comparison README.SOUND @ 1:ff5e05767bd3 ALPHA

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author darius
date Sat, 06 Dec 1997 05:41:28 +0000
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1 Blurb about Paradise Sound Support.
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3
4 GENERAL
5 -------
6
7 * At this time, only Linux, and FreeBSD are supported.
8 * I've included HP & Sun expermental, untested sound servers. Please
9 report whether these work or don't work.
10
11 * Generic Rplay support will be added later (SGI, NetBSD, etc)
12
13
14 COMPILING
15 ---------
16
17 * If you are compiling a client with sound support, define UNIX_SOUND
18 and explictly compile the sound server with "make paradise.sndsrv.linux".
19 The client defaults to using UNIX_SOUND, for simplicity (overhead is
20 negligable). You may take your UNIX_SOUND if you architecture does not
21 have a sound server, but it really doesn't matter if you don't.
22
23 * For those of you who are brave enough to try to port this to a new arch.
24 Just add your arch.'s define to sound.c and then make a new sound server
25 based on my linux sound server. Do not modify the linux sound server,
26 please make a new one.
27
28
29 USING
30 -----
31
32 * Once a client is compiled with sound support you'll need to uncomment and
33 set the path for the sounds in the .paradiserc (Option soundPath), if you
34 want sounds to play.
35
36 * Without the soundPath defined, the client will not even look for an audio
37 device.
38
39 * Define soundDev for the audio device "/dev/dsp" is the default. This is
40 the RAW device ONLY!
41
42 * Some minor Sound skipping may occur under heavy load. Please report any
43 major problems. A better scheme is in the works! :)
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45
46
47 Sujal Patel (smpatel@umiacs.umd.edu)