comparison util.c @ 3:5a977ccbc7a9 default tip

Empty changelog
author darius
date Sat, 06 Dec 1997 05:41:29 +0000
parents
children
comparison
equal deleted inserted replaced
2:fba0b6e6cdc7 3:5a977ccbc7a9
1 /* $Id: util.c,v 1.1.1.1 1997/12/06 05:41:31 darius Exp $ */
2
3 /*
4 * util.c
5 * added functionality to gettarget() - Bill Dyess 10/6/93
6 */
7 #include "copyright.h"
8
9 #include <stdio.h>
10 #include <math.h>
11 #include <signal.h>
12 #include <stdlib.h>
13 #include "Wlib.h"
14 #include "defs.h"
15 #include "struct.h"
16 #include "data.h"
17 #include "proto.h"
18 #include "gameconf.h"
19
20 #if 0
21 /*
22 ** Provide the angular distance between two angles.
23 */
24 angdist(x, y)
25 unsigned char x, y;
26 {
27 register unsigned char res;
28
29 if (x > y)
30 res = x - y;
31 else
32 res = y - x;
33 if (res > 128)
34 return (256 - (int) res);
35 return ((int) res);
36 }
37 #endif
38
39 double
40 hypot2(x, y)
41 double x, y;
42 {
43 return sqrt(x * x + y * y);
44 }
45
46 /*
47 * * Find the object nearest mouse. Returns a pointer to an * obtype
48 * structure. This is used for info and locking on. *
49 *
50 * Because we are never interested in it, this function will * never return
51 * your own ship as the target. *
52 *
53 * Finally, this only works on the two main windows
54 */
55
56 static struct obtype _target;
57
58 struct obtype *
59 gettarget(ww, x, y, targtype)
60 W_Window ww;
61 int x, y;
62 int targtype;
63 {
64 /* now can get the closest friendly/enemy player or planet. Use
65 TARG_FRIENDLY or TARG_ENEMY or'd with TARG_PLAYER or TARG_PLANET */
66 register int i;
67 register struct player *j;
68 register struct planet *k;
69 int g_x, g_y, friendly;
70 double dist, closedist;
71 int slotnum, width;
72
73 if (ww == mapw) {
74 register gwidth, offsetx, offsety;
75 if (blk_zoom) {
76 gwidth = blk_gwidth / 2;
77 offsetx = zoom_offset(me->p_x);
78 offsety = zoom_offset(me->p_y);
79 } else {
80 gwidth = blk_gwidth;
81 offsetx = 0;
82 offsety = 0;
83 }
84 g_x = x * (gwidth / WINSIDE) + offsetx;
85 g_y = y * (gwidth / WINSIDE) + offsety;
86
87 } else if (ww == playerw) {
88 if (targtype & TARG_PLAYER) {
89 W_TranslatePoints(playerw, &x, &y);
90 y -= 2;
91 if (y < 0)
92 y = 0;
93 if (*playerList == 0 || *playerList == ',') {
94 if (y > 15)
95 y = 15;
96 slotnum = y;
97 width = W_WindowWidth(ww);
98 if (x > width / 2)
99 slotnum += 16;
100 } else {
101 slotnum = y;
102 }
103 if (slot[slotnum] != -1 &&
104 (paradise || !(players[slot[slotnum]].p_flags & PFCLOAK))) {
105 /* don't show info for cloakers on Bronco servers */
106 _target.o_type = PLAYERTYPE;
107 _target.o_num = slot[slotnum];
108 return &_target;
109 }
110 return NULL; /* no target found */
111 } else {
112 g_x = me->p_x + ((x - WINSIDE / 2) * SCALE);
113 g_y = me->p_y + ((y - WINSIDE / 2) * SCALE);
114 }
115 } else if (ww) { /* tactical window */
116 g_x = me->p_x + ((x - WINSIDE / 2) * SCALE);
117 g_y = me->p_y + ((y - WINSIDE / 2) * SCALE);
118 } else {
119 g_x = x;
120 g_y = y;
121 }
122 closedist = blk_gwidth;
123
124 if (targtype & TARG_ASTRAL) {
125 for (i = 0, k = &planets[0]; i < nplanets; i++, k++) {
126 int ptype = 0;
127 friendly = friendlyPlanet(k);
128 if (friendly && (targtype & TARG_ENEMY))
129 continue;
130 if (!friendly && (targtype & TARG_FRIENDLY))
131 continue;
132 if (k->pl_owner != idx_to_mask(me->p_teami) && (targtype & TARG_TEAM))
133 continue;
134 switch (PL_TYPE(*k)) {
135 case PLPLANET:
136 ptype = TARG_PLANET;
137 break;
138 case PLSTAR:
139 ptype = TARG_STAR;
140 break;
141 case PLAST:
142 ptype = TARG_PLANET;
143 break;
144 case PLNEB:
