Mercurial > ~darius > hgwebdir.cgi > paradise_client
diff inform.c @ 3:5a977ccbc7a9 default tip
Empty changelog
author | darius |
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date | Sat, 06 Dec 1997 05:41:29 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/inform.c Sat Dec 06 05:41:29 1997 +0000 @@ -0,0 +1,561 @@ +/* $Id: inform.c,v 1.1.1.1 1997/12/06 05:41:29 darius Exp $ */ + +/* + * inform.c + */ +#include "copyright.h" + +#include <stdio.h> +#include <math.h> +#include <signal.h> +#include <string.h> +#include "Wlib.h" +#include "defs.h" +#include "struct.h" +#include "data.h" +#include "proto.h" +#include "gameconf.h" +#ifdef SOUND +#include "slib.h" +#endif + +/* Display information about the nearest objext to mouse */ + +/* +** When the player asks for info, this routine finds the object +** nearest the mouse, either player or planet, and pop up a window +** with the desired information in it. +** +** We intentionally provide less information than is actually +** available. Keeps the fog of war up. +** +** There is a different sized window for each type player/planet +** and we take care to keep it from extending beyond the main +** window boundaries. +*/ + +/* Prototypes */ +static void inform_planet_paradise P((struct planet * k)); +static void Info_list_normal P((struct player * j)); +static void Info_list_paradise P((struct player * j)); +static void Info_list_small P((struct player * j)); +static void inform_planet_normal P((struct planet * k)); + +int last_key = 0; + +void +inform(ww, x, y, key) + W_Window ww; + int x, y; + char key; +{ + char buf[BUFSIZ]; + int line = 0; + register struct player *j; + register struct planet *k; + int mx, my; + struct obtype *gettarget(), *target; + int windowWidth, windowHeight; + +#ifdef SOUND + S_PlaySound(S_SENSORS); +#endif + mx = x; + my = y; + last_key = key; + if (key == 'i') { + target = gettarget(ww, x, y, TARG_PLAYER | TARG_SELF | TARG_ASTRAL); + } else if (key == 'I') { + target = gettarget(ww, x, y, TARG_PLAYER | TARG_SELF); + } else { /* control 'i' */ + target = gettarget(ww, x, y, TARG_ASTRAL); + key = 'i'; + } + if (target == NULL) + return; /* NULL returned from gettarget indicates no + target found. [BDyess] */ + infomapped = 1; + if (keepInfo > 0 && + key != 'I') /* don't blast the long window */ + infowin_up = keepInfo; + + /* + This is pretty lame. We make a graphics window for the info window so + we can accurately space the thing to barely fit into the galactic map + or whatever. + */ + + windowWidth = W_WindowWidth(ww); + windowHeight = W_WindowHeight(ww); + if (ww == playerw) { + windowWidth *= W_Textwidth; + windowHeight *= W_Textheight; + } + infotype = target->o_type; + if (target->o_type == PLAYERTYPE) { + /* Too close to the edge? */ + if (mx + 23 * W_Textwidth + 2 > windowWidth) + mx = windowWidth - 23 * W_Textwidth - 2; + if (my + 8 * W_Textheight + 2 > windowHeight) + my = windowHeight - 8 * W_Textheight - 2; + if (key == 'i') { + infow = W_MakeWindow("info", mx, my, 23 * W_Textwidth, 8 * W_Textheight, + ww, (char *) 0, 2, foreColor); + W_MapWindow(infow); + j = &players[target->o_num]; + infothing = (void *) j; + Info_list_small(j); + } else { /* New information window! */ + if (!paradise) { /* if a normal server then */ + infow = W_MakeWindow("info", mx, my, 23 * W_Textwidth, + 8 * W_Textheight, ww, (char *) 0, 2, foreColor); + W_MapWindow(infow); + j = &players[target->o_num]; + infothing = (void *) j; + (void) sprintf(buf, "%s (%c%c):", j->p_name, + teaminfo[j->p_teami].letter, shipnos[j->p_no]); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, + playerColor(j), buf, strlen(buf), shipFont(j)); + Info_list_normal(j); + } else { /* else if a paradise server */ + if (mx + 50 * W_Textwidth + 2 > windowWidth) + mx = windowWidth - 50 * W_Textwidth - 2; + if (my + 25 * W_Textheight + 2 > windowHeight) + my = windowHeight - 22 * W_Textheight - 2; + infow = W_MakeWindow("info", mx, my, 50 * W_Textwidth, + 22 * W_Textheight, ww, (char *) 0, 2, foreColor); + W_MapWindow(infow); + j = &players[target->o_num]; + infothing = (void *) j; + (void) sprintf(buf, "%s (%c%c):", j->p_name, + teaminfo[j->p_teami].letter, shipnos[j->p_no]); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, + playerColor(j), buf, strlen(buf), shipFont(j)); + Info_list_paradise(j); + } + } + } else { /* Planet */ + if (paradise) { + /* Too close to the edge? */ + if (mx + 25 * W_Textwidth + 2 > windowWidth) + mx = windowWidth - 25 * W_Textwidth - 2; + if (my + 5 * W_Textheight + 2 > windowHeight) + my = windowHeight - 5 * W_Textheight - 2; + + infow = W_MakeWindow("info", mx, my, W_Textwidth * 25, W_Textheight * 5, ww, + (char *) 0, 2, foreColor); + } else { + /* Too close to the edge? */ + if (mx + 25 * W_Textwidth + 2 > windowWidth) + mx = windowWidth - 25 * W_Textwidth - 2; + if (my + 3 * W_Textheight + 2 > windowHeight) + my = windowHeight - 5 * W_Textheight - 2; + + infow = W_MakeWindow("info", mx, my, W_Textwidth * 25, W_Textheight * 3, ww, + (char *) 0, 2, foreColor); + } + W_MapWindow(infow); + k = &planets[target->o_num]; + infothing = (void *) k; + /* + dist = hypot((double) (me->p_x - k->pl_x), (double) (me->p_y - + k->pl_y)); + */ + + if (!paradise) { /* if not a paradise server */ + inform_planet_normal(k); + } else { /* else must be a paradise server */ + inform_planet_paradise(k); /* go display paradise info */ + } + } +} + + +void +destroyInfo() +{ + W_DestroyWindow(infow); + infow = 0; + infomapped = 0; + infotype = 0; + infoupdate = 0; +} + + +static void +Info_list_small(j) + struct player *j; +{ + char buf[100]; + int line = 0; + double dist; + + (void) sprintf(buf, "%s (%c%c):", j->p_name, teaminfo[j->p_teami].letter, + shipnos[j->p_no]); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), shipFont(j)); + (void) sprintf(buf, "Login %-s", j->p_login); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), + W_RegularFont); + (void) sprintf(buf, "Display %-s", j->p_monitor); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), + W_RegularFont); + (void) sprintf(buf, "Speed %-d", j->p_speed); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), + W_RegularFont); + (void) sprintf(buf, "kills %-4.2f", j->p_kills); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), + W_RegularFont); + dist = hypot((double) (me->p_x - j->p_x), + (double) (me->p_y - j->p_y)) / (double) GRIDSIZE; + (void) sprintf(buf, "dist %-1.2f sectors", dist); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), + W_RegularFont); + (void) sprintf(buf, "S-Class %-2.2s", j->p_ship->s_desig); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), + W_RegularFont); + + if (j->p_swar & idx_to_mask(me->p_teami)) + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + "WAR", 3, + W_RegularFont); + else if (j->p_hostile & idx_to_mask(me->p_teami)) + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + "HOSTILE", 7, + W_RegularFont); + else + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + "PEACEFUL", 8, + W_RegularFont); +} + +static void +inform_planet_normal(k) + struct planet *k; +{ + char buf[100]; + int line = 0; + + if (k->pl_info & idx_to_mask(me->p_teami)) { + (void) sprintf(buf, "%s (%c)", k->pl_name, + teaminfo[mask_to_idx(k->pl_owner)].letter); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, planetColor(k), + buf, strlen(buf), planetFont(k)); + (void) sprintf(buf, "Armies %d", k->pl_armies); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, + planetColor(k), buf, strlen(buf), W_RegularFont); + (void) sprintf(buf, "%s %s %s %s", + (k->pl_flags & PLREPAIR ? "RPR" : " "), + (k->pl_flags & PLFUEL ? "FUEL" : " "), + (k->pl_flags & PLAGRI ? "AGRI" : " "), + team_bit_string(k->pl_info)); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, + planetColor(k), buf, strlen(buf), W_RegularFont); + } else { /* else player has no info on planet */ + (void) sprintf(buf, "%s", k->pl_name); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, planetColor(k), + buf, strlen(buf), W_RegularFont); + (void) sprintf(buf, "No other info"); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, planetColor(k), + buf, strlen(buf), W_RegularFont); + } +} + + +/* This function provides info about planets for a paradise version 2.0 +server. */ + +static void +inform_planet_paradise(k) + struct planet *k; /* the planet */ +{ + char buf[100]; + int line = 0; + + if (k->pl_flags & PLSTAR) { /* test if planet is a star */ + (void) sprintf(buf, "%s", k->pl_name); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, textColor, + buf, strlen(buf), W_RegularFont); + (void) sprintf(buf, "STAR "); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, + textColor, buf, strlen(buf), W_RegularFont); + } else if (!