: /cr/lr + +# To use beep-lite, you must have the next line, or set it from +# the options menu: +UseLite: on +# also, there are several built in lites defined that can be enabled +# by: +DefLite: on + + +############################################################################### +# +# This is the list of windows I've been able to find. Most you will +# probably not want to screw around with, but these can be controlled +# (at least it appears that way in the code...). +# +# I found these by greping for: +# checkMapped +# W_MakeWindow +# W_MakeTextWindow +# W_MakeScrollingWindow +# W_MakeMenu +# +#Window list: +# +#planet - Planet listing (P) +#rank - The rank window (U) +#help - Help window (h) +#macro - Macro Listing (X-?) +#MetaServer List - Metaserver stuff (not quite sure how to use it) +#review - The munged list of messages from all sources +#review_all - Messages to all +#review_team - Messages to your team +#review_your - Messages to you +#review_kill - Kill messages +#review_phaser - The phaser damage window +#netstat - Network statistics +#lagMeter - The Lag-o-Meter +#pingStats - Ping statistics window +#player - Player list +#tstat - Dashboard +#UDP - UDP controls +#network - +#local - Main fighting window +#map - Galactic map +#option - The options window +#wait - +#count - +#waitquit - +#waitmotd - +#info - +#netrek - The "main" window (parent) +#netrek_icon - +#warn - Warnings ("forgot your toothbrush",et al) +#message - Message sending window +#FED - Team windows on entry +#ROM - Team windows on entry +#KLI - Team windows on entry +#ORI - Team windows on entry +#quit - Quit box on entry +#stats - +#scanner - +#war - War delcarations +# +# This gives you: +# name.mapped (on/off for initial mapping) +# name.parent (which window you want this one to be in) +# name.geometry (size and location) +# +############################################################################### +# THE END +###############################################################################