145 ptype = TARG_NEBULA;
146 break;
147 case PLBHOLE:
148 ptype = TARG_BLACKHOLE;
149 break;
150 case PLPULSAR:
151 ptype = TARG_STAR;
152 break;
153 }
154 if (!(ptype & targtype))
155 continue;
156 dist = hypot((double) (g_x - k->pl_x), (double) (g_y - k->pl_y));
157 if (dist < closedist) {
158 _target.o_type = PLANETTYPE;
159 _target.o_num = i;
160 closedist = dist;
161 }
162 }
163 }
164 if (targtype & TARG_PLAYER) {
165 for (i = 0, j = &players[i]; i < nplayers; i++, j++) {
166 if (j->p_status != PALIVE)
167 continue;
168 if ((j->p_flags & PFCLOAK) && (!(targtype & TARG_CLOAK)) && j != me)
169 continue;
170 if (j == me && !(targtype & TARG_SELF))
171 continue;
172 friendly = friendlyPlayer(j);
173 if (friendly && (targtype & TARG_ENEMY))
174 continue;
175 if (!friendly && (targtype & TARG_FRIENDLY))
176 continue;
177 if (j->p_teami != me->p_teami && targtype & TARG_TEAM)
178 continue;
179 if (!(targtype & (isBase(j->p_ship->s_type)
180 ? TARG_BASE
181 : TARG_SHIP)))
182 continue;
183 dist = hypot((double) (g_x - j->p_x), (double) (g_y - j->p_y));
184 if (dist <= closedist) {
185 _target.o_type = PLAYERTYPE;
186 _target.o_num = i;
187 closedist = dist;
188 }
189 }
190 }
191 if (closedist == blk_gwidth) { /* Didn't get one. bad news */
192 _target.o_type = PLAYERTYPE;
193 _target.o_num = me->p_no; /* Return myself. Oh well... */
194 return (&_target);
195 } else {
196 return (&_target);
197 }
198 }
199
200 #ifdef hpux
201
202 srandom(foo)
203 int foo;
204 {
205 rand(foo);
206 }
207
208 random()
209 {
210 return (rand());
211 }
212
213 #include <time.h>
214 #include <sys/resource.h>
215
216 #include <sys/signal.h>
217
218 void (*
219 signal(sig, funct)) ()
220 int sig;
221 void (*funct) ();
222 {
223 struct sigvec vec, oldvec;
224
225 sigvector(sig, 0, &vec);
226 vec.sv_handler = funct;
227 sigvector(sig, &vec, (struct sigvec *) 0);
228 }
229 #endif /* hpux */
230
231
232 char *
233 team_bit_string(mask)
234 int mask;
235 {
236 static char visitorstring[16]; /* better not have more than 16 teams */
237 int i;
238
239 for (i = 0; i < number_of_teams; i++) {
240 visitorstring[i] = (mask & (1 << i)) ? teaminfo[i].letter : ' ';
241 }
242 visitorstring[i] = 0;
243 return visitorstring;
244 }
245
246 /* getTargetID returns an id stuct containing then name of the object, the
247 type of object, the number of the object, the
248 team the object belongs to, and . Used a lot in the macro code.
249 [BDyess] */
250
251 struct id *
252 getTargetID(ww, x, y, targtype)
253 W_Window ww;
254 int x, y;
255 int targtype;
256 {
257 struct obtype *target;
258 static struct id buf;
259 struct player *j;
260 struct planet *k;
261
262 target = gettarget(ww, x, y, targtype);
263 if (target->o_type == PLAYERTYPE) {
264 buf.type = PLAYERTYPE;
265 j = &players[target->o_num];
266 buf.name = j->p_name;
267 buf.number = target->o_num;
268 buf.team = j->p_teami;
269 buf.mapstring[0] = j->p_mapchars[0];
270 buf.mapstring[1] = j->p_mapchars[1];
271 buf.mapstring[2] = 0;
272 } else if (target->o_type == PLANETTYPE) {
273 buf.type = PLANETTYPE;
274 k = &planets[target->o_num];
275 buf.name = k->pl_name;
276 buf.number = target->o_num;
277 buf.team = mask_to_idx(k->pl_owner);
278 if (0 == strncmp(k->pl_name, "New ", 4)) {
279 strncpy(buf.mapstring, k->pl_name + 4, 3);
280 } else if (0 == strncmp(k->pl_name, "Planet ", 7)) {
281 strncpy(buf.mapstring, k->pl_name + 7, 3);
282 } else
283 strncpy(buf.mapstring, k->pl_name, 3);
284 buf.mapstring[3] = 0;
285 } else { /* tried to find something that doesn't exist */
286 return NULL;
287 }
288 return &buf;
289 }