(k->pl_info & idx_to_mask(me->p_teami))) { /* else if no info */ + (void) sprintf(buf, "%s", k->pl_name); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, planetColor(k), + buf, strlen(buf), W_RegularFont); + (void) sprintf(buf, "No other info"); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, planetColor(k), + buf, strlen(buf), W_RegularFont); + } else { /* else we have info */ + (void) sprintf(buf, "%s (%c)", k->pl_name, + teaminfo[mask_to_idx(k->pl_owner)].letter); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, planetColor(k), + buf, strlen(buf), W_RegularFont); + (void) sprintf(buf, "Armies %d", k->pl_armies); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, + planetColor(k), buf, strlen(buf), W_RegularFont); + (void) sprintf(buf, "%s %s %s %s", + (k->pl_flags & PLREPAIR ? "RPR" : " "), + (k->pl_flags & PLFUEL ? "FUEL" : " "), + (k->pl_flags & PLAGRI ? "AGRI" : " "), + (k->pl_flags & PLSHIPYARD ? "SHPYD" : " ")); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, + planetColor(k), buf, strlen(buf), W_RegularFont); + (void) sprintf(buf, "atmos: "); + switch (k->pl_flags & PLATMASK) { + case PLPOISON: + strcat(buf, "TOXC surfc: "); + break; + case PLATYPE3: + strcat(buf, "TNTD surfc: "); + break; + case PLATYPE2: + strcat(buf, "THIN surfc: "); + break; + case PLATYPE1: + strcat(buf, "STND surfc: "); + break; + default: + strcat(buf, " surfc: "); + break; + }; + if (k->pl_flags & PLDILYTH) + strcat(buf, "D"); + else + strcat(buf, " "); + if (k->pl_flags & PLMETAL) + strcat(buf, "M"); + else + strcat(buf, " "); + if (k->pl_flags & PLARABLE) + strcat(buf, "A"); + else + strcat(buf, " "); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, + planetColor(k), buf, strlen(buf), W_RegularFont); + sprintf(buf, "Time: %-5d Visit: %s", + ((idx_to_mask(me->p_teami) == k->pl_owner) ? 0 + : (int) (status2->clock - k->pl_timestamp)), + team_bit_string(k->pl_info)); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, + planetColor(k), buf, strlen(buf), W_RegularFont); + } +} + + + +static void +Info_list_normal(j) + struct player *j; /* player to do info on */ +{ + char buf[80]; + int line = 0; + struct ratings r; + + get_ratings(j, &r); + sprintf(buf, "%s (%c%c):", j->p_name, teaminfo[j->p_teami].letter, + shipnos[j->p_no]); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + strcpy(buf, " Rating Total"); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Bombing: %5.2f %5d", r.r_bombrat, r.r_armies); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Planets: %5.2f %5d", r.r_planetrat, r.r_planets); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Offense: %5.2f %5d", r.r_offrat, r.r_kills); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Defense: %5.2f %5d", r.r_defrat, r.r_losses); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, " Maxkills: %6.2f", r.r_maxkills); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, " Hours: %6.2f", (float) j->p_stats.st_tticks / 36000.0); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); +} + +static void +Info_list_paradise(j) + struct player *j; /* player to do info on */ +{ + char buf[80]; + int line = 0; + struct ratings r; + + get_ratings(j, &r); + + sprintf(buf, "Name: %s", j->p_name); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Rank: %s", ranks2[j->p_stats2.st_rank].name); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Royalty: %s", royal[j->p_stats2.st_royal].name); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Genocides: %4d", r.r_genocides); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "DI: %7.2f", r.r_di); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Maxkills:%6.2f", j->p_stats2.st_tmaxkills); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Kills: %4d", j->p_stats2.st_tkills); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Losses: %4d", j->p_stats2.st_tlosses); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "T-hours: %6.2f", (float) j->p_stats2.st_tticks / 36000.0); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, " "); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + strcpy(buf, " Rating Total"); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Bombing: %5.2f %6d", r.r_bombrat, r.r_armies); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Planets: %5.2f %6d", r.r_planetrat, r.r_planets); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Resources: %5.2f %6d", r.r_resrat, r.r_resources); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Dooshes: %5.2f %6d", r.r_dooshrat, r.r_dooshes); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Ratio: %5.2f", j->p_stats2.st_tkills / + ((j->p_stats2.st_tlosses) ? j->p_stats2.st_tlosses : 1.0)); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Offense: %5.2f", r.r_offrat); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, " "); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "RATINGS"); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Special ships: %7.2f", r.r_specrat); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Battle: %7.2f", r.r_batrat); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Strategy: %7.2f", r.r_stratrat); + W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + + line = 1; + sprintf(buf, " "); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "JUMPSHIP STATS"); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Planets: %7d", j->p_stats2.st_jsplanets); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Hours: %7.2f", (float) j->p_stats2.st_jsticks / 36000.0); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "JS rating: %7.2f", r.r_jsrat); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + + sprintf(buf, " "); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "STARBASE STATS"); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Kills: %4d", j->p_stats2.st_sbkills); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Losses: %4d", j->p_stats2.st_sblosses); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Hours: %7.2f", (float) j->p_stats2.st_sbticks / 36000.0); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Maxkills: %7.2f", j->p_stats2.st_sbmaxkills); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "SB rating: %7.2f", r.r_sbrat); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + + sprintf(buf, " "); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "WARBASE STATS"); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Kills: %4d", j->p_stats2.st_wbkills); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Losses: %4d", j->p_stats2.st_wblosses); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Hours: %7.2f", (float) j->p_stats2.st_wbticks / 36000.0); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "Maxkills: %7.2f", j->p_stats2.st_wbmaxkills); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); + sprintf(buf, "WB rating: %7.2f", r.r_wbrat); + W_WriteText(infow, W_Textwidth * 28, W_Textheight * line++, playerColor(j), + buf, strlen(buf), W_RegularFont); +} + +/* + constantly updating info window code [BDyess] +*/ +void +updateInform() +{ + if (!infomapped || !paradise) + return; /* disabled for Bronco servers */ + if (infotype == PLAYERTYPE && last_key == 'i' && (redrawPlayer[me->p_no] || + redrawPlayer[((struct player *) infothing)->p_no])) + infoupdate = 1; + if (infoupdate) { + infoupdate = 0; + W_ClearWindow(infow); + if (infotype == PLAYERTYPE) { + /* if(isAlive((struct player*)infothing)) { */ + if (last_key == 'i')/* use small info */ + Info_list_small((struct player *) infothing); + else if (!paradise) + Info_list_normal((struct player *) infothing); + else + Info_list_paradise((struct player *) infothing); + /* + } else { destroyInfo(); } + */ + } else { /* planet */ + if (!paradise) + inform_planet_normal((struct planet *) infothing); + else + inform_planet_paradise((struct planet *) infothing); + } + } +}